Domain Of Anguish

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

Gawd Stygian area is the hardest and at the same time easiest, the first group of FoW mobs are fairly easy to handle, they just have some strong survivability, but 500 touchers coming at you with spike touches, Good Mutha F***** Game, man I love this area, for once my dervish actually sometimes dies before everyone else does, time to put my build to it's fullest extent.. GG Anet thankyou for bringing human groups back into necessity.

All I have to say is...we asked for it, we complain that the game is too easy, guess what, DoA just whuped you like a red headed step child. BWAHAHAHAHAHA

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Chris616263
It already is. The only 4 classes I've seen get ANYWHERE is warrior, ranger, monk, and necro. The warriors are needed because the initial mob is too tough for pets. :/
And are they going anywhere far? No, I don't think so.

I believe that you will need a pretty balanced team for this one, with mesmer and rt and stuff.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by Two April Mornings
A VERY good challenge indeed, taking me a while to think of something to get by.
I am having a good time trying out all the possibilities with lowly assassin and mesmer at my disposal. I must admit it is indeed a great challenge. Though apperantly shadow form is still relatively god-mode in the right areas though you get nothing for it other then chest runs.

Grasping Darkness

Grasping Darkness

Banned

Join Date: Nov 2005

me and some pugs tried to run a paragon spike build balancing motivation and command for defense with 2 monks in the rear. the build we designed, was pretty good imo.
even after tweaking we got hosed like a riot :P

stamenflicker

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by Cacheelma
And are they going anywhere far? No, I don't think so.

I believe that you will need a pretty balanced team for this one, with mesmer and rt and stuff.
No one is going anywhere so far. You've got people that beat the game, and most of us beat the other chapters. We beat the other elite missions. We're not stupid. I polled around a dozen districts this evening. Very few are getting past the first mobs. If the rest of the boards are anything like the first few fights, well...

Isn't it great to spend an hour getting someplace, only to get raped near the end? That's why almost no one does anything in the Deep anymore. Besides the fact that Anet made several professions wasted space in those missions.

Listen folks, Sorrow's Furnace was the best add Anet ever made. Sure it was easy. But you got someplace, and you got something for it. People kept coming back, forming teams, and having fun. Lots of people. Not just the seven guys on this board about to pee their pants in excitement about how hard this is.

Fun & farming. That's what GW's is about for me. I'll be in the War Camp.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I love the new areas. The groups I've gotten into (they don't seem to like mesmers...) tend to die horribly, and it's painfully clear why.

Too many people are positioning poorly, not taking advantage of capabilities, tanking mobs when they should be kiting, etc. A good deal of the mobs are beatable with a properly tweaked group setup, which is great fun in comparison to FoW, where you can run anything and win

Russell.Crowe

Lion's Arch Merchant

Join Date: Aug 2005



OMG IT IS POSSIBLE! Get off your butts, and start pushing instead of crying.

Yes this is the first boss, no I will not tell you my build, and thank you ANet for this wonderful area!

image resized...

stamenflicker

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by Russell.Crowe

OMG IT IS POSSIBLE! Get off your butts, and start pushing instead of crying.

Yes this is the first boss, no I will not tell you my build, and thank you ANet for this wonderful area!
Whoa! You got 30% of the map uncovered. We got to the first boss with all trappers on the tunnel board. Not that hard. But what got us there wasn't what we needed to beat him.

I'm not pissed about the addition. There's too many other cool things in GW to enjoy. I figure IF some team figures it, it will get leaked. Then hopefully the professions needed will be the ones I've taken through the game.

Grasping Darkness

Grasping Darkness

Banned

Join Date: Nov 2005

Quote:
Originally Posted by Russell.Crowe


OMG IT IS POSSIBLE! Get off your butts, and start pushing instead of crying.

Yes this is the first boss, no I will not tell you my build, and thank you ANet for this wonderful area!

image resized...
I DO NOT SEE A PIC OF YOU NEXT TO THE DEAD BOSS AFTER DEFEATING THE MOB!!! lol joo got hozered... well gj getting that far

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

As far as most of the areas, Mesmers are the key

Renewaled Mistrust + Spiritual Pains are remarkably effective, in terms of armor ignoring damage and in cancelling spells aimed at your team.

