E/Me Smite only run: Mass aggro and quick!
Koning
With all these new NF skills, I've come up with a new mass aggro killing machine for Smites in the UW:
Sandstorm (e)
Earthquake (or dragonstomp, what you want)
Aftershock
Ancestors visage
Storm Djinn's haste
Mantra of Earth
Stone Striker
Stone flesh aura
Attributes:
16 earth
6 Energy storage
9 Illusion Magic
3 Air
8 Inspiration Magic
Insignia's :Geomancers is most optimal, however tempest works just as good, even radiant might work. Hell, you can probably do it without insignias.
Gear: Anything that you like. +5e and 20% enchanting gear is optimal. Can also use a staff if you like to wand from time to time. Shield or focus won't really matter (shield insignia with +10 vs earth would give you high defense, together with geomancers and stonestriker you can survive for a long time even without stoneflesh).
Rest is pretty straight-forward thinking. With mantra of earth + stonestriker + stoneflesh aura you take 0 damage from all hits from grasping squids and smites. So try to keep those up all the time.
Strategy:
Graspings
Pull the graspins out of aatxe sight after you used all your enchants (I start with mantra->stonestriker->storm djinn-->stoneflesh). When the graspings follow you, run to a safe place (at least at the altar where you spawn, some groups follow even further). When you've reached your 'safe spot from aatxes' start attacking them with your wand/weapon so you are making sure the graspings are wasting their d'blows on you (they normally always start off with that anyway). Count the number of d'blows. When they all wasted it, use AV. They haven't got enough adrenaline for skullcrack yet so don't worry about that. Wait 1 or 2 secs after you've put AV up (they should run out of energy now so they can't use d'blow again).
Than start casting sandstorm, followed by dragonstomp and right after that aftershock. Sometimes graspings aren't completely dead (depending on how long you've waited after casting sandstorm with your dragonstomp). If you wait a few seconds (about 3 hits of SS) and than use dragonstomp, graspings are most of the time dead in one combo. If you've casted dragonstomp immediatly after SS, you have a good chance they survive with some HP left. 2 or 3 will flee and 1 stays attacking you in sandstorm killing himself. When the other 2 (or 3) come back, they've normally gained enough energy for another D'blow. So start attacking them with your wand/weapon again to make them waste it. When you see they all wasted it, finish with either dragonstomp + aftershock, or only aftershock, depending on the HP they still got. If you feel like playing safe, cast AV another time before your finishing combo.
Same tactic with all 3 groups (remember you can lure 2 groups at a time).
After the clear the chamber part (about 3-5 min depending on how many groups you are luring at the same time) you are ready to run to the Smite area. I think we all know how to do this, otherwise I suggest looking at other threads: it's explained everywhere. For example at the sticky in this section; art of UW.
Depending on your playstyle, you can leeroy trough the second room (avoid narrow spaces combined with aatxes or you'll rubberband causing you to die) or be safe and don't aggro the grasping patrol. Even with a NM in it you can still easily get past em; just recast storm djinns.
Smites
Smites are really easy, they are just walking ecto's with a small chance they will drop it. Gather all the groups you can find in the area, put your enchants up and when they are all on you, put your visage on. Right after that start casting sandstorm, followed by earthquake, followed by aftershock. BAM, all should be dead before they even run away!
If you don't trust yourself that you can kill them in one combo, block the smites in a corner so they can't run away thus dying of the remaining sandstorm hits (which take place after your dragonstomp/aftershock combo).
It's possible to take out coldfires, but don't bother. They don't drop ecto and fighting them isn't exactly easy.
When you do things right, smites should drop in one combo, meaning in under 10 sec. No matter how big the group is (so try to take on several groups). With this knowlegde we can conclude that this is definatly the fastest solo smite run around. Runs are easily done around 12 minutes, with my top run of 9.33 I think..
Feel free to post your comments, I'm looking forward to read them
video:Number 1
video of killing graspings all at once: Number 2
Note: also after several updates on AV and Sandstorm this build is still possible.
