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Originally Posted by freekedoutfish
Discouraging PUGS and removing human interaction;
There would always be those in the game who choose to PUG. This means that you could still, always be able to find a human team if you chose to.
And there will always be missions which you simply need a human team to complete, due to it needing thinking power. And if you wish to do an entire game using PUGs, then people will always be there to do that.
And since we have the option anyway to use 7 henches for 95% of the each game, then how will being able to use 7 Heroes be any different? Its still AI.
But its not fair either to force us to ALWAYS use a human team in certain areas when Heroes can do it, especially in areas where the provided henches are not a high enough level.
The other fact is that we dont all, have hours on end to wait trying to create a party. Some of us want to get in, do a quest, and get out. We have other stuff to do with our time aswell as GWs.
Removing human interaction
That will never happen. The game is dependant on trading. We will always have human interaction and a need for the game to be online in order to do that. The game wont fall apart.
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Okay, I've stayed out of this thread so far because we had a 20+ page thread debating this very subject earlier when Nightfall came out. However, there are a few points here that the above post fails to consider.
1. "People who want to PuG will still be able to PuG." I've heard this many times, but, as you acknowledge above... (a) with people using heroes, there are less and less people available to PuG and (b) because there are less people available, it is becoming increasingly harder to find PuGs. You even acknowledge that you "don't want to wait hours on end" to find a PuG. Doesn't that contradict your statement that "people who want to PuG will still be able to do so"?
2. "But they allow us to use 7 henchmen, why not 7 heroes?" It's simple - heroes, by all intents and purposes, are very powerful AI, as they are designed, equipped and skillsetted (is that a word?) by the player. At least with the current system there are limitations to the use of NPC's that actually encourages multiplayer gameplay in certain areas. If you don't believe that, ask yourself - why do I want 7 heroes anyways? It's because you want a further advantage in PvE that is currently not available. As many people have said, PvE is already pretty darn easy other than some very end game content. Why make it easier?
3. "Removing human interaction." The day that trading becomes the primary outlet for interaction in the game is the day that the game ceases to be a multiplayer game. Multiplayer interaction is meant, at it's core, to be players playing and experiencing the game with other players. Every step that improves the power and utility of the NPCs in the game takes us one step away from that multiplayer interaction.
Again, the debates in the other thread also focused around the poor quality of PuGs, the ever-expanding Guild Wars universe, and the impact of NPCs on the availability of PuGs. What I take exception to is blanket statements that basically say "Don't Tell Me How to Play the Game", when the requests those very players are making impact others in the game in a negative way.