Definitely my favorite area now.

Russell.Crowe

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Grasping Darkness
I DO NOT SEE A PIC OF YOU NEXT TO THE DEAD BOSS AFTER DEFEATING THE MOB!!! lol joo got hozered... well gj getting that far
pretty tough when a monk err7 as soon as we completed the first quest =/

otherwise we would have done it

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Well since no one else seems to have commented on my observations, that means either a) people have not gotten far at all or b) its just coincidence that every person in my guild group failed to get any max stat drops for nearly 5 hours of hard work in DoA (on top of every person in my friend list that i asked)...

I am REALLY curious as to what others have gotten. I could care less about the drop RATE (which people always turn this into), im talking about simple max stat items of ANYTHING in the elite zones.

Quote:
Originally Posted by Batou of Nine
I honestly welcome a good challenge. In fact, i spent nearly 5 hours with guildies trying all the different zones in the Domain of Anguish. We are able to kill several mobs in 3 of the zones. And that is it. All of us are players since DAY ONE of prophecies and are weathered, experienced players...

Now not being able to get past the first few feet of a zone is fustrating enough. But after nearly 5 hours, i have 66 gold and a NON max blue hammer and a NON max white spear.

THIS IS SUPPOSED TO BE THE ELITE ZONE! Your telling me EVEN at the HIGHEST, most ELITE part of the game i cant get max statistic drops?! NF drop system (quality) in general is the biggest joke ever. I had a WHOLE thread dedicated to this fact. Even in the Realm of Torment, the majority of the time, one does NOT got max stat items. My thread EVEN got a reply from Gaile saying "if it is truely a problem, send a report to support." And Support's response? "Post your concerns in a forum for feedback and so Reps can catch wind of any problems."

IN other words the big "deny and point to someone else" manuever. The big never ending circle. Lame Lame Lame Lame... I could care less that we can't get past the first couple of mobs in EVERY DoA zone, but i DO care when we make some serious and determined attempts, only to walk away with a 11-28 dmg hammer? Or a 6-21 dmg spear? If i can't even get the simplest of max statistic WHITE items in the HARDEST area of the whole game, what's to keep my interest? There is only the incentive to getting the Armbraces of Truth for the weapons, but that feet in itself is INCREDIBLY hard at the moment. Anyone else notice drop quality in all of NF... and more specifically the crap quality of drops in the HARDEST part of the game, Domain of Anguish?

In the VERY LEAST we should be getting white items with MAX dmg or MAX statistics. This fact is ridiculous and leaves the most ridiculous incentive value ever. If Anet is going to deny a drop-quality problem AGAIN, then i think i just about am done with RoA and perhaps all of NF....

Cheers.


EDIT: OH! And no, NO ONE else in the guild group had gotten any max statistic drop, at all. I checked my whole friend list too, and not a single friend that has triend the DoA has gotten any max stat drops EITHER...
And for reference, the thread i refer to in my quoted post::
http://www.guildwarsguru.com/forum/s...php?t=10072731

Cheers...ugh.

Nickhimself

Krytan Explorer

Join Date: Jun 2006

Your face

True Gods Of War [True]

W/Mo

I 50/50 understand the drop problem.

1. I see people complaining about this...but it's always about whites / blues / purples. how often do you actually use those throw-away items? Every time i've seen a gold drop in a decent leveled zone, it's always been max. That's all that matters, really. Why would you care at all about a white drop being max damage or not? Are you SERIOUSLY that poor that you need to use those weapons?

2. Read 1.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I've only found max items so far.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Quote:
Originally Posted by Nickhimself
I 50/50 understand the drop problem.

1. I see people complaining about this...but it's always about whites / blues / purples. how often do you actually use those throw-away items? Every time i've seen a gold drop in a decent leveled zone, it's always been max. That's all that matters, really. Why would you care at all about a white drop being max damage or not? Are you SERIOUSLY that poor that you need to use those weapons?

