130 HP Boss Farming Dervish
Ecksor
Here is a Dervish Build that can farm bosses, and many other things.
Attributes
9 Protection Prayers
11+3(14) Scythe Mastery
9+3+1(13) Earth Prayers
6+3(9) Mysticism
Skills
1. Protective Spirit
2. Mystic Regeneration
3. Mystic Vigor
4. Mystic Sweep
5. Eremite's Attack
6. Reaper's Sweep
7. Essence Bond
8. Balthazar's Spirit
Equipment
You should have a full set of armor with Superior runes on every piece. Radiant Insignias are good, but not needed. A scythe with 20% longer enchantments is good. Also, make sure your scythe is customized with a 15% damage mod of some sort.
The Bosses
You should kill the bosses in a certain order. Between the 2nd boss and the 3rd boss, you should commit suicide, to lose some health. The order that you will be killing the bosses is: Bubahl Icehands->Jerneh Nightbringer->Lunto Sharpfoot->Chor The Bladed.
The Path
The best way to go is to head East out of Nundu Bay, down to the Skales. If you see Bubahl, kill him, then head North, North-east. You will see Jerneh across from the Ressurection Shrine. Kill him, then head North, to where the cows are. From the cows, head west, back from where you came from. Go back to the Ressurection Shrine that is outside of Nundu Bay, then head North-east. You will see Lunto. You will have to pull the bugs a little bit, so if there is more than one queen, you can hit both of the queens at the same time. Make sure you pull pretty far away though, because there are plant patrols. Once you kill Lunto, head North up to Chor. Do the same type of Mob manipulation that you did with Lunto. As soon as Chor uses Frenzy, Unload all of your Scythe attacks on him, and he will go down fast.
Skill Usage
When you first get out, cast Essence Bond and Balthazar's Spirit. As you are coming up on a group of enemies, cast Protective Spirit, Mystic Regeneration, and Mystic Vigor. Pull the monsters accordingly, use your scythe attacks whenever they recharge, and recast your enchantments when needed.
EDIT- This build can also farm Djinn very well too.
The above screenshot is in The Hidden City of Ahdashim. This city is infested with Djinn up to that point, as well as more to the west.
EDIT- List of Bosses that can be farmed:
Bubahl Icehands-http://gw.gamewikis.org/wiki/Bubahl_Icehands
Marobeh Sharptail-http://gw.gamewikis.org/wiki/Marobeh_Sharptail
Lunto Sharpfoot-http://gw.gamewikis.org/wiki/Lunto_Sharpfoot
Jerneh Nightbringer-http://gw.gamewikis.org/wiki/Jerneh_Nightbringer
Zelnehlun Fastfoothttp://gw.gamewikis.org/wiki/Zelnehlun_Fastfoot (Die twice, equip +30 HP scythe, then kill him)
Chor The Bladed-http://gw.gamewikis.org/wiki/Chor_the_Bladed
Mahto Sharptooth-http://gw.gamewikis.org/wiki/Mahto_Sharptooth
Vahlen the Silent-http://gw.gamewikis.org/wiki/Vahlen_the_Silent(Die once, then kill him.)
Shakor Firespear-http://gw.gamewikis.org/wiki/Shakor_Firespear
Leilon, Tranquil Water-http://gw.gamewikis.org/wiki/Leilon%2C_Tranquil_Water
Robah Hardback- http://gw.gamewikis.org/wiki/Robah_Hardback
Buhon Icelord- http://gw.gamewikis.org/wiki/Buhon_Icelord
Terob Roundback- http://gw.gamewikis.org/wiki/Terob_Roundback
Korshek the Immolated- http://gw.gamewikis.org/wiki/Korshek_the_Immolated
Korr, Living Flame- http://gw.gamewikis.org/wiki/Korr%2C_Living_Flame
Exuro Flatus- http://gw.gamewikis.org/wiki/Exuro_Flatus
Kormab, Burning Heart- http://gw.gamewikis.org/wiki/Kormab%2C_Burning_Heart
Hajkor, Mystic Flame- http://gw.gamewikis.org/wiki/Hajkor%2C_Mystic_Flame
Mabah Heardheart- http://gw.gamewikis.org/wiki/Mabah_Heardheart
Eshekibeh Longneck- http://gw.gamewikis.org/wiki/Eshekibeh_Longneck
Neoli the Contagious- http://gw.gamewikis.org/wiki/Neoli_the_Contagious
EDIT- A movie provided by Zeal! http://www.youtube.com/watch?v=zEY1eR0bsEY
EDIT- The Template! Download the template, then put it in your C:/Program Files/Guild Wars/Templates/Skills folder, or where ever your Guild Wars Templates folder is.