Sandstorm (e)
Earthquake (or dragonstomp, what you want)
Aftershock
Ancestors visage
Storm Djinn's haste
Mantra of Earth
Stone Striker
Stone flesh aura
Attributes:
16 earth
6 Energy storage
9 Illusion Magic
3 Air
8 Inspiration Magic
Insignia's :Geomancers is most optimal, however tempest works just as good, even radiant might work. Hell, you can probably do it without insignias.
Gear: Anything that you like. +5e and 20% enchanting gear is optimal. Can also use a staff if you like to wand from time to time. Shield or focus won't really matter (shield insignia with +10 vs earth would give you high defense, together with geomancers and stonestriker you can survive for a long time even without stoneflesh).
Rest is pretty straight-forward thinking. With mantra of earth + stonestriker + stoneflesh aura you take 0 damage from all hits from grasping squids and smites. So try to keep those up all the time.
Strategy:
Graspings
Pull the graspins out of aatxe sight after you used all your enchants (I start with mantra->stonestriker->storm djinn-->stoneflesh). When the graspings follow you, run to a safe place (at least at the altar where you spawn, some groups follow even further). When you've reached your 'safe spot from aatxes' start attacking them with your wand/weapon so you are making sure the graspings are wasting their d'blows on you (they normally always start off with that anyway). Count the number of d'blows. When they all wasted it, use AV. They haven't got enough adrenaline for skullcrack yet so don't worry about that. Wait 1 or 2 secs after you've put AV up (they should run out of energy now so they can't use d'blow again).
Than start casting sandstorm, followed by dragonstomp and right after that aftershock. Sometimes graspings aren't completely dead (depending on how long you've waited after casting sandstorm with your dragonstomp). If you wait a few seconds (about 3 hits of SS) and than use dragonstomp, graspings are most of the time dead in one combo. If you've casted dragonstomp immediatly after SS, you have a good chance they survive with some HP left. 2 or 3 will flee and 1 stays attacking you in sandstorm killing himself. When the other 2 (or 3) come back, they've normally gained enough energy for another D'blow. So start attacking them with your wand/weapon again to make them waste it. When you see they all wasted it, finish with either dragonstomp + aftershock, or only aftershock, depending on the HP they still got. If you feel like playing safe, cast AV another time before your finishing combo.
Same tactic with all 3 groups (remember you can lure 2 groups at a time).
After the clear the chamber part (about 3-5 min depending on how many groups you are luring at the same time) you are ready to run to the Smite area. I think we all know how to do this, otherwise I suggest looking at other threads: it's explained everywhere. For example at the sticky in this section; art of UW.
Depending on your playstyle, you can leeroy trough the second room (avoid narrow spaces combined with aatxes or you'll rubberband causing you to die) or be safe and don't aggro the grasping patrol. Even with a NM in it you can still easily get past em; just recast storm djinns.
Smites
Smites are really easy, they are just walking ecto's with a small chance they will drop it. Gather all the groups you can find in the area, put your enchants up and when they are all on you, put your visage on. Right after that start casting sandstorm, followed by earthquake, followed by aftershock. BAM, all should be dead before they even run away!
If you don't trust yourself that you can kill them in one combo, block the smites in a corner so they can't run away thus dying of the remaining sandstorm hits (which take place after your dragonstomp/aftershock combo).
It's possible to take out coldfires, but don't bother. They don't drop ecto and fighting them isn't exactly easy.
When you do things right, smites should drop in one combo, meaning in under 10 sec. No matter how big the group is (so try to take on several groups). With this knowlegde we can conclude that this is definatly the fastest solo smite run around. Runs are easily done around 12 minutes, with my top run of 9.33 I think..
Feel free to post your comments, I'm looking forward to read them
video:Number 1
video of killing graspings all at once: Number 2
Note: also after several updates on AV and Sandstorm this build is still possible.
tuna-fish_sushi
Nice build we need a mass aggro build for these smites just a question for you, is this faster then the VwK build before the update?
Koning
yes, smites are dead in like 10 sec or less, and with VwK (altough I was mesmer instead of rt with only 12 restoration) was more like 30 secs. (I cannot imagine the extra 8 damage would shape off 20 secs, friends who did have rt also say they like this more)
tuna-fish_sushi
alright thanks for the quick reply now to get my ele through nightfall to cap sandstorm ><
Why_Me
amazing....
