AI Changes for monster/henchmen 10/31..for the worse?

TSCavalier

TSCavalier

Ascalonian Squire

Join Date: Nov 2006

Me/R

I don't have the Prophecies box in front of me, but now you can actually experience what it says on the inside cover, which is something like:

"Cripple your opponent with Hamstring and then rain fire down upon him as he slowly limps away."

Golly! It actually works now against the AI!

Sid Soggybottom

Banned

Join Date: Oct 2006

Quote:
Originally Posted by WasAGuest
@XvArchonvX and Crimsonfilms - no offence, but your missing the point here.

There's no complaints about difficulty increased. When someone complains about the AI, it's instantly dismissed as being "too hard"... this is not the case here. T.
That's not what I saw from the tons of posts and tons of threads that I've read. People were complaining about how hard and long and frustrating the A.I. was.

I mean you might not be complaining about how hard it was, but the majority of people complaining were.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Sid Soggybottom
That's not what I saw from the tons of posts and tons of threads that I've read. People were complaining about how hard and long and frustrating the A.I. was.

I mean you might not be complaining about how hard it was, but the majority of people complaining were.
I've seen complaints on how long battles take, and how annoying the AI is. How buggered and dumb the AI is. I've seen complaints on how it feels like poorly coded PvP Bots (a comment I agree with). I've seen the farmers complain during the "bugged" period (25th to 31st) that their farming builds were broken - which now btw work again thanks to the "fix".
I've seen compaints that certain missions with time restraints are harder now due to the enemy insta-fleeing when called as a target... that's about it though.

In general, here and in other forums, I'ev mainly seen complaints about how poor the AI is, and how lame and unfun the game has become because of it.

Maybe this is a transition period AI to bring PvPers into PvE. Maybe it's a sign all future chapters will be PvE based and they are trying to find a middle ground by yet gain trying to mix the two (something they should stop trying - oil and water never mix). Maybe soon we can get real AI again... here's hoping.

neuro_999

Ascalonian Squire

Join Date: Jun 2005

Legion Euskadi

E/Me

yep, i must agreed, i was here from the begin of GW, and realy this IA update is very annoying.
I like to explore all maps while capings Elites (i have almost all, and the Tyrian & Canthan explorer), and now every combat in high areas is a nightmare. Yes, i know.. is more real.. is more acurace... but is much more bore for me. I have fun before sending my troops to the fight while i was back out of the aggro with my monk. But now, is like a chicken run. The monsters rush towars me if i enter the aggro circle after the combat begins, and while i try kitting them, they follow me like "Gauntlet's IT".
Realy this game is starting to boring me, and that hurts because i love GW.

Please anet, make GW a fun game, not a Monster's PvP game.

Just my 2 cents.