Titles With Effects: Good or Bad?
KamikazeChicken
Titles will still be completely worthless with these changes. I guess it's woo hoo for grind monkeys?
unienaule
/boo Anet but for not giving enough info AGAIN and making people post page upon page of almost pure speculation AGAIN *cough* inscriptions *cough*
Why must they torment moderators by hinting at stuff?
Now for thoughts on the titles. Nobody has mentioned this, but there might be some relation to needing a certain rank of the demonslayer title to farm them...? Who knows.
Why must they torment moderators by hinting at stuff?
Now for thoughts on the titles. Nobody has mentioned this, but there might be some relation to needing a certain rank of the demonslayer title to farm them...? Who knows.
Arduin
Quote:
Originally Posted by Rahl
I wanna know what we get for GM Treasure Hunter and Dual Cartograpers/Prots >:-D
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awelcomecomatose
Guess what. The world favors people who try harder. And games should too to some extent. If a guy wants to grind for hours to get a 3 % advantage over me good for him give him his fun. As long as its only a small percentage i'm not going to fret about. They already gave me cheap perfect weapons cheap perefct armor and made the game very little about farming. Its not like giving people who want to grind a little something to work for will prevent me or anyone else from being competitive in the game.
Bringer Of Fury
Good thing people here trust anet to know what they are doing...
I seriously doubt that they will add something that acctually unbalance the game.
Personally i would have prefered emotes/cool auras/effects rather then bonuses tho.
I seriously doubt that they will add something that acctually unbalance the game.
Personally i would have prefered emotes/cool auras/effects rather then bonuses tho.
unknown1
yeah i agree, emotes would be a better idea then the bonuses
Witchblade
another stupid idea
titles should be left as they are.. TITLES
their effects should only be having em displayed under yer char in town, nothing more !
titles should be left as they are.. TITLES
their effects should only be having em displayed under yer char in town, nothing more !
Ravi
Seriously, how can ppl complain about things that'l keep u playing longer? its only a damn mod anyways, u could live without the salvaging option for a year now right? u dont want to grind cuz ur casual? dont, its not really an actual advantage anyways, as far as the lightbringer title goes, u have to remember, there will be quests, challenge missions (if im not mistaken), so u can achieve the title, stop whinin about every single thing that happens in gw ffs.
Kha
Quote:
Originally Posted by Desires
Worst Idea ever Anet
Heres a fun example. Renowned Hero (9)-While equiped have "I will Avange You" effect permantly. |
If you're going to argue a point, actually support and argue that point. This thread is just a whine festival to mock ANet's intelligence in keeping a game-that-they-designed balanced...
I guess they should take away the bonuses you can get at res shrines when you have favor too, huh? How dare those with even some money can get a puny little bonus over others. Shame on you ANet!
Haggard
One would guess that it would be fairly easy to earn this Lightbringer title, and the fact is that when you get it, you're going to feel great that you've actually done some good.
Sectus
It all depends on the bonuses you get from the titles. If you get a increased chance to save the item when salvaging from a Wisdom title, that's fine in my opinion. It doesn't directly affect the gameplay, only a very small effect on the economy. Although I wish there were more challenge into getting the title instead of just pure grind.
Lightbringer sounds a lot worse. Will every group in the game refuse to bring me along because I haven't farmed for a title giving me vital protection against demon enemies?
I'm curious how the other bonuses are. If something like Cartographer gives additional information about zones so you know what bosses and elite skills you can get where, I think that would be rather clever. On the other hand, if something like Protector gives a native 5% reduction of all damage, that would be absolutely awful. And will have a nasty effect on the game's balance and will bring more stupid elitism.
Lightbringer sounds a lot worse. Will every group in the game refuse to bring me along because I haven't farmed for a title giving me vital protection against demon enemies?
I'm curious how the other bonuses are. If something like Cartographer gives additional information about zones so you know what bosses and elite skills you can get where, I think that would be rather clever. On the other hand, if something like Protector gives a native 5% reduction of all damage, that would be absolutely awful. And will have a nasty effect on the game's balance and will bring more stupid elitism.
Alleji
I thought "effects" in the thread title referred to emotes for some reason when I saw the thread... so I was going to say "yay, give PvE titles some flashy stuff, so not only /rank has an emote"
But this? Well, I don't care much, since I don't have many high PvE titles other than skill hunter, so as long as the percentages aren't game-breaking and this won't seriously screw anything up, I think it's neat.