Attributes
9 Protection Prayers
11+3(14) Scythe Mastery
9+3+1(13) Earth Prayers
6+3(9) Mysticism
Skills
1. Protective Spirit
2. Mystic Regeneration
3. Mystic Vigor
4. Mystic Sweep
5. Eremite's Attack
6. Reaper's Sweep
7. Essence Bond
8. Balthazar's Spirit
Equipment
You should have a full set of armor with Superior runes on every piece. Radiant Insignias are good, but not needed. A scythe with 20% longer enchantments is good. Also, make sure your scythe is customized with a 15% damage mod of some sort.
The Bosses
You should kill the bosses in a certain order. Between the 2nd boss and the 3rd boss, you should commit suicide, to lose some health. The order that you will be killing the bosses is: Bubahl Icehands->Jerneh Nightbringer->Lunto Sharpfoot->Chor The Bladed.
The Path
The best way to go is to head East out of Nundu Bay, down to the Skales. If you see Bubahl, kill him, then head North, North-east. You will see Jerneh across from the Ressurection Shrine. Kill him, then head North, to where the cows are. From the cows, head west, back from where you came from. Go back to the Ressurection Shrine that is outside of Nundu Bay, then head North-east. You will see Lunto. You will have to pull the bugs a little bit, so if there is more than one queen, you can hit both of the queens at the same time. Make sure you pull pretty far away though, because there are plant patrols. Once you kill Lunto, head North up to Chor. Do the same type of Mob manipulation that you did with Lunto. As soon as Chor uses Frenzy, Unload all of your Scythe attacks on him, and he will go down fast.
Skill Usage
When you first get out, cast Essence Bond and Balthazar's Spirit. As you are coming up on a group of enemies, cast Protective Spirit, Mystic Regeneration, and Mystic Vigor. Pull the monsters accordingly, use your scythe attacks whenever they recharge, and recast your enchantments when needed.
EDIT- This build can also farm Djinn very well too.
The above screenshot is in The Hidden City of Ahdashim. This city is infested with Djinn up to that point, as well as more to the west.
EDIT- List of Bosses that can be farmed:
Bubahl Icehands-http://gw.gamewikis.org/wiki/Bubahl_Icehands
Marobeh Sharptail-http://gw.gamewikis.org/wiki/Marobeh_Sharptail
Lunto Sharpfoot-http://gw.gamewikis.org/wiki/Lunto_Sharpfoot
Jerneh Nightbringer-http://gw.gamewikis.org/wiki/Jerneh_Nightbringer
Zelnehlun Fastfoothttp://gw.gamewikis.org/wiki/Zelnehlun_Fastfoot (Die twice, equip +30 HP scythe, then kill him)
Chor The Bladed-http://gw.gamewikis.org/wiki/Chor_the_Bladed
Mahto Sharptooth-http://gw.gamewikis.org/wiki/Mahto_Sharptooth
Vahlen the Silent-http://gw.gamewikis.org/wiki/Vahlen_the_Silent(Die once, then kill him.)
Shakor Firespear-http://gw.gamewikis.org/wiki/Shakor_Firespear
Leilon, Tranquil Water-http://gw.gamewikis.org/wiki/Leilon%2C_Tranquil_Water
Robah Hardback- http://gw.gamewikis.org/wiki/Robah_Hardback
Buhon Icelord- http://gw.gamewikis.org/wiki/Buhon_Icelord
Terob Roundback- http://gw.gamewikis.org/wiki/Terob_Roundback
Korshek the Immolated- http://gw.gamewikis.org/wiki/Korshek_the_Immolated
Korr, Living Flame- http://gw.gamewikis.org/wiki/Korr%2C_Living_Flame
Exuro Flatus- http://gw.gamewikis.org/wiki/Exuro_Flatus
Kormab, Burning Heart- http://gw.gamewikis.org/wiki/Kormab%2C_Burning_Heart
Hajkor, Mystic Flame- http://gw.gamewikis.org/wiki/Hajkor%2C_Mystic_Flame
Mabah Heardheart- http://gw.gamewikis.org/wiki/Mabah_Heardheart
Eshekibeh Longneck- http://gw.gamewikis.org/wiki/Eshekibeh_Longneck
Neoli the Contagious- http://gw.gamewikis.org/wiki/Neoli_the_Contagious
EDIT- A movie provided by Zeal! http://www.youtube.com/watch?v=zEY1eR0bsEY
EDIT- The Template! Download the template, then put it in your C:/Program Files/Guild Wars/Templates/Skills folder, or where ever your Guild Wars Templates folder is.
