Quote:
Originally Posted by Zehnchu
This game has always been about balance and not giving people an advantage over others. Now that is thrown out screw everything else.
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You have a misconception about this game. It is about a level
competitive playing field, not about "not giving people an advantage over others".
- Guild NPCs give guilded players advantage over guildless players (access to ABs, weaponsmith)
- Town control gives players in the controlling alliances an advantage over others (access to discount merchants and Elite Missions).
- Favor of the Gods gives players in the territory with favor an advantage over other players (access to the Gods' realms and blessings).
- People who don't farm a lot have an advantage over famers in drop rates in the farmed territories (note: widely believed to be true, though not verifiable from reliable sources).
- Even something as basic as Ascension gives ascended characters an advantage over non-ascended characters (ability to enter Gods' realms).
The only thing you are guaranteed is a more or less level playing field in PvP where you can become competitive without months---or even weeks---of brainless grind. The mythical "grindless' Guild Wars has always been more hype than reality.
So you think characters with high Wisdom have an edge over others? I beg to differ. You will
always get the mod you want, and the weapon that you might destroy in the process can be replaced with a crafter weapon which you can inscribe to your desired inherent mod. And if you don't care about re-salvaging your mods, you can use a collector weapon, which are effectively free. Yes, crafters and collectors don't make req 8 max damage weapons, but the effect of that is so minuscule that it is part of the noise.
The issue of titles with in-game effects is only worth getting incensed over when the effects are drastic. To give examples, I would consider any form of increased survivability for Survivors, or modified drop rates for the Lucky/Unlucky, or map-related benefits for Protectors/Cartographers to be drastic effects. These effects alter the importance of a player in a team---thus their chances of being recruited for parties---and therefore go against the
principle of a level playing field. I trust ArenaNet not to add such effects.