Originally Posted by Antheus
Let's see.
Earth henchie, without an elite, spamming stone daggers and dropping a random ward against melee Or. Hero, fully decked out, with insigned armor, sup vigor, HCT/HST gear, set up as anything, even as full earth, sandstorm, obsflame warder. Hmmm... Yea, not overpowered. And the reason I mention earth henchie, is because of wards I like them a lot. They take a lot of pain out of common agro spills. Maybe you don't see the problem with balance, but I do. The builds that would be possible are just insane. |
Why not let us use 7 Heroes; the reasons?
LL ShadowIX LL
Quote:
coleslawdressin
(sorry didn't read the whole thread)
A: Healing Breeze needs further propaganda that it is worth using EVER.
B: Too much micro.
/sarcasm
A: Healing Breeze needs further propaganda that it is worth using EVER.
B: Too much micro.
/sarcasm
DarthGreg
It's definitely too late to consider the element of human interaction - heroes are here and they're making this an increasingly single-player experience whether ANet likes it or not. 7 heroes would be great, I personally take the time to gear up and find builds for all of my heroes, and trading them out is a hassle. If you're worried about henches suddenly being useless, make them unlockable heroes, I'd definitely use them.
Mr_T_bot
Arena Net still holds the far fetched notion that if they prevent us from having a full set of decent AI, we will want to play with other people.
Franco Power
Neo, from my experience and I think this counts for everyone else,
People have been using Henchman for what, nearly 2 years now or something?
Now they introduce heroes which are lets say "improved" henchman and customisable to your needs.
People that pug will still pug, people that dont pug, wont pug. They already take henchman instead of people anyway, this is just more flexible, and besides, in non-pug areas like people exploring for 100%, people chest running, or just random people that like to go out and kill some AI, they can take heroes instead of henchman and plus they can start creating builds of their own and in that way become more experienced, I think all the community would benefit with 7 heroes, I am not argueing about this, it doesnt affect me but if some people want 7 heroes, why not? Its not going to do any harm, and besides, most people either use henchman or guildies/alliance mates already.
People have been using Henchman for what, nearly 2 years now or something?
Now they introduce heroes which are lets say "improved" henchman and customisable to your needs.
People that pug will still pug, people that dont pug, wont pug. They already take henchman instead of people anyway, this is just more flexible, and besides, in non-pug areas like people exploring for 100%, people chest running, or just random people that like to go out and kill some AI, they can take heroes instead of henchman and plus they can start creating builds of their own and in that way become more experienced, I think all the community would benefit with 7 heroes, I am not argueing about this, it doesnt affect me but if some people want 7 heroes, why not? Its not going to do any harm, and besides, most people either use henchman or guildies/alliance mates already.
Parthian Fury
Ever since the introduction of NightFalls Hero's, this has turn into a Soloist game. Besides, ever try to form an Elite group for DoA only to find you were playing with a pack of clowns who shouldn't be there to begin with? Well I for one don't have the time for that. Anet do us a favor and open 7 hero's for us instead of this lame party match system that only matches us with piss poor players.
Racthoh
Overpowerred? Meh, people have been beating the game with full henchmen groups anyway before heroes came out. All this would mean is that there are 7 heroes taking your drops instead of 7 henchmen.
As far as the social interaction is concerned, join a guild, turn on guild chat, and type. Since when have PuGs been the social aspect of this game and not your guild?
As far as the social interaction is concerned, join a guild, turn on guild chat, and type. Since when have PuGs been the social aspect of this game and not your guild?
Jetdoc
Quote:
Originally Posted by Racthoh
Since when have PuGs been the social aspect of this game and not your guild?
|
Made In Ascalon
It seriously doesn't matter if it would be overpowered in pve. Things are nerfed because they destroy PvP, like the recent Hero limit in HA.
I'm still pissed at the fact that I can't make Koss cast Succor on two other casters, or put more than one maintenance enchantment on himself
I'm still pissed at the fact that I can't make Koss cast Succor on two other casters, or put more than one maintenance enchantment on himself
Hand of Ruin
I breezed through NF three times without pugging once... if I had 7 heroes to use I'd win this game.
I agree with Rachtoh, pugs are the cesspool of this game's community. If you want interaction, play some ABs or GvG or HA..., but pugging every little thing in PvE is just pathetic imo... seems people just need someone to hold their hand.
New players need pugs, but there comes a time when you're better off without them. Maybe places like FoW and The Deep can be fun to pug, but you're still better off with a Guild.
So these people proclaiming "dis game is online not offline y u trien 2 make it solo??" should stop with the Q_Q.
I agree with Rachtoh, pugs are the cesspool of this game's community. If you want interaction, play some ABs or GvG or HA..., but pugging every little thing in PvE is just pathetic imo... seems people just need someone to hold their hand.
New players need pugs, but there comes a time when you're better off without them. Maybe places like FoW and The Deep can be fun to pug, but you're still better off with a Guild.
So these people proclaiming "dis game is online not offline y u trien 2 make it solo??" should stop with the Q_Q.
Enko
Quote:
Originally Posted by The Admins Bane
KurtTheBehemoth - Self Pwnd - 1/1/2007
PM Kurt if you need CC Shards he has plenty |
Parthian Fury
What should be implimented into GW's is a player rateing system such as Age of Empires has for PuG searches.
