The current state of Heroes Ascent and propsed solutions

Yunas Ele

Krytan Explorer

Join Date: Mar 2006

E/

So, anyone whos been to Heroes Ascent knows how disgusting this place has become. Its hard to call it PvP now since its basically farming fame off AI. The fun factor is gone. My propsed solution is to limit it so that no more than 50% (3 players) of the team can be heroes or henchmen. This means you must have at least 3 real players on the team to enter.

Now to the mods, you're probably thinking "theres already topics on this, so I'm closing this one". Look at what the other threads covering this have turned into. 1) They're just rude flame / whining fests. If any ANet representative was to look at those threads do you think they'd take it seriously? No. I hope to keep this thread a polite, constructive discusion on how to fix Heroes Ascent so that if anyone from ANet actually looks at this, it might get us somewhere. And, 2) Most people aren't reading beyond the first post. In the "Petion to kick NPC out of HA" thread, I've had to repeat myself hundreds of times shutting down the same arguemenents. With this topic I'll cover all of that in the first post so that people don't /not signed for silly reasons.

After reading through the other topics on this, these are pretty much the only reasons people have made on why to keep HA as it is... Before you /not signed this, please check if your reason is covered here...

Reason to keep HA as it is #1: The only reason people are complaining about Heroes is because they can't beat Heroes! If you can't beat Heroes you shouldn't play HA...
Reason why this is to change it: You misunderstand. Very few people are actually complaining because they think heroes are overpowered. We are complaining because fighting AI over and over is not fun. The fun factor of HA was to fight with real people, against real people. However, if you enjoy fighting AI over and over (what HA has become), theres nothing wrong with that. But theres a whole big section of the game for you called PvE. This is not what HA was about. HA was for PvP players that liked to fight other real players, not AI.

Reason to keep HA as it is #2: HA was just full of elitists that won't take me in their groups. With heroes I can finally get a group!
Reason why this is to change it: I'm not going to cover this one myself since other people have already made excellent posts on this. See these quotes:

Quote:
Originally Posted by luilui
Not a chance, if you can't even get a team of real players you have no business playing in HA.

Look who's whining here, "Nobody want to play with me please get me some henchies so I can play T___T". It is hard for pver to get into HA or any PvP in general that's not because u do pve, it's because you are not good enough for that particular game style. If you want to get into a team go observer mode and observe, why should anyone waste their time to teach you? That's just as stupid as someone expect you to farm 10 green weapons for some complete stranger.

Henchmen are not good enough for HA, they are there to make up the number so losers like you can actually click "enter". If you read the other post you'll see everybody can beat heroway.

2 weeks later you'll realise you cant win with heroway and u'll start crying again, then Anet might have to improve the your hero friends' ai so they'll actually ping on the map telling you where to go ping the target u should be on and ask u to use a specific skill and u may eventually stop crying.

It's people like u that screw up HA. You go in and expect to get fames and get ur cool deer, if u cant u cry and blame the high rank players that dont let u leech their team. If you really enjoy the game you should just go in and play the best u can, if u lose u think about why u lose and learn from ur mistake, see what others do and learn from them, try to understand the game better, be a better player. Every high rank player have done this. You need to understand the fun of HA (or PvP or the game in general) is not that getting the fame/reward, it's the game itself.

I just cant understand those saying they cant get a team because they are unranked, why cant they just go make an unranked team? Please please tell me the reason.
Quote:
Originally Posted by Mr Seph
Have you ever played HA before heroes? How can you honestly say you learn more from Heroes, that dont say anything to you, then from PUGS, that have actual people saying you what you might be doing good or bad?
Try saying to a hero that he has to use prot spirit more, or has to preprot constantly.

The thing will still be, if you play with heroes, they will act in 1 particular way, during the entire battle, not adepting to new situations, like a real player team could do.

What i still keep seeing from the people adoring heroes is that this way, they can get rank this way, and will be able to join the better groups. Think again.
The better groups dont take random pugs that they have never heard of. They take people from their friends list, or from guild. So, when you get that higher rank, i dont think Dunkoro will start pm'ing you to join his group. People can be rank 11 for all i care, but if i dont know em, or nobody else from my team knows them, there is a small chance that he'll get into the group. Cuz, and this has been said so much more already by other people, there are r6+ friends list/guild groups beating up the r9+ pugs easily. The only reason for this is the good teamplay they have build up together, they know how everyone functions in the team.

And seriously, stop whining about how you cannot get into the higher ranked groups, cuz of elitism or something. Everyone has been or is in that situation, you think the people who are rank 11 today were taken into r9+ groups when they were r2-3? Hell no. And if its that hard to get into groups, make your own groups. Thats what i used to do when i was r5-6-7. This way, i got known by other people, and they started asking me for their groups, which got me in those better groups in the end, and got me into a better guild.
Playing with heroes will not get you any connections among guild wars community in HA. I havent seen anybody saying: 'Wow, that heroway is good, lets get that person into our group/guild'.