Another kill-them-before-they-run build, but for UW!
And its even faster than previous 55/SS farming!!!
I love you
Another kill-them-before-they-run build, but for UW!
And its even faster than previous 55/SS farming!!!
I love you
Enko
i'm assuming you just forgot but rest of points go into inspiration right?
so total stats:
16 Earth
8 Energy
5 Air
8 Illusion
7 Inspiration
so total stats:
16 Earth
8 Energy
5 Air
8 Illusion
7 Inspiration
speedy21589
I have been doing this myself for a couple of weeks. I use the same skills, but my attributes are slightly different: 16 earth, 10 inspiration, 8 illusion, rest into air and energy storage (i get a 12 second storm djinn's). I've discovered that energy storage isn't really needed when MoE gives 2 energy per hit.
As for how fast it is, it is definitely very fast: I timed one of my runs to be just over 10 minutes, and even that run involved some scattering of smites after Sandstorm -> EQ -> AS. Conceivably a perfect run could easily go sub-10 minutes.
A couple of other tips that I've gathered from doing this:
-in terms of safety, it may be wise to put up storm djinn's and "aggro" the two staircases, just to lure out nightmares. Nothing is worse than having a run ruined by a nightmare that strips your enchants just before the graspings hit you. (I suppose you could wand it - I even have a 15>50 customized earth staff for that - but distracting blow could catch you in the middle of an attack, and then you'd be screwed). To kill those nightmares that are now revealed, you can earthquake them (I'm sure theres probably a more efficient way to kill them, but its funny to EQ them).
-if a nightmare pops up while you are gathering smite aggro, don't panic. Even if it manages to strip your enchants, smites won't be able to kill you before you put up stoneflesh again unless you have a really large aggro. Of course, if you are quick and accurate with your mouse and keyboard, you could target it and use EQ, or wand it to death (assuming you have your enchants up so smites don't kill you - sometimes I run around aggroing without stoneflesh or striker up, then put them up as I find a safe spot to massacre them )
-smite scattering does seem to be fairly random. I'm not quite sure why it happens, although it does seem to happen less with smaller groups. At any rate, the smites have no real chance of killing you unless you forget to maintain your enchants.
-if you accidentally aggro coldfires, it is possible to run away from them, if you are good at dodging projectiles. As long as you can avoid the shard storms, you can put up storm djinn's and lose their aggro (even though they run unnaturally fast)
-one of the slowest, most annoying parts of the run is running through that intermediate chamber with the aatxes and graspings. If you arrive at a bad time you are pretty much forced to wait; it is fairly difficult to lose grasping aggro, although not impossible. I've noticed sometimes that aggroing that aatxe group will bring graspings along, even if they weren't close to the aatxes at all. To be safe, you'd want to wait until its pretty clear. This is probably the one part of the run that could be sped up; maybe someone else has a good strategy to get through without too much waiting?
I also made a video of one of my runs (not a very good run, it was about ~18 minutes because the graspings aggroed erratically in the beginning), but its fairly large. I'll post the link later if people want to see it.
As for how fast it is, it is definitely very fast: I timed one of my runs to be just over 10 minutes, and even that run involved some scattering of smites after Sandstorm -> EQ -> AS. Conceivably a perfect run could easily go sub-10 minutes.
A couple of other tips that I've gathered from doing this:
-in terms of safety, it may be wise to put up storm djinn's and "aggro" the two staircases, just to lure out nightmares. Nothing is worse than having a run ruined by a nightmare that strips your enchants just before the graspings hit you. (I suppose you could wand it - I even have a 15>50 customized earth staff for that - but distracting blow could catch you in the middle of an attack, and then you'd be screwed). To kill those nightmares that are now revealed, you can earthquake them (I'm sure theres probably a more efficient way to kill them, but its funny to EQ them).
-if a nightmare pops up while you are gathering smite aggro, don't panic. Even if it manages to strip your enchants, smites won't be able to kill you before you put up stoneflesh again unless you have a really large aggro. Of course, if you are quick and accurate with your mouse and keyboard, you could target it and use EQ, or wand it to death (assuming you have your enchants up so smites don't kill you - sometimes I run around aggroing without stoneflesh or striker up, then put them up as I find a safe spot to massacre them )
-smite scattering does seem to be fairly random. I'm not quite sure why it happens, although it does seem to happen less with smaller groups. At any rate, the smites have no real chance of killing you unless you forget to maintain your enchants.
