Domain Of Anguish
Kijik Oni Hanryuu
Gawd Stygian area is the hardest and at the same time easiest, the first group of FoW mobs are fairly easy to handle, they just have some strong survivability, but 500 touchers coming at you with spike touches, Good Mutha F***** Game, man I love this area, for once my dervish actually sometimes dies before everyone else does, time to put my build to it's fullest extent.. GG Anet thankyou for bringing human groups back into necessity.
All I have to say is...we asked for it, we complain that the game is too easy, guess what, DoA just whuped you like a red headed step child. BWAHAHAHAHAHA
All I have to say is...we asked for it, we complain that the game is too easy, guess what, DoA just whuped you like a red headed step child. BWAHAHAHAHAHA
Cacheelma
Quote:
Originally Posted by Chris616263
It already is. The only 4 classes I've seen get ANYWHERE is warrior, ranger, monk, and necro. The warriors are needed because the initial mob is too tough for pets. :/
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I believe that you will need a pretty balanced team for this one, with mesmer and rt and stuff.
Theos
Quote:
Originally Posted by Two April Mornings
A VERY good challenge indeed, taking me a while to think of something to get by.
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Grasping Darkness
me and some pugs tried to run a paragon spike build balancing motivation and command for defense with 2 monks in the rear. the build we designed, was pretty good imo.
even after tweaking we got hosed like a riot :P
even after tweaking we got hosed like a riot :P
stamenflicker
Quote:
Originally Posted by Cacheelma
And are they going anywhere far? No, I don't think so.
I believe that you will need a pretty balanced team for this one, with mesmer and rt and stuff. |
Isn't it great to spend an hour getting someplace, only to get raped near the end? That's why almost no one does anything in the Deep anymore. Besides the fact that Anet made several professions wasted space in those missions.
Listen folks, Sorrow's Furnace was the best add Anet ever made. Sure it was easy. But you got someplace, and you got something for it. People kept coming back, forming teams, and having fun. Lots of people. Not just the seven guys on this board about to pee their pants in excitement about how hard this is.
Fun & farming. That's what GW's is about for me. I'll be in the War Camp.
Avarre
I love the new areas. The groups I've gotten into (they don't seem to like mesmers...) tend to die horribly, and it's painfully clear why.
Too many people are positioning poorly, not taking advantage of capabilities, tanking mobs when they should be kiting, etc. A good deal of the mobs are beatable with a properly tweaked group setup, which is great fun in comparison to FoW, where you can run anything and win
Too many people are positioning poorly, not taking advantage of capabilities, tanking mobs when they should be kiting, etc. A good deal of the mobs are beatable with a properly tweaked group setup, which is great fun in comparison to FoW, where you can run anything and win
Russell.Crowe
stamenflicker
Quote:
Originally Posted by Russell.Crowe
OMG IT IS POSSIBLE! Get off your butts, and start pushing instead of crying. Yes this is the first boss, no I will not tell you my build, and thank you ANet for this wonderful area! |
I'm not pissed about the addition. There's too many other cool things in GW to enjoy. I figure IF some team figures it, it will get leaked. Then hopefully the professions needed will be the ones I've taken through the game.
Grasping Darkness
I DO NOT SEE A PIC OF YOU NEXT TO THE DEAD BOSS AFTER DEFEATING THE MOB!!! lol joo got hozered... well gj getting that far
Avarre
As far as most of the areas, Mesmers are the key
Renewaled Mistrust + Spiritual Pains are remarkably effective, in terms of armor ignoring damage and in cancelling spells aimed at your team.
Definitely my favorite area now.
Renewaled Mistrust + Spiritual Pains are remarkably effective, in terms of armor ignoring damage and in cancelling spells aimed at your team.
Definitely my favorite area now.
Russell.Crowe
Quote:
Originally Posted by Grasping Darkness
I DO NOT SEE A PIC OF YOU NEXT TO THE DEAD BOSS AFTER DEFEATING THE MOB!!! lol joo got hozered... well gj getting that far
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otherwise we would have done it
Batou of Nine
Well since no one else seems to have commented on my observations, that means either a) people have not gotten far at all or b) its just coincidence that every person in my guild group failed to get any max stat drops for nearly 5 hours of hard work in DoA (on top of every person in my friend list that i asked)...
