skill nerf already?

Natural Guilder

Ascalonian Squire

Join Date: Aug 2006

Unforsaken Warriors

Rt/R

I'm a bit confused lately when it comes to this. People say it's coming, and i hope it does, it's always fun to be diverted from cookie cutter builds and look for something new.

but, i've noticed a few (i havent looked very hard) skills have been altered. illusionary weponry (35 sec recharge) and ether feast (2 second cast time) to name a couple.

i just want to know if this is only the beginnig and anet is still altering or of they chose not to tell us about this...which i hope isnt the case.

ss1986v2

ss1986v2

Wilds Pathfinder

Join Date: Apr 2006

Mo/

Quote:
Originally Posted by Guildwars.com
Update - Thursday July 13, 2006
Illusionary Weaponry: reduced recharge time to 35 seconds.
been that way for half a year now. as for ether feast, as far as i can remember, its always been 2 secs.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Quote:
Originally Posted by ss1986v2
been that way for half a year now. as for ether feast, as far as i can remember, its always been 2 secs.
It used to be 3 secs a long time ago.

I was thinking about that at my breakfest, why is this update taking too long?
I hope they change ALL skills, like Glimmering Mark, Thunder Clap, Gust and such... taking into consideration the time they are taking to update, i expect some uber changes

c_ras

c_ras

Krytan Explorer

Join Date: Jul 2006

Eternal Deliverance

R/

Well, the next skill changes, if I am not mistaking is about 2 weeks away. With the "new HA system" that ANet has planned and the in game Beta-testing that will go on around the middle of the month (19-21st), I'm sure skill changes will be made as well. Maybe its on the list to get a nerf. Only time will tell.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

I seem to recall Gaile saying to expect it mid-month and it's not mid month yet...

Oh my, could be another 10-25-06 update. >.>

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

My mesmer is waiting with baited breath as to what carnage the next skill update will bring.
Bring it on I say. Try your best to take me down. Mwa ha haaaaaa.

*cough*

I don't feel so well.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

everyone run in fear!

lol

;D

i cant wait, personally.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

Skill 'balance', not 'nerf'.

You'll know when the update will come, the update notes will detail all the skill changes.

Definite Integral

Banned

Join Date: Jan 2007

[FHSR]

R/Mo

I look forward to the skill nerf. Nightfall skills are overpowered, and I believe they just overpower the newest chapter's skills so that "you must buy newest chapter or your characters will suck".

Skills that need nerfing:
SF/GG build
Mystic regeneration-this is way overpowered. Maybe make it +3 regen at 12 or 13 earth prayers instead of 8, or use something like:

Mystic regeneration(nerfed) Energy:5 Activation:1/4 Recharge:5
For 15....27....31 seconds, you gain +1 Health regeneration for every Enchantment on you.

Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less.
Horns of the Ox(nerfed) Energy:10 Recharge:15
If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his
allies, he is knocked down.
Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound.
If they do that there will be no more knockdowns in the already overpowered build.

Stoneflesh Aura-this is like Turtle Shell for humans, except at least you can critical vs turtle shell.

Ebon Dust aura:nerf recharge to 35 seconds plz

Cruel Spear:Increase adrenaline to 8, reduce to 1.....25....33, and make it always inflict a deep wound. Ranged version of Eviscerate.
Nerf RaO please.

Morgoth the dark

Wilds Pathfinder

Join Date: Feb 2006

[CDEX]

R/

Quote:
Originally Posted by c_ras
Well, the next skill changes, if I am not mistaking is about 2 weeks away. With the "new HA system" that ANet has planned and the in game Beta-testing that will go on around the middle of the month (19-21st), I'm sure skill changes will be made as well. Maybe its on the list to get a nerf. Only time will tell.
yep from 19-21 is beta weekend test for HA (new features, skill balances and that) but after the event skills will be puted into previous forms and added as balance (for permanent) with HA upgrades. (at least i have understanded that in gaile's report)

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Definite Integral
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less.
Horns of the Ox(nerfed) Energy:10 Recharge:15
If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his
allies, he is knocked down.
Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound.
If they do that there will be no more knockdowns in the already overpowered build.

