GW please change the survivor title!!
Dougal Kronik
Anet should institute some method for characters before titles were introduced to at least be able to attempt the title.
I also feel that no title should be a one shot attempt.
It's a fantasy world, there's magic and gods interacting with our characters, and nothing in the world can allow a character to become a Survivor with any number of deaths?
That seems a little extreme.
I also feel that no title should be a one shot attempt.
It's a fantasy world, there's magic and gods interacting with our characters, and nothing in the world can allow a character to become a Survivor with any number of deaths?
That seems a little extreme.
Reason
What I was saying is that the solution givin was to let you restart if you mess up, even at lvl 20. So that is where my lvl 20 example comes from. I did read it, and I do understand. The fact of the matter is that it will take out all the challenge in it if you can just restart, there is no challenge at that point, because if you do mess up, so what, restart. Do you see the problem with that, now it is just "Legendary Spearmarshal" or "Holy Lightbringer" something you can get at any point.
Antithesis
Who gives a flickety ....
Guild Wars now has a use-by date.
Guild Wars now has a Hall of Monuments.
Guild Wars titles for all intents and purposes will now, if implemented correctly, essentially be account-based via the Hall of Monuments inheritance bonuses. You can't have both Legendary Defender of Ascalon and Legendary Survivor on the one character, so it makes sense for title bonuses to be account and not character based.
Let the thread die its long-overdue death, the title is not going to change. The whole point of Legendary Survivor is...wait for it...not to die! Yet most of you want characters who have died innumerable deaths to have cheat-mode enabled by resetting the death counter. You died, get over it.
Instead of crying over spilt milk and perpetuating this whinefest, put your big boy pants on and find a solution to the problem. I've taken the liberty of creating one for you - go create a new toon and farm Legendary Survivor, it can and has been done in 10 hours...wear your title of uber-leetness with pride.
/unsigned
Guild Wars now has a use-by date.
Guild Wars now has a Hall of Monuments.
Guild Wars titles for all intents and purposes will now, if implemented correctly, essentially be account-based via the Hall of Monuments inheritance bonuses. You can't have both Legendary Defender of Ascalon and Legendary Survivor on the one character, so it makes sense for title bonuses to be account and not character based.
Let the thread die its long-overdue death, the title is not going to change. The whole point of Legendary Survivor is...wait for it...not to die! Yet most of you want characters who have died innumerable deaths to have cheat-mode enabled by resetting the death counter. You died, get over it.
Instead of crying over spilt milk and perpetuating this whinefest, put your big boy pants on and find a solution to the problem. I've taken the liberty of creating one for you - go create a new toon and farm Legendary Survivor, it can and has been done in 10 hours...wear your title of uber-leetness with pride.
/unsigned
MithranArkanere
Then if the point to have the title is Not to die, those who got any rank would lose the complete title after one death.
Dougal Kronik
Quote:
Originally Posted by MithranArkanere
Then if the point to have the title is Not to die, those who got any rank would lose the complete title after one death.
|
If no characters can attempt it that already have at least one death, then any character that dies once should lose the title.
You are not a Legendary Survivor anymore if you die with 10 million experience.
The title should either have no limit, or it should be attemptable by any character at any time.
Just allow a "reset" of the character.
Like I originally suggested in this post:
Survivor for Older Characters
MithranArkanere
Exaclty, as has been said before, the title is not conmutative:
1,337,500 Exp, then infinite deaths: Survivor.
1 Death, then 1,337,500 exp: Not survivor.
Plain unfair.
This ons and legendary defender are the only ones that can't be attempted again if interrupmted.
1,337,500 Exp, then infinite deaths: Survivor.
1 Death, then 1,337,500 exp: Not survivor.
Plain unfair.
This ons and legendary defender are the only ones that can't be attempted again if interrupmted.
Snow Bunny
It's not unfair.
What would be unfair is to allowa lvl 20 character to accumulate 1337000 xp without a death. I can close my eyes and do it in a day 55ing droks trolls.
Now...try and get legendary survivor with an assassin, not doing any BS, but playing the game.
Who cares about your first character, make a new one. And for those of us who didn't know about the title but tried really hard to stay alive for fun, and got r3 out of coincidence, like me, it would be complete bs to change the title.
