Originally Posted by Blackhawk
LOL Equality, wouldnt be much of a game then would it, as you'd be there for bloody hours.
I thought the whole point of PvP was to beat your opponent by having an advantage skill wise. |
Because, if you are talking about the latter, then the conclusion to your argument - if you follow it out logically, would mean that only certain "Advantageous" skills or builds would be the only ones that get used in PvP. Again, this would actually lead to what the poster below is stating about PvP...
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Originally Posted by Abnaxus
I fail to understand something in all the requests of skill nerf for PvP.
People ask to nerf everything: Searing Flames, Spoil Victor, Spiritual Pain, Shield of Absorption, Blinding Surge, Sandstorm (lol), avatars, Rampage as One and all skills you can imagine. Everyone has his own hated skill he wants to see destroyed. My question is: is there currently in PvP a winning build based around one or more of those skills, which wins ALWAYS and cannot be countered in any possible way? If there is, the skill or skills are clearly unbalanced and need to be corrected. But if this is not true, what is the PvPer idea of a balanced game? And what are the requirements for a PvPer to consider the game "perfectly balanced"? I fail to understand this, and I'd like to have an answer from experienced PvPers. And also would like to know what is their "vision" of PvP, what kind of game they want to play. ... When they find an opposing team that beats them using whatever build, they start to whine and call for nerfs, accusing some "unbalanced skills" to be the reason of their defeat. Wake up, PvP is rock-paper-scissors, for sure you have to skilled but there is no possibility to win always against whatever opponent. |
This does not just mean nerfs but buffs as well.