If you are solely going for that lovely deer emote to flash into PvE, yes, heroway will be the fastest way to get that. But will it get you into better groups in the future for HA? Not a chance.

What will happen is, you finally reach that desired rank with heroes, lets say r6. You go find yourself a pug that is r6+. You will join that group cuz you can, but the people in there will know you are not as good as your rank tells you should be. And what will happen you think? They will throw you away like an old tissue and never ask you again.

The thing i advise to lower-experienced players, is to play the profession you like most for X-amount of months, really get better in it, and you'll get those better groups. Save the good people from every group in your friends list, and try playing with them more. This way, you get better and better, and you'll build up a good friends list with better players.

You wanna keep playing with heroes and end up a r9-10+ person with not alot of experience and nobody really wants to play with you cuz you cant play up to the expectations of those true r9-10+ people? I think not.
If you truly wanna become a better player, you'll play with real people in your team, and some of those people will rage at you, cuz yes, everyone makes mistakes, and so will you. But when people rage at you, you learn new things, or maybe you'll teach other people new things. Cuz people, thats how interactive gameplay works.

You will get rank eventually if you keep playing, there is no denying that. Fame doesnt go away if you lose. Its just the way how you get the rank that inflluences your future PvP-play.
Quote:
Originally Posted by Lord Mendes
I am going to say this for one last time, rank means jack SHlT. If a ranked party is forming in ID1, chances are it most likely sucks. Unranked/r3+/r6+ parties all seem to play at the same lvl, especially on the maps that count most (courtyard, sacred, HoH).
The good players form parties straight from their f-list and guild list. PUGs are a huge part of HA, but if you look at the ratio of Pugs to guild teams in HA, then look at the ratio of Pugs to guild teams winning halls, you will notice that there are fewer guild teams, but they seem to win halls much more often.

Play RA/TA, then join unranked FoTM HA groups getting 10 fame a day. Then make fellow unranked friends, and play with them. You will eventually get your bambi and if you like HA, you will keep playing. Then, you will start/join an "ok" pvp guild with their friends experimenting with different and less cookie-cutterish builds. They will progressivly get better and eventually win halls under your name/guild name. Soon after, you will realize that fame is totally irrelivant since you are easily taking down higher ranked players and getting pointless fame. Those that kept grinding cookie cutter builds until they got their tiger are losing to henchway.

Point is, play with good friends you know can play, join a PvP guild, or try to get some of your PvE guildies to try out HA (I was in the PvEest guild in guildwars and got my rank 3 from playing with these guildies). Practice what you are good at, and if you really are good at what you do, i am 100% sure you will get pms every night 2 join your buddies' HA teams.

I think i've posted this on another forum, but when you reach this stage you will soon realize how stupid you were for crying on the forums because you couldnt find a group when you were unranked. Also, after beating many incompetent r6 pugs, you will notice that you never missed out on anything and that rank means very little. You will hate rank and hope it gets erased.
Reason to keep HA as it is #3: There where NPCs like Ghostly Hero, pets, minions and even henchmen before. No one complained then, why complain now? Its the same isn't it?
Reason why this is to change it: Theres nothing wrong with having a few NPCs in the battle field. As I even said, as long as 50% of the players on the team are real people, not AI bots, I'm happy. But in HA's current state, its basically farm AI bots after AI bots after AI bots.

Reason to keep HA as it is #4: I'm anti-social and don't want to play with other people. With heroes I can finally play HA.
Reason why this is to change it: Heroes Ascent, heck even Guild Wars in general is a team game. If I'm not mistaken it even said that on the GW box. If you don't like to play with other people you shouldn't be playing HA, maybe not even playing Guild Wars. There are tons are great offline, single player games that are better than Guild Wars for those of you that don't like team based games. I can recommend some for you, if you want.

Reason to keep HA as it is #5: I just want a nice deer to go with my fissure armor. I couldn't give a **** about the state of HA. Just want my deer and I'm out. Heroes help me get my deer faster so I'm all for 'em.
Reason why this is to change it: This is really the only valid reason I've seen on why to keep HA as it is. But come on ANet, the whole philosphy guild wars was built on was no grind, yet right now you are favoring the people who want to grind over the people who want to have fun playing your game...

If you have any reason to keep HA as it is that I haven't covered in this post, please do tell me amd we can discuss. But in the other topics these 5 points are really the only reasons to keep HA that become have come up with...

So ya, thanks for reading and I would appreciate feedback and /signeds or /not signeds (PLEASE GIVE A REASON I HAVEN'T ALREADY COVERED THOUGH ~.~). Thank you, have a nice day.

Legendary Shiz

Legendary Shiz

Desert Nomad

Join Date: Apr 2006

/sign

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

A good idea, IMO, is to limit Heroes to 1 Hero per person while in HA. That would fit the 50% requirement you suggest, and also allow for more "individual skill," should players decide to heroes.

cry of the rapture

cry of the rapture

Ascalonian Squire

Join Date: Aug 2006

Kiting a shock axe

guildless again....