/notsigned.
What would be unfair is to allowa lvl 20 character to accumulate 1337000 xp without a death. I can close my eyes and do it in a day 55ing droks trolls.
Now...try and get legendary survivor with an assassin, not doing any BS, but playing the game.
Who cares about your first character, make a new one. And for those of us who didn't know about the title but tried really hard to stay alive for fun, and got r3 out of coincidence, like me, it would be complete bs to change the title.
/notsigned.
milan
Ok, based on the above arguement that once you died after attaining the survivor title you don't lose the title I'll happily agree to a change so that once you die once you lose all the title, of course alongside this I'd be wanting a change of
Lose in HA and lose fame
ID a purple and lose a point towards Wisdom title
Elite skill tomes don't count towards Skill hunter title
You lose a skill point everytime you use a normal skill tome
Remove all faction towards title gain unless it's donated to your alliance.
Guardian and protector titles are changed so you can only attain it on first tries for every mission.
Seriously guys, get over it. If you are that desperate to get the title, remake.
Lose in HA and lose fame
ID a purple and lose a point towards Wisdom title
Elite skill tomes don't count towards Skill hunter title
You lose a skill point everytime you use a normal skill tome
Remove all faction towards title gain unless it's donated to your alliance.
Guardian and protector titles are changed so you can only attain it on first tries for every mission.
Seriously guys, get over it. If you are that desperate to get the title, remake.
Antithesis
Quote:
Originally Posted by MithranArkanere
Then if the point to have the title is Not to die, those who got any rank would lose the complete title after one death.
|
Antithesis
Quote:
Originally Posted by Dougal Kronik
That's what it should come down to.
If no characters can attempt it that already have at least one death, then any character that dies once should lose the title. --snip-- Just allow a "reset" of the character. |
None of it is going to happen so wipe away your crocodile tears and move on.
MithranArkanere
Quote:
Originally Posted by Snow Bunny
It's not unfair.
What would be unfair is to allowa lvl 20 character to accumulate 1337000 xp without a death. I can close my eyes and do it in a day 55ing droks trolls. Now...try and get legendary survivor with an assassin, not doing any BS, but playing the game. Who cares about your first character, make a new one. And for those of us who didn't know about the title but tried really hard to stay alive for fun, and got r3 out of coincidence, like me, it would be complete bs to change the title. /notsigned. |
That's not the point.
The other titles can be achieved without having to make new characters.
ALL titles should be achieved without having to delete characters.
Older players deserve such a treat for their loyalty.
CowTrix
/signed - I want a survivor title on my veteran characters.
Government Flu
My primary character is also a warrior. She also has Fissure of Woe armor and prestige weapons, along with 5 maxed titles, over 500 items identified without ever buying a stack for 1k each, rank 3 treasure hunter, and so on. However, I do not want to see survivor becoming so easy to attain.
If you could start earning your title after level 20, it would be far too easy. Think about it. Underworld runs with warriors, boss farming with assassins, the experience would stack up so high that the title would be worthless and without any risk.
It would become about as respected as Sunspear General. I say no to this proposal.
So you agree with letting level 20 warriors go back into Pre-Sear to go for Legendary Defender of Ascalon? They'd be able to get it instantly then. Personally, I feel that there should be a few hard to get titles that require a very zealous mindset. Me? I wouldn't ever want to spend 300+ hours death leveling. But for those that want to do that, they have an option to prove their commitment.
I understand that you want to make the game even more friendly towards casual gamers, but I think ArenaNet has done a fine job balancing the game mechanics for the benefit of both the diligent hardcore players and the casual gamer who wants to spend an hour a day enjoying GW.
If you could start earning your title after level 20, it would be far too easy. Think about it. Underworld runs with warriors, boss farming with assassins, the experience would stack up so high that the title would be worthless and without any risk.
It would become about as respected as Sunspear General. I say no to this proposal.
Quote:
The other titles can be achieved without having to make new characters. |
I understand that you want to make the game even more friendly towards casual gamers, but I think ArenaNet has done a fine job balancing the game mechanics for the benefit of both the diligent hardcore players and the casual gamer who wants to spend an hour a day enjoying GW.
