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Originally Posted by El Dirigible
You got the wrong end of the stick there. It's not 'it took a lot of hard work for someone so let's keep it as it is', it's "it should take a lot of hard work for someone to get it, as it has for [insert name here], so let's keep it as it is". What we are arguing is that the title should remain difficult and require a lot of hard work, and giving our own experiences to get that title as an example of the hard work required.
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The idea is keep the hard work to get it as it is, earning 1.3mill xp without deaths will be hard anyway, keeping your self alive will be hard. The only 'easy' point will be the first survivor rank and i'm sure there could be a solution, maybe something like if you have 1 or more deaths in the dead count then you can only obtain second and third rank, keeping the first only for new characters.
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I wouldn't mind having Survivor on my KOABD mesmer, but that doesn't mean I think that I should have it on that mesmer. Why? Because /deaths will probably spit some huge number back at me. Which kinda defies the whole point.
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Then i repeat, in the same way /deaths defies my idea for old characters, /deaths should also defy the idea for actual legendary survivors, 1 dead = no title, has no sense! you're no longer survivor.
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Because getting those 1.3 mill xp as a fully equipped level 20 char with a real skillbar, with all heroes and all areas of all three continents unlocked is going to be much easier than starting from scratch in presearing or some newbie island.
Seriously, roll a new char, get the title, get a beer and pat yourself in the back. It's as simple as that.
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Yep, fully equiped, all areas, real skillbar, all heroes... no mission rewards, not all the elite skills to cap... in the worst situation you'll have to fully obtain it by killing. A new character once reached lvl20 has the first rank and he can be fully equiped, won't have all areas, won't have all heroes, maybe won't have a real skillbar... but will have the whole game full of xp waiting him
The fact of people deleting chars and creating them again is optional, no one says: 'hey, that survivor died? delete him, create a new char', so i understand the hard work it took to the LS, but don't forget it was your decision to try and try again, i look the way to make a better title, not the way to have a easy survivor for old characters, just hope you understand that the idea of the title should be survive, and in this game, deaths are not important, you'll always rezz
, so can't be compared with real life 'in real life you die and don't have another chance'
so the whole problem is post-death vs pre-death, a post-title-death is ok, but a pre-title-death is not? both are deaths, both count in the /deaths counter, both say: hey... you aren't a survivor. Why one can have title and the other can't?