Ashleigh McMahon
My only guess is to prevent people from using 'full team farming builds' in PvE.It may also be to help players share the party space; for example one person couldn't fill up 6 of the party with Heroes.
LoKi Foxfire
Quote:
Originally Posted by Racthoh
Overpowerred? Meh, people have been beating the game with full henchmen groups anyway before heroes came out. All this would mean is that there are 7 heroes taking your drops instead of 7 henchmen.
As far as the social interaction is concerned, join a guild, turn on guild chat, and type. Since when have PuGs been the social aspect of this game and not your guild? |
They should let us play the game we want to as long as it does not impact gameplay fairness to badly.. which it doesn't.
Retribution X
Quote:
Originally Posted by SumXone
REMEMBER:
it's all about YOUR game experience, not about the game experience you want OTHERS to have! |
Hence, I don't want someone new to come into an "Online RPG" and see everyone using NPC's instead of people, and I have a pretty good feeling A-net doesn't want that either. (Because they could have save a whole f***ing load of cash in server space for instancing, instead of making it single player in explorable areas.)
Age
You do realize the henchies are still more effective at useing all thier skills.Heros don't use all the skills on the bar you put them on or you have to do it for them.It is like when I put spell breaker on Dunkoro I have to click on he never does it.
Jaml
If you and a friend play together and add their heroes you have practically what you would have with 7 other heroes and yourself. Now tell me do you became godlike and unbeatable? Sure the game is easier but one pull gone wrong and you´re still toast. So i see nothing overpowered with giving us 7 Heroes. I always found it stupid to give us those vastly improved henchmen and still force us to take retards like mhenlo. So please implement the possibility to take 7 Heroes. And Pugs suck i hate them like nothing else in this game. I always only took henchies or guildies even before Nightfall cause at least henchies do what i say and dont leeroy into the next group, die and then ragequit after insulting the monk.
Grais
Quote:
..... but to the OP really you should start using the search function or something a thread like this started by The Servant of Kali was done not 2 or 3 days ago |
Same thing as I said in the Kali thread, server load, come on people, you cannot tell me everyone of you didnt notice the signifigant lag that NF introduced ?
Plus the game is damn welll easy enough, you want every single area to just be a boring cake walk ? I know I dont.
Navaros
There is absolutely no good reason to not allow 7 Heroes.
Saying it would make the game "too easy" does not hold up. The game is already way too easy, allowing 7 Heroes wouldn't make it much easier. Good players will plow through the game very easily in any case therefore allowing 7 Heroes is not going to give them any "advantage". Besides that, equating "not having to take horribly-skilled and 'fewly-skilled' henchmen and instead being able to replace them with a good builds on Heroes" with "too easy" is not really a sensible comparison. Henchmen being bad and thus making the game "harder" due to their horrible skills and lack of equipped skills is not legitimate form of "challenge".
Saying it forces people to group together doesn't hold up either. Players are supposed to have the choice to play solo or not, it even lists that solo play choice as an intended feature on some versions of the Guild Wars' Retail Box. No need to make their solo experience more aggravating than necessary by limiting Heroes to 3.
Saying it would make the game "too easy" does not hold up. The game is already way too easy, allowing 7 Heroes wouldn't make it much easier. Good players will plow through the game very easily in any case therefore allowing 7 Heroes is not going to give them any "advantage". Besides that, equating "not having to take horribly-skilled and 'fewly-skilled' henchmen and instead being able to replace them with a good builds on Heroes" with "too easy" is not really a sensible comparison. Henchmen being bad and thus making the game "harder" due to their horrible skills and lack of equipped skills is not legitimate form of "challenge".
Saying it forces people to group together doesn't hold up either. Players are supposed to have the choice to play solo or not, it even lists that solo play choice as an intended feature on some versions of the Guild Wars' Retail Box. No need to make their solo experience more aggravating than necessary by limiting Heroes to 3.
gene terrodon
Quote:
Originally Posted by Hand of Ruin
I agree with Rachtoh, pugs are the cesspool of this game's community. If you want interaction, play some ABs or GvG or HA..., but pugging every little thing in PvE is just pathetic imo... seems people just need someone to hold their hand.
|
In turn, imho, it's no fun to play everything alone either.
I have a guild and enjoy my guildies very much, but interacting with new or different people is not a crime...at least last time I checked.
I'm not looking for friends or anything, just some new blood and fresh faces from time to time.
Heroes has pretty much guaranteed either get a guild group or play solo.
Great for the seasoned vet, but for the person who just started playing, they must think, especially if they made the mistake of not buying Nightfall, GW is a large pile of steaming @!#$
Yandawar
Quote:
Originally Posted by Enchanted Warrior
Programmer: Not hard but it would reduce the need for pick up groups..
Planner: If it'll make them happy and boosts sales, do it. Programmer: ok kewl.. |
I've loved the game (gameplay, visuals) since the very first preview weekend, but I also almost immediately made the determination that it wasn't for me. I can't commit to being available to other people for doing missions. Stuff comes up, and I have to go afk for 5 minutes, 15 minutes, 4 hours, who can say?