MithranArkanere
Quote:
Originally Posted by Government Flu
So you agree with letting level 20 warriors go back into Pre-Sear to go for Legendary Defender of Ascalon? They'd be able to get it instantly then. Personally, I feel that there should be a few hard to get titles that require a very zealous mindset. Me? I wouldn't ever want to spend 300+ hours death leveling. But for those that want to do that, they have an option to prove their commitment.
|
Those who stayed in PreSearing (the first ones getting the title) would keep it anyways, since they where the ones who the title was intended for.
I don't want survivor 'easy' I want to make possible to retry it without deleting characters.
Even increasing the ranks so it takes more time would be fine with me, as long as you can try it again anytime without having to delete the character.
Having to make quests, going back to level 1 and losing all skills...
Anything but deleting a character.
MagmaRed
Quote:
Originally Posted by MithranArkanere
Older players deserve such a treat for their loyalty.
|
My Ranger has 6.7 million experience, 10 maxed titles, 3 almost maxed, and another 3 that can be maxed without too much trouble. This is a character with 3 sets of armor, 2 of which are 15k, 7 green weapons, and 5 gold weapons - most customized. Needless to say, it is a character I will never delete.
Allowing me to gain Survivor is stupid, as I have died MANY times. If I was allowed to gain Survivor by some weird reset of my character, I should also be allowed to gain Legendary Defender of Ascalon, as she was made in Tyria. I can say that I would have never left Pre-searing if I knew the title was going to be added, and it isn't fair I can't get it.
Survivor does not need a change, Survivor should not get a change, and Survivor is not for pansies who can't keep from dying until they reach the required XP for the title. If you want the title so bad, then delete a character and restart. If you don't want to lose the time and gold put into the character, then just forget about Survivor on that character.
Loviatar
Quote:
Quote:
FAIR because you earned that much Quote:
|
the idiot reset way proposed............
die 50 times getting max armor and your favorite unkillable farming build
reset and start farming greens/gold/exp and before you know it you and everybody else will have trashed your way to the title you are so desparate to get.
but not desparate enough to buy a slot or delete a character and earn the title.
no no let me start out ahead of the others with my maxi character from the start.
they have also stated other times your account can not be changed which would include resetting deaths
Dougal Kronik
Survivor title needs to allow all characters to try for it.
Allow the reset of the character, it's simple and it keeps the title in it's intended state.
Any character that is reset would simply be going along the path of a new character, but you wouldn't lose your titles, and would have access to your customized items - armor, and weapons - once you get back to level 20.
What exactly would the difference be in this application?
And if you feel the need to "punish" thos that reset, do not reset missions and quests. Just allow XP from killing mobs.
Allow the reset of the character, it's simple and it keeps the title in it's intended state.
Any character that is reset would simply be going along the path of a new character, but you wouldn't lose your titles, and would have access to your customized items - armor, and weapons - once you get back to level 20.
What exactly would the difference be in this application?
And if you feel the need to "punish" thos that reset, do not reset missions and quests. Just allow XP from killing mobs.
Loviatar
[QUOTE]
anybody who really needs that title can try for it by creating a new never killed character.
your choice how you get that fresh character but you do have the chance.......it is up to you if it is worth it.
and thank you for stepping in and confirming my unkillable farm build survivor option for fast title advancement.
exp scrolls and unkillable farm build with a side order of loot each run.
no way
Quote:
Originally Posted by Dougal Kronik
Survivor title needs to allow all characters to try for it.
|
your choice how you get that fresh character but you do have the chance.......it is up to you if it is worth it.
Quote:
And if you feel the need to "punish" thos that reset, do not reset missions and quests. Just allow XP from killing mobs. |
exp scrolls and unkillable farm build with a side order of loot each run.
no way
pumpkin pie
good idea. I want survivor title for my veteran characters as well.
