Why not let us use 7 Heroes; the reasons?
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7 heroes would mean that you would never need to play with a human again. This game was not build around solo play. Anet goes out of their way to find way for you to have to play with real people. Of course people find ways around this, but the average player is forced to play with real ppl, and that's what anet wants.
Two suggestions if ANet does this.
1. Add Hero versions of all the henchmen, from every chapter, for anyone who has NF/future chapters that have heroes. For something like Factions it'd be fun because you might have to do both kurz and lux at least part way to get all the heroes from each side.
2. Have a character based title that regulates how many heroes a person can have at once.
3. Have areas, quests, or missions that you can't bring or complete with heros along (but you can complete with real players).
1. Add Hero versions of all the henchmen, from every chapter, for anyone who has NF/future chapters that have heroes. For something like Factions it'd be fun because you might have to do both kurz and lux at least part way to get all the heroes from each side.
2. Have a character based title that regulates how many heroes a person can have at once.
3. Have areas, quests, or missions that you can't bring or complete with heros along (but you can complete with real players).
I agree that it would be great to go to the UW / FOW / DoA with a 7 henchmen. This would give me a chance to really try out these areas. I am not antisocial but I have children and a life that pulls me away sometimes. I don’t join groups too often because I do not want to AFK on someone.
For the remainder of the game I would say why not just upgrade the current Henchmen skills so that they congeal better with groups? A-net could set up 3 different builds for all henchmen and have a vote on Guru for what is the best set of skills for the henchmen. Then implement the new skills. Wouldn’t it be nice to have a Spiteful Spirit Necro or a RC Prot Monk to choose from?
For the remainder of the game I would say why not just upgrade the current Henchmen skills so that they congeal better with groups? A-net could set up 3 different builds for all henchmen and have a vote on Guru for what is the best set of skills for the henchmen. Then implement the new skills. Wouldn’t it be nice to have a Spiteful Spirit Necro or a RC Prot Monk to choose from?
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Originally Posted by dpcash
This would be an excellent choice for people who made mesmers, assassins, or dervishes and no what it's like trying to get into a pug.
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As to the OP I think Heros are meant to be a filler. Something there to fill the role in a group that you can not get elsewhere. They are not meant to replace the whole MMO part of the game and it is a shame that so many people use them like that
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Originally Posted by freekedoutfish
Allowing us to use 7 heroes of lvl20 would not be any more powerfull the letting us use 3 Heroes and 4 Henches of lvl20. They possess the same strength, armor, max weapons.
The only different is the way their attribute points are arranged and the skills they use, and their weapon mods. But mods and stats dont make a Heroe anymore powerfull then a regular hench. Plus your no more overpowered then you would be with a full lvl20 PUG team. |
Heroes are vastly more powerful than henchies as you can customize their skill bars and control them.
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Originally Posted by freekedoutfish
Incourages less human interaction?
How does using 7 heroes incourage us not to use PUGS, any more then using 3 heroes and 4 henches? I would still choose henches and heroes over a PUG if I had to. |
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Originally Posted by freekedoutfish
The user interface?
You only have to add 4 more flags and give us add 4 more head slots to the hero and skill windows. |
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Originally Posted by freekedoutfish
You would need to level up and equip all/more of your Heroes instead of focusing on just 3!
No you wouldnt. You could just focus on 1 if you wanted and use 6 other henches if you choose. It would be your choice to use 7 heroes instead of 7 henches. The henches would still remain for those who dont have NF. |
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Originally Posted by freekedoutfish
There are huge benefits to being able to use 7.
The countless high end quests which you have to start from low end areas, such as the Titan Quests in Tyria, because no humans do them. |
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Originally Posted by freekedoutfish
Exploring areas between Beacons Perch and the War camp going south. Which you cant do alone and it can be impossible to find a team of lvl20s willing to explore it instead of just running it. So you need a full lvl20 team.
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Originally Posted by freekedoutfish
It would benefit you in DOA, where they have no henches.
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Originally Posted by freekedoutfish
But I honestly dont see a reason why we cant use a full Heroe team?
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Originally Posted by The Admins Bane
7 heroes would be too much hassle IMO.
