skill nerf already?
eloc_jcg
FoTM? What is that?
Puebert
Quote:
Originally Posted by Pandora's box
This time it should be Mesmers :/
Too many interuption skills... Double their casting time! Also monks need more protection against stripping enchantments. But the real ones to be nerved are monster skills: Some of them are insane! Of course, personally, I would like to reverse it: don't nerve at all but make other skills better! |
Their inspiration line was hit hard with the [skill=text]Inspired Hex[/skill]and [skill=text]Energy Drain[/skill] nerfs.
I think Inspiration should be linked to Fast Casting. As of now, Mesmers are a commonly used 2nd profession for Energy Management and I think they shouldn't be affected.
In other words think [skill=text]Lion's Comfort[/skill].
And interruption is something restricted to Mesmers and Rangers. And you basically need to be a Mesmer/Ranger Primary to be a complete shutdown.
Puebert
Quote:
Originally Posted by eloc_jcg
FoTM? What is that?
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baddog992
Sorry about the last post but i was low on sugar and brain was not functioning properly, doh! I dont think deverish are that much of a powerhouse I do think stoneflesh could use a nerf ugh, thats about the only ele power that seems to be overbuffed, the rest, eh.
Sid Doog
Quote:
Originally Posted by baddog992
Sorry about the last post but i was low on sugar and brain was not functioning properly, doh! I dont think deverish are that much of a powerhouse I do think stoneflesh could use a nerf ugh, thats about the only ele power that seems to be overbuffed, the rest, eh.
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Cowboy Nastyman
regarrding deadly haste you do realize that bug was fixed today right
floppinghog
Quote:
Originally Posted by eloc_jcg
One thing that I think they should change is make it so you can't go below -10HP degeneration & don't say that you can't got below -10 because you can! I have used Shadow Refuge which has +10hp regen for me (again, 16 Shadow Arts) and I was still at -4hp degen.
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Gaile Gray
Skill Updates: Coming soon to a testing weekend near you. That means January 19 - 21, you can try them out, give us your feedback, and we'll roll in the final, permanent changes a week or two later.
Sekkira
Quote:
Originally Posted by Sid Doog
Why do alot of people say that stoneflesh is over powered man lol it is a enchantment just strip it story done no prob with the skill just people dont know how to get around it except for the dyeing nightmares that is in UW
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AiLLUSION
Spiritual Pain single handedly got rid of all ritualist in gvg period.
Shendaar
Quote:
Originally Posted by Gaile Gray
Skill Updates: Coming soon to a testing weekend near you. That means January 19 - 21, you can try them out, give us your feedback, and we'll roll in the final, permanent changes a week or two later.
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Phoenix Arrows
Actually, the nerfs to Ritualist spirits got rid of Ritualists in GvG.
Teger
DEFINATLY nerf stoneflesh aura....it wasnt intended to have a more powerful version of turtle shell for humans...heres my idea on its *new* stats, to make it more stone-like
For 5...17 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks. If you have any other enchantments on you, or cast a spell, or attack, Stoneflesh Aura ends.
the whole black spider sin combo is a bit powerful...but thats how sins are supposed to be, my only suggestion would be to up the recharge on black spider strike, and make twisting fangs not inflict deep wound if target foe is hexed...yes, this might nerf it a lot....but im sure all the cookie cutters out there might be able to survive.
Searing Flames, well...make it cost 25 energy, but have a 1 second cast. It would still be viable with glyph of lesser energy, but it wouldnt be such an overpowering skill that people who I doubt could play any other class effectivly can kill with it (as proved a couple times today in ABs where I would cast tentais heat and searing heat on a SF nuker and they would stand in them, thus dieing...its not like those spells are hard to see...)
For 5...17 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks. If you have any other enchantments on you, or cast a spell, or attack, Stoneflesh Aura ends.
the whole black spider sin combo is a bit powerful...but thats how sins are supposed to be, my only suggestion would be to up the recharge on black spider strike, and make twisting fangs not inflict deep wound if target foe is hexed...yes, this might nerf it a lot....but im sure all the cookie cutters out there might be able to survive.