-if you accidentally aggro coldfires, it is possible to run away from them, if you are good at dodging projectiles. As long as you can avoid the shard storms, you can put up storm djinn's and lose their aggro (even though they run unnaturally fast)
-one of the slowest, most annoying parts of the run is running through that intermediate chamber with the aatxes and graspings. If you arrive at a bad time you are pretty much forced to wait; it is fairly difficult to lose grasping aggro, although not impossible. I've noticed sometimes that aggroing that aatxe group will bring graspings along, even if they weren't close to the aatxes at all. To be safe, you'd want to wait until its pretty clear. This is probably the one part of the run that could be sped up; maybe someone else has a good strategy to get through without too much waiting?
I also made a video of one of my runs (not a very good run, it was about ~18 minutes because the graspings aggroed erratically in the beginning), but its fairly large. I'll post the link later if people want to see it.
ryanryanryan0310
Where's the love for the cows...
Captain Arne Is PRO
-one of the slowest, most annoying parts of the run is running through that intermediate chamber with the aatxes and graspings. If you arrive at a bad time you are pretty much forced to wait; it is fairly difficult to lose grasping aggro, although not impossible. I've noticed sometimes that aggroing that aatxe group will bring graspings along, even if they weren't close to the aatxes at all. To be safe, you'd want to wait until its pretty clear. This is probably the one part of the run that could be sped up; maybe someone else has a good strategy to get through without too much waiting?
Put up your Storm Djinn's Haste and just Leeroy on through them, the Graspings always stop right after the stair case.
I also made a video of one of my runs (not a very good run, it was about ~18 minutes because the graspings aggroed erratically in the beginning), but its fairly large. I'll post the link later if people want to see it.
If you could find a quick Upload/Download site and post it that'd be awsome. I'd like to see how you kill the smites so fast.. In my personal experience by the time I finish casting Earthquake they're JUST outside of Sandstorm / Aftershock range.
Put up your Storm Djinn's Haste and just Leeroy on through them, the Graspings always stop right after the stair case.
I also made a video of one of my runs (not a very good run, it was about ~18 minutes because the graspings aggroed erratically in the beginning), but its fairly large. I'll post the link later if people want to see it.
If you could find a quick Upload/Download site and post it that'd be awsome. I'd like to see how you kill the smites so fast.. In my personal experience by the time I finish casting Earthquake they're JUST outside of Sandstorm / Aftershock range.
Xiaxhou of Trinity
If the 5 air is just for Storm Djinn's Haste, why not dump air all together and throw in illusion of haste?
Captain Arne Is PRO
After extensive play using both of those skills, Storm Djinn's Haste is just easier to use.
Illusion of Haste is easier to use on Me/X builds due to fast casting, but the extra 3/4 second casting on Illusion of Haste is extremely annoying.
Besides, Storm Djinn's Haste has next to no drawback. You aren't spamming skills or in need of much energy while running. Running with SDH on is like running 33% faster on a character with only 1 pip of Energy Regen. By the time the SDH ends you'll have regained the 5 energy needed to cast it again, anyways.
Illusion of Haste is easier to use on Me/X builds due to fast casting, but the extra 3/4 second casting on Illusion of Haste is extremely annoying.
Besides, Storm Djinn's Haste has next to no drawback. You aren't spamming skills or in need of much energy while running. Running with SDH on is like running 33% faster on a character with only 1 pip of Energy Regen. By the time the SDH ends you'll have regained the 5 energy needed to cast it again, anyways.
Koning
Quote:
Originally Posted by Enko
i'm assuming you just forgot but rest of points go into inspiration right?
so total stats:
16 Earth
8 Energy
5 Air
8 Illusion
7 Inspiration 8 Inspiration actually (39% damage reduction), sorry I was in a haste (needed to win money with poker )
It's indeed possible to 'leeroy' through that group (if there isn't a nightmare with them ofcourse). The grasping group will stop chasing your when you reach the staircase that leads to the smite area. I did it like twice, but most of the time it's safer to wait.