By myself I can do that (assuming it's not a timed mission or something with new waves of enemies rushing in) - just head back to a safe area and wait there until I can pay attention to the game again. But I'd never expect any human to put up with it. Since the game looked impossible to play by yourself early on, that meant it wasn't for me. (And even when I am available, I want to spend as much time sightseeing as doing the mission; again, what human would put up with that?)
Heroes changed it all. But there's still DoA and FoW/UW that are inaccessible to me. If you could do those with seven heroes, I suspect there'd be quite a few other people just like me who'd start playing.
And at the very least, it'd make existing customers very very happy.
MercenaryKnight
I think it should be added that you can have atleast more then 3 heros. Maybe they won't let you have 7, but what about 4 or 5?
There really is nothing bad, it'd let people who use henchman to get through the game at the pace of a pug, without having to do all of the waiting and having people quit because of their survivor titles and what not.
The bad thing would be, if you had hero builds who needed micromanagement, you wouldn't be able to manage all 7 heros. So it wouldn't be terribly overpowered because heros will still need builds they can use themselves.
All in all, it's an improvement and theres nothing bad with it. Heros are still ai and make mistakes, so a pug with GOOD players will still be better then 7 heros. But it still gives you the same chance at completing the hard quests as you would with a regular pug.
There really is nothing bad, it'd let people who use henchman to get through the game at the pace of a pug, without having to do all of the waiting and having people quit because of their survivor titles and what not.
The bad thing would be, if you had hero builds who needed micromanagement, you wouldn't be able to manage all 7 heros. So it wouldn't be terribly overpowered because heros will still need builds they can use themselves.
All in all, it's an improvement and theres nothing bad with it. Heros are still ai and make mistakes, so a pug with GOOD players will still be better then 7 heros. But it still gives you the same chance at completing the hard quests as you would with a regular pug.
Servant of Kali
I want 7 heroes. Period.
Pkest
I always flesh out all my heroes as I get them and make sure they are leveled etc, so it's really a shame that only 3 can come along at any one time. I would truly love the ability to bring 7 along. And frankly I wouldn't care if only the first three got flags or if you could only micromanage 3 heroes at a time so I don't even care if they change the ui.
A giant plea for 7 heroes!
A giant plea for 7 heroes!
Necromonger
Quote:
Originally Posted by Enchanted Warrior
If anet is smart they want what WE want. We buy the game, we pay their bills in effect by doing so. If letting everyone use all heroes means everyone stops pugging, then that is their choice. Do not blame them, or anet, blame all the foul mouthed losers, cheats, & jerks that make the game miserable.
Think of it this way. Imagine a discussion between the planners and the programmers.. Programmer: we got some new feedback on the use of heroes.. Planner: Oh, what's up? Programmer: they want to use all heroes in groups and not use henchman on misisons etc in PVE. Planner: Ok, how hard would it be to give them that? Programmer: Not hard but it would reduce the need for pick up groups.. Planner: If it'll make them happy and boosts sales, do it. Programmer: ok kewl.. |
Those who belong to big guilds or have close friends playing may not see the value, but since Nightfall I've gone back and done missions and quests in areas that sometime only have two or three players in a town.
Also, as much as their are good PUGs, most suck, people have to leave in the middle of mission, didn't bring rez, aggro everything, list goes on.
MMSDome
Quote:
Originally Posted by freekedoutfish
Why are we not allowed to have/use 7 Heroes?
I cant see any logical reason or agruement against it: Overpowerment? Allowing us to use 7 heroes of lvl20 would not be any more powerfull the letting us use 3 Heroes and 4 Henches of lvl20. They possess the same strength, armor, max weapons. |
Mr_T_bot
Quote:
Originally Posted by gene terrodon
imho, it's no fun to play everything alone either.
I have a guild and enjoy my guildies very much, |
I always find it hilarious that it is people in big, happy guilds saying they love playing with other people. I'm sure they do because they don't involve themselves in the general population at all.
SAQ
This is one biased thread on a topic which looks blatantly obvious why Heroes are MUCH MUCH more than henchies or an average PUG player.
One largest advantage which I can think of besides the numourous others that others have stated (I didn't go through all the posts) are that you can play a "Themed team structure" when playing with the Heroes. You can assign each Hero to do exactly the thing you wanted. Not like a henchie where their skills are limited!
The reply of, "since we get 3 heroes, there is no different of having another 4" more got me laughing so hard! So you mean, if people don't have NF we can just milk more and more advantages from them? ggkthxbai. You are so biased that a it is getting ridiculously sad.
One largest advantage which I can think of besides the numourous others that others have stated (I didn't go through all the posts) are that you can play a "Themed team structure" when playing with the Heroes. You can assign each Hero to do exactly the thing you wanted. Not like a henchie where their skills are limited!
The reply of, "since we get 3 heroes, there is no different of having another 4" more got me laughing so hard! So you mean, if people don't have NF we can just milk more and more advantages from them? ggkthxbai. You are so biased that a it is getting ridiculously sad.