Searing Flames, well...make it cost 25 energy, but have a 1 second cast. It would still be viable with glyph of lesser energy, but it wouldnt be such an overpowering skill that people who I doubt could play any other class effectivly can kill with it (as proved a couple times today in ABs where I would cast tentais heat and searing heat on a SF nuker and they would stand in them, thus dieing...its not like those spells are hard to see...)
Alleji
Wow, Shard, I think you've outdone yourself at QQing about skills.
It's clearly good. Making it normal attack speed would make it pretty bad. Reduce damage slightly, if anything.
3s recharge, gogo.
Oh, please. 20 health per second isn't game breaking... and the derv has to maintain 3-4 enchants to get 10 regen. He can still be spiked, outdamaged, dazed, diverted, shattered, etc, etc.
Dervish healer owned your ass in RA?
R/W being better than a hammer warrior isn't good... kinda like when Me/E were better than primary eles. Nerf plx.
Remove aoe.
Remove from the game. No, really. This needs a giant nerf. Like, taking damage when removing enchantment. Or "you lose an enchantment, if you do, remove an enchantment from target foe". Yeah, I know that would gimp it into unplayability, but tbh I'm sick of this skill and I'd rather see it sit next to ether renewal and energizing finale.
I think it's fine.
Been fixed already.
Make it not trigger on self-induced knockdowns, or double duration and recharge, or remove "fear me" from the game.
I think eles getting a couple good aoe spells isn't the end of the world. Maybe a slight nerf.
This skill is dumb. It's not breaking the game, but it's just dumb. I'm guessing the developers meant to make it elite, but then got stoned (haha, pun) and swapped the files with stone sheath.
Rofl. <3 Shard.
Blight got gimped. RA monks need a good elite. Don't nerf plx.
Yeah, I get it. You don't like dervishes.
It's fine. I don't see how 1/2 of a RoF + mend ailment + a bit of damage is broken. If this skill is nerfed, the whole restoration line goes back to being garbage.
That dervish healer that owned you in RA used this too? Zomg blasphemy.
Cap at 5 degen plx. Also lower the duration to 25s (20 at most).
Yeah, this needs a giant nerf. Me single-handedly owning a team that balled up with spirits on the ramp on broken tower = roffle. (Glyph of lesser energy, walk up, spiritual pain, spiritual pain, spiritual pain, spiritual pain, spiritual pain, spiritual pain) I think 3 people died. Eat that DPS, Searing Flames!
Also, where's spoil victor? Your list sux, Shard.
Quote:
Originally Posted by shardfenix
[skill]Critical Chop[/skill]
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[skill]searing flames[/skill] |
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[skill]mystic regeneration[/skill] |
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[skill]pious renewal[/skill] |
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[skill]rampage as one[/skill] |
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[skill]blinding surge[/skill] |
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[skill]avatar of grenth[/skill] |
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[skill]avatar of melandru[/skill] |
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[skill]deadly haste[/skill] |
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[skill]steady stance[/skill] |
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[skill]sandstorm[/skill] |
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[skill]stoneflesh aura[/skill] |
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[skill]spirit's strength[/skill] |
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[skill]zealous benediction[/skill] |
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[skill]chilling victory[/skill][skill]victorious sweep[/skill][skill]twin moon sweep[/skill][skill]wearying strike[/skill][skill]eremite's attack[/skill][skill]rending sweep[/skill] |
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[skill]weapon of remedy[/skill] |
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[skill]signet of pious light[/skill] |
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[skill]Reaper's Mark[/skill] |
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[skill]Spiritual Pain[/skill] |
Also, where's spoil victor? Your list sux, Shard.
Skuld
Quote:
Originally Posted by Lets Get to Healing
No, its 10. But the regen is still there. Lets say you have Mystic Regen at +3 for each enchantent. And you have 10 enchantments on you. Thats +30 regen. BUT its capped at 10. So if you have Bleeding (-3), Burning (-5), you would still have +22, but it would be capped at 10.
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Riceboi
Noooooo not stoneflesh...my precious.....
