Domain Of Anguish

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Although I absolutely love a challenge as well as figuring out new builds for both team and solo... this one is just to much. The damage output is ridiculous and not even bonds can save you! Now I know this place is suppose to be extremely hard but I think anet just went a little overboard on the hard part. I've played guild wars since it was released and this just blows my mind.

Durik Lakmor

Frost Gate Guardian

Join Date: Sep 2006

Missouri

Pearl of Great Price

R/Mo

well the last group I was in managed to take out quite a few groups, I looted a Gemstone (Margonite) myself, things are going better as people are getting more used to it, btw Incoming + VwS works wonders

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

A challenge.. well yes it is.

Saying it's an area where you have to think and use strategy.. not really.

I'm not complaining that it's too hard. The damage output is too high or the number per group needs to be adjusted. I've gotten pretty far though the first quest before our group bit the dust. Even if I made it though I still think this needs adjusting.. especially with no henchmen which I would like to use.. and don't say they'd be useless.. my friend and I did alright and would have done better had we played it more.

Not saying it can't be hard... just saying it need to be adjusted. (And if I might add.. I was never one of the people who complained about the game being too easy ) I enjoyed it.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Sable Phoenix
Great, I see the prospect of cookie cutter teams and the impossibility of finding a group for several classes. Just what we were looking forward to!
What is cookie cutter?

Is balanced tanking/damage/healing cookie cutter?

Protection can be handled several ways. By paragon, ritualist, prot monk, warder, mesmer...

DPS can be dealt by many classes: barrage with various buffs, necro, elementalist, warriors, dervishes, assassins, mesmer...

Tanking is done by tanks. Warriors. Not much choice here.

Utility is handled by necros, mesmers, paragons.

And yes, I know I missed a few.

There's a difference between cookie cutter, gimmick and team build. ToPK b/p is gimmick. An overly specialized build that handles every single aspect of that area - and nothing more. Balanced team is not cookie cutter or gimmick. PvP Pre-mades are cookie cutter builds.

But other than that, play the role. Learn the role, and it's no longer cookie cutter. Saying an E/Mo should be able to do some area is nonsense. E/Mo is good for nothing. But an echo nuker with glyph of sacrifice rez is a role (dps + support). When you accept that, you find the game is really trivial.

Classes get denied access because they don't fulfill the role. Some spam I saw today was: "D/W with wild blow" and "D/R trapper". And no, the reason such builds don't work is not because they are dervish. Just because trappers seem to be popular there doesn't mean specing secondary to trapper makes you a good addition to the team. Ranger expertise is what makes a trapper, not traps.

But expecting to come into the toughest areas with your own non-gimmick, non-cookie cutter build (for example, apply poison, barrage beast master) will not get you any love. Yes, the build may work for you, but inevitably, when joining a group, it's about finding a sinergy between all classes. In case of b/p, this sinergy is surprising, but extremly effective.

Understand the roles, don't look at classes. The reason why some classes are undesirable in certain areas, is because they can't fulfill the role needed. But that's just the way GW is designed. There's always an alternative, and it's always possible to come up with a build that uses different aproach. But it will obviously not be the one thing everyone and their brother are running. But every class is completely viable in every area by design. Just not in PUGs.

Kelv

Ascalonian Squire

Join Date: Feb 2006

Xen of Onslaught [XoO]

W/

so, on an off note, does anyone know where to get the Armbrace of Truth from? Or what the Coffer of Whispers does?

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

I think people will find that after a few weeks someone will find some good strategies to use in this area. Aftewards, then the difficulty will seem somewhat less. I remember that the Canthan elites seemed really difficult at first before people started figuring out what to do. Besides, having an uber difficult area at the end, after the game, assuming that it can eventually be beaten, is not such a bad idea. READ: so long as overcoming the difficulty pays off appropriately.

Give it a few weeks. It hasn't even been more than a few hours so far.