Malice Black
Quote:
So you mean, if people don't have NF we can just milk more and more advantages from them? ggkthxbai. You are so biased that a it is getting ridiculously sad. |
cataphract
Quote:
Originally Posted by dpcash
This would be an excellent choice for people who made mesmers, assassins, or dervishes and no what it's like trying to get into a pug.
|
Sea Edge
Some reasons why heroes/henchies far more better than any pug
- they have the right skills for the area
- they follow calls (mostly)
- they don't afk
- they don't leave the party
- they are always ready to smash some mobs
- they don't complain if something goes wrong
- they don't insult each other
- they don't rush
- they don't aggro the whole map or if that happens than it's my fault
Filling the party with heroes would be awesome, they would steamroll the storyline. Anyway all missions can be done with 3 heroes and 4 henchies.
- they have the right skills for the area
- they follow calls (mostly)
- they don't afk
- they don't leave the party
- they are always ready to smash some mobs
- they don't complain if something goes wrong
- they don't insult each other
- they don't rush
- they don't aggro the whole map or if that happens than it's my fault
Filling the party with heroes would be awesome, they would steamroll the storyline. Anyway all missions can be done with 3 heroes and 4 henchies.
Muk Utep
The main reason why heroes are better than PUGs is that they have builds and equipment designed for your team, you know how it works and what they'll do, and even their limited AI is better than your average player.
bungusmaximus
True, I already steamroll through the entire story with 3 heroes on my side, even realm of torment. But I really don't need any more heroes when eve has blood ritual
7 heroes would make the game so woefully imbalanced it's not funny anymore, they would have to change all the content to buff up difficulty, bu tthen people without nightfal would severely get the shaft.
7 heroes would make the game so woefully imbalanced it's not funny anymore, they would have to change all the content to buff up difficulty, bu tthen people without nightfal would severely get the shaft.
freekedoutfish
Quote:
Originally Posted by Cygnus_Zero
7 heroes would mean that you would never need to play with a human again. This game was not build around solo play. Anet goes out of their way to find way for you to have to play with real people. Of course people find ways around this, but the average player is forced to play with real ppl, and that's what anet wants.
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The main issues everyone has raised so far, are;
Discouraging PUGS,
Removing the human interaction,
Hard micromanagement,
Overpowerment.
Not fair on none-NF owners,
If I missed one sorry.
Discouraging PUGS and removing human interaction;
There would always be those in the game who choose to PUG. This means that you could still, always be able to find a human team if you chose to.
And there will always be missions which you simply need a human team to complete, due to it needing thinking power. And if you wish to do an entire game using PUGs, then people will always be there to do that.
And since we have the option anyway to use 7 henches for 95% of the each game, then how will being able to use 7 Heroes be any different? Its still AI.
But its not fair either to force us to ALWAYS use a human team in certain areas when Heroes can do it, especially in areas where the provided henches are not a high enough level.
Examples being;
The henches provided in Beacons perch which are far too low level to explore the area south of there. I realise this is to stop runners, but some of us need to explore that area, and finding a human team to explore it is near impossible. And the Henches there are NOT strong enough to help.
The Titan quests which you do from Kyrta and Ascalon. Virtually NO one does Titan quest anymore, and finding a human team is near impossible. We have no other alternative but to use low level henches in 6-8 party areas.
Look at masters quests in NF which NO one does. Which you cant find a human team to help you with. Trying to do those with henches can be hard or impossible. If we had a full set of Heroes to set skills on, it would greatly help.
The fact is that Anet adds these elite, master quests at the end of Prophercies, and Nightfall, but NO ONE does them. They all suffer the same fate. They dry up and no one bothers to do them, and tend to get ignored.
The Titan Quests are virtually dead, and finding people to do the the master quests in NF is just as hard.
So how are we expected to do these when we cant find a PUG and the henches provided are simply not strong enough or intelligent enough?
And to those who say all quests are henchable. You obviously havent tried the later Titan quests. Which you have to do in low level areas. Even if you go from Yanks Bend to complete The Last Day Dawns, your still restricted to lvl 6 or 8 henches. Which is useless.
The same could be said for Protect North Kyrta going from TOA which provides level 15 I think.
The other fact is that we dont all, have hours on end to wait trying to create a party. Some of us want to get in, do a quest, and get out. We have other stuff to do with our time aswell as GWs.
The elite areas I can understand not wanting to Hero or hench it. But in none elite areas we need the choice to be able to form a strong party fast to get in and out if we dont have the time. Henches dont always provide that option as Ive shown above.
Removing human interaction
That will never happen. The game is dependant on trading. We will always have human interaction and a need for the game to be online in order to do that. The game wont fall apart.
Hard micromanagement
I admit that the idea of having 7 Heroe skill bars on screen is darnting.
But if you consider that at the moment we can only view 3 Heroe bars and we're quite happy not knowing our 4 hench's informations, then would we need to see all 7 heroe skill bars at once?
I would have enough faith in them to do a good job, without needing to watch all 7 at once. Maybe 2 or 4 at most. I know I never usually open my Hero skill bars during battle.
Overpowerment
The agruement here, tends to be "the Heroes can use runes, and 15^50 weapons and other mods, so they have advantages in power and health and stats."
They dont have any more advantage of henches, then real humans do. We would be no more overpowered then we would be with a full human team. And since Anet wants us to use human teams, then whats difference does it make?
But just because a real human can set their own skills, and stats and health, doesnt mean they can create a magically perfect build.