Blackhearted
funny. another user thinks mystic regen should become another mending. so i ask them why they didnt post that instead and it gets deleted. censorship ftw eh?
moko
both drunken and desperating blow need a fix. lets say your blinded, do a drunken blow, it would miss - you still get KDed. therefore, steady stance will still supply you with adrenaline, even while blinded, so you just spam fear me until the monk or the blinder runs out of energy.
please, make the KD only trigger if the attack actually HITS. :<
then theres lots of other crap nerfs in this thread, humm..made me giggle. funny how only one person shortly before me mention spoil victor as well. >.>
and beside that, deadly paradox + feigned. geez. >.> everyone and their mother uses it. :| it can be found on primary assasins, most caster/a, even r/a. :| while your at it, shadow of haste as well plx. <3
(<3 for fixing deadly haste btw)
rest has been said i guess (not counting some really useless nerfs like zb, derv attack skills, that psious elite roflmao :<, awful assa nerfs, etc). except, a few buffs would be nice as well. ;o
and please keep the skillchanges after the update, it will be a pain to have lameness back after the weekend. dont make us wait!
please, make the KD only trigger if the attack actually HITS. :<
then theres lots of other crap nerfs in this thread, humm..made me giggle. funny how only one person shortly before me mention spoil victor as well. >.>
and beside that, deadly paradox + feigned. geez. >.> everyone and their mother uses it. :| it can be found on primary assasins, most caster/a, even r/a. :| while your at it, shadow of haste as well plx. <3
(<3 for fixing deadly haste btw)
rest has been said i guess (not counting some really useless nerfs like zb, derv attack skills, that psious elite roflmao :<, awful assa nerfs, etc). except, a few buffs would be nice as well. ;o
and please keep the skillchanges after the update, it will be a pain to have lameness back after the weekend. dont make us wait!
Nkah Sennyt
[skill]Feigned Neutrality[/skill], imo.
Recharge/duration is fine, but maybe nerf armor down to 40 or 60, and regen down to 5ish.
Recharge/duration is fine, but maybe nerf armor down to 40 or 60, and regen down to 5ish.
Dutch Masterr
NERF MESMERS AND CRITICAL CHOP?! NOOOOOO!!
mytic regeneration needs a to be moved to mysticsm. a monk with mending at (i think) 12 or 13 healing will have +4 health regen and with mystic regen at 8 earth prayers those 2 skills alone give you a constant +10 regen.
for the love of all guild wars dont nerf mesmers. they are good as they are and they are too underused to cause a real problem.
nerf critical chop and steady stance? NO! warriors are damn easy to counter as it is and now with furious axe+critical chop they can get some decent spike damage easily. in fact, most builds made in pvp are anti-melee (keyword: most, not all).
spirits strength doesnt need a nerf considering rits have 60 al armor and poor blocking, evading, snaring or a speed boost.
mytic regeneration needs a to be moved to mysticsm. a monk with mending at (i think) 12 or 13 healing will have +4 health regen and with mystic regen at 8 earth prayers those 2 skills alone give you a constant +10 regen.
for the love of all guild wars dont nerf mesmers. they are good as they are and they are too underused to cause a real problem.
nerf critical chop and steady stance? NO! warriors are damn easy to counter as it is and now with furious axe+critical chop they can get some decent spike damage easily. in fact, most builds made in pvp are anti-melee (keyword: most, not all).
spirits strength doesnt need a nerf considering rits have 60 al armor and poor blocking, evading, snaring or a speed boost.
Qual
Quote:
Originally Posted by Definite Integral
I look forward to the skill nerf. Nightfall skills are overpowered, and I believe they just overpower the newest chapter's skills so that "you must buy newest chapter or your characters will suck".