EDIT: I'll admit that the masses won't figure it out. It'll take some elite players to do so. While I was in I saw very few people in there even wearing Lightbringer, much less very many over lvl 1 or 2. Most of the ppl throwing out their skillsets didn't even have gaze. As a warrior I was the one sitting at the gate using Gaze while someone was prot'ing me. There needs to be some LB elitism initially in order to figure this stuff out. I'm only a Mighty LB so I'm sure I'll be left out of that, but there need to be some lv 6-8 groups going in there and scouting around. Leave the level 1's and 2's behind for a while until the area is scouted and there's some intel. It's not that hard to get to level 4 or so at least. Most of them don't realize that LB is more than just gaze, as it reduces dmg against you and increases ytour dmg against them. A full party of 6-8 LBs should be able to make their way through there and develop some better strategies for the rest of us...

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Antheus, give me an example of how an Assassin can be useful in City of Torc'qua, where you basically have a permanent Spirit Shackle on you where you lose energy every attack.

I'm sorry, but there are certain classess that would not be able to do anything in those areas, much less have a team that would let them in.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

new build...i wonder what it is.*please debuff*

edit. i read it...i reduced razah at priest to 6k .

Dark Dragon

Dark Dragon

Frost Gate Guardian

Join Date: Jul 2006

RTD

E/

just read through the last 8 pages, took a while, i got passed the first 3/4 groups with a PUG, most people had lightbringers less than 4.

team setup:

1 War
1 Dervish
1 Mes
1 Necro
1 Ele - Me
3 Monks

Didn't have alot of comunication but it went quite well, until the war DP'ed out and then the group fell apart, echo/renewal nuking doesn't really help.

I ran a warding build, ward vs melee, ward v element and stones sheath work quite well.

And mesmers are helpful period.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

I refuse to believe that AN would create a zone where only a certain team configuration could complete.

People just have'nt had the time to find the right builds and tactics. For an elite mission this is exactly how it's supposed to be.

Scutilla

Scutilla

Wilds Pathfinder

Join Date: Sep 2005

Tyrian Explorers League

R/P

Quote:
Originally Posted by MithranArkanere
So far not a single Elementalist or monk skill can keep the party alive, I have them all, I've tested many of them. No results.
Of course no single skill can keep the party alive. You have 64 skill slots on your team skill bar, you should be using more than one of them

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by aohige
Antheus, give me an example of how an Assassin can be useful in City of Torc'qua, where you basically have a permanent Spirit Shackle on you where you lose energy every attack.

I'm sorry, but there are certain classess that would not be able to do anything in those areas, much less have a team that would let them in.
Assassins are not team players. This eliminates them from any form of organized team.

They are excellent at jumping a target, trying to kill it, then escaping. They aren't good at much else.

They make good runners, have great evasion stances, shadow form and similar, but they contribute nothing to the group, that another class can't do better.

Assassins were created for one purpose: To give players who like to gank a specific class. That's a pvp trait, where assassins work well just about everywhere - but excel in random group arenas.

Assassin is a melee form of a mesmer (sort of). Single target, no defense. devastating if left unchecked. But PvE doesn't require finesse - it requires brute force. Hence, mesmers and assassins are left out of PvE picture.

With Nightfall, the outlook for mesmer is slowly changing, since they make a useful addition to the team, only and only if they come prepared. Perhaps someone will find use for assassins as well. But most of the time, assassin, like mesmer, is best as secondary.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Anet made this place not Ranger friendly. Unless you are trapper, they got a permanent Shackles and Blurred Vision on ya, reducing a ranger to a crying sack of meat.

But I do enjoy this. So far I think the best idea is to have everyone LB Gaze with prot monks. You gotta time it right or the Ki Monks will just chuckle and heal people for 300.