Elisa
No. Us people who go for Legendary Survivor have had to make new characters as well. We have had to re-roll MANY a time to get it, HUNDREDS of hours spent. Yes, I've been playing since day one as well, but some things in life can't be easy to get. Want the title? Work for it like everybody else has had to. Allowing a reset is plain unfair as you can just die 100 times running to that uber-skill boss and to get that uber armour, then reset and sit back while getting Survivor. No, sorry. Try and not die from LEVEL 1 onwards. Not from level 20 onwards.
Phoenix Tears
Quote:
Originally Posted by Winterclaw
/notsigned
Instead of changing survivor, create a survivor equlivalant title that resets the amount of exp you need every time you die, but you can still get it after you die and keep it (or improve it) if you do. And ref is right, it takes a heckuva long time to farm that kind of XP. |
When i dont die, i need the 1337500 exp for r3
When i die once, my exp get resettet, i start again at lvl 1, but have then only to hunt for example 1205000 exp for r3
i die once again, start again at lvl 1, but have then only 1075000 exp to farm for r3.
hmm, in this fact an nice idea, but whats with the exp of quests and missions lost ? do quests reset then too, or lose players all the exp made through quests and have to farm all the stuff oO
This would bhe a nice idea im, but it should be limited for example 5 times, when i die a six time, its over and u lose this title finally.
Example:
0 Death > 1337500 exp
1 Death > 1205000 exp - get 5% lesser exp from monsters
2 Deaths > 1075000 exp - get 10% lesser exp from monsters
3 Deaths > 875050 exp - get 15% lesser exp from monsters
4 Deaths > 680500 exp - get 20% lesser exp from monsters
5 Deaths > 500000 exp - get 25% lesser exp from monsters
6 Deaths > DEAD END - Title Lose
So more u die, so lesser the exp will be, that u receive for killing monsters and enemies and the exp reduction gets only again normal, once u receive r3.
That would be imo a really fair solution for ALL, old charakters should get a quest, which gives those charas an 1 single item, that when they use it, that the death counter of this chara, which used this item, gets resetted to 0.
Thats something, that should be able to do it on a normal programable way.
May we call this item "Elixier of Life" ^^ or "Ambrosia" XD
And the time u died for the title, will be then seeable in the title itself.
Example:
Legendary Survivor (3)-0D
Legendary Survivor (3)-1D
and so on ... but regardless, if u died now 0 times or up to 5 times, title counts same ... and best thing of all is, once u died, stupid anet would enforce nobody then anymore, to delete direct the characters, only for receiving a new chance for the title !!!
The player would have then self up to 5 chances and gets ever only the exp resetted and has to lvl up again ..., when u want to.
So when u want to get resettet for new chance, u talk then to a npc in a town like Kaineng, Kamadan or Lion's Arch...
Dougal Kronik
Quote:
Originally Posted by Loviatar
and thank you for stepping in and confirming my unkillable farm build survivor option for fast title advancement.
exp scrolls and unkillable farm build with a side order of loot each run. no way |
If you are going to do that with a "reset" then you'll do it, or have done it with a new character.
Guild Hall glitches, solo farming build, and leveling services have already been done for new characters, and are the most common method most Legendary Survivors have attained their titles.
milan
[QUOTE=Dougal Kronik]
I'm sitting here waiting for your proof on that one, seeing as you seem to be passing it off as fact.
Quote:
Originally Posted by Loviatar
Guild Hall glitches, solo farming build, and leveling services have already been done for new characters, and are the most common method most Legendary Survivors have attained their titles. |
MercenaryKnight
signed, please arena net this is a small change that'll still keep the title a good thing and not as easy to accomplish.
AfroThunder396
/signed
I wasnt even aware of the Survivor title the first time I made a character. How was I supposed to know I could get a title for that? It's impossible to get Survivor in Presearing Ascalon. Needless to say, I died plenty of times. Now, my Ranger recently got 200,000 exp without dying. Why should I be robbed of a title that I rightly earned?
I wasnt even aware of the Survivor title the first time I made a character. How was I supposed to know I could get a title for that? It's impossible to get Survivor in Presearing Ascalon. Needless to say, I died plenty of times. Now, my Ranger recently got 200,000 exp without dying. Why should I be robbed of a title that I rightly earned?
genofreek
Quote:
Why should I be robbed of a title that I rightly earned? |
/notsigned. I'd like to have my main be a survivor as badly as you /signers, but I can accept the fact that the title loses all prestige if you can farm it anytime.