Ebon Dust aura:nerf recharge to 35 seconds plz
You know you just suggested nerfing two things that already balance each other out.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Definite Integral
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less.
Horns of the Ox(nerfed) Energy:10 Recharge:15
If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his
allies, he is knocked down.
Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound.
If they do that there will be no more knockdowns in the already overpowered build.
Burst of aggression sins are doing exactly what in my mind assassins are supposed to do: teleport in your face and if you haven't seen it coming, own you in 3 seconds.

Shadow prison needs a slight nerf to gimp eurospike, though. (2 W/A with critical chop + 2 dom mesmers with spiritual pain) Speaking of which, SP needs a giant nerf.

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

Quote:
Originally Posted by Alleji
Burst of aggression sins are doing exactly what in my mind assassins are supposed to do: teleport in your face and if you haven't seen it coming, own you in 3 seconds.

Shadow prison needs a slight nerf to gimp eurospike, though. (2 W/A with critical chop + 2 dom mesmers with spiritual pain) Speaking of which, SP needs a giant nerf.
/agree

Although I <3 spiritual pain, it does need a *cough* slight *cough* nerf.

I don't think Shadow Prison needs much of a nerf, as an elite I think this is pretty balanced as it is.

And at the risk of sounding like everyone else - I do think SF needs a little less spammability.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

assassin is my favorite pvp profession. the idea to make twisting fangs and horns of the ox not hit vs hexed foes would ruin the assassin. im guessing the reason your suggesting that is because of shadow prison. shadow prison definatley needs some balancing out...up against casters they are (usually) dead in 3 seconds. but like me, i use spiphon speed+black spider+horns of ox+moebius strike+twisting fangs. i would however accept increasing the energy for HoX to 10. but they shouldnt nerf base skills that most assassins use/need. that would screw the class up badly.

black spider strike adding posion +30 damage though is a little over powered.

baddog992

Academy Page

Join Date: Nov 2006

tsa

E/

Mystic regeneration? Well if it wasnt for that skill deverish would be helpless against poisin and other degen. they already have a nerfed armor isnt that enough, they nerf mystic and they may as well kill the class. I have a deverish and in no way it is overpowerd, what about the ranger class? Lets nerf troll ungent its way overpowered as well, if they gonna do that give deverish a way to heal themselves then, like a sig.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

baddog, you can get like 20 pips of regeneration with mystic, only using 8 earth prayers.

I'm not sure if you're being sarcastic, there is Signet of Pious Light and a tonne of heals in the wind line.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

I think the skill balance etc. will come on the 15th.

Wintersday will end then, but more importantly (for some, at the least), the wintergreen weapons will (/should be) brought in the game, since gw.com mentions that the wintergreen weapons will be brought in the game maximum 30 days after the end of the tournament (the site marks the end of the tournament at 15 Dec)


As for the skill balance itself... either the NF skills will be toned down, or the 'old' skills (mainly Factions) will get a few buffs.
...I hope.

baddog992

Academy Page

Join Date: Nov 2006

tsa

E/

I believe that its capped at 10 for health regen, at least thats what i always thought the cap was for health regen otherwise make it 10 for health.

baddog992

Academy Page

Join Date: Nov 2006

tsa

E/

sorry low blood sugar effecting my brain, doh!

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by Bastian
/agree

Although I <3 spiritual pain, it does need a *cough* slight *cough* nerf.
Spiritual pain has a recharge time of 30 secs unless used on a spirit.. how is that overpowered?

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Quote:
Originally Posted by Skuld
baddog, you can get like 20 pips of regeneration with mystic, only using 8 earth prayers.
Except that little fact that max regen is 15.
Quote:
Originally Posted by skuld
I'm not sure if you're being sarcastic, there is Signet of Pious Light and a tonne of heals in the wind line.
SPL definitely needs a huge nerf. It's sig devotion with 1 second cast and zero recharge 99% of the time, not to mention it combos itself with nearly every dervish enchantment.

Critical chop doesn't need a damage bonus, searing flames needs a recharge, mystic regeneration needs a recharge, pious restoration needs a recharge, RaO needs...to not make warriors useless. Blinding surge needs a recharge or less blind duration. Grenth needs a drawback, Melandru doesn't need +200 health. Scythe damage doesn't need to have the highest average damage in the game, nor does it need to have 92 damage attacks. Deadly haste needs to be fixed, because those idiots at arenanet don't know what a percentage is. Steady Stance needs a recharge, sandstorm needs a recharge, stoneflesh aura needs less damage prevention. Spirit's Strength needs lower damage, and Zealous Benediction, omg. Notice these are only nightfall skills. I haven't even gotton to factions.

