Why not let us use 7 Heroes; the reasons?

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GranDeWun
GranDeWun
Wilds Pathfinder
#101
Quote:
Originally Posted by beanerman_99
...I would like to have either 7 heroes or at least level 20 henchs to be able to go into the Fissure of Woe, the Underworld and other elite zones so that I can take my time and explore these areas at my leasure. I understand the reasons why we can't take in henches, but it would be nice for people like me who like to explore every nook and cranny of the map and do some sight seeing, and don't like to do this with PUGs because people will either leave, yell at you for being slow, not want to take the path you do, will boss you around and tell you what build to bring and how to play, etc. Sometimes soloing with heros/henchs is better

/signed. Also, when learning an area, I hate being a drag on teams that have done these areas a thousand times. It discourages experimentation.
Mr_T_bot
Mr_T_bot
Banned
#102
So you have a guild and friends you can play with?
Moot.

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When factions first was released,
Do I really have to say anything to point out the blatant obviousness of this, and thusly its irrelevance.

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Just the other day, I was in an outpost with about 12 other people. Each and every one of them had themselves, 3 heroes and 4 henches.
Speaking of assuming making fools, you assume those people would have played together in the first place. I've seen it before, they wouldn't have. They might have played with you, if you were a healing monk or a warrior. But for unfavored classes, abso-frackin-lutely not.


I've played this game for long enough, and without the use of friends or guildmates, ever. I've seen this stuff all occur over and over, and now people are blaming it on heroes. Bullocks. It was there before heroes, trying to blame it on heroes is like trying to blame violence on videogames.
Big_Iron
Big_Iron
Desert Nomad
#103
I'm in a large, friendly Guild. When they can, they're always helpful. But when I played through Nightfall, I was always ahead of everyone in my Guild, so I couldn't get their help. And I didn't want to sit and wait for people to catch up. Plus, playing as a Derv, I found it fairly impossible to get into PuGs (even after achieving level 6 Nightbringer). So I heroed and henched my way through the game. While I found henchies better in NF, on more than one occasion I was wishing I could add more heroes instead of henchies.

Still, I prefer human interaction. If I could have played with live people I would have. It just wasn't an option for me at the time.
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freekedoutfish
Furnace Stoker
#104
Id like to thank the website administrator who removed those pictures. I hope those responsible have been delt with fairly.

Thank you.
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Express2022
Ascalonian Squire
#105
Well..... Hummm.... Having 7 Heroes To Command Would be Soooo much more tactical and at the same harder. I prefer the idea of having 7 heroes. But what would happen if the next chapter brought more extra Rangers, elementalist, etc etc... *Thinks*
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freekedoutfish
Furnace Stoker
#106
Quote:
Originally Posted by Jetdoc
Yes, the continuing expansion of Guild Wars universe does contribute to the decreasing availability of PuGs.

However, to state that the only people that are using heroes are those that solely used henchmen in the past is way overreaching. I personally know several guildmates who used to either PuG or participate with guild members in missions and quests that have now refused to do so solely due to the introduction of heroes. There are many more people out there that continue to PuG (sometimes with some hero counterparts) that would simply stop PuGing all together if 7 heroes were allowed.

I in absolutely no way was being sardonic in my previous post - it sounded like, from your post, that you believed that it was almost impossible to advance in the campaigns without having 7 heroes. I completely disagree with that, as would many who completed the game utilizing 3 heroes and 4 henchmen.

By the way, referring to the Titan quests...there are many of us that have completed The Last Day Dawns and Defend Denravi either solo or with a 4 person PuG. I find it very hard to fathom that those quests are not completable with a 1 person/3 hero group. Defend North Kryta Province, however, is another story - but I do see PuGs regularly forming in Temple of Ages for that quest.
Im not suggesting that the titan quests are impossible. Ive done 4 of them and I only need last day dawns to complete and then the titan source.

My point was that creating a team to do those quests is extremely hard or near impossible due to a lack of people doing them.

Due to the staggering lack of people doing them, we need some way to form a full lvl20 team. I can only see the heroes are the possible solution at this point in time.

Being able to carry and use up to 7 heroes, allows us the choice to form a full team capable of doing them when we cant find a PUG.

Defend north shiverpeaks, and North Kryta are the ones which are easy to form a party for.

Defened the jungle one and LDD, are hard because no lvl20s are ever in those areas. Your limited to low level henches in that case.

That was my point. And there are similar quests in NF which could fall under the same situation. Certain master ones which you cant find a PUG for which require more control over your AI which the henches dont provide.

But thats my personal view.

