Originally Posted by Bastian
/agree
Although I <3 spiritual pain, it does need a *cough* slight *cough* nerf. I don't think Shadow Prison needs much of a nerf, as an elite I think this is pretty balanced as it is. And at the risk of sounding like everyone else - I do think SF needs a little less spammability. |
These skills are beyond ridiculous.
Shadow Prison single handedly snares better then any ranger skill, water elementalist skill, and Mesmer skill combined. In all honesty I like the "coolness" factor of it, but slown down by 66% so nothing can be dodged, and for 4 seconds with no points in shadow prison to begin with makes it the most abusable skill warriors can pack in. They nerfed Gale on warriors, why the hell did they make this skill?
Blinding Surge is too powerful for its mana cost to be justified. Blinding Flash takes 15 mana, and with decent points last just as long as the cooldown. Compared to 5 mana, possibly(or guaranteed almost in gvg) can make an entire melee build useless. Not to mention its abused by every spellcaster. Hell I saw a monk use it in top 100 gvg observer mode. Thats how ridiculous this is. I would suggest an increase in mana cost, and also the mechanic blind change itself. I would say from 90% chance to miss changed to 75% chance to miss. It shouldn't be useless but it shouldn't be that strong.
Spoil Victor covered does too much damage to be worth anything. I was an assasin in AB. Just singling out targets. Then I was about 1/3 into my combination, my opponent at 1/3-1/4 his health. I then use palm strike etc etc. Spoil Victor was placed at the very start of when I began to use my dual attack. I died instantly. Now.. I know this may sound awkward but I had spoil victor x2 on my status for skills that hit me.. That was it. Not only that I have heard of monk's infusing with Spoil Victor on them and they instantly die... I'm really glad Necro's have a reason to go blood for hexes now, but this is ridiculous.
Spiritual Pain is the most damaging skill in this entire game. Nothing deals 100+ damage in less then a second. It's also on the most anti spellcaster variable class the game has to offer. The mesmer plays the mind game, now all of a sudden he is more hated then 8v8 HA bloodspike. 5 Mesmers, 750 dmg in .5 seconds? I don't think so. (Spiritual Pain +Wastrel's Demise)
Jagged Bones, honestly I feel completely sorry for PvE. This is a very high contending skill that helps with missions+group farming+exploring, it also fuels necromancers to do ridiculous things in HA. For this skill alone I almost wish that Guildwars had different mechanics in PvE and PvP worlds. This has to get nerfed. I can't even obs HA without seeing the Ritualist, Ranger, Necromancer Class Chain.
Although One Mechanic I do want to see buffed is this simply. Divine Favor.
The worst Primary out there. I would like to see it do this as such~
Divine Favor: For each point in Divine Favor, whenever you use a skill on target ally, that ally gains 5 Health. Whenever you use a skill on an enemy, that enemy suffers from 5 more damage.
This will make skills that are useless useful on the monk IMO. The monk should have that "smiting" like ability as a permanent.
This is all opinion and there is alot more, say the earth ele's in random arena's with insanely high defence and obsidian flesh.. those get annoying. A friend of mine ran into 3 the other day and had 3 individual hour matches. Then Another had a one hour match against one. This build is annoying as hell. It's not overpowered but it's irritating.
Searing Flames needs I think possibly 15 dmg reduction, and cooldown increase by 1 second. Its not overpowered, just abused. It's more interruptable then the skills above, and it needs a condition that usually doesn't last long on targets to make it effective. The main problem I think is glowing gaze. Although I don't have any suggestions to change this.
/end rant