But if it affects PvP, me = quit GW. I'm rank 9, mind you, but I still don't want anything that destroys the level field in PvP, even if it's me who'll have an advantage over 95% of the people... but I'm pretty sure anet has enough common sense to keep it PvE-only.
But this? Well, I don't care much, since I don't have many high PvE titles other than skill hunter, so as long as the percentages aren't game-breaking and this won't seriously screw anything up, I think it's neat.
But if it affects PvP, me = quit GW. I'm rank 9, mind you, but I still don't want anything that destroys the level field in PvP, even if it's me who'll have an advantage over 95% of the people... but I'm pretty sure anet has enough common sense to keep it PvE-only.
natuxatu
Things that help with Salvage is great.. but i am concerned with the others that effect PvE.. I don't want to hear people demanding people have a certain title maxed. That's all.. otherwise it's a create idea! Something to kill the hours besides farming.. and getting a benifit from it like crafting so to speak.
"Life Skills" are a great idea.
"Life Skills" are a great idea.
Gli
Quote:
Originally Posted by Clone
Indeed, this is giving advantages to thoes who grind other than the riches aquired grinding. I've always liked Guild Wars because it has been rather easy to get on the same level as everyone else, but it looks as if this might now be changing. Giving a character more loot from griding is fine, but making a character inherently more valuable than other players is not a good step to take.
I'll wait to see what this is really like, but I know it will piss me off to see someone trying to sell their salvaging ability. |
Siddious
I think this is an awesome idea! but I don't want it to affect pvp in anyway.
I don't really see why everyone is making a fuss about it... I doubt the bonuses are anything major and I doubt they will affect how you get excepted into groups.
I don't really see why everyone is making a fuss about it... I doubt the bonuses are anything major and I doubt they will affect how you get excepted into groups.
Div
Quote:
Originally Posted by Siddious
I think this is an awesome idea! but I don't want it to affect pvp in anyway.
I don't really see why everyone is making a fuss about it... I doubt the bonuses are anything major and I doubt they will affect how you get excepted into groups. |
Examples:
-certain farming guilds won't allow people in unless they have friend of luxons/kurzicks
-most pvp HA groups or guilds won't let people join unless they're certain rank or above
-some successful mission+bonus groups require the player to show some sort of title proving (maybe mapping, or other protector title) that they know what they're doing
-almost all groups discriminate against assassins and mesmers because of their skillset and lack of damage/tanking in pve
If a person with a certain title gets to deal more damage than another, the other will be seen as inferior (kind of like assassin to a tank, or mesmer to an echo nuker) and not accepted into some groups. Just being able to show titles is already causing discrimination, and allowing the titles to have effects will cause even more discrimination. Too bad for starters, eh?
Charlie Martel
Bah, looks like I screwed myself over by spending most of my playing time on eight (soon to be ten) characters instead of just one.
inscribed
Quote:
Originally Posted by Charlie Martel
Bah, looks like I screwed myself over by spending most of my playing time on eight (soon to be ten) characters instead of just one.
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Lawnmower
elitism is seriously overrated. some of you people gotta cut back on blaming everything for such a minor problem.
I think it's a really good change.
1)it seems to affect PvE only, meaning that there will be no worries for pvpers.
2)the effects seem to be minor.
just be optimistic about it. finally we have a reason for getting titles. im going to try and get some now!
I think it's a really good change.
1)it seems to affect PvE only, meaning that there will be no worries for pvpers.
2)the effects seem to be minor.
just be optimistic about it. finally we have a reason for getting titles. im going to try and get some now!
XeRo.
I dont care if people dont all me into their groups if im not rank X Lightthingy. I got friends and Heroes
LifeInfusion
It's a step in the wrong direction. Titles shouldn't affect anything...just emotes.
It basically promotes farming and grind. If a player grinds more, they get more benefits. What's up with that?
Grind not skill?
It basically promotes farming and grind. If a player grinds more, they get more benefits. What's up with that?
Grind not skill?
shaolin mind trick
Wow, was surprised when I saw this, thought it was something that you would just never see in GW. I'm not against perks to go with titles, but they should be cosmetic, not affecting acutal game play. I truly hope this doesn't actually happen...
Alfrond
Quote:
Originally Posted by holymasamune
The truth is, they will.
