E/Me Smite only run: Mass aggro and quick!
teotuf
very very nice build koning! but still not enough to convince me to make an ele atm lol. so if i'm not wrong, avg with this build is about 12-13min? sounds a couple minutes faster than vwk rits :P
but for me, i won't go for a solo build unless there are builds that can do all smites (and only smites) in less tahn 10 min, or smites+aatxes in less than 20 min. because a 10 min smite solo is just not as good as an 10 min duo for smite + aatxes in terms of profits and fun - more lonely and 500 more gold entry fee.
VERY IMPORTANT QUESTION THOUGH!
can you tank aatxes with this build? what about kill them? what if they had weakness?
but for me, i won't go for a solo build unless there are builds that can do all smites (and only smites) in less tahn 10 min, or smites+aatxes in less than 20 min. because a 10 min smite solo is just not as good as an 10 min duo for smite + aatxes in terms of profits and fun - more lonely and 500 more gold entry fee.
VERY IMPORTANT QUESTION THOUGH!
can you tank aatxes with this build? what about kill them? what if they had weakness?
Evilsod
Quote:
Originally Posted by bored-.-bored
Time to get Sandstrom before they nerf it becasue sandstorm is in pritty much all the ele builds around atm
Why will they nerf Sandstorm? Its a nearby DoTAoE that gets its bonus damage if your dumb enough to stand in it and attack, its the ONLY spell of its type to actually be worth using. As far as PvP in concerned this is more annoying than deadly. As far as PvE is concerned Searing Flames is a better choice since it synergies with They're on Fire.
I'm gonna give this a go tomorrow, US have favour atm so i can't now
As for Aatxe..... no. They hit for ~300 to a caster on a critical. If you use Stoneflesh, aka immunity to crits they still hit for at least 100. Reduced to maybe 50 minumum through Mantra. PLus they'd never die in 1 round... too much health.
I'm gonna give this a go tomorrow, US have favour atm so i can't now
As for Aatxe..... no. They hit for ~300 to a caster on a critical. If you use Stoneflesh, aka immunity to crits they still hit for at least 100. Reduced to maybe 50 minumum through Mantra. PLus they'd never die in 1 round... too much health.
Xiaxhou of Trinity
If you wanted to tank the aataxes, you could throw on kinetic and or armor of earth, but then you'd have no offense. You'd have to rely on Sandstorm to do most of your dmg, and it will take a while to wipe out all that health those aataxes have. Don't forget their natural regen= more time spent.
kicks66
Quote:
Originally Posted by teotuf
very very nice build koning! but still not enough to convince me to make an ele atm lol. so if i'm not wrong, avg with this build is about 12-13min? sounds a couple minutes faster than vwk rits :P
but for me, i won't go for a solo build unless there are builds that can do all smites (and only smites) in less tahn 10 min, or smites+aatxes in less than 20 min. because a 10 min smite solo is just not as good as an 10 min duo for smite + aatxes in terms of profits and fun - more lonely and 500 more gold entry fee.
VERY IMPORTANT QUESTION THOUGH!
can you tank aatxes with this build? what about kill them? what if they had weakness? what build do you duo with to do aatxes+smites in 10 mins? or even 20 mins?
but for me, i won't go for a solo build unless there are builds that can do all smites (and only smites) in less tahn 10 min, or smites+aatxes in less than 20 min. because a 10 min smite solo is just not as good as an 10 min duo for smite + aatxes in terms of profits and fun - more lonely and 500 more gold entry fee.
VERY IMPORTANT QUESTION THOUGH!
can you tank aatxes with this build? what about kill them? what if they had weakness? what build do you duo with to do aatxes+smites in 10 mins? or even 20 mins?
daraaksii
Omg.... That's very nice! Will try it when I'll get my Sandstorm!
AscalonWarrior
Quote:
Originally Posted by kicks66
what build do you duo with to do aatxes+smites in 10 mins? or even 20 mins?
I don't think anymore but duo monks could, Smiter and SB monk.
Koning
Quote:
Originally Posted by kicks66
what build do you duo with to do aatxes+smites in 10 mins? or even 20 mins?