Nero
looks pretty solid man, glad to see people soloing with the dervish
if i make one i'll def give this a try
if i make one i'll def give this a try
Ic Zero
Quote:
Originally Posted by Amazonia
Looks very nice...but energy management could be an issue, be sure to put that into detail.
that's what balthazar's spirit and essence bond is for....
cldhearted00
great build im really loving it right now
i tried it out on morobei sharptail (name not sure exactly) in vehjin mines and it works perfectly after you die once
i tried it out on morobei sharptail (name not sure exactly) in vehjin mines and it works perfectly after you die once
Ecksor
thank you cmon people, leave some feedback!
foody
ive been usin that for awhile u can do eshuas spear with that n alot of other boss's ill post some more if i find ne do the same im pretty sure u can do it with nething that dosent blind degen or enchant shatter
bullys the painless
where do u get/cap mystic regeneration?
Ecksor
I'm not exactly sure where to get it other than Gate of Torment. I suppose you could unlock it with Balthazar Faction, then just but it at a Skill Trainer.
foody
unlock it with faction and get it in the command post at sunspear sanct
dont feel no pain
Im not sure if this would work but if so it be great lol
Attributes
11+3(15) Scythe Mastery
9+3+1(13) Earth Prayers
10 protection
Skills
1. Protective Spirit
2. Veil of Thorns ( be hit and they crippled for 5- 17 secs - infinite spamming )
4. Armor of Sanctity (take 5-17 less dmg from conditioned foes)
5. -attack-
6. -attack/elite-
7. Essence Bond
8. Balthazar's Spirit
just curious
because if armor of sanctity + protective spirit stack ... we get 0 dmg
Im guessing they dont
But just curious thats all lol
btw
does not own nightfall <-----
Attributes
11+3(15) Scythe Mastery
9+3+1(13) Earth Prayers
10 protection
Skills
1. Protective Spirit
2. Veil of Thorns ( be hit and they crippled for 5- 17 secs - infinite spamming )
4. Armor of Sanctity (take 5-17 less dmg from conditioned foes)
5. -attack-
6. -attack/elite-
7. Essence Bond
8. Balthazar's Spirit
just curious
because if armor of sanctity + protective spirit stack ... we get 0 dmg
Im guessing they dont
But just curious thats all lol
btw
does not own nightfall <-----
awsomeguy
Wow, this is great man.
I've been working on a dervish build to be able to solo these guys but you beat me to it
Using this build I've already gotten 2 night bringers
Thanks man.
I've been working on a dervish build to be able to solo these guys but you beat me to it
Using this build I've already gotten 2 night bringers
Thanks man.
Ecksor
I believe that build does work dont feel no pain, because I used it when I tried to farm Shezel with it. I did pretty good, but even at 16 Earth Prayers, Sand Shards couldn't kill him.
druggedchimp
Nice! I need to try this out.
Jelloblimp
Quote:
Originally Posted by dont feel no pain
Im not sure if this would work but if so it be great lol
Attributes
11+3(15) Scythe Mastery
9+3+1(13) Earth Prayers
10 protection
Skills
1. Protective Spirit
2. Veil of Thorns ( be hit and they crippled for 5- 17 secs - infinite spamming )
4. Armor of Sanctity (take 5-17 less dmg from conditioned foes)
5. -attack-
6. -attack/elite-
7. Essence Bond
8. Balthazar's Spirit
(...) Still needs Mystic Regeneration to counter degen from hexes & conditions.
I will try with [skill]Dismiss Condition[/skill] or [skill]Signet of Removal[/skill] tommorow (dont have mystic regen or mending touch & I hate random pvp).