I am REALLY curious as to what others have gotten. I could care less about the drop RATE (which people always turn this into), im talking about simple max stat items of ANYTHING in the elite zones.
And for reference, the thread i refer to in my quoted post::
http://www.guildwarsguru.com/forum/s...php?t=10072731
Cheers...ugh.
I am REALLY curious as to what others have gotten. I could care less about the drop RATE (which people always turn this into), im talking about simple max stat items of ANYTHING in the elite zones.
Quote:
Originally Posted by Batou of Nine
I honestly welcome a good challenge. In fact, i spent nearly 5 hours with guildies trying all the different zones in the Domain of Anguish. We are able to kill several mobs in 3 of the zones. And that is it. All of us are players since DAY ONE of prophecies and are weathered, experienced players...
Now not being able to get past the first few feet of a zone is fustrating enough. But after nearly 5 hours, i have 66 gold and a NON max blue hammer and a NON max white spear. THIS IS SUPPOSED TO BE THE ELITE ZONE! Your telling me EVEN at the HIGHEST, most ELITE part of the game i cant get max statistic drops?! NF drop system (quality) in general is the biggest joke ever. I had a WHOLE thread dedicated to this fact. Even in the Realm of Torment, the majority of the time, one does NOT got max stat items. My thread EVEN got a reply from Gaile saying "if it is truely a problem, send a report to support." And Support's response? "Post your concerns in a forum for feedback and so Reps can catch wind of any problems." IN other words the big "deny and point to someone else" manuever. The big never ending circle. Lame Lame Lame Lame... I could care less that we can't get past the first couple of mobs in EVERY DoA zone, but i DO care when we make some serious and determined attempts, only to walk away with a 11-28 dmg hammer? Or a 6-21 dmg spear? If i can't even get the simplest of max statistic WHITE items in the HARDEST area of the whole game, what's to keep my interest? There is only the incentive to getting the Armbraces of Truth for the weapons, but that feet in itself is INCREDIBLY hard at the moment. Anyone else notice drop quality in all of NF... and more specifically the crap quality of drops in the HARDEST part of the game, Domain of Anguish? In the VERY LEAST we should be getting white items with MAX dmg or MAX statistics. This fact is ridiculous and leaves the most ridiculous incentive value ever. If Anet is going to deny a drop-quality problem AGAIN, then i think i just about am done with RoA and perhaps all of NF.... Cheers. EDIT: OH! And no, NO ONE else in the guild group had gotten any max statistic drop, at all. I checked my whole friend list too, and not a single friend that has triend the DoA has gotten any max stat drops EITHER... |
http://www.guildwarsguru.com/forum/s...php?t=10072731
Cheers...ugh.
Nickhimself
I 50/50 understand the drop problem.
1. I see people complaining about this...but it's always about whites / blues / purples. how often do you actually use those throw-away items? Every time i've seen a gold drop in a decent leveled zone, it's always been max. That's all that matters, really. Why would you care at all about a white drop being max damage or not? Are you SERIOUSLY that poor that you need to use those weapons?
2. Read 1.
1. I see people complaining about this...but it's always about whites / blues / purples. how often do you actually use those throw-away items? Every time i've seen a gold drop in a decent leveled zone, it's always been max. That's all that matters, really. Why would you care at all about a white drop being max damage or not? Are you SERIOUSLY that poor that you need to use those weapons?
2. Read 1.
Avarre
I've only found max items so far.
Batou of Nine
Quote:
Originally Posted by Nickhimself
I 50/50 understand the drop problem.