Skills that need nerfing: SF/GG build Mystic regeneration-this is way overpowered. Maybe make it +3 regen at 12 or 13 earth prayers instead of 8, or use something like: Mystic regeneration(nerfed) Energy:5 Activation:1/4 Recharge:5 For 15....27....31 seconds, you gain +1 Health regeneration for every Enchantment on you. Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs: Burst of aggression could have 50% failure with Strength 4 or less. Horns of the Ox(nerfed) Energy:10 Recharge:15 If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his allies, he is knocked down. Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound. If they do that there will be no more knockdowns in the already overpowered build. Stoneflesh Aura-this is like Turtle Shell for humans, except at least you can critical vs turtle shell. Ebon Dust aura:nerf recharge to 35 seconds plz Cruel Spear:Increase adrenaline to 8, reduce to 1.....25....33, and make it always inflict a deep wound. Ranged version of Eviscerate. Nerf RaO please. |
BTW. Why don't any1 talk about skill buffs. Instaed of nerfing all the good skills- Like 25% of all the gw skills are crap. Buffing is really needed. More love to water eles
Str0b0
Mystic regen is balanced by enchant removal , of which there is plenty,and low base armor for devs. As for EDA 35 seconds is a bit much. 20 is fine,it is an ELITE after all. Of course if my beloved EDA get's nerfed I'll drop a really nasty build to get around the longer recharge. To anyone even mentioning nerf to scythe damage get over it. Hammers have a higher average than scythes and no one is crying nerf hammers. .
EinherjarMx
Quote:
Originally Posted by Teger
...For 5...17 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks. If you have any other enchantments on you, or cast a spell, or attack, Stoneflesh Aura ends....
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earth spells are supposed to be defensive
Quote:
Originally Posted by Teger
...Searing Flames, well...make it cost 25 energy, but have a 1 second cast. It would still be viable with glyph of lesser energy, but it wouldnt be such an overpowering skill that people who I doubt could play any other class effectivly can kill with it (as proved a couple times today in ABs where I would cast tentais heat and searing heat on a SF nuker and they would stand in them, thus dieing...its not like those spells are hard to see...)
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Maximumraver
Quote:
Originally Posted by baddog992
Mystic regeneration? Well if it wasnt for that skill deverish would be helpless against poisin and other degen. they already have a nerfed armor isnt that enough, they nerf mystic and they may as well kill the class. I have a deverish and in no way it is overpowerd, what about the ranger class? Lets nerf troll ungent its way overpowered as well, if they gonna do that give deverish a way to heal themselves then, like a sig.
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chikorita23
A lot of skills that people list here seems fine to me.... there are always way to counter them. Stone enchantment... are still enchantment... easily removable. Spiritual Pain... well, Mesmer do need some AoE dmg in PvE too. Too strong in PvP? U can always use anti-caster build to counter them. Searing Flame.... well, Ele are meant to do dmg, and there are ways to counter it still.... *remove fire attuntment, or use backfire, etc.*
Sandstorm? Again... people hate ele having strong AoE and Enchantments eh?
We shouldn't view skill balance as skill nerfing. A lot of people get frustrated simply because they lost in PvP by certain spells or skills... or in their stereotype impression that caster shouldn't have good defense enchantment.... then lots of players start complain to Anet to weaken every skills they hate. *shrug*
What about the other way around... Strengthen some skills for a counter balance? Some skills that aren't being used too often, strength it for more variety? Or simply stick with the current skill-set and just came up a way to counter it?
Oh well, Gaile Grey already stated this time Anet will give us a testing skill-balance period, so Anet can get feed-back from players. Guess that will be fair for everyone...... *maybe*
Sandstorm? Again... people hate ele having strong AoE and Enchantments eh?
We shouldn't view skill balance as skill nerfing. A lot of people get frustrated simply because they lost in PvP by certain spells or skills... or in their stereotype impression that caster shouldn't have good defense enchantment.... then lots of players start complain to Anet to weaken every skills they hate. *shrug*
What about the other way around... Strengthen some skills for a counter balance? Some skills that aren't being used too often, strength it for more variety? Or simply stick with the current skill-set and just came up a way to counter it?
Oh well, Gaile Grey already stated this time Anet will give us a testing skill-balance period, so Anet can get feed-back from players. Guess that will be fair for everyone...... *maybe*
nugzta
Ever heard cover enchantment? Smart eles cover their critical enchantments with cover encmantments (cheap, fast recharge like Aura of Restoration). Also the majority enchantment removals have 20+ secs recharge ... cover enchantment > enchantment removal.
Backfire? It is friggen pvp ... as soon as someone got this kinda of hex, people just ask their team support to remove it or wait for 10 seconds. It is not like you get backfire on you and keep casting spells, that's dumb.