Buns United

Buns United

Frost Gate Guardian

Join Date: Aug 2006

Holland, ZHZ

R/W

Quite surprised of all the rants I see (read through about 5 last pages).. There's been problems with 'not having the right build' around for ages, in even PvP. With that in mind, I'm hoping that people dying a bzillion times won't spoil their fun in this game. It's been around with the other areas aswell, you're still playing aren't you?

I, personally haven't had too much time to explore this elite area (I was to a cabaret show, bit tired from all of that now so I'll try again tomorrow). Got mauled ~10 times in the energy denial area. What was interesting though; I managed to keep aggro of all the melee creatures. Which is probably because of that recent update (same reason UW is again semi-possible with 55/ss). I suppose there's a reason to this *hint*. But instead of looking toward your backline for defense, it surprises me noone has seemed to have tried area of effect dazing/blinding. Might be a way to start a decent teambuild.

Hope minds will clear up a bit though, but for me it's been just another perfect day. And I'm confident to say the day I've conquered this area, will be the same.

~Good night.

scrinner

Wilds Pathfinder

Join Date: Jan 2006

The Challenge... its ... AMAZING. But the first mob= wipe.. wow.. lol.

Most people I see are really really begging for 12 man.. but i doubt even that would help.... Well eventually somebody out there would figure it out.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Scutilla
Of course no single skill can keep the party alive. You have 64 skill slots on your team skill bar, you should be using more than one of them
Ward against elements, "Stand your ground" and "Watch yourself" come to mind.

And suddenly, your 60 AL squishy non-removable 100+ armor. And those 300+ hits are suddenly just 120 hits. Add to that Incoming, and things start looking better. They fall into what a single LoD can outheal.

This is untested, but just from combination of ward and SyG the damage reduction is very noticable, as long as people stay inside the ward.

And perhaps Angelic bond for tanks, with healing seed on caster of AB, providing AoE healing for backline?

SziP

SziP

Frost Gate Guardian

Join Date: Feb 2006

Me/

Quote:
Originally Posted by Dark Dragon
just read through the last 8 pages, took a while, i got passed the first 3/4 groups with a PUG, most people had lightbringers less than 4.

team setup:

1 War
1 Dervish
1 Mes
1 Necro
1 Ele - Me
3 Monks

Didn't have alot of comunication but it went quite well, until the war DP'ed out and then the group fell apart, echo/renewal nuking doesn't really help.

I ran a warding build, ward vs melee, ward v element and stones sheath work quite well.

And mesmers are helpful period.
Well until i read ur post i tought i will never be able to play with my mesmer down there. Mesmers are helpfull, heck ALL professions are helpfull if played right.

hinhtan

Academy Page

Join Date: Jan 2006

R/Mo

Sin/Me echo Shadow Form to take out the most critical mobs such as monk, mesmer and ranger with Famine and QZ..
Mission complete get out of danger area and wait for SF to recharge while the rest of the team finish up the rest of the mobs.
Anet makes it up to Sin who has missed out elite missions in Faction.

xuemin

Frost Gate Guardian

Join Date: Dec 2005

E/Mo

the new area vaguely reminds me of when the titan quests in Tyria first came out and people were saying how the ones starting around Ascalon area were near impossible with 4 people >.>

managed to do 2 and a half mobs before my team got raped; we had 3 monks (2 prot, 1 healer with hex/condition removals on each and prot spirit), a prot spirit rit, earth ele, nuker ele, tank and BiP. you just had to pull carefully and call targets and remember to kite as soon as you saw a melee margonite head your way >.>;;;

i believe it is possible to complete, just hard because we don't know what's coming next and where; had a semi-guild group, we cleared the mob and thought "thank god! finally got past the start" and went to move forward only for a another mob to pop up and wipe us...

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Didn't read the thread, but I have to say, Anet have given us exactly what we needed!

I saw in the Domain of Anguish, the cookie cutter PUG builds failing. And then I saw something wonderful: people started to think for themselves! It was a miracle. People were looking at the skills they had available to them, and thinking "how can I counter this?".