Ivan Aidrann
/not signed
It's like asking ANet to allow you to go back to pre-searing so you can earn the defender of ascalon title. It just doesn't work that way.
It's like asking ANet to allow you to go back to pre-searing so you can earn the defender of ascalon title. It just doesn't work that way.
Buns United
/Signed.. kinda
Reason I'd like to see this happen is that I've actually been considering remaking my characters over just a stupid title. Tbh, I deleted 3 out of 4 characters last week, just to get titles & start fresh. Stuff like that get stressful, but I am not willing to remake my 800 hours+ PvE warrior just because I made him before the titles got released!
I do however, find it a better idea if you'd get a one time death reset (and maybe with this, an increased number of experience needed to get the title..)
Cheers.
Reason I'd like to see this happen is that I've actually been considering remaking my characters over just a stupid title. Tbh, I deleted 3 out of 4 characters last week, just to get titles & start fresh. Stuff like that get stressful, but I am not willing to remake my 800 hours+ PvE warrior just because I made him before the titles got released!
I do however, find it a better idea if you'd get a one time death reset (and maybe with this, an increased number of experience needed to get the title..)
Cheers.
Phoenix Tears
I sign only in fact of the title 2 things:
1st: old characters, that r so old, that they could never get a chance to receive the title and would be forced to get deleted should receive an 1 time only chance to reset their death counter as long their try to receive then the title.
The old death counter gets saved under the account information for this character, but gets meanwhile resetted to 0, when u die now then, u get back ur old death counter +1
2nd: the whole title shpould become resetable !!!, what i mean with this is following:
no created character should be enforced to get deleted, when once died ...
thats ******** annoying, when u get enforced to delete ur beloved character, only for receiving a new chance, when u want to have the title ....
SO players should have the chanc,e to simple reset their characters exp, so that they start again at least at the title rank, they have succesful reached.
So reaching 140k and reaching 587k without dieing should become 2 safe points .
When u have also now 300k exp and u die now, u can get resetted to 140k and ur counter gets back, but u have to pay then a good amount of platin too for the reset, 25 platin for example ...
Importance of the title on one hand, or being not, on the other, in the end nobody will ask u, how u've reached rank 3 .. if by grinding, by elite skill hunting and questing, if u've leeched exp from by others, or if u've leaved missions for it ,only not to risk to die, when ur party members acted like being to dumb to survive for 5 minutes not able to heal each other good enough.
All this will nobody interest in the end, for the player itself its only important to reach rank 3, HOW ... is somewhat of extreme regardless and thats why i say, people should not put too much importance into this title or too much of "value"
I self have atm one character, with that ive good chance to receive now for my 1st time r3, a ranger with over 1,1 million exp not died yet and im happily hunting atm every elite skill that i can easily get by 2nd class changing.
i know, what it means, getting frustrated by this title, because of deleting beloved characters, that have reached meanwhile good other things in kind of titles... this ranger on that i'm now trying is my ..uhh. can't count it XD at least like over 20th try to get at least 1 single main chara with r3 and everytime one of my tries died, i was a bit frustrated, but then i said me ever and motivated myself:
"I'll get this god damn title with 1 chara, and whens the last thing, i do in my life".
What i not sign is:
losing the title, after u've received it -.-
When i reached r3 after weeks and months of extreme carefully playing, then i dont want to lose this title anymore, when i die then after the receive of it -.-
that would be really the most ********* thing, anet could do to their players, punishing them for dieing oO
even when its weird, that u have then the title, when u died x times after u have received r3 ... who cares this, fact is, u've survived 1,337500 exp, without dieing and u've fulfilled with that the point, u had to do for being a legendary survivor.
1st: old characters, that r so old, that they could never get a chance to receive the title and would be forced to get deleted should receive an 1 time only chance to reset their death counter as long their try to receive then the title.
The old death counter gets saved under the account information for this character, but gets meanwhile resetted to 0, when u die now then, u get back ur old death counter +1
2nd: the whole title shpould become resetable !!!, what i mean with this is following:
no created character should be enforced to get deleted, when once died ...
thats ******** annoying, when u get enforced to delete ur beloved character, only for receiving a new chance, when u want to have the title ....