Backfire? It is friggen pvp ... as soon as someone got this kinda of hex, people just ask their team support to remove it or wait for 10 seconds. It is not like you get backfire on you and keep casting spells, that's dumb.
FoxBat
Quote:
Originally Posted by chikorita23
Spiritual Pain... well, Mesmer do need some AoE dmg in PvE too. Too strong in PvP? U can always use anti-caster build to counter them.
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Spiritual pain is on every gvg mes bar *without* any expectation of spirits showing up. And it gets just completely rediculous if they do.
How the heck do you counter a mesmer anyway? More mesmers? In that case, you better bring SP on their bar too...
Thomas.knbk
Quote:
Originally Posted by shardfenix
Skills that need nerfs, for ppl who dont like reading long paragraphs:
[skill]Critical Chop[/skill][skill]searing flames[/skill][skill]mystic regeneration[/skill][skill]pious renewal[/skill][skill]rampage as one[/skill][skill]blinding surge[/skill][skill]avatar of grenth[/skill][skill]avatar of melandru[/skill] [skill]deadly haste[/skill][skill]steady stance[/skill][skill]sandstorm[/skill][skill]stoneflesh aura[/skill][skill]spirit's strength[/skill][skill]zealous benediction[/skill][skill]chilling victory[/skill][skill]victorious sweep[/skill] [skill]twin moon sweep[/skill][skill]wearying strike[/skill][skill]eremite's attack[/skill][skill]rending sweep[/skill][skill]weapon of remedy[/skill][skill]signet of pious light[/skill][skill]Reaper's Mark[/skill][skill]Spiritual Pain[/skill] |
-Critical chop is pretty energy heavy to run. What it did was making axe warriors without an elite just as good as sword warriors without an elite.
-Searing Flames needs a slight dmg nerf. Nothing more. Upping the recharge to 3 seconds means 33% less dmg, which would make ele's once again totally inferior to warriors dmg-wise.
-Mystic Regeneration doesn't see any play outside of RA, and therefore dos not need to be fixed.
-Deadly Haste doesn't need a nerf, it needs a bug fix. And there was no reason to call the people from arenanet 'idiots who don't know what a percentage is' just because of a bug. It's not like it knocked the entire game out of balance anyway.
-I find SS/DB/FM warriors kind of easy to counter. They don't even have a speed boost, and because most of these builds use 4 warriors their midline tends to be pretty weak too.
-Sandstorm: why? The only idiot who attacks through it is the Ghostly Hero. Ghostly needs a fix, not this skill.
-Stoneflesh Aura: You've got to be kidding me. Have you looked at the cast time? The cast time already makes the skill useless for anything exept RA.
-I haven't seen Spirit Strength in action outside of RA, so I won't comment on that though I can't see it beind overpowered.
-Zealous Benediction is slightly overpowered in 4v4 format, but nowhere near the 'omg' level. It could do with a 6s recharge.
Quote:
Originally Posted by AiLLUSION
Spiritual Pain single handedly got rid of all ritualist in gvg period.
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Do the math: spirits have 200-300HP. That makes 20-30 energy to get rid of one spirit. I'll let a warrior hunt them kthx.
Quote:
Originally Posted by Teger
For 5...17 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks. If you have any other enchantments on you, or cast a spell, or attack, Stoneflesh Aura ends.
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Deadly Paradox needs to let the reduction scale with the attribute.
Tarantus
Quote:
Originally Posted by Nkah Sennyt
[skill]Feigned Neutrality[/skill], imo.
Recharge/duration is fine, but maybe nerf armor down to 40 or 60, and regen down to 5ish. |
Teger: If you did that to Twisting fangs it would practically kill all of the pvp assassin builds using hexes, and from my point of view that's bad
Definite Integral
Quote:
Originally Posted by shardfenix
Except that little fact that max regen is 15.