Mo/Me

no more heroway please

/sign

Malice Black

Site Legend

Join Date: Oct 2005

I don't PvP often but I think it's wrong Heroes are aloud in at all...leave the heroes in RA..easy faction

led-zep

Krytan Explorer

Join Date: Nov 2005

heres a little payback for you pvp'ers

ADAPT and if you dont like it play pve

LoStLaNdS

Ascalonian Squire

Join Date: Nov 2006

Lose Your Nerve

Mo/W

/sign

GW's AI is incomparable to a regular player's intelligence, their micromanagement coding is insane.
AI > Players

Leave it to PVP Only.

Heroes should only be restricted to the assistance for players to progress within the PvE part of the game.

I made a couple post on the other Topic
I have a feeling that this topic might merge with the old one.

Akimi Akatsuki

Akimi Akatsuki

Pre-Searing Cadet

Join Date: Oct 2006

Las Vegas

Lose Your Nerve

R/Mo

/signed

Make it PvP again not PvPw/HEROES

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by led-zep
heres a little payback for you pvp'ers

ADAPT and if you dont like it play pve
That makes no sense whatsoever.

To some people (i.e. the OP), it's either "PvP," or "quit."

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

/signed

Yunas Ele

Krytan Explorer

Join Date: Mar 2006

E/

Quote:
Originally Posted by led-zep
heres a little payback for you pvp'ers

ADAPT and if you dont like it play pve
Adapt to what? Rolling through AI? I think I've adapted fine thank you, since when I did HA I've been making very fast fame. But I'm not having fun, which is what matters. And yes I'm playing pve now. Once I beat Nightfall PvE I think I'll be moving into GvG or another game.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Signed.

LoStLaNdS

Ascalonian Squire

Join Date: Nov 2006

Lose Your Nerve

Mo/W

Quote:
Originally Posted by led-zep
heres a little payback for you pvp'ers

ADAPT and if you dont like it play pve
I too agree with Zinger314 and Yunas Ele.

If Heroes are involved in the PVPing between players, then It would be classified as PvEing already.
The addition of Heroes makes PVPing to PVEing overall.

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Yunas Ele
Adapt to what? Rolling through AI? I think I've adapted fine thank you, since when I did HA I've been making very fast fame. But I'm not having fun, which is what matters. And yes I'm playing pve now. Once I beat Nightfall PvE I think I'll be moving into GvG or another game.
Considering said AI has rolled through numerous whiners you should be happy you are playing with bots instead of said humans.

Let the AI be a minimum bar for teams playing in HA. If you beat them as consistently as you try to purport it to be (come on, I know the truth, you wouldn't whine if you are winning because it is "not fun". You are getting your ass and your nut sacks hauled back to you more like), then it wouldn't be profitable for said "botters" to carry on playing Heroway.

Let market forces decide people, or rather the forces of your "skillz".

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by generik
Considering said AI has rolled through numerous whiners you should be happy you are playing with bots instead of said humans.

Let the AI be a minimum bar for teams playing in HA. If you beat them as consistently as you try to purport it to be (come on, I know the truth, you wouldn't whine if you are winning because it is "not fun". You are getting your ass and your nut sacks hauled back to you more like), then it wouldn't be profitable for said "botters" to carry on playing Heroway.

Let market forces decide people, or rather the forces of your "skillz".
...can't we play games just for fun?

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

If it is getting kicked out of HA get it kicked out of AB too.
/signed

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Zinger314
...can't we play games just for fun?
Then just change your perception of "fun". When you beat these guys instead of thinking they are a series of bots, instead realise you have just beaten a loser who tried to gank you with heroway.

How is this different from IWAY, or VIMWAY, or other WAYs?

Those humans are essentially like bots anyway.

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by The Hand Of Death
If it is getting kicked out of HA get it kicked out of AB too.
/signed
By that token why not remove them from TA and other arenas too?

Woah, we have "whined" about the locked elite missions in Factions for months and guess what that got us. I definitely hope for the sanity of us PvEers that Anet will just do what they've always done for this issue - sit more on their asses. Great... yielding to a minority playerbase's whine to remove an advertised feature! Yeah I can see that happening.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

For the record, the only PvP Heroes are allowed in is HA and HvH. Heroes weren't ever allowed in RA/TA, and they were recently removed from AB.

BenO_Under

BenO_Under

Frost Gate Guardian

Join Date: Jul 2006

Take A Ride On My Leet Train [Choo]

/signed

didn't they already create a pvp that involved heros? Ah yes they did.

Fred The Second

Banned

Join Date: Oct 2006

R/W

This is a redundant and biased compilation of points made elsewhere.