I think he's referring to the bodyblock tactic. Luring all the graspings+aatxes+ smites towards a tight spot, necro behind, monk b4 him making sure he blocks enemies, necro trows couple of ss in group, enemies wont run away because they see necro (but they stop attacking).
about the flame djinn's haste run skill, its not that good. its 0.75 cast time and cannot be up all the time (+ you need fire magic, alot more than air)
the aatxes hit me indeed for 30-60 with mantra stonestriker and aura on (lol know it because of the stupid rubberbanding , never had that b4 the 'nerf')
and I think its even possible to do this around 10 minutes or less (im at 12 min now and it feels like it can be done faster), if you can do all the graspings together and get out of the labyrinth fast. its always about 4.5-5 min till i reach the smites.
about the flame djinn's haste run skill, its not that good. its 0.75 cast time and cannot be up all the time (+ you need fire magic, alot more than air)
the aatxes hit me indeed for 30-60 with mantra stonestriker and aura on (lol know it because of the stupid rubberbanding , never had that b4 the 'nerf')
and I think its even possible to do this around 10 minutes or less (im at 12 min now and it feels like it can be done faster), if you can do all the graspings together and get out of the labyrinth fast. its always about 4.5-5 min till i reach the smites.
AscalonWarrior
Quote:
Originally Posted by kicks66
what build do you duo with to do aatxes+smites in 10 mins? or even 20 mins?
I don't think anymore but duo monks could, Smiter and SB monk.
Carboplatin
Quote:
Originally Posted by Koning
I think he's referring to the bodyblock tactic. Luring all the graspings+aatxes+ smites towards a tight spot, necro behind, monk b4 him making sure he blocks enemies, necro trows couple of ss in group, enemies wont run away because they see necro (but they stop attacking).
about the flame djinn's haste run skill, its not that good. its 0.75 cast time and cannot be up all the time (+ you need fire magic, alot more than air)
the aatxes hit me indeed for 30-60 with mantra stonestriker and aura on (lol know it because of the stupid rubberbanding , never had that b4 the 'nerf')
and I think its even possible to do this around 10 minutes or less (im at 12 min now and it feels like it can be done faster), if you can do all the graspings together and get out of the labyrinth fast. its always about 4.5-5 min till i reach the smites. definitely doable for 10 min runs. still working on pull all the darknesses at once, i usually do them in two batches. but once i pull them i have a 17 sec storm djinn that can get me to the smites in on shot, no more waiting since they loose aggro at the steps.
about the flame djinn's haste run skill, its not that good. its 0.75 cast time and cannot be up all the time (+ you need fire magic, alot more than air)
the aatxes hit me indeed for 30-60 with mantra stonestriker and aura on (lol know it because of the stupid rubberbanding , never had that b4 the 'nerf')
and I think its even possible to do this around 10 minutes or less (im at 12 min now and it feels like it can be done faster), if you can do all the graspings together and get out of the labyrinth fast. its always about 4.5-5 min till i reach the smites. definitely doable for 10 min runs. still working on pull all the darknesses at once, i usually do them in two batches. but once i pull them i have a 17 sec storm djinn that can get me to the smites in on shot, no more waiting since they loose aggro at the steps.
dont feel no pain
Im working on a good (no factions or nightfall skills) only fire build..... does anyone want a new thread, so far my build has instant kill in 4 secs but i want to remove m shower for something else, im almost there on working it out. (so you dont have to wait 60 secs), there are alot of ele Uw builds, i just though using the orignal skills would be nice.
Koning
I think its better to keep brainstorming here first untill you fully figured it out. (with fire you need meteor showers KD to prevent em from running i think)
I just did a very bad run in only 13 min, meaning that if things go perfect (a NM popped up so i had to use aftershock quickly, making smites run. i also had to w8 for patrols of coldfires and the grasping patrol in 2nd room which had a NM in it) its VERY doable in like 10 min. I blocked the graspings in the little spot right of the stairs (thnx to grolubao for giving those spots) which maked sure they all died in less than 10 sec without running. If somehow you could lure all the graspings that would be perfect. (i killed the first group of smites under 6 min now...)
I just did a very bad run in only 13 min, meaning that if things go perfect (a NM popped up so i had to use aftershock quickly, making smites run. i also had to w8 for patrols of coldfires and the grasping patrol in 2nd room which had a NM in it) its VERY doable in like 10 min. I blocked the graspings in the little spot right of the stairs (thnx to grolubao for giving those spots) which maked sure they all died in less than 10 sec without running. If somehow you could lure all the graspings that would be perfect. (i killed the first group of smites under 6 min now...)