2. Read 1.
Ok, let me reiterate. Golds, Purples, and Blues i find even in the Realm of Torment often, if not always are NOT max stat items. THAT trend is what worries me. Not finding ANY max stat items even in the most simple of forms in the ELITE zone has me worried, justifiably because the formentioned reasons. In FoW, even your regular everyday white drop is often max stat. Why? It is considered an elite zone.

This new "elite" zone already has a depressing trend going...Hmmm

Oh, and i am not poor by any means. However, did you know the average GW (1-2 hr player a day) is that poor? It is way hard to break into the market in this game. The lucky margin is about as high as the Gold drop rate margin (0.000001% ... or something).

cheers...meh.

LoKi Foxfire

LoKi Foxfire

Krytan Explorer

Join Date: Apr 2005

Florida

One Corgi Army {OCA}

R/Rt

I've been trying different ideas on reducing the damage. I've found Winter/Greater Conflagaration/Mantra of Frost to be effective with the right classes:

http://www.guildwarsguru.com/forum/s...php?t=10084543

Also, my guildies had a good deal of progress to the first boss using a bonder, ZB protection, and Blight/Infuse for their monks. I doubt that's what Russel is running but I don't care about sharing because it's a game!

Llednar

Llednar

Academy Page

Join Date: Jan 2006

In your closet.

Steve Erwin wants a [Rez]

W/E

I have yet to get to this evil Elite Mission of death yet, but since there seem to be such huge mobs, maybe EoE would work?

EoE Trappers were the solution for Urgoz's Warren.
Massive AoE Damage and Recall tanks for the Deep.

Now I need to beat NF >_>

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Llednar
I have yet to get to this evil Elite Mission of death yet, but since there seem to be such huge mobs, maybe EoE would work?

EoE Trappers were the solution for Urgoz's Warren.
Massive AoE Damage and Recall tanks for the Deep.

Now I need to beat NF >_>
EoE should work well. But one problem: The enemies have to die first to set off the Chain Reaction. That's the hard part.

scamPOR

Krytan Explorer

Join Date: Jun 2005

I think the deep is rediculously easy as long as no one e7's. We got it down to a really short amount of time when we stopped doing it.... That's without any form of recall / Kanaxai abuse.... ~.~

This is more about knowing what to do and having the right things there then anything magical.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by stamenflicker
.
Listen folks, Sorrow's Furnace was the best add Anet ever made. Sure it was easy. But you got someplace, and you got something for it. People kept coming back, forming teams, and having fun. Lots of people. Not just the seven guys on this board about to pee their pants in excitement about how hard this is.

Fun & farming. That's what GW's is about for me. I'll be in the War Camp.
I don't think I would count a place with "BP Group only" as "the best".

Sure, you can do it with other builds, but why bother when using BP is the easiest way to do it?

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

1. We cleared out a decent chunk of the city area, every drop was white, and every drop I got was non max (lvl 28s that drop non whites..woohoo).

2. I love how it's the tank that refuses to post his super 1337 build...probably a whammo with mending

Senator Tom

Senator Tom

Banned

Join Date: Aug 2005

California

[Dark]

W/

all you need is a blessed aura spellbreaker on a warrior who can acctually hold agro, prot that warrior up, bond him, etc, nuke stuff, gg

the only problem is that every group i've managed to get in completely sucked

madman420

madman420

Lion's Arch Merchant

Join Date: Feb 2006

Quote:
Originally Posted by Cacheelma
I don't think I would count a place with "BP Group only" as "the best".

Sure, you can do it with other builds, but why bother when using BP is the easiest way to do it?
Nah, it was way more fun before the gear trick nerf when you could only get a group as an ss, mm, stance tank, bonder or healer.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Quote:
Renewaled Mistrust + Spiritual Pains are remarkably effective, in terms of armor ignoring damage and in cancelling spells aimed at your team.
...When I quoted that particular skillbar I was instantly ejected from the PuG by our bunny-thumpin' leader.