Energy storage is indeed not really needed because you have very good energy management, but I like it the way it is (I got 74 energy).
The scattering problem is indeed very random, sometimes the smites stay on you untill you fully casted earthquake so they are KD'd, sometimes they run off b4 you fully casted it, making sure they survive because you aftershock won't hit them. From my experience it doesn't make any difference how large your aggro is, I had times I killed em all in 1 combo, and times that a couple ran off.
About Nightmares; in the chamber they shouldn't really pose a threat to you. If you don't run in too far and run back (with the graspings on you) far enough they cannot rend you, they stop with their rending when you are far enough back and don't follow you. When they DO rend you by accident (also never lure a group if a patrolling nightmare is near them), make sure that graspings used their disrubting blow and put on AV quickly, followed by your enchants. after that, 1 aftershock should kill the nightmare.
Same in the smite area, if a nightmare pops up while you are gathering your smites, 1 quick aftershock takes care of the nightmare.
You CAN outrun the coldfires, but i also had times they followed me through half UW (and I died without honer).
Oh, and maybe I'll add a video if I have time today...
so total stats:
16 Earth
8 Energy
5 Air
8 Illusion
7 Inspiration 8 Inspiration actually (39% damage reduction), sorry I was in a haste (needed to win money with poker )
It's indeed possible to 'leeroy' through that group (if there isn't a nightmare with them ofcourse). The grasping group will stop chasing your when you reach the staircase that leads to the smite area. I did it like twice, but most of the time it's safer to wait.
Energy storage is indeed not really needed because you have very good energy management, but I like it the way it is (I got 74 energy).
The scattering problem is indeed very random, sometimes the smites stay on you untill you fully casted earthquake so they are KD'd, sometimes they run off b4 you fully casted it, making sure they survive because you aftershock won't hit them. From my experience it doesn't make any difference how large your aggro is, I had times I killed em all in 1 combo, and times that a couple ran off.
About Nightmares; in the chamber they shouldn't really pose a threat to you. If you don't run in too far and run back (with the graspings on you) far enough they cannot rend you, they stop with their rending when you are far enough back and don't follow you. When they DO rend you by accident (also never lure a group if a patrolling nightmare is near them), make sure that graspings used their disrubting blow and put on AV quickly, followed by your enchants. after that, 1 aftershock should kill the nightmare.
Same in the smite area, if a nightmare pops up while you are gathering your smites, 1 quick aftershock takes care of the nightmare.
You CAN outrun the coldfires, but i also had times they followed me through half UW (and I died without honer).
Oh, and maybe I'll add a video if I have time today...
Kcp
Excellent build Koning
Fastest killing of smites solo ( so far, yes I said it ) in the history of gw's. Shame the Aatxe drop most of the ectos and gems though, I feel bad leaving all of those aatxe standing in the first two chambers
The actual stats aren't really that important besides the 16 earth imo, you can tweak them around to suit your own needs.
Thnx for the free skill pts for my ele, I was needing them after deleting and remaking ele's 3 times now. I remade my third ele just because I loved sandstorm so much, who cares if things scatter anymore, game got nuked bad, might as well dish out massive punishment on Anet's creations in retaliation.
Fastest killing of smites solo ( so far, yes I said it ) in the history of gw's. Shame the Aatxe drop most of the ectos and gems though, I feel bad leaving all of those aatxe standing in the first two chambers
The actual stats aren't really that important besides the 16 earth imo, you can tweak them around to suit your own needs.
Thnx for the free skill pts for my ele, I was needing them after deleting and remaking ele's 3 times now. I remade my third ele just because I loved sandstorm so much, who cares if things scatter anymore, game got nuked bad, might as well dish out massive punishment on Anet's creations in retaliation.
Bloodied Blade
Very nice job Koning. It's interesting that you don't have a self heal, but I guess you probably don't need it with only ~10s fights.
One way you could possibly kill CFNs is to hide behind a wall and sandstorm + earthquake them down. Not quite sure how this would work, but you can poison them down, so I guess it couldn't be that much harder.