Attributes
11+3(15) Scythe Mastery
9+3+1(13) Earth Prayers
10 protection
Skills
1. Protective Spirit
2. Veil of Thorns ( be hit and they crippled for 5- 17 secs - infinite spamming )
4. Armor of Sanctity (take 5-17 less dmg from conditioned foes)
5. -attack-
6. -attack/elite-
7. Essence Bond
8. Balthazar's Spirit
(...) Still needs Mystic Regeneration to counter degen from hexes & conditions.
I will try with [skill]Dismiss Condition[/skill] or [skill]Signet of Removal[/skill] tommorow (dont have mystic regen or mending touch & I hate random pvp).
cldhearted00
i dunno the veil of thorns and armor of sanctity build doesnt seem like it has enough offense since all the bosses ive tried to farm take a long to drop with three scythe attacks constantly being spammed
chicks boy
ty fo build, i just want nightbringer because i dont want to pay 5k for nightbringer from ppl thats too much ><
Angel Develin
Very nice build, tnx alot man, i did try this build and it works great.
/clap
/excited
/clap
/excited
masteroflife
Oh man, this could be the new 55 counterpart. Must stock up on dervish sup runes.
Ecksor
oh noes watch the dervish rune market crash >.<
Itchy
Great build
/bow
/thumbsup
/kneel
/kiss
/bow
/thumbsup
/kneel
/kiss
matt the man
does this have enough regen to counter darksongs burning?
and any other boss's this will work on?
and any other boss's this will work on?
Ecksor
With all of the enchantments up, you will have +20 regen. I have tried Darksong, but his heals outheal your damage.
Captain Arne Is PRO
1. [skill]Protective Spirit[/skill]
2. [skill]Mystic Regeneration[/skill]
3. [skill]Mystic Vigor[/skill]
4. [skill]Mystic Sweep[/skill]
5. [skill]Eremite's Attack[/skill]
6. [skill]Reaper's Sweep[/skill]
7. [skill]Essence Bond[/skill]
8. [skill]Balthazar's Spirit[/skill]
2. [skill]Mystic Regeneration[/skill]
3. [skill]Mystic Vigor[/skill]
4. [skill]Mystic Sweep[/skill]
5. [skill]Eremite's Attack[/skill]
6. [skill]Reaper's Sweep[/skill]
7. [skill]Essence Bond[/skill]
8. [skill]Balthazar's Spirit[/skill]
Killsmith
Phew, that was close. When I saw the post, I almost thought somebody else had found my 0 damage dervish build. Maybe I'll get to keep it to myself for a few more weeks.
Ecksor
Well if your Dervish is a D/E Stoneflesh Aura, Armor of Sanctity, and Veil of Thorns would do it.
Killsmith
Nope, but close. I was thinking of making an E/Mo around christmas so I could do a 250 hp 0 damage build. My 0 damage build is with a D/Mo. I've been using it since a few weeks after the nightfall release.
Ecksor
Eh just give it out already lol
Imaginos
Quote:
Originally Posted by Ecksor
Eh just give it out already lol
If he's using a D/Mo build and taking 0 damage then he's just using a variation on the SoA "new age monk" build. Shield of Absorption will reduce the damage you take to 0 after a few hits.
[DE]
Yup that's mostly likely it.
Anyways.... THIS BUILD IS AMAZING!
I succesfully solo'd all 4 bosses on the first run no problem (and got the sin daggers on my second run).
Purposely dying before each boss also helps out alot since your HP is around 55ish than.
Anyways.... THIS BUILD IS AMAZING!
I succesfully solo'd all 4 bosses on the first run no problem (and got the sin daggers on my second run).
Purposely dying before each boss also helps out alot since your HP is around 55ish than.
Ecksor
Thank you guys By the way, the Mesmer boss named Neoli or something like that is possible, but you need to have lower health, and a little luck too.
FeuerFrei [exil]
Quote:
Originally Posted by Imaginos
If he's using a D/Mo build and taking 0 damage then he's just using a variation on the SoA "new age monk" build. Shield of Absorption will reduce the damage you take to 0 after a few hits.