SO players should have the chanc,e to simple reset their characters exp, so that they start again at least at the title rank, they have succesful reached.
So reaching 140k and reaching 587k without dieing should become 2 safe points .
When u have also now 300k exp and u die now, u can get resetted to 140k and ur counter gets back, but u have to pay then a good amount of platin too for the reset, 25 platin for example ...
Importance of the title on one hand, or being not, on the other, in the end nobody will ask u, how u've reached rank 3 .. if by grinding, by elite skill hunting and questing, if u've leeched exp from by others, or if u've leaved missions for it ,only not to risk to die, when ur party members acted like being to dumb to survive for 5 minutes not able to heal each other good enough.
All this will nobody interest in the end, for the player itself its only important to reach rank 3, HOW ... is somewhat of extreme regardless and thats why i say, people should not put too much importance into this title or too much of "value"
I self have atm one character, with that ive good chance to receive now for my 1st time r3, a ranger with over 1,1 million exp not died yet and im happily hunting atm every elite skill that i can easily get by 2nd class changing.
i know, what it means, getting frustrated by this title, because of deleting beloved characters, that have reached meanwhile good other things in kind of titles... this ranger on that i'm now trying is my ..uhh. can't count it XD at least like over 20th try to get at least 1 single main chara with r3 and everytime one of my tries died, i was a bit frustrated, but then i said me ever and motivated myself:
"I'll get this god damn title with 1 chara, and whens the last thing, i do in my life".
What i not sign is:
losing the title, after u've received it -.-
When i reached r3 after weeks and months of extreme carefully playing, then i dont want to lose this title anymore, when i die then after the receive of it -.-
that would be really the most ********* thing, anet could do to their players, punishing them for dieing oO
even when its weird, that u have then the title, when u died x times after u have received r3 ... who cares this, fact is, u've survived 1,337500 exp, without dieing and u've fulfilled with that the point, u had to do for being a legendary survivor.
MithranArkanere
LDoA can be get by characters with more than 2 years.
It's a title that traits 'loyalty'.
Survivor an be got only by new characters. It's a title that punishes loyalty.
Just plain senseless.
And that's what should be changed.
It's a title that traits 'loyalty'.
Survivor an be got only by new characters. It's a title that punishes loyalty.
Just plain senseless.
And that's what should be changed.
milan
Quote:
Originally Posted by MithranArkanere
LDoA can be get by characters with more than 2 years.
It's a title that traits 'loyalty'. Survivor an be got only by new characters. It's a title that punishes loyalty. Just plain senseless. And that's what should be changed. |
Using your logic it's possible for a 2 year old character to get Legendary survivor if they have never died.
You kinda made a point without making a point.
MithranArkanere
LDoA is meant to price those who stayed there.
Actually, they should remove the title for those who leave presearing, but that's for another thread to discuss.
Actually, they should remove the title for those who leave presearing, but that's for another thread to discuss.
Davros Uitar
//not signed - silly idea. No such thing as a survivor that died.
While you are at it you may as well ask for those req 8 15^50 platinum sickles that I customised on my rarely played assassin to be magically un-customised. How was I to know back then they were actually worth something .
I for one am glad this game locks some things in. Change for changes' sake is about my only bugbear with this game. I wish A-net would stop remaking the rules every 5 seconds and make us learn to live with what we have (and that also applies to the "can we change this please" culture as well).
While you are at it you may as well ask for those req 8 15^50 platinum sickles that I customised on my rarely played assassin to be magically un-customised. How was I to know back then they were actually worth something .
I for one am glad this game locks some things in. Change for changes' sake is about my only bugbear with this game. I wish A-net would stop remaking the rules every 5 seconds and make us learn to live with what we have (and that also applies to the "can we change this please" culture as well).
Snow Bunny
"I want survivor for my veteran"
"Yeah, I wish I had known about this"
"It's impossible to not die in pre-searing"
"For old characters, the option should be made available"
Make a brand new character. Get rank 3 survivor. AND THEN tell me you want the title changed. It's a hell of a lot of work/effort/time/frustration
I'd like LDoA on my beautiful monk, because it'd go nicely with her rank 3 SURVIVOR title. but guess what? She's Canthan! It doesn't matter! She should be able to keep her fow armor, and go to Pre, and get the title, right? Of course not.