I'll have to remake an elem and try this over the weekend. Once again, great job.
-BB
One way you could possibly kill CFNs is to hide behind a wall and sandstorm + earthquake them down. Not quite sure how this would work, but you can poison them down, so I guess it couldn't be that much harder.
I'll have to remake an elem and try this over the weekend. Once again, great job.
-BB
Koning
Thnx for positive feedback guys I made a quick video this morning:http://www.youtube.com/watch?v=BKIhu1J8oY4
the actually run was about 12-13 min, but because youtube I had to make it less than 10 min.
the actually run was about 12-13 min, but because youtube I had to make it less than 10 min.
AscalonWarrior
Just watched the video, wow.
Need to go futher into Elona with my elementalist to cap Sandstorm ^^
Really nice build
Need to go futher into Elona with my elementalist to cap Sandstorm ^^
Really nice build
Ecksor
I just watched the video... this build is very hot, and my Ele needs skill points. I'm working on my Ele right now to cap Sandstorm.
DarioLeanza
demn I need to cap Sandstorm, is it possible to do without it?
EinherjarMx
I'm so glad that eles got some love in nightfall, btw, in the video i didn't see a dying nightmare pop up, what if they do? will they loose the aggro too?
this is really a great build
this is really a great build
Koning
I don't think you can do it without sandstorm (but you probably expected this answer , sandstorm brings enemies quickly down to about 50%, than b4 they run away earthquake knocks em down and aftershock finish's em off.
95 out of 100 times time nightmares indeed loose aggro if you walk far enough back (watch the video). And if I remember correctly, a nightmare did pop up in the vid, but I ran far back so it didn't pose a threat.
95 out of 100 times time nightmares indeed loose aggro if you walk far enough back (watch the video). And if I remember correctly, a nightmare did pop up in the vid, but I ran far back so it didn't pose a threat.
EinherjarMx
something i've noticed while doing pongmei valley runs is that the sandstorm>earthquake>aftershock combo is better if casted with a no fast casting bonus wand of sword, sometimes the instacast activates the scattering when you cast a quick earthquake>aftershock, still will give it a try, heck, a lot of tries XD
tuna-fish_sushi
just played 10 hours straight on my elementalist and have almost capped sandstorm >< Just for this build. *Goes to watch the video*
Xenedra
Quote:
Originally Posted by DarioLeanza
demn I need to cap Sandstorm, is it possible to do without it?
It's possible with a mistform/meteor shower build, but the sandstorm build is just better.
Smites on fire
Smites on fire
Koning
well, there are about 1000's way to kill the smites, it's the question which is the fastest And I think ele's are best at it atm
does that fire ele build take longer or same?
does that fire ele build take longer or same?
Ecksor
sweet just capped Sandstorm, and tried build on termites. They were all dead in like 4 seconds lol
AscalonWarrior
Quote:
Originally Posted by Xenedra
It's possible with a mistform/meteor shower build, but the sandstorm build is just better.
Smites on fire Can you tell me the attributes please
Smites on fire Can you tell me the attributes please
Turbobusa
Quote:
Originally Posted by EinherjarMx
something i've noticed while doing pongmei valley runs is that the sandstorm>earthquake>aftershock combo is better if casted with a no fast casting bonus wand of sword, sometimes the instacast activates the scattering when you cast a quick earthquake>aftershock, still will give it a try, heck, a lot of tries XD
QFT.
earthquake hits just when they begin to think "hey, that hurts, lets get out of here". you'll have the full potential with no fast cast.
earthquake hits just when they begin to think "hey, that hurts, lets get out of here". you'll have the full potential with no fast cast.
speedy21589
Well, I see a bunch of videos are already up. Here's mine (its rather large, over 100 mb), if anyone wants to see a run that doesn't go as smoothly as possible:
http://files.filefront.com/6452543 (excuse the nonsensical title, I had originally made it for a couple of guildies)
Anyway, last night before checking on this post again I just decided to try and leeroy through the graspings myself with storm djinn's up, and they do lose you at the stairs to the ice wastes.