The other arguement was that we can set ALL the hero skills, so we can custom build a certain kind of party for a certain situation, giving us an advantage.
Forgive me if im wrong, but isnt that what we tend to do in parties anyway?
I know most PUGS I get in, are arrogant enough to ask "so have you got this skill? if not your getting kicked, so use it". We're forced to use set skills or builds when we enter PUGs. Elitism being the reason.
We advertise for MMs, and Protection monks and healing monks and tanks and other particular builds when we enter cities.
How is that any different to me choosing to use an MM heroe or a bip hero or what ever else?
Its no different to what we do anyway.
Not fair on non-NF owners.
The simple response to that is "sales technique" and tough. Anet is a company, a business and they need revenue. Each game which has been released has its own unique selling point and thats how they make their money. They need to offer something "better" or "unique" in the next campaign to make you go "wowww, i want that".
Look at the storage updates which you could originally only get if you owned factions. It may have been added to them all now, but it started out on just one campaign.
Anet adding Olias and the Assasin Heroes to the previous campaigns wasnt them being nice. That was a sales technique to make people go "cool, where did you get him? whos that in your party?".
It works because I had someone ask me who my Heroes were when they saw them in my party list. That person probably then went and looked at NF and thought "cool".
Giving us the ability to use 7 Heroes if you owned a certain campaign would be one hell of a selling point.
My conclusion..
I may be wrong here, but my conclusion is that to use 7 Heroes would be no different to forming a PUG in a town;
When you form a PUG, you make other people use certain skills and builds anyway, as you do Heroes.
A heroe has no advantage over a Human and vice versa.
You can tell a Hero where to move, just as your told where to move in a PUG.
The benefit is that you wont get back-chat and arguements with Heroes. You wont get people disagreeing about technique and if anything goes wrong, then its on your head and no one elses.
So if its not giving us anything different to what we can create with a PUG, why not let us use 7 Heroes?
Heroes arent perfect. They dont have intuition and intelligence like Humans. They cant work independantly and work out puzzles and solve problems. They still need to have their strings pulled.
They will never push PUGs away because we will always need them for that 5-10% of the game where more intelligence is needed.
We need the freedom to choose between PUG or effective heroe team.
We need a full Heroe team to overcome Anet's less popular elite missions such as Titan Quests and some Master quests in NF which are impossible to form a human team for.
pigdestroyer
I dont like this idea one bit, and it wont boost sales, since the players asking for this are ol' pvers(noobs) quite the contrary, new people to the game will feel lonely and eventually leave gw
Muk Utep
Quote:
There would always be those in the game who choose to PUG. This means that you could still, always be able to find a human team if you chose to. |
Quote:
And there will always be missions which you simply need a human team to complete, due to it needing thinking power. And if you wish to do an entire game using PUGs, then people will always be there to do that. |
Quote:
And since we have the option anyway to use 7 henches for 95% of the each game, then how will being able to use 7 Heroes be any different? Its still AI. |
Quote:
But its not fair either to force us to ALWAYS use a human team in certain areas when Heroes can do it, especially in areas where the provided henches are not a high enough level. |
You mention some areas that you consider too difficult to beat without a PUG or 7 heroes. Should they change and jeopardize the entire game to "balance out" those select few areas? Do you realize how big an effect it will have on practically all of the three campaigns? You propose the option to use a full party of heroes as the alternative to playing with other people. Single-player mode should not be preferable in all circumstances. This is a multi-player game. Being able to take a team of heroes and henchmen is a luxury to avoid wasted time when you're unable to find a group, it is not meant to be the best option.
Quote:
Removing human interaction That will never happen. The game is dependant on trading. We will always have human interaction and a need for the game to be online in order to do that. The game wont fall apart. |
Quote:
Hard micromanagement I admit that the idea of having 7 Heroe skill bars on screen is darnting. But if you consider that at the moment we can only view 3 Heroe bars and we're quite happy not knowing our 4 hench's informations, then would we need to see all 7 heroe skill bars at once? I would have enough faith in them to do a good job, without needing to watch all 7 at once. Maybe 2 or 4 at most. I know I never usually open my Hero skill bars during battle. |
Quote:
Overpowerment The agruement here, tends to be "the Heroes can use runes, and 15^50 weapons and other mods, so they have advantages in power and health and stats." They dont have any more advantage of henches, then real humans do. We would be no more overpowered then we would be with a full human team. And since Anet wants us to use human teams, then whats difference does it make? |
Quote:
My conclusion.. I may be wrong here, but my conclusion is that to use 7 Heroes would be no different to forming a PUG in a town; |
Quote:
They will never push PUGs away because we will always need them for that 5-10% of the game where more intelligence is needed. |
Laenavesse
Like in Kali's thread I'm all for the 7 heroes, or at least more than 3. I had henched Factions on my assassin BEFORE the heroes were implemented. Then I made a monk in factions and got the heroes necessary (Olias in Tyria, the basic 4 or 5 from Elona you get if you travel there). The three heroes I use when soloing is Zhed/Sosuke, Dunkoro, and Olias. Then I pull in a tank, maybe another monk depending on how I feel, and some other random henches.