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Originally Posted by Tagon
I have never had an issue getting into a PUG with my mesmer. Most the time I walked into a mission town and received a number of invites. A good dervishes is better then most wammos you see in PUGs and an assassin that knows what they are doing in short I really get a bug up my butt when someone says things like that
As to the OP I think Heros are meant to be a filler. Something there to fill the role in a group that you can not get elsewhere. They are not meant to replace the whole MMO part of the game and it is a shame that so many people use them like that |
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Originally Posted by Cygnus_Zero
7 heroes would mean that you would never need to play with a human again. This game was not build around solo play. Anet goes out of their way to find way for you to have to play with real people. Of course people find ways around this, but the average player is forced to play with real ppl, and that's what anet wants.
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Think of it this way. Imagine a discussion between the planners and the programmers..
Programmer: we got some new feedback on the use of heroes..
Planner: Oh, what's up?
Programmer: they want to use all heroes in groups and not use henchman on misisons etc in PVE.
Planner: Ok, how hard would it be to give them that?
Programmer: Not hard but it would reduce the need for pick up groups..
Planner: If it'll make them happy and boosts sales, do it.
Programmer: ok kewl..
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| 7 heroes would be harder to manage and control for those who have less micromanagement skills but for those of us that came from RTS games, it just gives us a little more to do. |
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Originally Posted by WoodyDotNet
I played all the way through NF with very little micromanagement, other than placement from time to time. That doesn't mean I didn't set their skills and so on prior to going out on missions and I equiped each with better weapons...mostly collector weapons as well as minor runes. But once I started a mission\quest, other than calling targets for the most part, I did very little micromanagement.
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having multiple controllable heroes on the team just reminds me of when I used to play City of Heroes. I had 4 accounts so I would just use all 4 at once. Made the game a lot more fun since I had more to do using 4 keyboards and mice at the same time.
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it's all about choices.
people who do not want GW to turn into "singleplayer" are not forced to take the heroes, they can still pug.
ppl who do not like pugs now use henchies/heroes anyway.
lol, in a way you want to force ppl to pug. this, of course, leads to bad pugs.
anet would do good by giving players what they want. if they want 7 heroes, give them 7 heroes.
you fear the game would get too easy?
- don't use game elements that make the game too easy. like in any game: set the difficulty level to the level you are comfortable with.
REMEMBER:
it's all about YOUR game experience, not about the game experience you want OTHERS to have!
if YOU think 7 heroes would be too easy, then YOU don't use them, but do not force others to do this.
If i want GW to feel like a single player game, that's my problem, not yours.
i wouldn't play with pugs anyway.
people who do not want GW to turn into "singleplayer" are not forced to take the heroes, they can still pug.
ppl who do not like pugs now use henchies/heroes anyway.
lol, in a way you want to force ppl to pug. this, of course, leads to bad pugs.
anet would do good by giving players what they want. if they want 7 heroes, give them 7 heroes.
you fear the game would get too easy?
- don't use game elements that make the game too easy. like in any game: set the difficulty level to the level you are comfortable with.
REMEMBER:
it's all about YOUR game experience, not about the game experience you want OTHERS to have!
if YOU think 7 heroes would be too easy, then YOU don't use them, but do not force others to do this.
If i want GW to feel like a single player game, that's my problem, not yours.
i wouldn't play with pugs anyway.
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Originally Posted by SumXone
If i want GW to feel like a single player game, that's my problem, not yours.i wouldn't play with pugs anyway.
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My issue with the whole hero thing and anti-PUG sentiment is that it is forcing players to play with hench and heroes.
I sat in an outpost for three days before I even saw a person looking for a group.
There are countless outposts and mission towns where all you see is people running in, picking henches and heroes and leaving. Terrible MMO experience.
So, while you are enjoying the experience of not having to "PUG," those players who liked to "PUG" and had the patience to try 2 or 3 groups are...well, SOL. My only choice is to play alone, go with guild groups or don't play at all.
Well, I don't play anymore, or very rarely. To the point I've liquidated most of my weapons and highend material and given away a ton of gold. I have no need for it. If this game is going to play like an offline game, there are countless games out there that are much better.
In the end, as I stated in opening, SumXone is right. It is about the individual experience and your enjoyment with that experience and in the end, heroes ruined the enjoyment for me.
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