Skills that need nerfs, for ppl who dont like reading long paragraphs:
[skill]Critical Chop[/skill][skill]searing flames[/skill][skill]mystic regeneration[/skill][skill]pious renewal[/skill][skill]rampage as one[/skill][skill]blinding surge[/skill][skill]avatar of grenth[/skill][skill]avatar of melandru[/skill]
[skill]deadly haste[/skill][skill]steady stance[/skill][skill]sandstorm[/skill][skill]stoneflesh aura[/skill][skill]spirit's strength[/skill][skill]zealous benediction[/skill][skill]chilling victory[/skill][skill]victorious sweep[/skill]
[skill]twin moon sweep[/skill][skill]wearying strike[/skill][skill]eremite's attack[/skill][skill]rending sweep[/skill][skill]weapon of remedy[/skill][skill]signet of pious light[/skill][skill]Reaper's Mark[/skill][skill]Spiritual Pain[/skill]

IMMORTAlMITCH

Desert Nomad

Join Date: Dec 2005

Straight Outta Kamadan [KMD]

Me/

Quote:
Originally Posted by lg5000
Spiritual pain has a recharge time of 30 secs unless used on a spirit.. how is that overpowered?
Ever played PvP? That's what I thought.

Spiritual pain deals ridiculous damage, especially at vod..

It's supposed to be an anti spirit skill but it's such a good skill atm that the recharge vs spirits is just a nice bonus..

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

Quote:
Originally Posted by shardfenix
Except that little fact that max regen is 15.
No, its 10. But the regen is still there. Lets say you have Mystic Regen at +3 for each enchantent. And you have 10 enchantments on you. Thats +30 regen. BUT its capped at 10. So if you have Bleeding (-3), Burning (-5), you would still have +22, but it would be capped at 10.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

I like how you assume that I haven't played pvp because I attempted to ask why people thought it was overpowered...

Admittedly, no, I didn't realise the exact problem that happens with VoD, I guess I suck at the game....... Incidentally, the problem with VoD would be that things do double damage? Please help a stupid person by explaining it. And then also explain how its different from an ele using aoe's.

IMMORTAlMITCH

Desert Nomad

Join Date: Dec 2005

Straight Outta Kamadan [KMD]

Me/

Quote:
Originally Posted by shardfenix
Except that little fact that max regen is 15.
It's 10 actually.

Quote:
SPL definitely needs a huge nerf. It's sig devotion with 1 second cast and zero recharge 99% of the time, not to mention it combos itself with nearly every dervish enchantment.
SPL is fine, dervishes arent healers, SPL definately doesnt need a nerf.

Quote:
Critical chop doesn't need a damage bonus
It does, but it needs a small nerf anyhow.

Quote:
searing flames needs a recharge
Searing Flames is fine tbh, it's glowing gaze and GoLE that make it imba, if you're gonna change it at all increase the cast time to 2 seconds.

Quote:
mystic regeneration needs a recharge
I don't really see why, builds like that are easily countered by enchantment removal.. maybe a slight nerf but definately nothing big.

Quote:
pious restoration needs a recharge
This skill is fine as it is.

Quote:
RaO needs...to not make warriors useless.
Right... RoA definately needs a little nerf (I'd say change the attack speed to 25%) but if you think this makes warriors useless you really dont understand the game at all.

Quote:
Blinding surge needs a recharge or less blind duration.
Just change it to 10 energy and I'm sure it will be fine.

Quote:
Grenth needs a drawback
Tbh I don't really see an easy way of fixing this one, maybe make it work on scythe attacks only (no wildblow etc)

Quote:
Melandru doesn't need +200 health.
I agree with this change, though I do think forms in general need reworking as morale boosts make them way too powerful.

Quote:
Scythe damage doesn't need to have the highest average damage in the game, nor does it need to have 92 damage attacks.
Scythe damage definately could use some nerfing, especially since the crits are so high.