Heroes made it sooo much easier for my assassin to hero/hench Nightfall. It was also nice to have them for my monk because I could set Dunk or Tahl, depending if I wanted another healer or a prot. Tai just sucked. A lot. My ritualist also did like the first fourth of the game with heroes and henches before my boyfriend decided to make a ranger to play with her.
The only times I PUG'ed was for missions because I was lazy to go through it by myself (though in Factions I could easily do it since I knew the way) and it was also nice to be with people. Also I find it easier to get Masters with PUGs
However, it would still take a while to find a group. Partly it's Nightfall's fault since there are more people playing it at the moment, but also I usually came on at times when there aren't a lot of players available. Monk of course had no problems >_> My rit, however, kinna did. Groups would prefer real monks over a restoration rit and I specialized more in damage/heal/support spirit spamming. Usually if i had to PUG I either had to wait for someone to ask or just start a group.
For quests, well there are hardly anyone looking for groups just to do quests. You can really only PUG missions. Only quests I usually see that form groups are some of the primaries and the ones where you travel over to the other campaigns cos usually it's a low level person trying to kill those wraith storms in Kaineng Center.
So for me, where I'm soloing it already, I don't really see much of a difference. Like what many other people said, there are already tons of people who solo the game, even before the heroes were implemented. This would just make it easier for them.
Also, the whole having 6 heroes in your teams is COMPLETELY optional. Missions are already resorting to heroes if a person has them over the hench if they can't get a monk or something. Like the Eternal Grove mission. Good luck in trying to find a real monk or minion master there >_> It's not that people are not looking for parties, it's that there is hardly anyone there to even form a group so you have to hero/hench it anyway. Or wait for the next day and hope for a flux of people come in. Eternal Grove is a mission that works best with people so you can effectively split in two groups (unless you kill the siege turtle before it even walks down the path and then sprint over to the other side..it's doable but kinna..uh..not as fun? o_o)
There is also the whole "no leaving party" deal that's nice. If a person gets disconnected, at least they have a chance to reconnect, but still if something happened like their comp froze or something, then they have to leave. And if they are the leader the henches won't leave their side. Period. Learn this the hard way >_< The same thing for heroes, too though. AFK would also not be an issue.
As for management, I only keep open the monk's bars cos they are more important. I only open Zhed/Sousuke's once in a while to make them use a skill or just to check on what their doing, same with Olias. I don't have all of them open to begin. Of course I have a giant ass monitor so it could probably handle all 7 just fine, but i still only keep 2 open. The flagging might be a bit more difficult, but I don't usually use the individual flags. I usually just use the group flag.
Flagging was another issue I had with henches. You can't individually flag them and the tank hench like Devona or Talon will automatically run to a mob and aggro them.
Anyway, here are alternatives to the 7 hero team:
1) keep 3 heroes, but make the henches "customizable"
- In this sense, I mean you can see their skill bars and maybe have 5 extra skills you could exchange some out.
2) Make 7 heroes available, but limit to the use.
- This could be done in several ways. Like what someone else said, you could use the title rank system, or you could make them unlockable so you had to like do a quest or exchange balth faction or something. I had another idea but I blanked out, had to do something with the missions...
3) Make missions where playing with other people would benefit more than heroes/hench
- A perfect example is Factions Raisu Palace mission. yeah it's henchable, but it's easier when you have people who can use the Celestial skills. Heroes can't use the skill and the Hench will use it for the first mob they see.
Bleh it's late and I had more ideas but I can't remember them right now. But basically I think the 7, or at least more than 3, heroes is not a bad idea. yeah I can see how PUG might be less, but it's becoming less anyway and people can choose whether or not to PUG or not. Everyone has the option of choosing on how they play.
Also, you have to consider that not everyone plays when the majority of people play (like me). So even if someone wanted to PUG, they can't due to lack of people. And if they're not in a guild, well that's just a double whammy. If you're gonna hench it, might as well do it right.
If you just make people PUG you will for sure make people very very frustrated. Everyone has had an experience when they were in reeeaally bad PUGs and though miracles happen and you can find yourself in a pretty good one...it's still pretty tough. People might not notice the pings or lines on the compass (especially if they have sound off or music in the background so they don't hear it) or they might have the team chat checked off so they don't see what you're seeing. And they could just randomly leave or go afk.
Sure, people can be better than heroes, but sometimes the AI can be better than people. As a player, you can for sure trust your heroes. If you're in a mood and want something done, then most likely you'll want to either stay for like an hour and try to find the right team or just pop in the team build you know will work and go and play.
I prefer playing rather than sitting in the mission outpost waiting for people and try to form a group if you ask me. If you really wanna play with people, get a friend to play the game. I play with my boyfriend o.O
Edit:
..Dang this is one long ramble of a post..
Anyway one other point I forgot to mention was what someone else had mentioned earlier: The Master Quests.
It's hard to find people who want to do it, especially if you're an assassin. But it's still just hard in trying to FIND people doing it. 7 heroes or better henchmen or something would make this so much easier.
Heroes made it sooo much easier for my assassin to hero/hench Nightfall. It was also nice to have them for my monk because I could set Dunk or Tahl, depending if I wanted another healer or a prot. Tai just sucked. A lot. My ritualist also did like the first fourth of the game with heroes and henches before my boyfriend decided to make a ranger to play with her.