Examples: -certain farming guilds won't allow people in unless they have friend of luxons/kurzicks -most pvp HA groups or guilds won't let people join unless they're certain rank or above -some successful mission+bonus groups require the player to show some sort of title proving (maybe mapping, or other protector title) that they know what they're doing -almost all groups discriminate against assassins and mesmers because of their skillset and lack of damage/tanking in pve If a person with a certain title gets to deal more damage than another, the other will be seen as inferior (kind of like assassin to a tank, or mesmer to an echo nuker) and not accepted into some groups. Just being able to show titles is already causing discrimination, and allowing the titles to have effects will cause even more discrimination. Too bad for starters, eh? |
Seriously, I don't think these new added effects are gonna change pve much. PvE just isn't as competetive as pvp (as far as I've seen), and I really don't think the majority of groups are gonna care that much about what your titles are. Some real hard core pvers might, but their numbers will probably be too small to ruin your fun. Personally, I'm excited about this change as it gives us some neat new reasons to gain titles. I'm all for additions to gameplay
Starsky-sama
>sounds nice. since it's all new to the game.
>I like the sound of the "extra bonus" on titles. (like a few have mentioned. I would have liked it more if it was emote/decorative-like extras, rather than "special skills". as rank has caused "ruckus" already, this kinda just fuels a similar thing.)
>Personally though, heroes/henchies/friends/guildies are around so no biggie really. It will just entice us to hunt for it and /hf.
>I'll wait to judge things when it's been implemented.
>"selling it as a service" if it ever comes to that. Who would really trust a complete stranger to do something like that for you (I wouldnt - even if they they were well known in the community). enough types of scamming going on.
you just know this would create a nightmare for anet, if you take it word for word as it was described for now. (They surely will have some control or "nerf" to it. you betcha! )
added:
an speculation: a (scary?) thought on "inscriptions itself"....they will be "customized" to that character** making the item locked and unusable by another except heroes....adding an inscription will auto customize that wep/item to specific character.../speculation... /runaway.
**and not referring it to title bonus. I think/hope there will still be a normal inscription system for non "wisdom" titled characters.
good speculation: like as it said, it raises the chance% of not destroying the item when taking the inscription/salvage part out. meaning, this "bonus" may just affect the chance% of the wep/item you are salvaging to be destroyed or not destroyed during the process, & not the chance% of taking out the mod you want. (since it has been stated on diff article(s) that the new system will give you the ability to choose what mod you want to take out.)
/speculation.
quote from the Insider: "...you’ll actually have a chance of successfully removing a magic component, like a Fiery Sword Hilt, without destroying the item it’s attached to. The Wisdom title (earned by identifying items) will improve your ability to do this."
/phew.
/imo.
>I like the sound of the "extra bonus" on titles. (like a few have mentioned. I would have liked it more if it was emote/decorative-like extras, rather than "special skills". as rank has caused "ruckus" already, this kinda just fuels a similar thing.)
>Personally though, heroes/henchies/friends/guildies are around so no biggie really. It will just entice us to hunt for it and /hf.
>I'll wait to judge things when it's been implemented.
>"selling it as a service" if it ever comes to that. Who would really trust a complete stranger to do something like that for you (I wouldnt - even if they they were well known in the community). enough types of scamming going on.
you just know this would create a nightmare for anet, if you take it word for word as it was described for now. (They surely will have some control or "nerf" to it. you betcha! )
added:
an speculation: a (scary?) thought on "inscriptions itself"....they will be "customized" to that character** making the item locked and unusable by another except heroes....adding an inscription will auto customize that wep/item to specific character.../speculation... /runaway.
**and not referring it to title bonus. I think/hope there will still be a normal inscription system for non "wisdom" titled characters.
good speculation: like as it said, it raises the chance% of not destroying the item when taking the inscription/salvage part out. meaning, this "bonus" may just affect the chance% of the wep/item you are salvaging to be destroyed or not destroyed during the process, & not the chance% of taking out the mod you want. (since it has been stated on diff article(s) that the new system will give you the ability to choose what mod you want to take out.)
/speculation.
quote from the Insider: "...you’ll actually have a chance of successfully removing a magic component, like a Fiery Sword Hilt, without destroying the item it’s attached to. The Wisdom title (earned by identifying items) will improve your ability to do this."