SPL definitely needs a huge nerf. It's sig devotion with 1 second cast and zero recharge 99% of the time, not to mention it combos itself with nearly every dervish enchantment. Critical chop doesn't need a damage bonus, searing flames needs a recharge, mystic regeneration needs a recharge, pious restoration needs a recharge, RaO needs...to not make warriors useless. Blinding surge needs a recharge or less blind duration. Grenth needs a drawback, Melandru doesn't need +200 health. Scythe damage doesn't need to have the highest average damage in the game, nor does it need to have 92 damage attacks. Deadly haste needs to be fixed, because those idiots at arenanet don't know what a percentage is. Steady Stance needs a recharge, sandstorm needs a recharge, stoneflesh aura needs less damage prevention. Spirit's Strength needs lower damage, and Zealous Benediction, omg. Notice these are only nightfall skills. I haven't even gotton to factions. Skills that need nerfs, for ppl who dont like reading long paragraphs: [skill]Critical Chop[/skill][skill]searing flames[/skill][skill]mystic regeneration[/skill][skill]pious renewal[/skill][skill]rampage as one[/skill][skill]blinding surge[/skill][skill]avatar of grenth[/skill][skill]avatar of melandru[/skill] [skill]deadly haste[/skill][skill]steady stance[/skill][skill]sandstorm[/skill][skill]stoneflesh aura[/skill][skill]spirit's strength[/skill][skill]zealous benediction[/skill][skill]chilling victory[/skill][skill]victorious sweep[/skill] [skill]twin moon sweep[/skill][skill]wearying strike[/skill][skill]eremite's attack[/skill][skill]rending sweep[/skill][skill]weapon of remedy[/skill][skill]signet of pious light[/skill][skill]Reaper's Mark[/skill][skill]Spiritual Pain[/skill] |
Another thing that needs to be nerfed is Reaper's Mark. 6 degen over 30 seconds is 360 damage through armor. This is ridiculous for 5 energy, phantasm costs 10 and doesnt last half as long. And that doesnt even count the energy gained.
Here's my suggestion:
Reaper's Mark(nerfed)
Energy:10 Cast:2 Recharge:15
Elite Hex Spell. Sacrifice 20% max health. For 14....26....30 seconds, target foe suffers from 1...5....6 health degeneration. If target foe dies under the effects of this Hex, you gain 10...18 energy.
Hyunsai
Quote:
Originally Posted by Definite Integral
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less. Horns of the Ox(nerfed) Energy:10 Recharge:15 If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his allies, he is knocked down. Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound. If they do that there will be no more knockdowns in the already overpowered build. |
JYX
Quote:
Originally Posted by Thomas.knbk
-Searing Flames needs a slight dmg nerf. Nothing more. Upping the recharge to 3 seconds means 33% less dmg, which would make ele's once again totally inferior to warriors dmg-wise.
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TheBaron82
Quote:
Originally Posted by tehlemming
Mystic Regen -> Mysticism
Mystic Regen -> Mysticism Mystic Regen -> Mysticism gogo. |
Bankai
1. Assassins should be able to do massive damage. Currently, there's nothing overpowered about Sins but Deadly paradox/Feigned.
2. There's nothing wrong with RA builds like E/D and Spirit's strength. They suck against decent team builds. Which is why they never see the daylight apart from RA. If your team-build can't beat them, your build fails.
3. In my opinion, ZB doesn't really need a nerf. If you're decent at doing damage, ZB's recharge will start to hurt. If you want to de-buff it, give it 1 second extra recharge.
4. SF is a tough one. I'd do a 3 second recharge.
5. Reaper's mark is better than Phantasm, yeah. However, Reaper's is a soul reaping elite. That should be enough. Maybe decrease the duration a little bit. Getting 6 health degen is really only possible in spirit-way.
6. Soul reaping needs a slight fix when talking about spirit-way. I'd make it so Spirits don't die when a new one is made, but they dissolve, which doesn't trigger soul reaping. So they need to actually die because the duration ended or they are killed by an enemy for it to trigger soul reaping.
7. Grenth's is also a hard one. I like the fix of it only removing enchants over 50%.
8. Spike meta-game sucks. Give everybody some sort of amulet of protection like the Guild lord, making it so you can't lose more than 50% of your health in 1 second.