1. I see people complaining about this...but it's always about whites / blues / purples. how often do you actually use those throw-away items? Every time i've seen a gold drop in a decent leveled zone, it's always been max. That's all that matters, really. Why would you care at all about a white drop being max damage or not? Are you SERIOUSLY that poor that you need to use those weapons? 2. Read 1. |
This new "elite" zone already has a depressing trend going...Hmmm
Oh, and i am not poor by any means. However, did you know the average GW (1-2 hr player a day) is that poor? It is way hard to break into the market in this game. The lucky margin is about as high as the Gold drop rate margin (0.000001% ... or something).
cheers...meh.
LoKi Foxfire
I've been trying different ideas on reducing the damage. I've found Winter/Greater Conflagaration/Mantra of Frost to be effective with the right classes:
http://www.guildwarsguru.com/forum/s...php?t=10084543
Also, my guildies had a good deal of progress to the first boss using a bonder, ZB protection, and Blight/Infuse for their monks. I doubt that's what Russel is running but I don't care about sharing because it's a game!
http://www.guildwarsguru.com/forum/s...php?t=10084543
Also, my guildies had a good deal of progress to the first boss using a bonder, ZB protection, and Blight/Infuse for their monks. I doubt that's what Russel is running but I don't care about sharing because it's a game!
Llednar
I have yet to get to this evil Elite Mission of death yet, but since there seem to be such huge mobs, maybe EoE would work?
EoE Trappers were the solution for Urgoz's Warren.
Massive AoE Damage and Recall tanks for the Deep.
Now I need to beat NF >_>
EoE Trappers were the solution for Urgoz's Warren.
Massive AoE Damage and Recall tanks for the Deep.
Now I need to beat NF >_>
Zinger314
Quote:
Originally Posted by Llednar
I have yet to get to this evil Elite Mission of death yet, but since there seem to be such huge mobs, maybe EoE would work?
EoE Trappers were the solution for Urgoz's Warren. Massive AoE Damage and Recall tanks for the Deep. Now I need to beat NF >_> |
scamPOR
I think the deep is rediculously easy as long as no one e7's. We got it down to a really short amount of time when we stopped doing it.... That's without any form of recall / Kanaxai abuse.... ~.~
This is more about knowing what to do and having the right things there then anything magical.
This is more about knowing what to do and having the right things there then anything magical.
Cacheelma
Quote:
Originally Posted by stamenflicker
.
Listen folks, Sorrow's Furnace was the best add Anet ever made. Sure it was easy. But you got someplace, and you got something for it. People kept coming back, forming teams, and having fun. Lots of people. Not just the seven guys on this board about to pee their pants in excitement about how hard this is. Fun & farming. That's what GW's is about for me. I'll be in the War Camp. |
Sure, you can do it with other builds, but why bother when using BP is the easiest way to do it?
The Great Al
1. We cleared out a decent chunk of the city area, every drop was white, and every drop I got was non max (lvl 28s that drop non whites..woohoo).
2. I love how it's the tank that refuses to post his super 1337 build...probably a whammo with mending
2. I love how it's the tank that refuses to post his super 1337 build...probably a whammo with mending
Senator Tom
all you need is a blessed aura spellbreaker on a warrior who can acctually hold agro, prot that warrior up, bond him, etc, nuke stuff, gg
the only problem is that every group i've managed to get in completely sucked
the only problem is that every group i've managed to get in completely sucked
madman420
Quote:
Originally Posted by Cacheelma
I don't think I would count a place with "BP Group only" as "the best".
Sure, you can do it with other builds, but why bother when using BP is the easiest way to do it? |
Paperfly
Quote:
Renewaled Mistrust + Spiritual Pains are remarkably effective, in terms of armor ignoring damage and in cancelling spells aimed at your team. |
I took it hard. I think I'll just rush my elementalist to the endgame instead and hope no-one complains about his low Lightbringer rank.
kade
Just managed to finish the city quest, took our group 4 hours.
All I can say is I hope this is the most difficult quest, haven't tried the others yet...and that pic of the last boss...your only about 1/2 way done when you get there lol. (timewise anyway)
All I can say is I hope this is the most difficult quest, haven't tried the others yet...and that pic of the last boss...your only about 1/2 way done when you get there lol. (timewise anyway)
Dr Strangelove
I've been working on a farming build, so far I've made a 3 man group that can pretty easily solo most of a mob, except those damn rangers.