Im In A Build

Banned

Join Date: Nov 2005

Quote:
Originally Posted by Yunas Ele
Adapt to what? Rolling through AI? I think I've adapted fine thank you, since when I did HA I've been making very fast fame. But I'm not having fun, which is what matters. And yes I'm playing pve now. Once I beat Nightfall PvE I think I'll be moving into GvG or another game.
I hope they keep heros in for a long time just so we can see you gvging with iway.

LoStLaNdS

Ascalonian Squire

Join Date: Nov 2006

Lose Your Nerve

Mo/W

Quote:
Originally Posted by generik
Considering said AI has rolled through numerous whiners you should be happy you are playing with bots instead of said humans.

Let the AI be a minimum bar for teams playing in HA. If you beat them as consistently as you try to purport it to be (come on, I know the truth, you wouldn't whine if you are winning because it is "not fun". You are getting your ass and your nut sacks hauled back to you more like), then it wouldn't be profitable for said "botters" to carry on playing Heroway.

Let market forces decide people, or rather the forces of your "skillz".
The concept of PVPing is Players Vs Players, No additions of Heroes or "Bots"
What you are describing is a P/E vs P/E type of game.

Yes.. people may whine about this on and on, but what would it have been like if Heroes were to never be released. Those who currently have Heroes would whine about not being able to HA often.

Heroes is just an excuse to get into HA and to have ranks under their name.
And to complain about not being able to join a group because of not having rank is also just an excuse.

Players originally started out all the same, as newbies. They eventually had to work their way up to that rank. Just because you, or others got the game late does not mean you should be just as equal as those who played since the beginning. Yes this may seem unfair, but its also reality.

(Thanks to those who had this view and Posted)

pah01

Krytan Explorer

Join Date: Nov 2005

Liverpool

Mo/

/signed

Or even limit number of hero's/henchmen to 2 per party.

Yunas Ele

Krytan Explorer

Join Date: Mar 2006

E/

Quote:
Originally Posted by generik
Considering said AI has rolled through numerous whiners you should be happy you are playing with bots instead of said humans.

Let the AI be a minimum bar for teams playing in HA. If you beat them as consistently as you try to purport it to be (come on, I know the truth, you wouldn't whine if you are winning because it is "not fun". You are getting your ass and your nut sacks hauled back to you more like), then it wouldn't be profitable for said "botters" to carry on playing Heroway.

Let market forces decide people, or rather the forces of your "skillz".
Please, provide evidence of this "truth". I admit I've lost to a few searing flame heroways and been beaten by other heroways when playing herowaying myself, but beyond that, yes I consistently beat heroways. Sure its "profitable" to keep playing but, guess what... some people play games for fun. Yes, amazing isn't it...

Quote:
Originally Posted by Fred The Second
This is a redundant and biased compilation of points made elsewhere.
See my first post. In the other topic's no one reads beyond the first post (seems you didn't even read the whole first post in this topic...) so I summed everything up in the first post for the lazy people...

Quote:
Originally Posted by Im In A Build
I hope they keep heros in for a long time just so we can see you gvging with iway.
I haven't IWAYed in like 3 months but whatever, think what you want...

Cybah

Cybah

Banned

Join Date: Nov 2005

Europe

Guardians Of Eternal Sands [GoeS]

W/

well not signed. I, rank 0, want fame too :P

Fred The Second

Banned

Join Date: Oct 2006

R/W

Quote:
Originally Posted by Yunas Ele
See my first post. In the other topic's no one reads beyond the first post (seems you didn't even read the whole first post in this topic...) so I summed everything up in the first post for the lazy people...
I read the first post just fine. I was stating a fact that remains true. This is redundant and shows bias. If you wanted to have a real conversation on the matter the information would have to be presented by a neutral party otherwise this thread will degrade just as badly. Besides the fact that if it's for the sake of the 'lazy people' you'd be giving them a skewed opinion, misleading them in a sense.

Angel Netherborn

Angel Netherborn

Krytan Explorer

Join Date: Jun 2006

Lower Ward, Sigil

Goda Vos

/signed

Quote:
Originally Posted by Cybah
well not signed. I, rank 0, want fame too :P
Umm... if you want fame and gain ranks... go and get a bunch of friends and start learning how to play as a group.

Heroes should be limited to hero battles only.

Jaden Stone

Jaden Stone

Frost Gate Guardian

Join Date: Oct 2006

Rebel Rising [rawr]

A/E

I personaly used to play HA for its competetive nature. I truely enjoyed playing some of the top tier HA guilds everyday and having really great matches win or lose. It was a place to pit my teams skills vs the other teams skill. it was a place where map tactics, movement, and positioning were key to winning.

Heroway has destroyed the competetivness of hero's acsent. There are now much fewer "feared" teams in HA to truely compete with. I miss having matches with [Math], [SWIM], and [ugly] that were extremly challenging and required real strategy to win.