Xethrion
That sounds interesting.. Is the spot you're talking about the little niche to the right of the right set of stairs at the beginning?
And as for combining darknesses, it's kinda hard, cos you have AV/SV's duration to have to attend to..
And as for combining darknesses, it's kinda hard, cos you have AV/SV's duration to have to attend to..
kicks66
when you all fight graspings, do you cast SV before you aggro or as soon as youve aggroed? i always find it runs out just as they move away to regen, then i have to attempt to cast stonflesh etc whilst being interrupted.
teotuf
oh also another question guys, if you aggro colds, can you get away still?
here is why i'm asking these questions:
the monk and necro duo with body block that i proposed a while ago is faster than most other duos, yet the speed is limited because colds have to be killed (and that is why I kind of abandoned that thread). with duo monks, it is IMO the fastest duo out there, which can do the run in 11 min avg if the monk brings IW instead of SB, still is only 11 min avg, about the same as prenerf.
but as most duos kill the aatxes, and all the aatxes and all of the smites drop about the same amount of ectos, it's only reasonable to use a duo build if it kills aatxes AND smites in the time a solo build kills the smite only, or, half of the time if the solo kills both the aatxes and the smites.
eles here, don't kill the aatxes, and if they can do the smite only run in 10 min on AVG, not a fluke, it is then the most profitable run out there. similarly, if there is a duo that can do both smties and aatxes in that 10 min, the the duo is more profitable (cuz you pay 500g instead of 1k, but you get the same amount of ectos.)
however, here is the key, what is limiting the speed of all these runs to about 11-12 min? i mean, prenerf, thats about the speed too. this ele build, which takes down the smites SOOOO fast, seems like still can't break the 11-12 min mark, why? because the answer is not the killing speed (though it does matter), but instead the waiting for the colds patrols.
so i'm trying now to find a duo build that each is a smite only build, but can take on the aatxes together at a profitable speed, but the main part is, that one of the two is able to aggro the colds, tank them, and yet break away from them on cue. so what then happens is that the two takes on the first two chambers, killing all the aatxes (which has the same chance of ecto drop as an entire smites only run), and then moves on to the smites. but one's job is to kill the smties (duh), but the other is to aggro the colds first, tank the colds while the other kills the smites, and break away as soon as the other finishes killing and is clear of the colds. this rids the run of the waiting time for the cold patrols.
and so far, this is the only ele build that i think is remotely capable of this idea.
here is why i'm asking these questions:
the monk and necro duo with body block that i proposed a while ago is faster than most other duos, yet the speed is limited because colds have to be killed (and that is why I kind of abandoned that thread). with duo monks, it is IMO the fastest duo out there, which can do the run in 11 min avg if the monk brings IW instead of SB, still is only 11 min avg, about the same as prenerf.
but as most duos kill the aatxes, and all the aatxes and all of the smites drop about the same amount of ectos, it's only reasonable to use a duo build if it kills aatxes AND smites in the time a solo build kills the smite only, or, half of the time if the solo kills both the aatxes and the smites.
eles here, don't kill the aatxes, and if they can do the smite only run in 10 min on AVG, not a fluke, it is then the most profitable run out there. similarly, if there is a duo that can do both smties and aatxes in that 10 min, the the duo is more profitable (cuz you pay 500g instead of 1k, but you get the same amount of ectos.)
however, here is the key, what is limiting the speed of all these runs to about 11-12 min? i mean, prenerf, thats about the speed too. this ele build, which takes down the smites SOOOO fast, seems like still can't break the 11-12 min mark, why? because the answer is not the killing speed (though it does matter), but instead the waiting for the colds patrols.
so i'm trying now to find a duo build that each is a smite only build, but can take on the aatxes together at a profitable speed, but the main part is, that one of the two is able to aggro the colds, tank them, and yet break away from them on cue. so what then happens is that the two takes on the first two chambers, killing all the aatxes (which has the same chance of ecto drop as an entire smites only run), and then moves on to the smites. but one's job is to kill the smties (duh), but the other is to aggro the colds first, tank the colds while the other kills the smites, and break away as soon as the other finishes killing and is clear of the colds. this rids the run of the waiting time for the cold patrols.
and so far, this is the only ele build that i think is remotely capable of this idea.