Quote:
Deadly haste needs to be fixed, because those idiots at arenanet don't know what a percentage is.
Disagree, if anything it's deadly paradox that needs a nerf, half range spells arent exactly overpowered, deadly haste is fine as it is.

Quote:
Steady Stance needs a recharge
This one is hard to fix, I guess a little longer recharge AND duration would be decent.

Quote:
sandstorm needs a recharge
I don't know, I guess it's strong vs npcs, pretty weak vs players, I wouldnt touch it.


Quote:
stoneflesh aura needs less damage prevention.
Maybe a little bit, with a 2 second cast it's easy to interrupt though.

Quote:
Spirit's Strength needs lower damage
It's fine as it is.

Quote:
Zealous Benediction, omg.
ZB is a strong skill mainly in arenas otherwise it's ok but definately not overpowered.

IMMORTAlMITCH

Desert Nomad

Join Date: Dec 2005

Straight Outta Kamadan [KMD]

Me/

Quote:
Originally Posted by lg5000
I like how you assume that I haven't played pvp because I attempted to ask why people thought it was overpowered...
It was a pretty safe assumption as in gvg you hardly get any matches where this skill doesn't get used..

Quote:
Admittedly, no, I didn't realise the exact problem that happens with VoD, I guess I suck at the game....... Incidentally, the problem with VoD would be that things do double damage? Please help a stupid person by explaining it. And then also explain how its different from an ele using aoe's.
Wether or not you suck at the game is irrelevant, (though if you say so I will take your word for it) fact of the matter is that an armor ignoring spell that already does a lot of aoe damage, which gets amplified by VoD and the fact that stuff has less health is pretty devestating, couple it with and esurge and pretty much every NPC that was still alive has now exploded.

Essentially this is the same for elementalist aoes however last I checked there was no 1 second cast insta damage spell that hits for ~100 aoe damage and is completely armor ignoring.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Quote:
Originally Posted by IMMORTAlMITCH

Disagree, if anything it's deadly paradox that needs a nerf, half range spells arent exactly overpowered, deadly haste is fine as it is.
err, you haven't tested Deadly Haste yet, have you?

It's completely broken... instead of reducing cast time BY 5%, it reduces TO 5%.
So at 0 Crit Strikes, (let's say you're running Mo/A), you'll res at 5% of let's say, an 8 second res, or in other words, nearly instant res.
Someone else tested it (at 8 crit strikes if i'm not mistaken), and it took about 4 seconds to use the skill.

THAT's what he meant with the goofy percentage.

Seamus Finn

Seamus Finn

Krytan Explorer

Join Date: Nov 2006

Xxx The Final Thrust Xxx[RIP]

P/A

Quote:
Originally Posted by Definite Integral
I look forward to the skill nerf. Nightfall skills are overpowered, and I believe they just overpower the newest chapter's skills so that "you must buy newest chapter or your characters will suck".
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less.
Horns of the Ox(nerfed) Energy:10 Recharge:15
If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his
allies, he is knocked down.
Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound.
If they do that there will be no more knockdowns in the already overpowered build.
I know this is a "PvE" forum, so I was going to let this slide and not answer, but this is one of the dumbest bunch of "balancing suggestions" I've heard. First, Assassins are already far less versatile and just generally weaker than any of the other melee option and you want to make their only deep wound have more conditions that having to hit with two other attack skills in proper order(Or having the target hexed or KDed, thus losing the opening attack and still having to spend a slot on getting the effect)? Also, Horns already requires the target be alone in order to score the KD. If anything, the sin line needs another buff as most competitive PvP has other classes dipping into the line for shadow steps.

Lastly, if your build can't keep a sin from getting his chain off, you either:
1: Have a viable build in a team setting and are stupid to be confronting a sin solo.
2: Have a build that is stupid.
3: Have a build that is viable and capable of dealing with the sin but you are a complete moron.

Take your pick here. If a sin is owning you though, make no mistake, it's completely your fault.

IMMORTAlMITCH

Desert Nomad

Join Date: Dec 2005

Straight Outta Kamadan [KMD]

Me/

Quote:
Originally Posted by Saphatorael
err, you haven't tested Deadly Haste yet, have you?