The only times I PUG'ed was for missions because I was lazy to go through it by myself (though in Factions I could easily do it since I knew the way) and it was also nice to be with people. Also I find it easier to get Masters with PUGs
However, it would still take a while to find a group. Partly it's Nightfall's fault since there are more people playing it at the moment, but also I usually came on at times when there aren't a lot of players available. Monk of course had no problems >_> My rit, however, kinna did. Groups would prefer real monks over a restoration rit and I specialized more in damage/heal/support spirit spamming. Usually if i had to PUG I either had to wait for someone to ask or just start a group.
For quests, well there are hardly anyone looking for groups just to do quests. You can really only PUG missions. Only quests I usually see that form groups are some of the primaries and the ones where you travel over to the other campaigns cos usually it's a low level person trying to kill those wraith storms in Kaineng Center.
So for me, where I'm soloing it already, I don't really see much of a difference. Like what many other people said, there are already tons of people who solo the game, even before the heroes were implemented. This would just make it easier for them.
Also, the whole having 6 heroes in your teams is COMPLETELY optional. Missions are already resorting to heroes if a person has them over the hench if they can't get a monk or something. Like the Eternal Grove mission. Good luck in trying to find a real monk or minion master there >_> It's not that people are not looking for parties, it's that there is hardly anyone there to even form a group so you have to hero/hench it anyway. Or wait for the next day and hope for a flux of people come in. Eternal Grove is a mission that works best with people so you can effectively split in two groups (unless you kill the siege turtle before it even walks down the path and then sprint over to the other side..it's doable but kinna..uh..not as fun? o_o)
There is also the whole "no leaving party" deal that's nice. If a person gets disconnected, at least they have a chance to reconnect, but still if something happened like their comp froze or something, then they have to leave. And if they are the leader the henches won't leave their side. Period. Learn this the hard way >_< The same thing for heroes, too though. AFK would also not be an issue.
As for management, I only keep open the monk's bars cos they are more important. I only open Zhed/Sousuke's once in a while to make them use a skill or just to check on what their doing, same with Olias. I don't have all of them open to begin. Of course I have a giant ass monitor so it could probably handle all 7 just fine, but i still only keep 2 open. The flagging might be a bit more difficult, but I don't usually use the individual flags. I usually just use the group flag.
Flagging was another issue I had with henches. You can't individually flag them and the tank hench like Devona or Talon will automatically run to a mob and aggro them.
Anyway, here are alternatives to the 7 hero team:
1) keep 3 heroes, but make the henches "customizable"
- In this sense, I mean you can see their skill bars and maybe have 5 extra skills you could exchange some out.
2) Make 7 heroes available, but limit to the use.
- This could be done in several ways. Like what someone else said, you could use the title rank system, or you could make them unlockable so you had to like do a quest or exchange balth faction or something. I had another idea but I blanked out, had to do something with the missions...
3) Make missions where playing with other people would benefit more than heroes/hench
- A perfect example is Factions Raisu Palace mission. yeah it's henchable, but it's easier when you have people who can use the Celestial skills. Heroes can't use the skill and the Hench will use it for the first mob they see.
Bleh it's late and I had more ideas but I can't remember them right now. But basically I think the 7, or at least more than 3, heroes is not a bad idea. yeah I can see how PUG might be less, but it's becoming less anyway and people can choose whether or not to PUG or not. Everyone has the option of choosing on how they play.
Also, you have to consider that not everyone plays when the majority of people play (like me). So even if someone wanted to PUG, they can't due to lack of people. And if they're not in a guild, well that's just a double whammy. If you're gonna hench it, might as well do it right.
If you just make people PUG you will for sure make people very very frustrated. Everyone has had an experience when they were in reeeaally bad PUGs and though miracles happen and you can find yourself in a pretty good one...it's still pretty tough. People might not notice the pings or lines on the compass (especially if they have sound off or music in the background so they don't hear it) or they might have the team chat checked off so they don't see what you're seeing. And they could just randomly leave or go afk.
Sure, people can be better than heroes, but sometimes the AI can be better than people. As a player, you can for sure trust your heroes. If you're in a mood and want something done, then most likely you'll want to either stay for like an hour and try to find the right team or just pop in the team build you know will work and go and play.
I prefer playing rather than sitting in the mission outpost waiting for people and try to form a group if you ask me. If you really wanna play with people, get a friend to play the game. I play with my boyfriend o.O
Edit:
..Dang this is one long ramble of a post..
Anyway one other point I forgot to mention was what someone else had mentioned earlier: The Master Quests.
It's hard to find people who want to do it, especially if you're an assassin. But it's still just hard in trying to FIND people doing it. 7 heroes or better henchmen or something would make this so much easier.
Sophitia Leafblade
You talk over Heros being Overpowered compared to Henchies, true they are better than henchies in all aspects but you also forgot that henchies are completely underpowered and the majority of enemys in the game, especially the high end are competly overpowered.
Come on lvl 28s and 30s enemys and u claim a lvl 20 hero is overpowered lol, its not over powered it makes builds more effectives, makes the team work better together.
Tryia is no easier than factions or Nightfall, its simply larger and more spaced so mobs arent as close as in the other campaigns which removes the faster paced action which in turn makes it seem simplier since theres less chance of over luring.