One arguemnet people seem to be having is that If you cant beat them stop whining. This has no valid point. Everyone takes losses to heroway, but the Win/Loss ratio usually favors the winning side. Lately Heroway's have been inciting ganks against non-heroway teams because it just may be the only way they can win.

Quote:
well not signed. I, rank 0, want fame too :P
This Opinion literaly makes me sick. Many players (myself included) worked hard for our rank. We worked our way up not being accepted into the higher end groups which we had no place in anyway. Was this fair? YES! I was a complete noob, I had no place in a rank 6+ pug. I played with friends, I played in PUG's who would accept me (they are out there) and you know what, I enjoyed it.

I understand some people just want thier deer, but even without heros and worst case scenario it's 180 underworld wins. This is not that difficult.

So after my rant a BIG /signed

eggs0wn

eggs0wn

Krytan Explorer

Join Date: Jun 2006

Well I just go interested in this and tried HA with Heroes. I did to stages then lost and got 1 fame which is pretty good. But I can't get in a group because I dont have Rank 3+, wtf? If you only let Rank 3+ in a group how do you except new people to play. Don't say oh you have to work your way up because thats bull. You HA people don't give us a chance. How can we work our way up if we don't get to play. With Heroes we can work our way up getting 1 fame a run until we can get Rank 3 where people might actually let us in a group. If you all were more accepting and didn't say "0mFg j00 4r3nt r4nk 3, h4ha j0ou c4tn join" then the people that use heroes would be in your group and not Hero-Henchwaying. Yes there would be still be some people to Hero but not as much if everyone was accept. Now I do agree that if someone isn't the rank you want you can ask them questions to make sure they know how to play the assigned build but give them a chance don't just kick them for not being "elite".

Thats be two bits.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

/not signed

Heroway is a great way to learn some of the maps and common builds in PvP and get your feet wet. To be honest, in terms of "fame farming" the only difference between heroway and IWAY is that you had to get 7 other people for IWAY. If people want to try it out let them. As far as we know, ANet probably *planned* on people bringing heroes into PvP.

Other reasons to keep heroway:
1. AI is sometimes better than the pugs you'll find
2. You might not always be able to find enough people of the right class if you have a specific build in mind.
3. This will encourage originality; you and a friend can try out builds to get the kinks worked out before having their friends play it.
4. This will introduce people to HA and help them start getting connections so teams and guilds will pick them up if they do well
5. Not everyone has Nightfall
6. Not everyone has VoIP to do well in PvP.
7. Because if you get rid of this, another farming build will come up to be nerfed later.
8. A lot of teams don't want people under rank 3 in pvp

Fabius Cunctator

Academy Page

Join Date: Sep 2005

Venezuela

Lord

Quote:
Well I just go interested in this and tried HA with Heroes. I did to stages then lost and got 1 fame which is pretty good. But I can't get in a group because I dont have Rank 3+, wtf? If you only let Rank 3+ in a group how do you except new people to play. Don't say oh you have to work your way up because thats bull. You HA people don't give us a chance. How can we work our way up if we don't get to play. With Heroes we can work our way up getting 1 fame a run until we can get Rank 3 where people might actually let us in a group. If you all were more accepting and didn't say "0mFg j00 4r3nt r4nk 3, h4ha j0ou c4tn join" then the people that use heroes would be in your group and not Hero-Henchwaying. Yes there would be still be some people to Hero but not as much if everyone was accept. Now I do agree that if someone isn't the rank you want you can ask them questions to make sure they know how to play the assigned build but give them a chance don't just kick them for not being "elite".
Meh, you exaggerate, I'm rank 0 and I've been playing around in HA every now and then, haven't found it hard at all to find a party (in fact the times I've had a very hard time finding a part has been when there was no one on)...

"1. AI is sometimes better than the pugs you'll find"
The OP is asking to LIMIT the ammount of heroes allowed in.
"2. You might not always be able to find enough people of the right class if you have a specific build in mind."
See answer to 1
"3. This will encourage originality; you and a friend can try out builds to get the kinks worked out before having their friends play it."
See answer to 1. Originality? Sure you can make a creative build, but you're still running it with AI.
"4. This will introduce people to HA and help them start getting connections so teams and guilds will pick them up if they do well"
How do you expect them to get connections if all they do is heroway? And since pretty much all decent teams and guilds roll over them, hardly an impressive show.
"5. Not everyone has Nightfall"
And?
"6. Not everyone has VoIP to do well in PvP."
VoIP is hardly difficult to get.
"7. Because if you get rid of this, another farming build will come up to be nerfed later."
So what, it'll be nerfed so it's balanced, point.
"8. A lot of teams don't want people under rank 3 in pvp"
See first paragraph.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
Originally Posted by Fred The Second
This is a redundant and biased compilation of points made elsewhere.
QFT.

/not signed.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

I'm not a PvP'er at all and never will be but i see some thruth in the OP's post.
I can only agree with removing heroes from any PvP orientated battle apart from Hero Battles of course.
That's not what the gametype is about and it should very well never be like this Period.

