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Originally Posted by Cygnus_Zero
7 heroes would mean that you would never need to play with a human again. This game was not build around solo play. Anet goes out of their way to find way for you to have to play with real people. Of course people find ways around this, but the average player is forced to play with real ppl, and that's what anet wants.
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This isnt aimed at you Cygnus, but yours was the best one to quote.
The main issues everyone has raised so far, are;
Discouraging PUGS,
Removing the human interaction,
Hard micromanagement,
Overpowerment.
Not fair on none-NF owners,
If I missed one sorry.
Discouraging PUGS and removing human interaction;
There would always be those in the game who choose to PUG. This means that you could still, always be able to find a human team if you chose to.
And there will always be missions which you simply need a human team to complete, due to it needing thinking power. And if you wish to do an entire game using PUGs, then people will always be there to do that.
And since we have the option anyway to use 7 henches for 95% of the each game, then how will being able to use 7 Heroes be any different? Its still AI.
But its not fair either to force us to ALWAYS use a human team in certain areas when Heroes can do it, especially in areas where the provided henches are not a high enough level.
Examples being;
The henches provided in Beacons perch which are far too low level to explore the area south of there. I realise this is to stop runners, but some of us need to explore that area, and finding a human team to explore it is near impossible. And the Henches there are NOT strong enough to help.
The Titan quests which you do from Kyrta and Ascalon. Virtually NO one does Titan quest anymore, and finding a human team is near impossible. We have no other alternative but to use low level henches in 6-8 party areas.
Look at masters quests in NF which NO one does. Which you cant find a human team to help you with. Trying to do those with henches can be hard or impossible. If we had a full set of Heroes to set skills on, it would greatly help.
The fact is that Anet adds these elite, master quests at the end of Prophercies, and Nightfall, but NO ONE does them. They all suffer the same fate. They dry up and no one bothers to do them, and tend to get ignored.
The Titan Quests are virtually dead, and finding people to do the the master quests in NF is just as hard.
So how are we expected to do these when we cant find a PUG and the henches provided are simply not strong enough or intelligent enough?
And to those who say all quests are henchable. You obviously havent tried the later Titan quests. Which you have to do in low level areas. Even if you go from Yanks Bend to complete The Last Day Dawns, your still restricted to lvl 6 or 8 henches. Which is useless.
The same could be said for Protect North Kyrta going from TOA which provides level 15 I think.
The other fact is that we dont all, have hours on end to wait trying to create a party. Some of us want to get in, do a quest, and get out. We have other stuff to do with our time aswell as GWs.
The elite areas I can understand not wanting to Hero or hench it. But in none elite areas we need the choice to be able to form a strong party fast to get in and out if we dont have the time. Henches dont always provide that option as Ive shown above.
Removing human interaction
That will never happen. The game is dependant on trading. We will always have human interaction and a need for the game to be online in order to do that. The game wont fall apart.
Hard micromanagement
I admit that the idea of having 7 Heroe skill bars on screen is darnting.
But if you consider that at the moment we can only view 3 Heroe bars and we're quite happy not knowing our 4 hench's informations, then would we need to see all 7 heroe skill bars at once?
I would have enough faith in them to do a good job, without needing to watch all 7 at once. Maybe 2 or 4 at most. I know I never usually open my Hero skill bars during battle.
Overpowerment
The agruement here, tends to be "the Heroes can use runes, and 15^50 weapons and other mods, so they have advantages in power and health and stats."
They dont have any more advantage of henches, then real humans do. We would be no more overpowered then we would be with a full human team. And since Anet wants us to use human teams, then whats difference does it make?
But just because a real human can set their own skills, and stats and health, doesnt mean they can create a magically perfect build.
The other arguement was that we can set ALL the hero skills, so we can custom build a certain kind of party for a certain situation, giving us an advantage.
Forgive me if im wrong, but isnt that what we tend to do in parties anyway?
I know most PUGS I get in, are arrogant enough to ask "so have you got this skill? if not your getting kicked, so use it". We're forced to use set skills or builds when we enter PUGs. Elitism being the reason.
We advertise for MMs, and Protection monks and healing monks and tanks and other particular builds when we enter cities.
How is that any different to me choosing to use an MM heroe or a bip hero or what ever else?
Its no different to what we do anyway.
Not fair on non-NF owners.
The simple response to that is "sales technique" and tough. Anet is a company, a business and they need revenue. Each game which has been released has its own unique selling point and thats how they make their money. They need to offer something "better" or "unique" in the next campaign to make you go "wowww, i want that".
Look at the storage updates which you could originally only get if you owned factions. It may have been added to them all now, but it started out on just one campaign.
Anet adding Olias and the Assasin Heroes to the previous campaigns wasnt them being nice. That was a sales technique to make people go "cool, where did you get him? whos that in your party?".
It works because I had someone ask me who my Heroes were when they saw them in my party list. That person probably then went and looked at NF and thought "cool".
Giving us the ability to use 7 Heroes if you owned a certain campaign would be one hell of a selling point.
My conclusion..
I may be wrong here, but my conclusion is that to use 7 Heroes would be no different to forming a PUG in a town;
When you form a PUG, you make other people use certain skills and builds anyway, as you do Heroes.
A heroe has no advantage over a Human and vice versa.
You can tell a Hero where to move, just as your told where to move in a PUG.
The benefit is that you wont get back-chat and arguements with Heroes. You wont get people disagreeing about technique and if anything goes wrong, then its on your head and no one elses.
So if its not giving us anything different to what we can create with a PUG, why not let us use 7 Heroes?
Heroes arent perfect. They dont have intuition and intelligence like Humans. They cant work independantly and work out puzzles and solve problems. They still need to have their strings pulled.
They will never push PUGs away because we will always need them for that 5-10% of the game where more intelligence is needed.
We need the freedom to choose between PUG or effective heroe team.
We need a full Heroe team to overcome Anet's less popular elite missions such as Titan Quests and some Master quests in NF which are impossible to form a human team for.