Koning
Quote:
Originally Posted by kicks66
when you all fight graspings, do you cast SV before you aggro or as soon as youve aggroed? i always find it runs out just as they move away to regen, then i have to attempt to cast stonflesh etc whilst being interrupted.
always cast it b4 you go in, when it runs out when they ran away, they always start with a distracting blow when they come back. so don't immediatly cast aftershock. (when you block em in the corner they die cause of sandstorm and you also won't get interrupted)
It is possible to get away with the colds, just keep running with mantra + stonestriker + storm djinn, sometimes you make it, sometimes not...
It is possible to get away with the colds, just keep running with mantra + stonestriker + storm djinn, sometimes you make it, sometimes not...
speedy21589
Quote:
Originally Posted by Koning
always cast it b4 you go in, when it runs out when they ran away, they always start with a distracting blow when they come back. so don't immediatly cast aftershock. (when you block em in the corner they die cause of sandstorm and you also won't get interrupted)
It is possible to get away with the colds, just keep running with mantra + stonestriker + storm djinn, sometimes you make it, sometimes not... Well, its time for me to hop back into the posting. Everybody seems to want to maximize efficiency on the run. Clearly one of the bottlenecks is clearing the chamber; typically you have to pull the graspings in 2 aggros, and it requires some waiting around for them to group up properly, giving an average clear time of 4 to 5 minutes. I have, however, figured out a route that allows me to aggro all 10 graspings at once, giving me a clear time of 2 minutes, give or take. This route is very risky, and I have died quite a few times trying it.
Unlike conventional wisdom, I do not put up Stoneflesh aura or SV (im using 10 illusion magic, btw), before pulling graspings for this. I start with the group on the right. After they come all the way down from the upper staircase, I give them about 3 seconds, then I put up stone striker, MoE, and storm djinns, and pull them to the center of the starting area. I let them waste distracting blows, and then put up Stoneflesh. By this point, the other two mobs have gathered on the left staircase, so now I put up storm djinns (again) and SV, and grab them, then run like hell back to the starting area. Proceed to massacre the 10.
Unfortunately, I don't believe its possible to bodyblock all of them in the crevice, because usually one of the groups won't follow me that far. Even so, much faster than 2 separate aggros that both are bodyblockable. Maybe I'll make a video of this pulling, as my explanation is probably somewhat difficult to follow.
I have yet to time a full run with this tactic, however, since I always seem to die when I start to time a run. A lot of time is still wasted waiting around for coldfire patrols in the ice wastes. In a good run I managed to clear ice wastes in about 5 minutes, i think. So I believe an 8 minute run is possible?
Edit: Just did a run with this, and some bad patrols in the ice wastes: ~11 minutes.
Edit: And another run, which I actually timed with a stopwatch: 9:34
It is possible to get away with the colds, just keep running with mantra + stonestriker + storm djinn, sometimes you make it, sometimes not... Well, its time for me to hop back into the posting. Everybody seems to want to maximize efficiency on the run. Clearly one of the bottlenecks is clearing the chamber; typically you have to pull the graspings in 2 aggros, and it requires some waiting around for them to group up properly, giving an average clear time of 4 to 5 minutes. I have, however, figured out a route that allows me to aggro all 10 graspings at once, giving me a clear time of 2 minutes, give or take. This route is very risky, and I have died quite a few times trying it.
Unlike conventional wisdom, I do not put up Stoneflesh aura or SV (im using 10 illusion magic, btw), before pulling graspings for this. I start with the group on the right. After they come all the way down from the upper staircase, I give them about 3 seconds, then I put up stone striker, MoE, and storm djinns, and pull them to the center of the starting area. I let them waste distracting blows, and then put up Stoneflesh. By this point, the other two mobs have gathered on the left staircase, so now I put up storm djinns (again) and SV, and grab them, then run like hell back to the starting area. Proceed to massacre the 10.
Unfortunately, I don't believe its possible to bodyblock all of them in the crevice, because usually one of the groups won't follow me that far. Even so, much faster than 2 separate aggros that both are bodyblockable. Maybe I'll make a video of this pulling, as my explanation is probably somewhat difficult to follow.
I have yet to time a full run with this tactic, however, since I always seem to die when I start to time a run. A lot of time is still wasted waiting around for coldfire patrols in the ice wastes. In a good run I managed to clear ice wastes in about 5 minutes, i think. So I believe an 8 minute run is possible?
Edit: Just did a run with this, and some bad patrols in the ice wastes: ~11 minutes.