E/me
16 Earth
9 Energy Storage
9 illusion
5 inspiration
Sliver Armor
Stoneflesh Aura
Obsidian Flesh
Kinetic Armor
Earth Attunement
Sympathetic Visage
Channeling
Aura of Restoration
Tahlkora:
Life Bond
Life Barrier
Watchful Spirit
Protective Bond (probably unneccesary)
Balthazar's Spirit (For me)
Blessed Sig
Dunkoro:
Mending
Healing Whisper
Healing Touch
Quickening Zephyr
Famine
The nifty part about this is using QZ and famine against the enemy. QZ lets sliver armor, SV, and obsidian flesh be up all the time. Thus, constant AoE damage from sliver armor, all the monk's energy drained, and constant damage from famine. For defense, I've got 170 AL, 50% damage reduction vs. attacks, 50% damage reduction vs everything, 33 damage absorption, +6 health regen, infinite energy, immunity to critical hits, all spells, and any special attacks. Amazingly, I'm STILL not taking 0 damage for every attack. it ranges from 0-10 damage per hit. in fact, before I gave Dunkoro the healing spells, Tahlkora was being killed by life bond.
Pretty simple to use, just spam those enchants as soon as they come up, and make sure dunkoro puts up QZ if it goes down.
Been trying to think of ways to finish off the ranger and paragon. I tossed in EoE once on dunkoro, but it didn't seem to score many kills. It might be worthwile to toss earth attunement for crystal wave, but there could start to be energy issues when the mob is thinned out a bit.
E/me
16 Earth
9 Energy Storage
9 illusion
5 inspiration
Sliver Armor
Stoneflesh Aura
Obsidian Flesh
Kinetic Armor
Earth Attunement
Sympathetic Visage
Channeling
Aura of Restoration
Tahlkora:
Life Bond
Life Barrier
Watchful Spirit
Protective Bond (probably unneccesary)
Balthazar's Spirit (For me)
Blessed Sig
Dunkoro:
Mending
Healing Whisper
Healing Touch
Quickening Zephyr
Famine
The nifty part about this is using QZ and famine against the enemy. QZ lets sliver armor, SV, and obsidian flesh be up all the time. Thus, constant AoE damage from sliver armor, all the monk's energy drained, and constant damage from famine. For defense, I've got 170 AL, 50% damage reduction vs. attacks, 50% damage reduction vs everything, 33 damage absorption, +6 health regen, infinite energy, immunity to critical hits, all spells, and any special attacks. Amazingly, I'm STILL not taking 0 damage for every attack. it ranges from 0-10 damage per hit. in fact, before I gave Dunkoro the healing spells, Tahlkora was being killed by life bond.
Pretty simple to use, just spam those enchants as soon as they come up, and make sure dunkoro puts up QZ if it goes down.
Been trying to think of ways to finish off the ranger and paragon. I tossed in EoE once on dunkoro, but it didn't seem to score many kills. It might be worthwile to toss earth attunement for crystal wave, but there could start to be energy issues when the mob is thinned out a bit.
GloryFox
Quote:
posted by Nightwatchman The only problem with the solution to the Deep was that it excluded half the professions. This looks like more of the same. |
Seriously ANET you BROKE YOUR GAME by createing this.
This is not a challenge this is not fun. ToPK was a challenge for non-BP teams, and only a few classes were effective for the Deep or Urgoz. Many players thought the Plain of Fear was a challenge, this is NOT a challenge it’s BROKE. I expect if no one can do this area in a week they will be forced to make some serious changes.
Phaern Majes
Quote:
Originally Posted by Dr Strangelove
I've been working on a farming build, so far I've made a 3 man group that can pretty easily solo most of a mob, except those damn rangers.
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Durik Lakmor
Quote:
Originally Posted by GloryFox
Seriously ANET you BROKE YOUR GAME by createing this. |
I don't see how this is true at all, you can't get a Rit Hero? Wait until some viable strategies form, which by the way are already happening and Assassins happen to be needed in some of the areas.