9. Weapon of remedy doesn't need a nerf. Dude. Rits finally have a decent restoration elite.
10. SP needs some kind of nerf. Not sure what.
11. Give Glimmer of light back its 1 second recharge.
12. RaO>25% instead of 33%.
My comments on the skills discussed here.
2. There's nothing wrong with RA builds like E/D and Spirit's strength. They suck against decent team builds. Which is why they never see the daylight apart from RA. If your team-build can't beat them, your build fails.
3. In my opinion, ZB doesn't really need a nerf. If you're decent at doing damage, ZB's recharge will start to hurt. If you want to de-buff it, give it 1 second extra recharge.
4. SF is a tough one. I'd do a 3 second recharge.
5. Reaper's mark is better than Phantasm, yeah. However, Reaper's is a soul reaping elite. That should be enough. Maybe decrease the duration a little bit. Getting 6 health degen is really only possible in spirit-way.
6. Soul reaping needs a slight fix when talking about spirit-way. I'd make it so Spirits don't die when a new one is made, but they dissolve, which doesn't trigger soul reaping. So they need to actually die because the duration ended or they are killed by an enemy for it to trigger soul reaping.
7. Grenth's is also a hard one. I like the fix of it only removing enchants over 50%.
8. Spike meta-game sucks. Give everybody some sort of amulet of protection like the Guild lord, making it so you can't lose more than 50% of your health in 1 second.
9. Weapon of remedy doesn't need a nerf. Dude. Rits finally have a decent restoration elite.
10. SP needs some kind of nerf. Not sure what.
11. Give Glimmer of light back its 1 second recharge.
12. RaO>25% instead of 33%.
My comments on the skills discussed here.
lacasner
Nerf everything about nighfall..yea I think that sounds fair. Or, why not just buff other skills like factions skills to counter them?
1 second extra recharge time isn't even close to enough..add exhaustion to that broken skill and problem is solved.
But pretty much shardenfix got the main skills needing nerfs. Lets talk about buffs now?
Warriors strenght: Worst primary attribute line ever. I don't even think I have to explain this.
Mesmers fast casting: change this attribute a little bit, because its not as royally good as attributes such as soul reaping. Add maybe for each second fast casting saves in casting time, you gain 1 energy or something like that. Just make it somewhat comparable to soul reaping and energy storage.
There are many other things of course that could be buffed, what do u guys think?
Quote:
Originally Posted by Bankai
4. SF is a tough one. I'd do a 3 second recharge.
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But pretty much shardenfix got the main skills needing nerfs. Lets talk about buffs now?
Warriors strenght: Worst primary attribute line ever. I don't even think I have to explain this.
Mesmers fast casting: change this attribute a little bit, because its not as royally good as attributes such as soul reaping. Add maybe for each second fast casting saves in casting time, you gain 1 energy or something like that. Just make it somewhat comparable to soul reaping and energy storage.
There are many other things of course that could be buffed, what do u guys think?
Alleji
Quote:
Originally Posted by lacasner
1 second extra recharge time isn't even close to enough..add exhaustion to that broken skill and problem is solved.
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killer toast
lol sf with exhaustion ya lets all spam a 2 second recharge skill with exaustion like 500 times for grenth though make it like removes enchants 50% of time with attack skills or something >.>
Evilsod
How about giving Grenths an early ending.
Give it an extra sliding scale (along with duration), this form ends after X enchantments have been removed. 50% is just stupid, if your using it to remove things like Aegis you already fail 50% of the time as it is. But if it can only remove a specific number of enchantments before ending you'd have to at least put some effort into spamming a couple of attack skills over and over to remove anything with a yellow arrow. Can still be used for spiking/pressure, just not as excessively.
Give it an extra sliding scale (along with duration), this form ends after X enchantments have been removed. 50% is just stupid, if your using it to remove things like Aegis you already fail 50% of the time as it is. But if it can only remove a specific number of enchantments before ending you'd have to at least put some effort into spamming a couple of attack skills over and over to remove anything with a yellow arrow. Can still be used for spiking/pressure, just not as excessively.
killer toast
anyone else notice they made impale a attacking skill instead of a hex for a assassin D:
Skuld
70 armour dude, but whatever.