I have to say I'm loving this new area. A real challenge, great fun.

Chris616263

Chris616263

Frost Gate Guardian

Join Date: Jul 2006

Me/

Quote:
Originally Posted by lg5000
Ok, so I"m in a complaining mood.. but.. you think you might wanna back off with telling us to go back to playing UW and FoW until we've had a chance to get INTO a group to discover it's too hard?

Not everyone has a monk, a nuker or a ranger end game, those of us who don't.. well.. lets hope this isn't turning out like tombs, where a mesmer has virtually no chance of getting into a team.
It already is. The only 4 classes I've seen get ANYWHERE is warrior, ranger, monk, and necro. The warriors are needed because the initial mob is too tough for pets. :/

geminisaga

geminisaga

Lion's Arch Merchant

Join Date: Nov 2005

W/N

any vent or ts grp here pls add me , i can play monk or warrior (r8 lb).
IGN : Camus De Aqua

Pete1975

Pete1975

Academy Page

Join Date: Sep 2005

Manchester

Mo/Me

I wanna waltz in kill everything easy, get the drops sell them for 100K + 1000 ecto, please don't make me think anet.

Common guys the elite missions should make you think. Making and trying out new builds is part of the game. If you don't wanna think then wait a few weeks and copy someone else's build, Just because you can't do it straight away in 5 minutes doesn't mean it is too hard.

I welcome it being hard, nice one anet for making me use my grey matter

Nine Soul

Academy Page

Join Date: Oct 2006

Slotting Crew

R/

Here you go.

http://www.guildwarsguru.com/forum/s...php?t=10084473

Cookie cutter - don't think so, might be wrong. ^ THAT should work for the city at least.

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

Wow.

Fun, challenging... very, very challenging.. even frustrating.. but addicting and exciting.

I definetly wasn't expecting this. Abaddon was way too easy and even the lich AND shiro together were too easy. This was a nice change.

Guild wars hasn't been this unexpected, mysterious and exciting in a long time.

Thank you, Anet. Perfect difficulty for an area meant to keep us busy after beating the game and this will definetly be keeping us busy. I expect I'll be pretty happy with this for a long time maybe long enough for the next chapter to come out.

stamenflicker

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by Dark Dragon
just read through the last 8 pages, took a while, i got passed the first 3/4 groups with a PUG, most people had lightbringers less than 4.

team setup:

1 War
1 Dervish
1 Mes
1 Necro
1 Ele - Me
3 Monks

Didn't have alot of comunication but it went quite well, until the war DP'ed out and then the group fell apart, echo/renewal nuking doesn't really help.

I ran a warding build, ward vs melee, ward v element and stones sheath work quite well.

And mesmers are helpful period.
And our group of six trappers and two monks also cleared the first 3 groups in the City-- easy as pie I might add. I'm not even sure that anyone died.

The last group had the monk boss. In spite of all our damage and ranger interrupts (and we all had minimum LB3) we couldn't take him down. He just healed too fast.

Maybe if we took 5 trappers a mesmer and two monks. Yeah maybe. Then we get on into the city and see trapping is useless. That's my bet.

stamenflicker

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by xuemin
the new area vaguely reminds me of when the titan quests in Tyria first came out and people were saying how the ones starting around Ascalon area were near impossible with 4 people >.>

managed to do 2 and a half mobs before my team got raped; we had 3 monks (2 prot, 1 healer with hex/condition removals on each and prot spirit), a prot spirit rit, earth ele, nuker ele, tank and BiP. you just had to pull carefully and call targets and remember to kite as soon as you saw a melee margonite head your way >.>;;;

i believe it is possible to complete, just hard because we don't know what's coming next and where; had a semi-guild group, we cleared the mob and thought "thank god! finally got past the start" and went to move forward only for a another mob to pop up and wipe us...
They tweaked it. And they tweaked factions after it came out. That's why we aren't complaining about it today.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by stamenflicker
They tweaked it. And they tweaked factions after it came out. That's why we aren't complaining about it today.
They tweaked Last Day Dawns by making it harder.