Yes, probably SoA + Extend Enchantments + Vow of Silence (or another elite to define) + 20% enchant + some SoA "new age monk" skills, should be OK. No damage, no hex, no conditions
Owari_Muteki
That is a great post.
This is what I've been using to farm for some time also. Excpet I sometimes Sub Whirling Charge for Essence Bond to push dmg through on some Bosses. You just have to learn when To auto Atk and when to use Your Atk Skills. I boost wind Prayers to 7. I also use Whirling Charge to avoid certain mobs.
With the way The Dervish armor is Set Up, I can Keep my HP exactly how I want it even at 60 DP. I like how Mystic Vogor heals you to full Life In a large crowd.
This is what I've been using to farm for some time also. Excpet I sometimes Sub Whirling Charge for Essence Bond to push dmg through on some Bosses. You just have to learn when To auto Atk and when to use Your Atk Skills. I boost wind Prayers to 7. I also use Whirling Charge to avoid certain mobs.
With the way The Dervish armor is Set Up, I can Keep my HP exactly how I want it even at 60 DP. I like how Mystic Vogor heals you to full Life In a large crowd.
Darkpower Alchemist
Seems to me that every build used to farm is strongly based on the 55HP Monk build that people would bash previously and say is a dead build.
[skill=big]Protective Spirit[/skill]
The backbone of nearly every enchantment based farming build in current existence. This is a money spell if anyone ever saw one.
[skill=big]Shield of Absorption[/skill]
The new spell on the block.Very useful for those who want to take on massive aggro.
[skill=big]Essence Bond[/skill]
Energy Management 101 (This is 1 of the 2 spells to use for E Management if you have a monk secondary)
[skill=big]Balthazar's Spirit[/skill]
This is the other. E Management and Adrenaline Battery,this maintenance enchantment goes a long way.
The long and short of this is that the 55 HP Monk build is the major component to these builds in general,from the use of multiple superior runes, to the use of its backbone enchantments in order to fuel mana resources and to protect the individual using the builds that are really nothing more than hybridized version of this,the 2nd 55 HP Monk build.
[skill=card]Protective Spirit[/skill][skill=card]Healing Breeze[/skill][skill=card]Mending[/skill][skill=card]Balthazar's Spirit[/skill][skill=card]Shield of Judgment[/skill][skill=card]Balthazar's Aura[/skill][skill=card]Bonetti's Defense[/skill][skill=card]Cyclone Axe[/skill]
Even this build has taken on different forms with different secondaries, however, the original 55 HP Monk build was based on a Mo/W, and thus, the use of Bonetti's as energy management.
In time,more monks used [skill=card]Blessed Signet[/skill] when not being a Mo/W, since they had no access to the tactics-based stance of the warrior secondary.However, now that we can change professions on the fly, it is no longer neccessary to use inferior means of E Management to get by.
Mo/Mes used [skill=card]Mantra of Recall[/skill] with [skill=card]Balthazar's Spirit[/skill] to achieve similar results of the Mo/W and Bonetti's.
My point for all this is that even though the build in discussion is solid in its implementation, and original in theory due to its primary, it is far from being original in its core structuring.It's a 55 Monk in long robes and a scythe. Maybe a potentially better farmer,but it learned its farming skills from a monk.
[skill=big]Protective Spirit[/skill]
The backbone of nearly every enchantment based farming build in current existence. This is a money spell if anyone ever saw one.
[skill=big]Shield of Absorption[/skill]
The new spell on the block.Very useful for those who want to take on massive aggro.
[skill=big]Essence Bond[/skill]
Energy Management 101 (This is 1 of the 2 spells to use for E Management if you have a monk secondary)
[skill=big]Balthazar's Spirit[/skill]
This is the other. E Management and Adrenaline Battery,this maintenance enchantment goes a long way.
The long and short of this is that the 55 HP Monk build is the major component to these builds in general,from the use of multiple superior runes, to the use of its backbone enchantments in order to fuel mana resources and to protect the individual using the builds that are really nothing more than hybridized version of this,the 2nd 55 HP Monk build.
[skill=card]Protective Spirit[/skill][skill=card]Healing Breeze[/skill][skill=card]Mending[/skill][skill=card]Balthazar's Spirit[/skill][skill=card]Shield of Judgment[/skill][skill=card]Balthazar's Aura[/skill][skill=card]Bonetti's Defense[/skill][skill=card]Cyclone Axe[/skill]
Even this build has taken on different forms with different secondaries, however, the original 55 HP Monk build was based on a Mo/W, and thus, the use of Bonetti's as energy management.