PvP stand for just that.

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by eggs0wn
Well I just go interested in this and tried HA with Heroes. I did to stages then lost and got 1 fame which is pretty good. But I can't get in a group because I dont have Rank 3+, wtf? If you only let Rank 3+ in a group how do you except new people to play. Don't say oh you have to work your way up because thats bull. You HA people don't give us a chance. How can we work our way up if we don't get to play. With Heroes we can work our way up getting 1 fame a run until we can get Rank 3 where people might actually let us in a group. If you all were more accepting and didn't say "0mFg j00 4r3nt r4nk 3, h4ha j0ou c4tn join" then the people that use heroes would be in your group and not Hero-Henchwaying. Yes there would be still be some people to Hero but not as much if everyone was accept. Now I do agree that if someone isn't the rank you want you can ask them questions to make sure they know how to play the assigned build but give them a chance don't just kick them for not being "elite".

Thats be two bits.
Join unranked groups. That's how we all did it, nobody ever started at rank 3. Then at rank 3 we joined rank 3 groups. They sucked a bit less but it was still slow. Now I'm at rank 6 and I join rank 6 groups and we win with a bit of regularity.

At the moment the chances of me taking a Rank 3 player are about zero, precisely because people like you are heroing your way there. It's nothing to do with being elitist, it's just it's fun to win and fame (while a flawed mechanism) is the best way to measure your skill.

Yunas Ele

Krytan Explorer

Join Date: Mar 2006

E/

Quote:
Originally Posted by Fred The Second
I read the first post just fine. I was stating a fact that remains true. This is redundant and shows bias. If you wanted to have a real conversation on the matter the information would have to be presented by a neutral party otherwise this thread will degrade just as badly. Besides the fact that if it's for the sake of the 'lazy people' you'd be giving them a skewed opinion, misleading them in a sense.
Okay, it may be redundant but just look at the other topics. In the "Petition to kick NPC out of HA" topic, its amazing how many people still continue to post "zomg u guys jus complain cuz u lose to teh heroway" and "heroes allow me to get a grp cuz dos elitists wunt take me in ther grp!111" when both of those issues have clearly been covered numerous times in the the topic. I made this topic with those issures covered in post 1 so they won't get repeated. Maybe lazy people wasn't the best choice of words but what do you call someone who posts something thats already been posted (and shutdown) 10+ times in the same topic and thinks their a genius and like the first person to post it... (like the people still posting the quotes I mentioned above).

While it may be biased I at least tried to meet in the middle with the whole 50% players things... but hey I'm trying to sell a point here. When the politicians want you to vote for them do you think they give an unbiased stance? Of course not. If someone wants to prove their point right there will ALWAYS be bias.

Quote:
Originally Posted by Cybah
well not signed. I, rank 0, want fame too :P
And you can get fame without heroes...

Quote:
Originally Posted by Jaden Stone
I personaly used to play HA for its competetive nature. I truely enjoyed playing some of the top tier HA guilds everyday and having really great matches win or lose. It was a place to pit my teams skills vs the other teams skill. it was a place where map tactics, movement, and positioning were key to winning.

Heroway has destroyed the competetivness of hero's acsent. There are now much fewer "feared" teams in HA to truely compete with. I miss having matches with [Math], [SWIM], and [ugly] that were extremly challenging and required real strategy to win.

One arguemnet people seem to be having is that If you cant beat them stop whining. This has no valid point. Everyone takes losses to heroway, but the Win/Loss ratio usually favors the winning side. Lately Heroway's have been inciting ganks against non-heroway teams because it just may be the only way they can win.

This Opinion literaly makes me sick. Many players (myself included) worked hard for our rank. We worked our way up not being accepted into the higher end groups which we had no place in anyway. Was this fair? YES! I was a complete noob, I had no place in a rank 6+ pug. I played with friends, I played in PUG's who would accept me (they are out there) and you know what, I enjoyed it.

I understand some people just want thier deer, but even without heros and worst case scenario it's 180 underworld wins. This is not that difficult.

So after my rant a BIG /signed
Great post, thank you.

Quote:
Originally Posted by Winterclaw
Heroway is a great way to learn some of the maps and common builds in PvP and get your feet wet.
Playing in a team of real players and actually learning is an even better way. See Mr Seph's post that I quoted on in the first post.

Quote:
Originally Posted by Winterclaw
To be honest, in terms of "fame farming" the only difference between heroway and IWAY is that you had to get 7 other people for IWAY.
Oh, I don't even know where to begin ripping this statement apart... I'll just let this one slip for now, if you want I'll edit later and right uber long post but for now just let it slip...