I took it hard. I think I'll just rush my elementalist to the endgame instead and hope no-one complains about his low Lightbringer rank.

kade

Lion's Arch Merchant

Join Date: Oct 2005

Currently residing in ToA dis 1

Mo/

Just managed to finish the city quest, took our group 4 hours.

All I can say is I hope this is the most difficult quest, haven't tried the others yet...and that pic of the last boss...your only about 1/2 way done when you get there lol. (timewise anyway)

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

I've been working on a farming build, so far I've made a 3 man group that can pretty easily solo most of a mob, except those damn rangers.



E/me
16 Earth
9 Energy Storage
9 illusion
5 inspiration

Sliver Armor
Stoneflesh Aura
Obsidian Flesh
Kinetic Armor
Earth Attunement
Sympathetic Visage
Channeling
Aura of Restoration

Tahlkora:
Life Bond
Life Barrier
Watchful Spirit
Protective Bond (probably unneccesary)
Balthazar's Spirit (For me)
Blessed Sig

Dunkoro:
Mending
Healing Whisper
Healing Touch
Quickening Zephyr
Famine

The nifty part about this is using QZ and famine against the enemy. QZ lets sliver armor, SV, and obsidian flesh be up all the time. Thus, constant AoE damage from sliver armor, all the monk's energy drained, and constant damage from famine. For defense, I've got 170 AL, 50% damage reduction vs. attacks, 50% damage reduction vs everything, 33 damage absorption, +6 health regen, infinite energy, immunity to critical hits, all spells, and any special attacks. Amazingly, I'm STILL not taking 0 damage for every attack. it ranges from 0-10 damage per hit. in fact, before I gave Dunkoro the healing spells, Tahlkora was being killed by life bond.

Pretty simple to use, just spam those enchants as soon as they come up, and make sure dunkoro puts up QZ if it goes down.

Been trying to think of ways to finish off the ranger and paragon. I tossed in EoE once on dunkoro, but it didn't seem to score many kills. It might be worthwile to toss earth attunement for crystal wave, but there could start to be energy issues when the mob is thinned out a bit.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by Nightwatchman
The only problem with the solution to the Deep was that it excluded half the professions. This looks like more of the same.
Yes exactly, I have no idea how I will ever get my Sin the Ritualist HERO.

Seriously ANET you BROKE YOUR GAME by createing this.

This is not a challenge this is not fun. ToPK was a challenge for non-BP teams, and only a few classes were effective for the Deep or Urgoz. Many players thought the Plain of Fear was a challenge, this is NOT a challenge it’s BROKE. I expect if no one can do this area in a week they will be forced to make some serious changes.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Quote:
Originally Posted by Dr Strangelove
I've been working on a farming build, so far I've made a 3 man group that can pretty easily solo most of a mob, except those damn rangers.
Lol though I have to commend you for finding a way to do what most 8 man pugs can't. I have to point out that 11 enchantments, 2 spirit effects, and lightbringer's gaze seems very how should I say excessive? Not saying that there is a better build, because I sincerely doubt there is. I'm saying the fact that you need all that just to make ONE player live seems ridiculous, meaning Anet seems to have overpowered things. Anyways I'm still finding it fun to be destroyed over and over again...but the novelty of it is started to wear off.

Durik Lakmor

Frost Gate Guardian

Join Date: Sep 2006

Missouri

Pearl of Great Price

R/Mo

Quote:
Originally Posted by GloryFox

Seriously ANET you BROKE YOUR GAME by createing this.
so because an ELITE mission is too hard for some, most at this very, very early point in the release of it, the entire game is broken?

I don't see how this is true at all, you can't get a Rit Hero? Wait until some viable strategies form, which by the way are already happening and Assassins happen to be needed in some of the areas.

I don't really agree that this is more of the same either.

To those complaining about this not being 12-man like the Deep and Urgoz, those places were difficult at first as well, but there are now 3-man builds for them, 12 really would be overkill in the long run.