Edit: And another run, which I actually timed with a stopwatch: 9:34
Koning
Wow I just tried what you said: Amazing. this really works very good, luring all graspings at once. It also isn't really that hard, if you keep in mind that graspings only interrupt when you come at ya. 1.30 and all graspings dead, 3 min ready to crush smites this is cool and really shapes time off the run.
10 min runs are very doable (if spawn are good even less)
those coldfires are still annoying me
10 min runs are very doable (if spawn are good even less)
those coldfires are still annoying me
w0lla
nice build dude, used to run the VwK rit build before and after the nerf, but this is just so much faster, did a run a moment ago, took me 11mins
speedy21589
I just did some more runs, and it seems you can pull all the graspings into the right hand crevice using my technique. Now I just need to figure out how to get around the coldfires faster ><
onerabbit
taking my ele through Nf so cap sand storm OMG!
may aswell cap SF aswell.
what song was that btw, was wicked xD
oh yeh, the video was evn better!
Great build.
may aswell cap SF aswell.
what song was that btw, was wicked xD
oh yeh, the video was evn better!
Great build.
speedy21589
Quote:
Originally Posted by onerabbit
taking my ele through Nf so cap sand storm OMG!
may aswell cap SF aswell.
what song was that btw, was wicked xD
oh yeh, the video was evn better!
Great build. Depends on which video you watched; mine (which is linked on page two) uses tracks from the Casino Royale soundtrack.
may aswell cap SF aswell.
what song was that btw, was wicked xD
oh yeh, the video was evn better!
Great build. Depends on which video you watched; mine (which is linked on page two) uses tracks from the Casino Royale soundtrack.
Koning
If you watched the video posted on front page, that song is called 'tha playah - f *ck tha fame' (hardcore from holland, oh yeah )
If we only could pick up our loot faster, that would also shape off at least 1 min...
If we only could pick up our loot faster, that would also shape off at least 1 min...
Hyprodimus Prime
Updated the Guild Wiki page.http://gw.gamewikis.org/wiki/Build:E/Me_Terra_Tank
No votes for favoured yet dispite 5 pages of similar builds and 2 directly on smite runs. I focused on smite runs this time because the genaric build was getting all negative votes.
No votes for favoured yet dispite 5 pages of similar builds and 2 directly on smite runs. I focused on smite runs this time because the genaric build was getting all negative votes.
underboss
This is a BEAUTIFUL build. Took a couple of tries to get used to it as I've never really Solo'ed UW (always Duo runs). It's great how everyone is working on efficiency, although it's not as big of a concern for me for a 3-4 minute difference. I did want to point out that I think it might be possible to do this without Sandstorm, BUT it will be quite a bit slowler.
I'm thinking maybe using Crystal Wave or Tenai's Crystals as a substitue. at 16 earth, it does 106 dmg to adjacent foes. Just a thought for anyone that doesn't have Sandstorm.
I will try to test this to confirm, but I have been farming termites without sandstorm for a while now with a similar build, but E/D instead and it works fine.
Again, this is certainly going to be slower, but since Sandstorm is a little bit a work to get to cap, it might still work by sub'ing it.
Again, fantastic build.
I'm thinking maybe using Crystal Wave or Tenai's Crystals as a substitue. at 16 earth, it does 106 dmg to adjacent foes. Just a thought for anyone that doesn't have Sandstorm.
I will try to test this to confirm, but I have been farming termites without sandstorm for a while now with a similar build, but E/D instead and it works fine.
Again, this is certainly going to be slower, but since Sandstorm is a little bit a work to get to cap, it might still work by sub'ing it.
Again, fantastic build.
Evilsod
The smites work perfectly. Except the occasional group that decide to try and flee before Earthquake hits they usually all drop in 1 go.
The Grasping however seem to be causing me a few problems... they just don't want to die in 1 sitting. I guess i might just need to wait on the EQ/AS slightly longer though.
The Grasping however seem to be causing me a few problems... they just don't want to die in 1 sitting. I guess i might just need to wait on the EQ/AS slightly longer though.
Koning
if you take only 1 or 2 groups, bodyblock the graspings in the right corner next to the stairs and they will die due to sandstorm even if they run (because they can't escape sandstorm).