I don't really agree that this is more of the same either.
To those complaining about this not being 12-man like the Deep and Urgoz, those places were difficult at first as well, but there are now 3-man builds for them, 12 really would be overkill in the long run.
Sable Phoenix
Quote:
Originally Posted by stamenflicker
No one is going anywhere so far. You've got people that beat the game, and most of us beat the other chapters. We beat the other elite missions. We're not stupid. I polled around a dozen districts this evening. Very few are getting past the first mobs. If the rest of the boards are anything like the first few fights, well...
Isn't it great to spend an hour getting someplace, only to get raped near the end? That's why almost no one does anything in the Deep anymore. Besides the fact that Anet made several professions wasted space in those missions. Listen folks, Sorrow's Furnace was the best add Anet ever made. Sure it was easy. But you got someplace, and you got something for it. People kept coming back, forming teams, and having fun. Lots of people. Not just the seven guys on this board about to pee their pants in excitement about how hard this is. Fun & farming. That's what GW's is about for me. I'll be in the War Camp. |
BP nothing. Anyone could go into Sorrow's Furnace with any class, even in a hench team. Sure, it's tough with a hench team, but doable if you're careful and observant. That is the point. Anyone can go in and have fun.
Anguish though, this is more of the stupidity where only certain classes are welcomed (and even they don't get far, simply because everything is ridiculously overpowered -- when you're fighting entire mobs where every monster does boss damage, that is overpowered, and you cannot argue otherwise). Exclusion equals fun, right? Right?
It's awful that the game is continuing in this direction.
Kaane
Quote:
Originally Posted by Batou of Nine
Oh, and i am not poor by any means. However, did you know the average GW (1-2 hr player a day) is that poor? It is way hard to break into the market in this game. The lucky margin is about as high as the Gold drop rate margin (0.000001% ... or something).
cheers...meh. |
I have been playing since release. Somehow, through a LOT of hard work, I've managed to get 3 characters their 15k armor, one of them Kurzick armor.
Some people have 100k to throw away--the most valuble drop I have ever gotten I was able to sell for about 45k (a green fire staff, I think).
byteme!
My PuG group cleared the city but due to disconnects we only managed to kill 2 of the 3 bosses outside the city thereafter.
I suggest to prioritize a tank. Someone that knows how to group and hold aggro well. He can either cast sv/av on himself while holding aggro or someone do it for him. Bring along a monk with spell breaker to protect the tank as he drains the energy from the mobs.
I suggest to prioritize a tank. Someone that knows how to group and hold aggro well. He can either cast sv/av on himself while holding aggro or someone do it for him. Bring along a monk with spell breaker to protect the tank as he drains the energy from the mobs.
sumasage
Quote:
korcan
from what ive read and seen posted [i have yet to gain access to the DoA]about DoA, this area seems completely different then other end-game content that anet has created [ie. sf, fow/uw, urgoz, deep, ToPK]. there seems to be a lot of people that believe that this area is too difficult, that may be the case only time will tell, but until then dont you think its a little premature to write it off completely? if the DoA isnt something that you enjoy, theres are lot of other end-game content available to you that you may enjoy.
some people seem to enjoy sf, and im sure that those types of gamers will continue to enjoy sf if DoA isnt their cup of tea. urgoz/deep lovers will continue to play those areas so on and so forth. just because a new area isnt something you enjoy doesnt mean that its broken or needs fixing.
cookie cutter builds are problematic if you pug. this game has been around for almost 2 years now. if you enjoy end-game content and farming, im sure that there must be at minimum 3-4 other like minded gamers that youve met, become friends with through gw. experimenting with different builds with your farming buddies and separating yourselves from cookie cutter builds shouldnt be too much of a problem.
some people seem to enjoy sf, and im sure that those types of gamers will continue to enjoy sf if DoA isnt their cup of tea. urgoz/deep lovers will continue to play those areas so on and so forth. just because a new area isnt something you enjoy doesnt mean that its broken or needs fixing.
cookie cutter builds are problematic if you pug. this game has been around for almost 2 years now. if you enjoy end-game content and farming, im sure that there must be at minimum 3-4 other like minded gamers that youve met, become friends with through gw. experimenting with different builds with your farming buddies and separating yourselves from cookie cutter builds shouldnt be too much of a problem.