Sable Phoenix

Sable Phoenix

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by stamenflicker
No one is going anywhere so far. You've got people that beat the game, and most of us beat the other chapters. We beat the other elite missions. We're not stupid. I polled around a dozen districts this evening. Very few are getting past the first mobs. If the rest of the boards are anything like the first few fights, well...

Isn't it great to spend an hour getting someplace, only to get raped near the end? That's why almost no one does anything in the Deep anymore. Besides the fact that Anet made several professions wasted space in those missions.

Listen folks, Sorrow's Furnace was the best add Anet ever made. Sure it was easy. But you got someplace, and you got something for it. People kept coming back, forming teams, and having fun. Lots of people. Not just the seven guys on this board about to pee their pants in excitement about how hard this is.

Fun & farming. That's what GW's is about for me. I'll be in the War Camp.
The man speaks truth.

BP nothing. Anyone could go into Sorrow's Furnace with any class, even in a hench team. Sure, it's tough with a hench team, but doable if you're careful and observant. That is the point. Anyone can go in and have fun.

Anguish though, this is more of the stupidity where only certain classes are welcomed (and even they don't get far, simply because everything is ridiculously overpowered -- when you're fighting entire mobs where every monster does boss damage, that is overpowered, and you cannot argue otherwise). Exclusion equals fun, right? Right?

It's awful that the game is continuing in this direction.

Kaane

Frost Gate Guardian

Join Date: May 2005

Seattle, WA

I Righteous Indignation I [RI]

W/A

Quote:
Originally Posted by Batou of Nine
Oh, and i am not poor by any means. However, did you know the average GW (1-2 hr player a day) is that poor? It is way hard to break into the market in this game. The lucky margin is about as high as the Gold drop rate margin (0.000001% ... or something).

cheers...meh.
QFT

I have been playing since release. Somehow, through a LOT of hard work, I've managed to get 3 characters their 15k armor, one of them Kurzick armor.

Some people have 100k to throw away--the most valuble drop I have ever gotten I was able to sell for about 45k (a green fire staff, I think).

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

My PuG group cleared the city but due to disconnects we only managed to kill 2 of the 3 bosses outside the city thereafter.

I suggest to prioritize a tank. Someone that knows how to group and hold aggro well. He can either cast sv/av on himself while holding aggro or someone do it for him. Bring along a monk with spell breaker to protect the tank as he drains the energy from the mobs.

sumasage

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Dr Strangelove
I've been working on a farming build, so far I've made a 3 man group that can pretty easily solo most of a mob, except those damn rangers.



E/me
16 Earth
9 Energy Storage
9 illusion
5 inspiration

Sliver Armor
Stoneflesh Aura
Obsidian Flesh
Kinetic Armor
Earth Attunement
Sympathetic Visage
Channeling
Aura of Restoration

Tahlkora:
Life Bond
Life Barrier
Watchful Spirit
Protective Bond (probably unneccesary)
Balthazar's Spirit (For me)
Blessed Sig

Dunkoro:
Mending
Healing Whisper
Healing Touch
Quickening Zephyr
Famine

The nifty part about this is using QZ and famine against the enemy. QZ lets sliver armor, SV, and obsidian flesh be up all the time. Thus, constant AoE damage from sliver armor, all the monk's energy drained, and constant damage from famine. For defense, I've got 170 AL, 50% damage reduction vs. attacks, 50% damage reduction vs everything, 33 damage absorption, +6 health regen, infinite energy, immunity to critical hits, all spells, and any special attacks. Amazingly, I'm STILL not taking 0 damage for every attack. it ranges from 0-10 damage per hit. in fact, before I gave Dunkoro the healing spells, Tahlkora was being killed by life bond.

Pretty simple to use, just spam those enchants as soon as they come up, and make sure dunkoro puts up QZ if it goes down.