As ive also said, ive completed all 3 games fine using henches and PUGs, so im not stating that the game needs the 7 henches in order to progress. I only have 5 quests left, which are the hardest ones in all 3 games.
gene terrodon
gene terrodon
Lion's Arch Merchant
#107
Quote:
Originally Posted by Mr_T_bot
Speaking of assuming making fools, you assume those people would have played together in the first place. I've seen it before, they wouldn't have. They might have played with you, if you were a healing monk or a warrior. But for unfavored classes, abso-frackin-lutely not.
Again, you are missing the point...This is exactly the behavior I am talking about. What is happening is this...and please read and understand before you respond.
People hated henches...henchmen were/are dumb and have dumber builds. People would not use henchmen, ever. They would PUG. Now, they can customize their henchmen (read: Heroes), as well as position them on the map, so they don't feel the need pug anymore, or at least not nearly as much.
Furthermore, people that normally would PUG also are taking heroes and henchmen, not necessarily because they want to, but they have little choice.
Prime example \|/

Quote:
Originally Posted by WoodyDotNet
Still, I prefer human interaction. If I could have played with live people I would have. It just wasn't an option for me at the time.
When no one is available, it's either log off or take heroes and henchmen.

Stop bringing up friends and guildies, I have stated time and time again, without specifics, that I play with guildies when we do elite missions, HoH or AB. Otherwise I am in the outpost, attempting to Pug. Let me say it again...I play with guildies when we do elite missions, HoH or AB. My friends list has my brother, 2 55 monks and 3 SS necros for UW farming and that's it. So your insistence that I am complaining, but play with guildies and friends exclusively, so I have no complaint is incorrect.

Everyone has the right to play the game as they see fit. If you enjoy playing the game solo, more power to you and have fun. The problem is that the movement by the community to solo play lessens the enjoyability of the game for those who enjoy the multiplayer experience in PvE. That's my point and I am sticking with it.
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Enko
Forge Runner
#108
hmm i wonder if anyone's ever brought up the idea of scaling henchies? as in the henchies are the same level as the leader of the party or something to that effect?

Since 7 heroes would most likely be overpowered and the main reason I see people in this thread asking for more heroes is that they can't find teams for the after end game quests, being able to have lvl 20 henchies could work.
Fender
Fender
Krytan Explorer
#109
Quote:
Originally Posted by freekedoutfish
Exploring areas between Beacons Perch and the War camp going south. Which you cant do alone and it can be impossible to find a team of lvl20s willing to explore it instead of just running it. So you need a full lvl20 team.
A guildmate made it south from Beacons and cleared Snake Dance w/ 2 SF eles and MM hero. He monked.

But yeah, 7 heroes would be nice.
Mr_T_bot
Mr_T_bot
Banned
#110
Quote:
Originally Posted by gene terrodon
Again, you are missing the point...This is exactly the behavior I am talking about. What is happening is this...and please read and understand before you respond.
People hated henches...henchmen were/are dumb and have dumber builds. People would not use henchmen, ever. They would PUG.
Obviously, it is you who is missing the point. They would not PUG. They might PuG if you were a healing monk or a warrior, no other class. MIGHT.
gene terrodon
gene terrodon
Lion's Arch Merchant
#111
Reading comprehension is your friend. You are highliting a statement refering to pre-Nightfall. People who did not like henchmen would chose to play in a PUG. Now that they have some control over the builds and placement, they play with heroes and henchmen.

Understand?
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LicensedLuny
Badly Influenced
#112
I'm tending to agree with the OP.

I don't see the argument against it for overpoweredness as being valid, since as many people have already said, you, 3 heroes and 0-4 henchies is pretty strong already if you know what you're doing. Maybe not for every class, but you and 7 henchies could get most done if you're patient and willing to learn. And really, they don't seem to care if you're overpowered in PvE, especially if you have 7/8 of the drops absorbed by AI. They're already changing heroes and henchies in PvP, which is where the balance issues really come into play.

In order to make a better-than-hench team of yourself and 7 heroes, you'd have to have invested a lot of time playing: learning, unlocking, gathering equipment, etc. So why not let us control a full team if we want to put in that kind of time? The henchies are still there if you need a profession you can't build better yourself.

Besides the primary missions and quests that require a certain hero or two, having tricked out heroes with fabulous tuned-for-AI builds is not a starting requirement of the game - it's a possible goal in the game.

Lots of people have already proved that heroes are unnecessary in Tyria and Cantha by henching all or most of it. I haven't tried, but I suspect you could hench most of Elona without your choice of 3 heroes, too. A player's heroes tend to be about as strong as the player himself. I've seen players with hero builds that are just downright frightening and make even Alesia look like SuperMonk! I've seen those same players get into wipes or near-wipes and blame it on the henchies.

Maybe if you let those players try building a whole team themselves, they'd finally start to realize that there are easier, stronger ways to approach PvE.

The people that like PUGing will still like it, and they'll still do it. The people that don't like PUGing now take heroes? Well, we used to just take henchies. I keep an eye on the local chat in towns. If I see someone requesting help in a way that makes me think it's someone I won't wind up being sorry to have helped, I'll still join with them if I can (you find some very nice new guildies that way.) Cruddy henchies, better henchies, 0 heroes, 3 heroes or 7 heroes ... I've always played that way.
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freekedoutfish
Furnace Stoker
#113
Quote:
Originally Posted by Fender
A guildmate made it south from Beacons and cleared Snake Dance w/ 2 SF eles and MM hero. He monked.