In time,more monks used [skill=card]Blessed Signet[/skill] when not being a Mo/W, since they had no access to the tactics-based stance of the warrior secondary.However, now that we can change professions on the fly, it is no longer neccessary to use inferior means of E Management to get by.
Mo/Mes used [skill=card]Mantra of Recall[/skill] with [skill=card]Balthazar's Spirit[/skill] to achieve similar results of the Mo/W and Bonetti's.
My point for all this is that even though the build in discussion is solid in its implementation, and original in theory due to its primary, it is far from being original in its core structuring.It's a 55 Monk in long robes and a scythe. Maybe a potentially better farmer,but it learned its farming skills from a monk.
mkool
Sorry about my newbie kind question....about your armor and runes(Radiant Insignias). Can I apply runes with any armors or have to be something special armors? My armors lvl is 40 right now. I think name is a sunpear armors.
matt the man
idk wats wrong with me.... i cant kill lunto or chor (even with the dp)
i kill bubahl and nightbringer with no trouble at all
i kill bubahl and nightbringer with no trouble at all
Defendpeace Necros
well i suppose any armor lvl is enough, because you rely on prot spirit so u can have beginner armor on you.
Darkpower Alchemist
Quote:
Originally Posted by mkool
The armor rating doesn't apply to builds with similarities to the 55 Monk build, since the use of Protective Spirit makes actual armor no more than clothes to hold runes on.
Radiant Insignias can be equipped for extra mana, and do not hender the use of runes in the least. The short of this is that you can equip an insignia and a rune on the same piece of armor(I.E.Radiant Elonian Armor of Superior Scythe Mastery).The Radiant insignia gives extra mana energy, but the amount depends on where the insignia is placed,chest giving +3,legs giving +2, and feet and arms giving +1 each. Of course,I am not the build creator, but I think these are the basics of the equipment portion of the build. Yet,if you look at the screenshots he posted, he has no radiant runes at the time he took the pics, since his energy pool is at 25,the base energy pool of all Dervish.
Also, this is not the armor you will be normally adventuring in. This,your farming armor, is a seperate set of armor. The build is based on you taking on ALL the aggro,so it is not as effective in a group. That being said, it can be the armor you got from the beginning, but imo, it is always best to use max armor in the off chance that the enchants are stripped and you need some time to reapply them...no garauntee that you will live in that scenario,but max armor may save you from dying when you really don't want to.
underboss
I swapped out Mystic Vigor for Vigorous Spirit. Longer cast time but more healing per hit and lasts 10secs longer. Just cast it BEFORE going into battle. If you're fighting enemies with a lot of interrupts then you can take Mystic Vigor i guess, but i haven't really had a problem so far.
Just take all attrib points away from mysticism and put it into healing.
Just take all attrib points away from mysticism and put it into healing.
Ecksor
If you did that though, you wouldn't have as high of a health regen to counter the degen that you occasionally face. Matt the man, make sure you have a scythe with a damage mod on it. I use a 15% while enchanted scythe that is customized.
[DE]
Quote:
Originally Posted by underboss
I swapped out Mystic Vigor for Vigorous Spirit. Longer cast time but more healing per hit and lasts 10secs longer. Just cast it BEFORE going into battle. If you're fighting enemies with a lot of interrupts then you can take Mystic Vigor i guess, but i haven't really had a problem so far.
Just take all attrib points away from mysticism and put it into healing. Actually, Mystic vigor heals for more than vigorous spirit. It heals for 5 for EACH enchantment on you. Since you have 5 on you (Prot spirit, mystic vigor, mystic regen, essence bond, balths spirit) than you are getting 25 health per hit and you can't get that much with vigorous spirit (even with healing prayers at 12)
Just take all attrib points away from mysticism and put it into healing. Actually, Mystic vigor heals for more than vigorous spirit. It heals for 5 for EACH enchantment on you. Since you have 5 on you (Prot spirit, mystic vigor, mystic regen, essence bond, balths spirit) than you are getting 25 health per hit and you can't get that much with vigorous spirit (even with healing prayers at 12)