Been trying to think of ways to finish off the ranger and paragon. I tossed in EoE once on dunkoro, but it didn't seem to score many kills. It might be worthwile to toss earth attunement for crystal wave, but there could start to be energy issues when the mob is thinned out a bit.
They dont strip enhancement?

korcan

korcan

noobalicious

Join Date: Jun 2006

from what ive read and seen posted [i have yet to gain access to the DoA]about DoA, this area seems completely different then other end-game content that anet has created [ie. sf, fow/uw, urgoz, deep, ToPK]. there seems to be a lot of people that believe that this area is too difficult, that may be the case only time will tell, but until then dont you think its a little premature to write it off completely? if the DoA isnt something that you enjoy, theres are lot of other end-game content available to you that you may enjoy.

some people seem to enjoy sf, and im sure that those types of gamers will continue to enjoy sf if DoA isnt their cup of tea. urgoz/deep lovers will continue to play those areas so on and so forth. just because a new area isnt something you enjoy doesnt mean that its broken or needs fixing.

cookie cutter builds are problematic if you pug. this game has been around for almost 2 years now. if you enjoy end-game content and farming, im sure that there must be at minimum 3-4 other like minded gamers that youve met, become friends with through gw. experimenting with different builds with your farming buddies and separating yourselves from cookie cutter builds shouldnt be too much of a problem.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

He is using Obsidian Flesh {E} so in theory, no he shouldn't get enchant stripped. Works similar to Spellbreaker {E}.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

Quote:
Originally Posted by stamenflicker
No one is going anywhere so far. You've got people that beat the game, and most of us beat the other chapters. We beat the other elite missions. We're not stupid. I polled around a dozen districts this evening. Very few are getting past the first mobs. If the rest of the boards are anything like the first few fights, well...

Isn't it great to spend an hour getting someplace, only to get raped near the end? That's why almost no one does anything in the Deep anymore. Besides the fact that Anet made several professions wasted space in those missions.

Listen folks, Sorrow's Furnace was the best add Anet ever made. Sure it was easy. But you got someplace, and you got something for it. People kept coming back, forming teams, and having fun. Lots of people. Not just the seven guys on this board about to pee their pants in excitement about how hard this is.

Fun & farming. That's what GW's is about for me. I'll be in the War Camp.
QFT ... That's what I would have said if I made posts more thought out

It's about having fun more than anything. People are saying "well you asked for hard" or "you said it was too easy"... not me! That said I took a break and went back to do other quests... and found myself enjoying the game. The elite mission is very much a dissapointment but the rest of the game is still good

Edit: Pictures of Weapons please... and info on what the Coffers are... I want to know if it's worth the unfun to get them.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by sumasage
They dont strip enhancement?
Only one at a time, as far as I was able to tell. Or a rare spike where someone was left unprotted. That's why I was confident in using them.

Good runs earlier, btw.

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

Speaking only for myself, and only from what I experienced today, this is not fun, and that's why I play games and this game in particular. It's great that we got the elite stuff earlier than expected. I'm also very pleased that we don't have to worry about favor to access the area(s). At least that, Anet got right. The difficulty of the area, in my opinion, they got wrong. I'll try it again, but probably won't go back unless it's either toned down or someone figures out a good strategy to get through.

As for those who say that the difficulty is what "we" asked for, please speak for yourself only. I don't recall a game-wide survey about it, and I, for sure, did not ask for something this hard and un-fun.

To sum up, it's too hard, not fun, I don't enjoy, and I think many casual players won't enjoy it either. Please tone it down ArenaNet.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

I love the new area. Just get into a group and try to make a good build. So far we've only cleared the first 2 groups of Tor'qua because of mic-aggro.

However, two of us DID get a gold drop (me included)

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

DoA is the most frustrating and challenging thing I have ever done. I have yet to get very far in it with guild teams.

That being said, I couldn't ask for more, I was hoping for a challenge and Anet has delivered. Yes it's frustrating, very very frustrating, but I now have something to work for and in the process I am becoming so much more in-tune with my profession and builds.

If Anet dumbs DoA down like they did THK and the Mirror Self, I will be greatly saddened...

in closing, I think it's rather laughable that so many people are crying that it's too hard and needs to be made easier when the DoA has been open for less than a day!