"Yeah, I wish I had known about this"
"It's impossible to not die in pre-searing"
"For old characters, the option should be made available"
Make a brand new character. Get rank 3 survivor. AND THEN tell me you want the title changed. It's a hell of a lot of work/effort/time/frustration
I'd like LDoA on my beautiful monk, because it'd go nicely with her rank 3 SURVIVOR title. but guess what? She's Canthan! It doesn't matter! She should be able to keep her fow armor, and go to Pre, and get the title, right? Of course not.
Shaiel
//not signed
I really don't think the people who are /signing have any idea how hard it is to get level 3 survivor. I went through five characters and about 200+ hours of playtime to get mine, and that's not including all the rerolls I did, deleting characters that I spent days on because they died due to lag or some silly mistake. Heck, one character that had 100 hours of playtime died at around 1,332,000 experience just because I wanted to get that last 5,000 before going to bed and rushed it.
Besides, the idea for a "volitle" title that goes both up and down over time is contrary to how every other title in the game works. Even the current survivor and LDoA only go up... until they stop. You would never be "finished" with the title, and once you died once, you'd never be able to max it. With the current survivor, once you max it, you're free to do whatever you want with the character, including PvP. The entire PvE section of the title system is based around the idea of grinding until you've accomplished something, and then not doing it again - why go against that, just because some people don't want to put in the effort to making a survivor?
I really don't think the people who are /signing have any idea how hard it is to get level 3 survivor. I went through five characters and about 200+ hours of playtime to get mine, and that's not including all the rerolls I did, deleting characters that I spent days on because they died due to lag or some silly mistake. Heck, one character that had 100 hours of playtime died at around 1,332,000 experience just because I wanted to get that last 5,000 before going to bed and rushed it.
Besides, the idea for a "volitle" title that goes both up and down over time is contrary to how every other title in the game works. Even the current survivor and LDoA only go up... until they stop. You would never be "finished" with the title, and once you died once, you'd never be able to max it. With the current survivor, once you max it, you're free to do whatever you want with the character, including PvP. The entire PvE section of the title system is based around the idea of grinding until you've accomplished something, and then not doing it again - why go against that, just because some people don't want to put in the effort to making a survivor?
MithranArkanere
Hard? I got it in few time just by making Canthan quests with a Mesmer with Lissuion of Weakness and a signet capture weekend.
It's not 'hard'. It's just an average title that treats deleting characters.
A title that freezes is plain senseless.
Titles are meant to be tried anytime (With the exception of LDoA) and that one should banish if you leave PreSearing, completed or not.
It's not 'hard'. It's just an average title that treats deleting characters.
A title that freezes is plain senseless.
Titles are meant to be tried anytime (With the exception of LDoA) and that one should banish if you leave PreSearing, completed or not.
Dervish Warrior
i totally agree with this idea, A-Net should actually bother to consider it
Day Trooper
absolutely positively /signed!
I also have my 'primary char' that I've played for well over two years now and (like many others!) it bothers me that I had no shot to achieve the Survivor title with him since prior to the advent of this title dying wasn't an issue.
ANet - please do something to allow me to try for this title with my old char! I've already achieved it with a mesmer, but I really want to get it on my first character and definitely don't want to remake him just for this (as he currently has 15 maxed titles)...
I also have my 'primary char' that I've played for well over two years now and (like many others!) it bothers me that I had no shot to achieve the Survivor title with him since prior to the advent of this title dying wasn't an issue.
ANet - please do something to allow me to try for this title with my old char! I've already achieved it with a mesmer, but I really want to get it on my first character and definitely don't want to remake him just for this (as he currently has 15 maxed titles)...
TheRaven
/signed
I've only been playing for a year, yet when I created my main character I didn't even know titles existed. Of course my character died. Many times. Nowadays I've developed an interest in titles and would love to have them all on this character. I know that's not gonna happen, but I would still like the chance to try.