Quote:
Originally Posted by Winterclaw
Other reasons to keep heroway:
1. AI is sometimes better than the pugs you'll find
2. You might not always be able to find enough people of the right class if you have a specific build in mind.
3. This will encourage originality; you and a friend can try out builds to get the kinks worked out before having their friends play it.
4. This will introduce people to HA and help them start getting connections so teams and guilds will pick them up if they do well
5. Not everyone has Nightfall
6. Not everyone has VoIP to do well in PvP.
7. Because if you get rid of this, another farming build will come up to be nerfed later.
8. A lot of teams don't want people under rank 3 in pvp
Edit: Err saw Fabius Cunctator's post after I posted this >_> I had a few different answers but ya mostly the same so skip over if u want...

1. Fair enough. But thats why you don't get pugs if you want a good team, good teams come from the friends/guild lists
2. I'm not asking to completely remove heroes. I'm asking to limit it to no more than 50% of the team. If you can't get 2 other players, you shouldn't be playing... Like I said GW is a team game if you don't want to play as a team I'd be more than glad to recommend you some single player games that are vastly superior to GW, one example being Okami for PS2. Damn, that game owns...
3. Thats what that place outside of Great Temple of Balthazar is for, to test things. And if you want to actually test it out in real HA, like I said in last point its not hard to get 2 other players...
4. LOL? Connections? I hope this was a joke. What connections are they gonna get? Acolyte Jin PMing them for r-spike? You play with real groups to get connections, see Mr Seph's post I quoted in first post.
5. What are you getting at here? You can join real groups without owning NF...
6. Voice comm is very important in pvp and helps with the whole team work aspect. Again, if you don't like team-based games I can recommend you some great single player games to play instead of GW.
7. So...? Better than fighting dumb AI over and over...
8. A lot of teams don't want below r3, but guess what some teams do or you can make your own team with other people who aren't r3+ too... Do you think everyone but you started at r3+? Definately not...

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

/signed

Heroes' Ascent has absolutly no chance to ever be considered a competitive PvP area as-is. Restrict NPCs such as Heroes and Henchmen to 50% of a team, if not to 33% of a team.

From what I can gather, the 6 vs 6 change was made to freshen up Heroes' Ascent, make it more competitive and easier for new players to form a group. The introduction of Heroes' defeats that change. Heroes' promote a fairly stagnent metagame. They promote a focus on beating bad teams and doing so quickly, instead of beating good teams and winning. The only 'positive' is new players can get a group very easily now! Too bad they're not really improving themselves as a player by playing with NPCs, against NPCs, and only playing to farm fame, not to win.

If ANET wants Heroes' Ascnet to remain competitive, and fun, they absolutly need to restrict the amount of Heroes in a party.

kanaxais_scythe

Frost Gate Guardian

Join Date: Nov 2006

I think heroes should be removed from both HA and TA. Why? If I wanted to fight AI I would run the Zaishan over and over or go PvE. Heros just ruin what HA is supposed to be. I remember back when nobody ever took henchmen or even thought of it into Tombs. Yes thats right, back when Hall of Heroes was in tombs. All people do now is run heroes or henchmen. I would prefer to have the 8v8 HA back with no heroes or henchmen.

awelcomecomatose

Academy Page

Join Date: Sep 2005

CHICO

Axes Of Evil [AoE]

N/

I don't even HA that much but what little desire I had to play it died when I started seeing heros in HA.

/signed

DIH49

Frost Gate Guardian

Join Date: May 2006

On the topic of heroes and HA (or PvP in general) I think there are a variety of points both for and against that need consideration. I think I can show that the arguments for heroes are flawed in aspect, and that the argument for their removal is strong. Before we begin, I think it important to note that heroes are not in and of themselves the main problem with HA. Not even one of the main problems. However, it is a problem (or at least an issue) which there is some potential to fix. As such, it should be adressed on its own merit.

The main arguments for heroes seem to revolve around the notion of accessibility. The idea is apparent in several arguments: that a person can not worry about finding a group in general, or that a person can avoid the rank restriction by using heroes. They both revolve around the notion of a person being more easily able to access HA. My question to these arguments is simple: what is the inherent value in accessibility? I claim that there is no such value. Accessibility is only valuable insofar as it applies to something of worth. Let me give an example. Suppose I created a zone that was accessible upon creating your character. In this zone you randomly die between 0 and 5 minutes of entering. There is nothing otherwise in this zone except yourself and the map. Would you consider this zone a good thing? I think it somewhat obvious that a person would not. This zone is more accessible than any other in the game, but the accessibility is meaningless because the object accessed has no worth. Acessibility therefore is a function of value, not a precursor. Were I to make my zone challenging and rewarding, I think most people would agree that the accessibility drastically improves my zone over, say, the current Factions elite missions. The elite missions are relatively inaccessible for the vast majority of the populace and this has been a point of contention for some time.

If we take the above then, it seems the basic premise of the argument for heroes is in serious danger. If it can be shown that heroes severely reduce the quality of HA, it appears that their accessibility argument is invalidated. I think it somewhat apparent that the quality of the arena has been reduced, but I will go through the analysis in case others do not agree.