But yeah, 7 heroes would be nice.
Thats not the best example really is it :P considering he was a lvl20, fully equipped monk. That may have given him a slight advantage in exploring the area south of beacons perch.

What if your not a monk or a warrior or a ranger? you dont have healing, tanking or running abilities?

Xenrath
Xenrath
Desert Nomad
#114
It's great how people have taken a perfectly good multiplayer online game and helped gravitate it towards a single player game. Those who despair over this just be grateful the single player folks aren't turning other popular multiplayer games onto this route.

I've an idea for Anet, it's too late for GW but for GW2 PLEASE make it more like Diablo/NWN and have the campaign playable offline and in single player mode (with the bots people seem to love so much). Then maybe you can leave the multiplayer aspect to remaining a multiplayer aspect.
Big_Iron
Big_Iron
Desert Nomad
#115
Quote:
Originally Posted by gene terrodon

When no one is available, it's either log off or take heroes and henchmen.

Stop bringing up friends and guildies, I have stated time and time again, without specifics, that I play with guildies when we do elite missions, HoH or AB. Otherwise I am in the outpost, attempting to Pug. Let me say it again...I play with guildies when we do elite missions, HoH or AB. My friends list has my brother, 2 55 monks and 3 SS necros for UW farming and that's it. So your insistence that I am complaining, but play with guildies and friends exclusively, so I have no complaint is incorrect.
That was the point of my post. I played the entire way through NF with Heroes and henchies. My post was in no way directed to you, or anyone else for that matter.

Quote:
Originally Posted by gene terrodon
Everyone has the right to play the game as they see fit. If you enjoy playing the game solo, more power to you and have fun. The problem is that the movement by the community to solo play lessens the enjoyability of the game for those who enjoy the multiplayer experience in PvE. That's my point and I am sticking with it.
I'm not disagreeing with you. Everyone does have the right to play how they see fit. I said I prefer to play with live people. That's my preference. But if you look again, I said I played the entire game with Heroes and henchies and wished I could've taken more Heroes.
SirErnieMacGloop
SirErnieMacGloop
Frost Gate Guardian
#116
I did most of Prophecies, Factions, and Nightfall with Henchies (heroes in NF), and some I did with guildies, friends or pugs.

The question is how much of the lack of pug availability is caused by heroes or players being spread out into 3 campaigns? No easy answer there...

7 heroes IMO would allow most players to bridge the gap between those who play thinking of their own skills and equipment and thinking of the whole party's skills and equipment.

BTW, why can't we use our other chars as heroes? They are all levelled, outfitted, with mutltiple setups.
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LicensedLuny
Badly Influenced
#117
Quote:
Originally Posted by Xenrath
It's great how people have taken a perfectly good multiplayer online game and helped gravitate it towards a single player game. Those who despair over this just be grateful the single player folks aren't turning other popular multiplayer games onto this route.

I've an idea for Anet, it's too late for GW but for GW2 PLEASE make it more like Diablo/NWN and have the campaign playable offline and in single player mode (with the bots people seem to love so much). Then maybe you can leave the multiplayer aspect to remaining a multiplayer aspect.
Ok, well if we're going to argue semantics ... GW is a CORPG, not a MMORPG

Maybe the reason we evil AI-lovers aren't ruining the "other popular multiplayer games" is because GW is, by definition, not mandatorily multiplayer. So it attracts us.

Consider the some people paid the same price you did to buy this game only after they were assured that multiplayer PvP or PvE is in no way required because of henchies and/or heroes.

I'd say GW is great as-is in this area. You can play with other people when and as you choose. You can play with AI, too. You get an opportunity to spot people you're willing to get to know better at every town you stop in. You are in no way required to pay even the slightest attention to the ones that give you the creeps.

Cheers!
Luny
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Enko
Forge Runner
#118
while I would have loved to have played with groups throughout the all three campaigns, fact of the matter is, I didn't want to have to sit in an outpost for at least 30 minutes to be able to get a team together.

3 heroes is a good balance as its strong enough to get through the game but not so strong that some people will still need to team up. Everything in Nightfall except for DoA is achievable with heroes and henchies so everyone gets to play how they want. It's good as it is.
unienaule
unienaule
I dunt even get "Retired"
#119
Quote:
Originally Posted by SirErnieMacGloop
BTW, why can't we use our other chars as heroes? They are all levelled, outfitted, with mutltiple setups.
So glad I didn't close this thread now, as that (seems to me) to be a really good idea. They're already in the system, I wonder how that would work out. Then they could even bring their own lightbringer titles!
Age
Age
Hall Hero
#120
This one was easy if you left from Yaks bend with group of 6 instead of the Frontier Gate.

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Im not suggesting that the titan quests are impossible. Ive done 4 of them and I only need last day dawns to complete and then the titan source