/phew.
/imo.
Cacheelma
Quote:
Originally Posted by Feme Assassin
Plz dont make the game like lineage
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gg.
On-topic. From what I've learned about Anet, they'll end up making sure these new features acceptable for everyone.
For example, the lightbringer title, you guys are worried because it will cause pug elitism. Well, true, but your whole point will be moot if the title is easy to get AND only has 1 rank, won't it?
Also, the wisdom title, is it so bad to have some better chances at salvaging some MODS from items? Sure, it will drive prices of stuff down. So what? Green drop weekend also did that.
And the point of grinding in order to get the wisdom ability, well... as I said, does it really hurt to not have that ability? Consider the city-holding feature in Factions, you have to grind in order to gain access to some exclusive stuff as well (The Deep, Urgoz and discount from a merchant).
Sure, you take a ferry to these elite missions. But then again, you can ask your friends to salvage for you, as well.
See? Nothing new here.
Solar Light
my assumption based on present data
Lightbringer = Sunspear rank
both NF story titles
Natural story progression will result in the average person having like ranks to everyone else.
discrimination will likley be minimal, anet will probalby have limits on title grind, look at the sunspear ranks, the con orders for points shut off after certien rank advancements.
Lightbringer = Sunspear rank
both NF story titles
Natural story progression will result in the average person having like ranks to everyone else.
discrimination will likley be minimal, anet will probalby have limits on title grind, look at the sunspear ranks, the con orders for points shut off after certien rank advancements.
TadaceAce
I'm all for the lightbringer and wisdom titles, as long as they make them account wide. You know if you don't people will just have to transfer items to salvage and stuff. Lightbringer would just be lame to have to do over and over again or be limited to playing only certain chars in some areas.
Thallandor
I like it good job Anet. Keep up the good work. I am sure NF sales will far exceed both GWP and GWF.
Titles like much of all things in GW are optional and not essential when it come to to PvE much like 15k/FoW armour and gold weapons. You spend the time if you decide to get them no one is forcing your hand.
Edit: Those worried about PuG Elitism, What PUG? that term will probably and hopefully die with NF.
Titles like much of all things in GW are optional and not essential when it come to to PvE much like 15k/FoW armour and gold weapons. You spend the time if you decide to get them no one is forcing your hand.
Edit: Those worried about PuG Elitism, What PUG? that term will probably and hopefully die with NF.
Kha
Quote:
Originally Posted by Solar Light
Lightbringer = Sunspear rank
both NF story titles Natural story progression will result in the average person having like ranks to everyone else. |
Quote:
Originally Posted by TadaceAce
I'm all for the lightbringer and wisdom titles, as long as they make them account wide. You know if you don't people will just have to transfer items to salvage and stuff. Lightbringer would just be lame to have to do over and over again or be limited to playing only certain chars in some areas.
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sindex
It’s up in the air for me (50/50) because I look at this way when activated Titles= PvE cheats and may give an unfair advantage to some. However if it affects certain things that are belittled in PvE like movement and jump in attributes for short time period (like factions god rez-shrines when that certain territory had favor) it’s kind of good I guess.
P.S. I’ve got one a title= less or no damage from the afflicted after they die; I just wanted to add that to be innovative, if this whole title thing does happen.
P.S. I’ve got one a title= less or no damage from the afflicted after they die; I just wanted to add that to be innovative, if this whole title thing does happen.
Desires
Its funny how many people were taking my fun example of Rank 9=free iway seriously. I was merely poking fun at iway.
Scutilla
Alright, I'm not going to complain about the effects themselves. It's too early and we have very little info so far, I'll reserve judgment until I've seen how it plays out in post-release.
What I don't like is that it forces people to have a specific title active. For example: I have Tyrian Grandmaster Cartographer on my ranger. It's not the biggest achivement in the world, but it's fairly significant, and I'm proud of it.
Let's say that 2 weeks after release I beat the game and earn Rank 5 Lightbringer (however I would do that). Now, every time I leave town, I have to choose between turning off my TGMC title and turning LB on, or leaving TGMC on and not being as powerful as I could with LB.
My point is, I shouldn't have to sacrifice bragging rights (which is what titles were about originally) for stat buffs. Maybe if the bonuses were active regardless of what title you were displaying?