The first issue is that of the nature of the arena. Heroes Ascent (despite the name) is intended as a PvP arena. With that distinction comes a few qualifications. One of these is the notion of player v player combat. That is, people fighting people. It goes almost without saying that Heroes contradict this notion. After all, per definition they are not people or players and therefore you do not have scenarios of player v player combat. Instead you have player v computer combat which is simply different. A closer analog to this sort of gaming is PvE, where you have Player v Environment. As the environment is controlled by the computer, it seems that we have these two things identically. Now, this is a form of reduction in quality. Namely, you are reducing one form of gaming into another, diluting the former. In the same way that a person could reduce the quality of say, a brick of gold by smelting it with tin.

The second issue is in the value of experience. That is, is the experience gained on the part of the hero user greater than it would be if that person used pugs? I think the answer is a clear no, since heroes do not communicate. A hero cannot tell you a proposed strategy for a map. A hero cannot critique your build. A hero cannot communicate to the player in any way. In fact, heros are so poor at communication it was necessary to institute a special menu that allowed the player to see directly for himself the state of the hero's energy, health, and skillstate. The other option is pugs. Pugs can certainly communicate all of the above, and in fact probably will whether you like it or not. Often loudly with poor grammar. And as much poor advice as you'll invariably get, poor advice is better than no advice. Poor advice at the very least makes you think over your decisions and explain them to the poor advice giver. That sort of reiterated thought is extremely valuable for refining builds and strategies. The lack of this then is a clear reduction in quality.

The other argument which I feel I should make note of is the, "You're just mad that you can't beat heroes!" argument. I make note of this not because this argument has any merit, but because it seems to be so prevalent that I think the community could benefit from knowing precisely why it is so poor. There are two main reasons this statment fails as an argument. The first is that it is based on an unsound premise, and the second is that the entire line of reasoning is logically invalid. Validity in logic means that is the premises are true, then in virtue of this the conclusion must be true as well. The argumentation of, "You're just mad!" does not meet this criterion. Even if it were true that the people who are arguing against heroes are merely mad that they cannot win against them, all this shows is what motivates these people to post. It in no way changes the authority of the arguments presented. Arguments rest on their own merit, not on the merit of their speaker. To give an exaggerated and thus more easily seen example, suppose that I was arguing that 2+2=4. Suppose then that Hitler was also arguing that 2+2=4. Now, if the quality of the person giving the argument were relevant to the argument itself, it would follow that 2+2=4 only when I said it, because Hitler being bad invalidated the position. How absurd! Regardless of who gives an argument, the argument stands on its own merit. The soundness objection is epistimelogical. That is, the unqualifed assumption in the attack is that the posters against heroes have consistently lost to them. But, how precisely do we know this is the case? It seems like this is an empitical assessment. That is, it is a statement which is verifiable through observation. If this is true then the only way such an assertion could be made soundly is if the observation had actually been carried out. I defy a single proponent of this argumentation type to come forward with evidence that they have carried out this action. I rather suspect there will be none.

There are of course other issues, but I think with these solidly presented there isn't any need to go into any others. With the arguments for heroes dismissed from consideration then (subject to rebuttal of course) we can turn to the arguments for their removal. The arguments against heroes function around two points. The first is a quality point and the second is an enjoyment point. Luckily for us, the quality argument has already been given in rebuttal to the accessibility argument of the pro-hero community. I will instead focus on the enjoyment argument. It is important to note that this argument has several subjective basis to it, and so there may be people who contest various elements of it. Overall however I think the claims I will make to be true and so I will ignore the varous outliers.

The argument of enjoyment basically works in this way: The anti-hero crowd is of a position that playing heroway is not fun. If they win they cannot feel accomplished in defeating a computer, and if they lose they are demoralized after losing to one. I think the latter case unarguably true. It is simply a fact that people are smarter than computers are. Therefore if you lose to a computer in an equal environment you probably won't be very happy. The first case I think needs clarification. After all, the entire premise of PvE is based around people enjoying defeating computers. Clearly, as people play PvE, you can in fact feel accomplished fighting a computer. The distinction between the events is of their nature, I think. That is, a PvE player can feel accomplishment in defeating a computer because in PvE the computer cheats (it is not on an equal playing field) and defeating the computer has story-value. The same is not true of the PvP format. PvP is by nature (in any viable PvP game) a direct competition on an equal playing field. Computers simply cannot approach the level of ability that even a bad person brings to the arena. Further, I make the claim that there is inherent value in fighting a player over fighting a computer. That is, if all other variables are kept constant, a player would rather fight another person than a computer. In this sense then there is a direct connection between enjoyment or "fun" and fighting people versus computers.

With the above asserted, it follows quite simply that the arguments against heros are strong whereas the arguments for them are misguided in a variety of fashions. The only recourse seems to be the removal of heroes (and assorted other NPCs) from the playing field.