It's completely broken... instead of reducing cast time BY 5%, it reduces TO 5%.
So at 0 Crit Strikes, (let's say you're running Mo/A), you'll res at 5% of let's say, an 8 second res, or in other words, nearly instant res.
Someone else tested it (at 8 crit strikes if i'm not mistaken), and it took about 4 seconds to use the skill.

THAT's what he meant with the goofy percentage.
Wow seriously?

That's a bug rather then an imbalance though but it'd definately need fixing.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

IMMORTAlMITCH, Thanks for the explanation

ump

Lion's Arch Merchant

Join Date: Nov 2005

Quote:
Originally Posted by lg5000
Spiritual pain has a recharge time of 30 secs unless used on a spirit.. how is that overpowered?
Unconditional high damage in a very useful line - perfect for spiking. Even Lightning Orb has to go through armor or Shatter Enchantment requires an enchantment - not to mention that this is cheaper than both plus it might even get instantly recharged (not that this part is most important).

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

Quote:
Originally Posted by Definite Integral
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less.
Horns of the Ox(nerfed) Energy:10 Recharge:15
If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his
allies, he is knocked down.
Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound.
If they do that there will be no more knockdowns in the already overpowered build.
Yeah lets nerf almost every skill that makes the assassin viable as a class. I am glad that you are not responsible for skill balancing at ANET.

ubard

ubard

Frost Gate Guardian

Join Date: Feb 2005

Canada, Ottawa

Mo/

Quote:
Originally Posted by shardfenix

Skills that need nerfs, for ppl who dont like reading long paragraphs:

*snip* (a bunch of skills.)
pretty much totally true. Although if they change ZB i really hope it's a small change.

anyhoo, i'm hoping that this time around they actually buff the stuff that needs buffing. overpowered skills wreck the metagame, true enough, but there are so many skills that don't see a lick of use.

anyway, maybe this long wait since the holidays just means that the first skill update of 2007 is going to rock some socks.

have that faith.

cheersiewheezies.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Mystic Rengeneration definitely does not need a nerf. Dervishes already got way over-nerfed between the PVP preview and Retail release. Now they need buffing, not nerfing.

IMMORTAlMITCH

Desert Nomad

Join Date: Dec 2005

Straight Outta Kamadan [KMD]

Me/

Quote:
Originally Posted by Navaros
Mystic Rengeneration definitely does not need a nerf. Dervishes already got way over-nerfed between the PVP preview and Retail release. Now they need buffing, not nerfing.
Are you kidding me? Dervs might have been toned down a notch, they're still way too powerful damagewise, Grenth's and Melandru's form both need at the very least tweaking and the same goes for several attack skills (mainly wearying). I guess earth prayers are fine though except for maybe EDA.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

This time it should be Mesmers :/
Too many interuption skills... Double their casting time! Also monks need more protection against stripping enchantments.
But the real ones to be nerved are monster skills: Some of them are insane!

Of course, personally, I would like to reverse it: don't nerve at all but make other skills better!

Pro Border Crosser

Pro Border Crosser

Ascalonian Squire

Join Date: Jan 2007

WI, US

D/Mo

I have a feeling Dervish are going to get raped by the next update. I sense a disturbance...

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Mystic Regen -> Mysticism
Mystic Regen -> Mysticism
Mystic Regen -> Mysticism

gogo.

eloc_jcg

eloc_jcg

Lion's Arch Merchant

Join Date: Sep 2006

Canada

Guards Of The Citadel [GotC]

E/Rt

Similar to Ressurection Signet. I believe that it used to be 2 seconds casting time and now it is 3. They have to keep making alterations to the skills to make sure that none are to overpowered and that they can all be countered. Eg. Shroud of Distress: They could have just made it so that you have 79% chance to evade (16 Shadow Arts) all the time but they have to alter it to make it fair so they made it below 50% HP before it kicks in. Another eg. Shadow Form: It has that little thingy at the end that leaves you with little HP, such as 51HP, just to make it fair so you can't keep spamming it all the time and not be effected by it.

One thing that I think they should change is make it so you can't go below -10HP degeneration & don't say that you can't got below -10 because you can! I have used Shadow Refuge which has +10hp regen for me (again, 16 Shadow Arts) and I was still at -4hp degen.

-.-

-.-

Banned

Join Date: Oct 2006

Let's nerf every skill that's being used in a FotM build.