vergerefosh

Wilds Pathfinder

Join Date: Sep 2006

Englishmen Don't Drink [Tea]

W/R

Is the DoA the actual elite mission? or way to it? because if it's not the actual elite mission, why not put in res shrines to allow people to try pushing on with 60% DP just for kicks.
Also, why not normal names? I went in, and had no clue as to who to attack as i held down Ctrl, and saw Margonite Tuai'djfas about 30 times, and had no clue as to who was who. Other than that not bad. Would quite like being able to bring hench, as none of my friends are there, and most likely gonna be standing around for quite some time to get a group

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

And that why around the 60% of the post post in this thread say "too much, must be tweaked at lest to get Razah", 20% say "let's wait for someone to find it" 10% says "let's find a way to do it" and the rest says "Ha-ha, you whine, we'll love the area" (and most probably they get whiped out as the rest or even more".

Pkest

Wilds Pathfinder

Join Date: May 2006

Hooded Reavers of Eternal Life(Ankh)

R/

My main complaint is that I can't get ferried in so I can experience the 'joy of 1000 deaths' along with all the rest of you as I still have about 8 missions to go on the toon I have farthest in NF. Good times.

nightwatchman

nightwatchman

Lion's Arch Merchant

Join Date: Apr 2006

W/

Trying not to panic too early but it does look like there we're only going to be able to complete these areas with very organised teams, and if thats anything like Urgoz/Deep that means some classes are going to be effectively useless.

I don't mind difficulty, but I do think in PVE that all the classes should be equally playable.

It seems that its the old situation where you need to play a Monk if you want a team. There isn't even the Hench/Hero option if you can't get a team as a Mesmer, etc.

SirErnieMacGloop

SirErnieMacGloop

Frost Gate Guardian

Join Date: Sep 2005

Area 52

I love it!

First time in the city with Alliance group we got through the first groups and the ones on the wall.

This is just what we as an Alliance needed to stop playing with just our heroes and start playing together and thinking together.

GJ Anet, hats off to you!

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

GW is like a puzzle.. all of u guys should know that by now. Use your brain try the right combination of 64 skills out of the 800+ and use the right TACTICS and you should be able to do it... im about to head home in 2hr see how hard this really is... just remember people this is how people were complaining about the deep before they figured out how to do it.

repeat after me.... THERE IS NO PUZZLE THAT WE CAN'T SOLVE GIVEN TIME!! SO STOP CRYING!

All of u guys that like to mindlessly bash on things only to lvl up to mindlessly bash on bigger things.. should go back to WOW!!

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

I'm gonna ask again, is there anyone who completed the Maw quest in Stygian Veil?

nightwatchman

nightwatchman

Lion's Arch Merchant

Join Date: Apr 2006

W/

Quote:
Originally Posted by llsektorll
... just remember people this is how people were complaining about the deep before they figured out how to do it.
The only problem with the solution to the Deep was that it excluded half the professions. This looks like more of the same.

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

I got invited into a pretty balanced group, and everybody left because "omg noob dervish" had joined. Great.

jaibas17

Banned

Join Date: Jul 2005

Tampico, Mexico

Blood Eagle [BE]

W/Mo

paragon with "cant touch this" ftw omg lol

seriously, you need like 3 of this paragons on one of the quests to move forward

stiffler

stiffler

Krytan Explorer

Join Date: Jan 2006

South Australia

[ToR]

R/

So far I am quite impressed with this new Elite Mission, my only problem is getting a good group during the day (I live in Australia). I henched all of Nightfall and this is the first time I have needed an all human group. Anyways, good job Anet.

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

A VERY good challenge indeed, taking me a while to think of something to get by.