Also, I believe in your video you chain cast Sandstorm EQ and AS on graspings. I've noticed that if you pause slightly and cast EQ right as the first numbers pop up for Sandstorm, you can take graspings down a little further in health (to about two wand hits). Of course, in the end it makes no difference since you are using aftershock to finish them off; however, i throw this out because one time I waited a weird amount of time and I managed to kill them outright after casting aftershock. I have a feeling it was just a lucky occurence, because I have never managed to replicate that.
Also, coldfires are perfectly tankable if you have your enchants up; only shard storm will do any damage. I actually aggroed one of the patrols and "danced" with them for about a minute last night trying to lose aggro, eventually succeeding. killing them is possible but annoying, and definitely not worth the effort.
http://files.filefront.com/6452543 (excuse the nonsensical title, I had originally made it for a couple of guildies)
Anyway, last night before checking on this post again I just decided to try and leeroy through the graspings myself with storm djinn's up, and they do lose you at the stairs to the ice wastes.
Also, I believe in your video you chain cast Sandstorm EQ and AS on graspings. I've noticed that if you pause slightly and cast EQ right as the first numbers pop up for Sandstorm, you can take graspings down a little further in health (to about two wand hits). Of course, in the end it makes no difference since you are using aftershock to finish them off; however, i throw this out because one time I waited a weird amount of time and I managed to kill them outright after casting aftershock. I have a feeling it was just a lucky occurence, because I have never managed to replicate that.
Also, coldfires are perfectly tankable if you have your enchants up; only shard storm will do any damage. I actually aggroed one of the patrols and "danced" with them for about a minute last night trying to lose aggro, eventually succeeding. killing them is possible but annoying, and definitely not worth the effort.
Koning
Quote:
Originally Posted by speedy21589
Anyway, last night before checking on this post again I just decided to try and leeroy through the graspings myself with storm djinn's up, and they do lose you at the stairs to the ice wastes.
That's what I also do now all the time, because most of this run's time is waiting for patrols (these guys and the coldfires), so you can shape about 1 minute off if you don't have to wait for them.
ps, I sometimse have those little weird lags if i run through narrow spaces between enemies (for example the path to second room), they always seem to bodyblock me, but on my screen im already in safety and far away from them, while they are still hacking away on me, and 5 secs later I pop up between them, finding myself dead I'm just never gonna run through these narrow spaces again, but it just sucks if the aatxes or coldfires kill you this way...
ps, I sometimse have those little weird lags if i run through narrow spaces between enemies (for example the path to second room), they always seem to bodyblock me, but on my screen im already in safety and far away from them, while they are still hacking away on me, and 5 secs later I pop up between them, finding myself dead I'm just never gonna run through these narrow spaces again, but it just sucks if the aatxes or coldfires kill you this way...
Carboplatin
nice build koning, nothing beats the satisfaction of dropping 10 smites at once like the old days. this might be my reason to play gw for more then 1 hour a day again. thx.
Yanman.be
Quote:
Originally Posted by Koning
ps, I sometimse have those little weird lags if i run through narrow spaces between enemies (for example the path to second room), they always seem to bodyblock me, but on my screen im already in safety and far away from them, while they are still hacking away on me, and 5 secs later I pop up between them, finding myself dead I'm just never gonna run through these narrow spaces again, but it just sucks if the aatxes or coldfires kill you this way... It's called rubberbanding, and is a known issue. But in PvP it's alot more annoying. Pops up regularly when fighting Asians.
Captain Arne Is PRO
Quote:
Originally Posted by Koning
That's what I also do now all the time, because most of this run's time is waiting for patrols (these guys and the coldfires), so you can shape about 1 minute off if you don't have to wait for them.
ps, I sometimse have those little weird lags if i run through narrow spaces between enemies (for example the path to second room), they always seem to bodyblock me, but on my screen im already in safety and far away from them, while they are still hacking away on me, and 5 secs later I pop up between them, finding myself dead I'm just never gonna run through these narrow spaces again, but it just sucks if the aatxes or coldfires kill you this way...
Firstly glad my suggestion could help speed up the fastest known Smite run!
Secondly.. That happens to everyone. My suggestion: If you feel comfortable with the length left on your Storm Djinn's Haste, go AROUND the Aatxe that are camping out in the little room before the stairs, this will lose aggro extremely fast and chances are you won't have to go through a narrow area.