First, for those of you arguing that this is a prestigious title and therefore it should be hard to get, I'll counter with the fact that it isn't hard to get. We've all seen the posts here that sound like 3am infomercials... "Get your Legendary Survivor Title in 20 hours or less!!!!! 3 Easy Steps!!!! Just buy my LS package today!!" Many folks have posted that they got the title in less than a day, or they paid a person some gold to power level them to LS, or they had a guildie powerlevel them to the title. Yeah, real prestigious.
If you achieved the title without using cheap gimmicks then you have something to be proud of, but when I see a random Legendary Survivor in town, I don't know how they achieved it, so I really don't think any better or worst of their skills.
However, I can understand the argument that once you lose the title, you lose it. It should be something special. With that in mind, here is my proposal. I think it's something that the signers and not signers may be able to agree upon.
Add a new quest to the game. This quest is not easily attainable and not easy to complete. The quest can only be obtained by...hmmm...maybe something like clearing the fow or clearing the DOA. If you clear the fow (complete all quests and kill all monsters) then a special NPC appears in the forge with a new quest. The new quest is a scavenger hunt that is equivalent in difficulty to something like the moa bird hunt and will cost you a pretty penny in gold to complete. Once completed, the NPC resets your death count as a reward making it possible to once again attempt the survivor track.
This quest is not repeatable. You get 1 reset only. If you blow it, tough!
I've only been playing for a year, yet when I created my main character I didn't even know titles existed. Of course my character died. Many times. Nowadays I've developed an interest in titles and would love to have them all on this character. I know that's not gonna happen, but I would still like the chance to try.
First, for those of you arguing that this is a prestigious title and therefore it should be hard to get, I'll counter with the fact that it isn't hard to get. We've all seen the posts here that sound like 3am infomercials... "Get your Legendary Survivor Title in 20 hours or less!!!!! 3 Easy Steps!!!! Just buy my LS package today!!" Many folks have posted that they got the title in less than a day, or they paid a person some gold to power level them to LS, or they had a guildie powerlevel them to the title. Yeah, real prestigious.
If you achieved the title without using cheap gimmicks then you have something to be proud of, but when I see a random Legendary Survivor in town, I don't know how they achieved it, so I really don't think any better or worst of their skills.
However, I can understand the argument that once you lose the title, you lose it. It should be something special. With that in mind, here is my proposal. I think it's something that the signers and not signers may be able to agree upon.
Add a new quest to the game. This quest is not easily attainable and not easy to complete. The quest can only be obtained by...hmmm...maybe something like clearing the fow or clearing the DOA. If you clear the fow (complete all quests and kill all monsters) then a special NPC appears in the forge with a new quest. The new quest is a scavenger hunt that is equivalent in difficulty to something like the moa bird hunt and will cost you a pretty penny in gold to complete. Once completed, the NPC resets your death count as a reward making it possible to once again attempt the survivor track.
This quest is not repeatable. You get 1 reset only. If you blow it, tough!
Xtc Blade
Why not make this easy. Instead of converting the title track in place, have a new title track added. One that would allow a character made in Tyria or has died a 1000 deaths even able to make a Survivor title from that point on. This could be tweaked in such a way that it would compensate for the differences in the starting point and the difficulty because of the level of the character once started, but that you only get one shot at it per character, period.
This would allow for a mid-game start of the track, maybe even make it to where you have to accomplish afew extras just to be able to access the title track. Like Survivor quests or missions, and once completed, only then are you deemed worthy to take the path of a Survivor.
This to me would be easier then changing the current title track, doesn't involve tweaking those who already have the title or working on them, and preserves the title track as is.
The additional track could be called the Veteran Legendary Survivor title or something of that nature.
~ Xtc Blade
This would allow for a mid-game start of the track, maybe even make it to where you have to accomplish afew extras just to be able to access the title track. Like Survivor quests or missions, and once completed, only then are you deemed worthy to take the path of a Survivor.
This to me would be easier then changing the current title track, doesn't involve tweaking those who already have the title or working on them, and preserves the title track as is.
The additional track could be called the Veteran Legendary Survivor title or something of that nature.
~ Xtc Blade