If you take all groups at once, its hard to get them in the corner cause most of the time 1 group will run off if you try to reach it. I usually just take em all, and killem off with an aftershock after they ran away, its even not needed to refresh your aura if you time the aftershock. (it sucks that sometimes graspings get stuck behind a ghost )
If you take all groups at once, its hard to get them in the corner cause most of the time 1 group will run off if you try to reach it. I usually just take em all, and killem off with an aftershock after they ran away, its even not needed to refresh your aura if you time the aftershock. (it sucks that sometimes graspings get stuck behind a ghost )
Xethrion
Koning, just a small request, would you mind posting a video of just the Labyrinth part of the run, and you aggroing all 3 groups at once back to the spot to bodyblock them?
Dead_Metal_Zero
Hey Hyprodimus, nice update to the build. I really need to stop slacking off and try it sometime. On a side note, im going to see if i can make a boss farming variant.
onerabbit
right, went off, powered through NF..Cought Sandstorm in about 2ours.
Bought new armour..runew etc
New weapons..could find a +5E weapon so i had 2 steal my warrior Brute sword lol
had to buy ALL the skills, also had 2 unlock 2.
then i went to ToA and we didnt even have favour (euro)
off to try it now
1st though, i gotta download that song, so i can get some hardcore Holland ectos.
Bought new armour..runew etc
New weapons..could find a +5E weapon so i had 2 steal my warrior Brute sword lol
had to buy ALL the skills, also had 2 unlock 2.
then i went to ToA and we didnt even have favour (euro)
off to try it now
1st though, i gotta download that song, so i can get some hardcore Holland ectos.
Elements_of_Galaxy
About how many Grasps and Smites do you kill a run?
Koning
Quote:
Originally Posted by Xethrion
Koning, just a small request, would you mind posting a video of just the Labyrinth part of the run, and you aggroing all 3 groups at once back to the spot to bodyblock them?
It's your lucky day (I've already made it)
http://www.youtube.com/watch?v=_bXwgHQ3j_Y (my pc acted very strange, and the part where i run to the smites was is somehow gone:S, anyway, I leeroyed to the second room, and directly ran to the smites, altough there was a NM in the grasping patrol. he stripped me, but if you make sure you put storm djinn back up immediatly its easy to reach the smites. I killed my first group in 3 min!)
there are 13 grasps to kill, and i think about 40 smites
http://www.youtube.com/watch?v=_bXwgHQ3j_Y (my pc acted very strange, and the part where i run to the smites was is somehow gone:S, anyway, I leeroyed to the second room, and directly ran to the smites, altough there was a NM in the grasping patrol. he stripped me, but if you make sure you put storm djinn back up immediatly its easy to reach the smites. I killed my first group in 3 min!)
there are 13 grasps to kill, and i think about 40 smites
onerabbit
hahaa! gotta try that!..if i dont get dazed always getting dazed..just not quick enough @ killing them yet, but hey! got me 1st ecto.
managed 2 get smites once, but the Colds snuck up on me
omfg! i just tried it, i had SV up, casted everything..they all ad like 10hp left..SV ended..Dazed..managed 2 survive..then dazed again! still alaive..then dazed again!!!!!!!!!!!!!!!!!!!!!!!!!!! and dead! WTF?!?!
lol..4k wasted, damn rubberbanding!
managed 2 get smites once, but the Colds snuck up on me
omfg! i just tried it, i had SV up, casted everything..they all ad like 10hp left..SV ended..Dazed..managed 2 survive..then dazed again! still alaive..then dazed again!!!!!!!!!!!!!!!!!!!!!!!!!!! and dead! WTF?!?!
lol..4k wasted, damn rubberbanding!
Koning
try to lure the 2 groups (or only 1 if you are having a hard time) towards the right staircases where i block em in the video (3 might be a bit hard if you are having trouble). they will all die cause of sandstorm and you don't need to recast, so you wont get dazed. just cast all your enchants b4 luring these squids. (a longer lasting av might also help)
onerabbit
10k wasted
so annoying, i get quest, cast all enchants, cast Sv thn run in, only to realise i casted sv on ghost /doh
so annoying, i get quest, cast all enchants, cast Sv thn run in, only to realise i casted sv on ghost /doh
Hengis
I made an Ele just over a week ago just for messing around with, and had capped Sandstorm last Friday.
I played around with this build over the weekend and even with very sub-standard weapons, I had a huge amount of fun.
I have not been in the UW since the AI changes but used to do many duo runs with my SS necro.
Once you get the hang of it, this build is more fun and more rewarding to play than the duo build ever was!