Batou of Nine
He is using Obsidian Flesh {E} so in theory, no he shouldn't get enchant stripped. Works similar to Spellbreaker {E}.
natuxatu
Quote:
Originally Posted by stamenflicker No one is going anywhere so far. You've got people that beat the game, and most of us beat the other chapters. We beat the other elite missions. We're not stupid. I polled around a dozen districts this evening. Very few are getting past the first mobs. If the rest of the boards are anything like the first few fights, well... Isn't it great to spend an hour getting someplace, only to get raped near the end? That's why almost no one does anything in the Deep anymore. Besides the fact that Anet made several professions wasted space in those missions. Listen folks, Sorrow's Furnace was the best add Anet ever made. Sure it was easy. But you got someplace, and you got something for it. People kept coming back, forming teams, and having fun. Lots of people. Not just the seven guys on this board about to pee their pants in excitement about how hard this is. Fun & farming. That's what GW's is about for me. I'll be in the War Camp. |
It's about having fun more than anything. People are saying "well you asked for hard" or "you said it was too easy"... not me! That said I took a break and went back to do other quests... and found myself enjoying the game. The elite mission is very much a dissapointment but the rest of the game is still good
Edit: Pictures of Weapons please... and info on what the Coffers are... I want to know if it's worth the unfun to get them.
Spazzer
Quote:
Originally Posted by sumasage
They dont strip enhancement?
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Good runs earlier, btw.
Feminist Terrorist
Speaking only for myself, and only from what I experienced today, this is not fun, and that's why I play games and this game in particular. It's great that we got the elite stuff earlier than expected. I'm also very pleased that we don't have to worry about favor to access the area(s). At least that, Anet got right. The difficulty of the area, in my opinion, they got wrong. I'll try it again, but probably won't go back unless it's either toned down or someone figures out a good strategy to get through.
As for those who say that the difficulty is what "we" asked for, please speak for yourself only. I don't recall a game-wide survey about it, and I, for sure, did not ask for something this hard and un-fun.
To sum up, it's too hard, not fun, I don't enjoy, and I think many casual players won't enjoy it either. Please tone it down ArenaNet.
As for those who say that the difficulty is what "we" asked for, please speak for yourself only. I don't recall a game-wide survey about it, and I, for sure, did not ask for something this hard and un-fun.
To sum up, it's too hard, not fun, I don't enjoy, and I think many casual players won't enjoy it either. Please tone it down ArenaNet.
Bankai
I love the new area. Just get into a group and try to make a good build. So far we've only cleared the first 2 groups of Tor'qua because of mic-aggro.
However, two of us DID get a gold drop (me included)
However, two of us DID get a gold drop (me included)
Vahn Roi
DoA is the most frustrating and challenging thing I have ever done. I have yet to get very far in it with guild teams.
That being said, I couldn't ask for more, I was hoping for a challenge and Anet has delivered. Yes it's frustrating, very very frustrating, but I now have something to work for and in the process I am becoming so much more in-tune with my profession and builds.
If Anet dumbs DoA down like they did THK and the Mirror Self, I will be greatly saddened...
in closing, I think it's rather laughable that so many people are crying that it's too hard and needs to be made easier when the DoA has been open for less than a day!
That being said, I couldn't ask for more, I was hoping for a challenge and Anet has delivered. Yes it's frustrating, very very frustrating, but I now have something to work for and in the process I am becoming so much more in-tune with my profession and builds.
If Anet dumbs DoA down like they did THK and the Mirror Self, I will be greatly saddened...
in closing, I think it's rather laughable that so many people are crying that it's too hard and needs to be made easier when the DoA has been open for less than a day!