dunno if this may or may not help anyone but pulling here is key (durrrr)
here is a pretty good 2 man pull build ive gotten, which fits in well with the B/P group thing people r doin n stuff.
just bring.......
monk with....
Spell Breaker - avoids rending of ur 2 enchants to keep puller up n alive.
Spirit Bond
Protective Spirit
ranger with....
Longbow for pulling...
ya i bet many have figured this one out
im not ingame atm just thinkin up how to do the things. but. when u enter city of tc'agnaw or whatever its called, the groups will behave like this...
green dots = team members.
purple dot = quest giver guy
blue line = farthest any group seems to pull
blue square = inside is the firt group u pull
red dots = enemies (dunno if thats how many there r per group)
big yellow dot = where the two (maybe 3?) groups behind the first group meet up. dont pull when they bunch here cuz more than 1 group usually = gg
yellow arrows = path enemy groups seem to follow.
blackness = areas u cant go cuz they r walls.
i never rlly got past first 3 groups cuz i got off at about 4:30 est to go sleep cuz im tired. and now im up n gonna get me a torment sheild, or whatever its called
ya prolly just stating the obvious but i figure this might help a few of u having trouble getting just 1 group or nething like that in the city place.