I have not quite got it right yet though and still only manage to get to the smites about half the time, but after taking into account 1K entry fees, selling all the drops and getting 6 ectos so far I am still in profit by about 25K :-)
More importantly than that, I really enjoyed playing the build!
I just need to get myself a decent weapon(s) and I think it will be even easier.
Thanks to all who helped put this build together.
We can only hope that the skills in this build do not get hit too hard in the up-coming skill changes.
I played around with this build over the weekend and even with very sub-standard weapons, I had a huge amount of fun.
I have not been in the UW since the AI changes but used to do many duo runs with my SS necro.
Once you get the hang of it, this build is more fun and more rewarding to play than the duo build ever was!
I have not quite got it right yet though and still only manage to get to the smites about half the time, but after taking into account 1K entry fees, selling all the drops and getting 6 ectos so far I am still in profit by about 25K :-)
More importantly than that, I really enjoyed playing the build!
I just need to get myself a decent weapon(s) and I think it will be even easier.
Thanks to all who helped put this build together.
We can only hope that the skills in this build do not get hit too hard in the up-coming skill changes.
Hengis
Quote:
Originally Posted by onerabbit
10k wasted
so annoying, i get quest, cast all enchants, cast Sv thn run in, only to realise i casted sv on ghost /doh LOL - Did that myself more than once!
so annoying, i get quest, cast all enchants, cast Sv thn run in, only to realise i casted sv on ghost /doh LOL - Did that myself more than once!
Xethrion
Ty for the vid koning ^^
mrlopes
Hi
For ppl having problem in the beggining with the grasps!
Why don't you take 3 heroes with you (to help you kill the grasps) and after that just leave him in the starting room, and go for the smites.
If you decide to do that you can even throw away the SV or AV and add another dmg skill, and maybe even take koss with "charge" to get you through the aatxes (charge can't be stripped ), and after that send koss away, so you don't need SDH, add another dmg skill or whatever you want
BTW Great build here! Thanks for sharing!
Much faster than the great RT/Me VwK Build!
CYA
For ppl having problem in the beggining with the grasps!
Why don't you take 3 heroes with you (to help you kill the grasps) and after that just leave him in the starting room, and go for the smites.
If you decide to do that you can even throw away the SV or AV and add another dmg skill, and maybe even take koss with "charge" to get you through the aatxes (charge can't be stripped ), and after that send koss away, so you don't need SDH, add another dmg skill or whatever you want
BTW Great build here! Thanks for sharing!
Much faster than the great RT/Me VwK Build!
CYA
Arcane Guardian
My question is: Is it hard to get to the grasping darknesses and the smites?
I have never been in UW or FOW. Not even once. This seems as a very interesting idea though, My tyrian ele was going through NF even before i saw this thread. Right now she is on her way to desolation. I already have Sandstorm on her, and i will get everything I need to try this out soon.
Just, can someone experienced describe the run to the spots? Maybe even OP. Any help would be appreciated though.
Just send me a PM or something with the detailed description of the run, if possible.
Thanks in advance
Arcane
I have never been in UW or FOW. Not even once. This seems as a very interesting idea though, My tyrian ele was going through NF even before i saw this thread. Right now she is on her way to desolation. I already have Sandstorm on her, and i will get everything I need to try this out soon.
Just, can someone experienced describe the run to the spots? Maybe even OP. Any help would be appreciated though.
Just send me a PM or something with the detailed description of the run, if possible.
Thanks in advance
Arcane
mrlopes
Arcane,
It's a little hard in the beginning, before you learn the patrol paths, and know when to lure, you will spend some gold in the beginning and maybe become frustrated but relax, training makes perfection, and after you have some experience this run is very very easy.
It's hard to explain all the run, DL the video, and watch very careful, after that put your questions here.
And after take the quest from ghost, don't forget to target yourself or SV/AV won't work (Everyone do this in the beggining )
In UW there's no much space for mistakes, so!!!
It's a little hard in the beginning, before you learn the patrol paths, and know when to lure, you will spend some gold in the beginning and maybe become frustrated but relax, training makes perfection, and after you have some experience this run is very very easy.
It's hard to explain all the run, DL the video, and watch very careful, after that put your questions here.
And after take the quest from ghost, don't forget to target yourself or SV/AV won't work (Everyone do this in the beggining )
In UW there's no much space for mistakes, so!!!