Originally Posted by Paperfly
Utterly against it - on the same grounds that everyone else's mentioning (the furtherance of the philosophy that grind > skill).
Not a dealbreaker by any means - we've already got the precedent of Candy Canes and +damage versus plants mods - but it's a Bad Thing (tm) not a Selling Point (tm). Also, unlike (what I'll admit is) a fair proportion of the community, I find that the relative* seamlessness of the transition between PvE and PvP gameplay is one of the things that makes Guild Wars fun for me, and this weakens that. *relative to other games |
Seriously though, people complain about wanting more end game PvE material, and I think this is a great addition. When I beat the game and have all the skills capped for a character, I'll have something else to work on. Apologies if anyone gets upset that my warrior can deal a little more damage against demons.
edit: Have to mention making the titles account based once more. Go back and make those Wisdom titles account based too! No reason not to, just going to save some of us from having to funnel large amounts of gold items to a single character. If you want to complain about grinding, complain about that grind.