What I don't like is that it forces people to have a specific title active. For example: I have Tyrian Grandmaster Cartographer on my ranger. It's not the biggest achivement in the world, but it's fairly significant, and I'm proud of it.
Let's say that 2 weeks after release I beat the game and earn Rank 5 Lightbringer (however I would do that). Now, every time I leave town, I have to choose between turning off my TGMC title and turning LB on, or leaving TGMC on and not being as powerful as I could with LB.
My point is, I shouldn't have to sacrifice bragging rights (which is what titles were about originally) for stat buffs. Maybe if the bonuses were active regardless of what title you were displaying?
seut
Effects for character based titles benefit players with one or only few chars. Unfortunately i have currently 6 pve chars each with about 120+ identified items, from now i have to shuffle the rares i get to one main identifier char to get the title's effect .
Phoebe
Hopefully each character's wisdom titles will be merged into an account wide wisdom title.
Starsky-sama
Quote:
Originally Posted by Scutilla
Let's say that 2 weeks after release I beat the game and earn Rank 5 Lightbringer (however I would do that). Now, every time I leave town, I have to choose between turning off my TGMC title and turning LB on, or leaving TGMC on and not being as powerful as I could with LB.
My point is, I shouldn't have to sacrifice bragging rights (which is what titles were about originally) for stat buffs. Maybe if the bonuses were active regardless of what title you were displaying? |
I dont think you will have to sacrifice bragging rights.
Kha
Quote:
Originally Posted by unienaule
Now for thoughts on the titles. Nobody has mentioned this, but there might be some relation to needing a certain rank of the demonslayer title to farm them...? Who knows.
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Quote:
Originally Posted by Desires
Its funny how many people were taking my fun example of Rank 9=free iway seriously. I was merely poking fun at iway.
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-Loki-
I really don't see an issue with this. As long as they keep bonus damage/armour titles against humans/pets/spirits out of PvP, there's no real issue. People who play alot of PvE would have highish ranks in things like wisdom already, and will get the Lightbringer/Sunspear ranks relatively quickly if the preview event was any example. For PvP players, well, you have your chosen gameplay type getting it's own changes and benefits making grinding PvE unneccesary (multiple armoursets and more than 2 weapons per character, anyone?). So long as these things don't make too much of a huge impact on PvE (like, for example, the chance to salvage without destroying the weapon was never guaranteed, and went up to a 30% chance or so - 10% per level) then it's not going to cause any more PvE elitism (lol?) than there already is.
Arkantos
Quote:
Originally Posted by TadaceAce
I'm all for the lightbringer and wisdom titles, as long as they make them account wide. You know if you don't people will just have to transfer items to salvage and stuff. Lightbringer would just be lame to have to do over and over again or be limited to playing only certain chars in some areas.
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icedragon981
Quote:
Originally Posted by Arkantos
Before this, I was against making titles account wide. With this new feature, I think it would be a great idea now. 100% agreed.
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My Necromancer is by far my favorite and most played character and is farther in most titles than all my other characters but I don't work on single-character titles much because as soon as I log off of my ___% Tyrian/Canthan Explorer Necro to play on my new assassin, I go from (in most players eyes) from a "Uber 1337" MM who would be a great asset to a party to some "N0ob sin" who'll need to be rezzed every 2 seconds, it's infuriating and I have no way to prove them otherwise. Display a rank__ or __Gladiator title and I get "Rank means nothing in PvE noob" So if I go for a title, I want it to be available for all my characters, not just for my lvl20 Necro and not for my lvl5 Paragon.
Paperfly
Utterly against it - on the same grounds that everyone else's mentioning (the furtherance of the philosophy that grind > skill).
Not a dealbreaker by any means - we've already got the precedent of Candy Canes and +damage versus plants mods - but it's a Bad Thing (tm) not a Selling Point (tm).
Also, unlike (what I'll admit is) a fair proportion of the community, I find that the relative* seamlessness of the transition between PvE and PvP gameplay is one of the things that makes Guild Wars fun for me, and this weakens that.
*relative to other games
Not a dealbreaker by any means - we've already got the precedent of Candy Canes and +damage versus plants mods - but it's a Bad Thing (tm) not a Selling Point (tm).
Also, unlike (what I'll admit is) a fair proportion of the community, I find that the relative* seamlessness of the transition between PvE and PvP gameplay is one of the things that makes Guild Wars fun for me, and this weakens that.
*relative to other games