=P
ps, I sometimse have those little weird lags if i run through narrow spaces between enemies (for example the path to second room), they always seem to bodyblock me, but on my screen im already in safety and far away from them, while they are still hacking away on me, and 5 secs later I pop up between them, finding myself dead I'm just never gonna run through these narrow spaces again, but it just sucks if the aatxes or coldfires kill you this way...
Firstly glad my suggestion could help speed up the fastest known Smite run!
Secondly.. That happens to everyone. My suggestion: If you feel comfortable with the length left on your Storm Djinn's Haste, go AROUND the Aatxe that are camping out in the little room before the stairs, this will lose aggro extremely fast and chances are you won't have to go through a narrow area.
=P
speedy21589
Quote:
Originally Posted by Koning
That's what I also do now all the time, because most of this run's time is waiting for patrols (these guys and the coldfires), so you can shape about 1 minute off if you don't have to wait for them.
ps, I sometimse have those little weird lags if i run through narrow spaces between enemies (for example the path to second room), they always seem to bodyblock me, but on my screen im already in safety and far away from them, while they are still hacking away on me, and 5 secs later I pop up between them, finding myself dead I'm just never gonna run through these narrow spaces again, but it just sucks if the aatxes or coldfires kill you this way... Yeah, that's happened to me a couple times as well. However, I got really bored last night at the end of a smite run and went around seeing how many coldfires I could kill. Other than shard storm, they deal no damage, so you can tank forever (as long as you dodge maelstrom so you can recast stonflesh). It takes me about 2 minutes to kill one group of coldfires.
So all is not lost if you do aggro a group and aren't able to shake the aggro!
ps, I sometimse have those little weird lags if i run through narrow spaces between enemies (for example the path to second room), they always seem to bodyblock me, but on my screen im already in safety and far away from them, while they are still hacking away on me, and 5 secs later I pop up between them, finding myself dead I'm just never gonna run through these narrow spaces again, but it just sucks if the aatxes or coldfires kill you this way... Yeah, that's happened to me a couple times as well. However, I got really bored last night at the end of a smite run and went around seeing how many coldfires I could kill. Other than shard storm, they deal no damage, so you can tank forever (as long as you dodge maelstrom so you can recast stonflesh). It takes me about 2 minutes to kill one group of coldfires.
So all is not lost if you do aggro a group and aren't able to shake the aggro!
tuna-fish_sushi
Did my first 2 runs.
First run = white dye, 1 ecto, 1 gold
Second run= 2 ectos, 2 gold
I didn't finish either of them due to coldfire aggros ><
First run = white dye, 1 ecto, 1 gold
Second run= 2 ectos, 2 gold
I didn't finish either of them due to coldfire aggros ><
EinherjarMx
i had some rubberbanding yesterday too, the build works awesome, and as i said, it is nice to cast with a no bonus in casting weapon (i used galigord stone scroll and a +5nrg 20% enchants katana)
dont feel no pain
Quote:
Originally Posted by Xenedra
It's possible with a mistform/meteor shower build, but the sandstorm build is just better.
Smites on fire lol you dont need that many skills for dmg!!!!
M shower
Bed of coals
lava font
in that order
= dead smites or grasping , no need to complicate
the other 5 skills can be for getting there and safty
Smites on fire lol you dont need that many skills for dmg!!!!
M shower
Bed of coals
lava font
in that order
= dead smites or grasping , no need to complicate
the other 5 skills can be for getting there and safty
bored-.-bored
This sounds faster than any other UW solo build atm
speedy21589
Quote:
Originally Posted by bored-.-bored
This sounds faster than any other UW solo build atm
It is, if you are looking to do a smite-only run (after all, with all the nerfs soloing aatxes quickly has become a dream of the past). Once you get some experience with this build you can easily do a run in sub-15 minutes (I think i'm averaging about 11-12 minutes a run).
bored-.-bored
Time to get Sandstrom before they nerf it becasue sandstorm is in pritty much all the ele builds around atm
lactatemike
So for that fire build what stats are you using? And something else, would flame djinn's haste by chance last long enough for this?