The vast majority of people dont PUG anyways with or without a limit on Heros, it would make little change, I Henched all Tryia and Cantha because it was easier than PUGing. I still PUG on occassion if im feeling adventurious, but PUGing is a Gamble, 75% of PUGs fail. Heros/Hench work as a team and dont do all the silly things PUGS do.
Humans are smarter than the ai, and so are supperior so PUGs are the best way but when u consider the afking, the ignoring others, the arguing, the rage quitting, and the ability not to follow a plan.
I think the answer will be the next campaign, i believe Anet will increase it to 7 heros then, probally because they will add more Heros in. Eg. Another Mes, Another Rit etc. I still think 7 would be nice, but id rather have 3 than none. As the chapter number increase Anet will have to increase the hero limit as Desserted mission towns (some were pretty that why even when the chapter was new way ie Eternal Grove) get progressivly worse. Its an incentive for people to buy the next campaign from Anets point of view.
Come on lvl 28s and 30s enemys and u claim a lvl 20 hero is overpowered lol, its not over powered it makes builds more effectives, makes the team work better together.
Tryia is no easier than factions or Nightfall, its simply larger and more spaced so mobs arent as close as in the other campaigns which removes the faster paced action which in turn makes it seem simplier since theres less chance of over luring.
The vast majority of people dont PUG anyways with or without a limit on Heros, it would make little change, I Henched all Tryia and Cantha because it was easier than PUGing. I still PUG on occassion if im feeling adventurious, but PUGing is a Gamble, 75% of PUGs fail. Heros/Hench work as a team and dont do all the silly things PUGS do.
Humans are smarter than the ai, and so are supperior so PUGs are the best way but when u consider the afking, the ignoring others, the arguing, the rage quitting, and the ability not to follow a plan.
I think the answer will be the next campaign, i believe Anet will increase it to 7 heros then, probally because they will add more Heros in. Eg. Another Mes, Another Rit etc. I still think 7 would be nice, but id rather have 3 than none. As the chapter number increase Anet will have to increase the hero limit as Desserted mission towns (some were pretty that why even when the chapter was new way ie Eternal Grove) get progressivly worse. Its an incentive for people to buy the next campaign from Anets point of view.
freekedoutfish
Quote:
Originally Posted by pigdestroyer
I dont like this idea one bit, and it wont boost sales, since the players asking for this are ol' pvers(noobs) quite the contrary, new people to the game will feel lonely and eventually leave gw
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Quote:
Originally Posted by Muk Utep
I really, really dislike having to resort to such comment, but... I'm sorry... learn to play. Plenty of people have beaten the hardest missions at master's level with heroes and henchmen, and if you're having trouble with single-player mode so early in the game that the henchmen provided aren't even level 20, I think your problem is entirely different.
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I've had no issues playing the game until now. The main reason I suggest allowing us to use more Heroes, is to have access to a full team of level 20 players in situations such as Titan Quests.
Its all well and good saying 7 heroes will kill PUGs (which I dont agree with), but there are times when we need a lvl20 team and you CANT get one.
Titan quests being my constant example;
Protect North Shiverpeaks (think): needs 8 players but you can hench it as you have lvl20 henchs.
Protect the jungle (cant remember the name): needs 6 players.
Protect North Kryta: needs 6 players or 8 from TOA.
Last day dawns: Either 4 man team from FR or 6 man team from Yanks bend.
Titan source I havent got to yet.
Finding a team for any of those other then the one in shiverpeaks is virtually impossible. North Kryta people still do occassionally because its easy from TOA and you can get a lvl20 team from TOA.
Unfortuntely after that people seem to loose interest and give up. Last day dawns the jungle one are a nightmare to form a team.
Heroes were a god send to finally attempt Last Day Dawns as I could form a 4 man lvl20 team. But its still impossible to fight and protect an NPC with just 4 people.
Going from Yanks bend is the alternative for LDD. But you cant find another 2 lvl20s who want it. The trying to find another 2 for the jungle quest is even worse because that place is dead. No one goes there at all.
Your talking about either abaddoning a 110k experience set of quests or standing around a town or location 24/7 for the vast majority of your life. I dont have the time to do that. I have other priorities. As much as I love GWs, I want to get in, do the quest and get on with my life. Not sit in a town an entire day loosing faith in the game.
But then you have to consider those who dont have NF and Heroes. They are just stuffed.
This is Anet's fault and they need to find a way to do these quests. Giving us the option to create a full lvl20 AI team if we need it, is the only solution I see. I realise they try to "incourage PUGs" and "playing with humans", but what do we do when there are no humans?
Thats a huge example as to why I feel we need that choice, and I feel its a good one. Otherwise we have quests going to waste which give huge rewards and play a major part in a storyline.
Muk Utep
Then they should fix those particular quests, not compromise the balance of the rest of the game. Possibly even do a survey on which areas are abandoned due to people's inability to find a group (as opposed to the content simply being undesirable) and make a different system there. I personally doubt that ANet will do anything at all in this case, neither fix anything nor add the ability to use more heroes (although that's a possibility in the next chapter). If I had a choice though, I'd have the small amount of unbalanced content fixed rather than patch it up with something that would have a negative affect on the rest of the game.