Temporary Changes for this Weekend’s Testing Event Heroes’ Ascent * Increased party size to 8. * Claim Resource: increased casting time to 3 seconds. In response to player feedback from last weekend, we are making the following permanent changes: Permanent Changes Paragon * "Stand Your Ground!": decreased recharge time to 30 seconds, decreased duration to 5..20 seconds. * "They're on Fire!": decreased recharge time to 10 seconds, decreased duration to 10 seconds, decreased damage reduction to 5..35. * Angelic Bond: increased Energy cost to 10, increased casting time to 2 seconds. * Slayer's Spear: increased Energy cost to 10, decreased damage to 5..25. * Vicious Attack: increased recharge time to 8 seconds. * Cruel Spear: decreased damage to 1..31. * "Incoming!": decreased duration to 1..3 seconds. Dervish * Avatar of Grenth: decreased duration to 10..40 seconds** |
Update - Friday February 9
Big_Iron
Quote:
Shady79
cruel spear was the last reason to play paragon for me :P
R.I.P.
R.I.P.
Seef II
Still skirting around the issue of grenth, but at least it's more manageable now.
keli
Okay thats enough for me. Gaile may i have a question to the dev team or something doing the balances??? The paragon. Why do u nerf the paragon much more?? Well now you cant play with command skills (incoming,stand your.., only gfte is good atm), with motivation ( 10energy for 60 partyheal?and recharge time is 20) , and now you cant play with spear because these shit nerf for all attacks and such. Its disgusting. I think i will delete my paragon....
Crystal Of Winter
o.O I didn't think Paragons needed nerfing, as they don't seem too popular...
and as for AoG - you see, if you cry cry cry Anet will give in
and as for AoG - you see, if you cry cry cry Anet will give in
Seraphim of Chaos
Quote:
Originally Posted by keli
Okay thats enough for me. Gaile may i have a question to the dev team or something doing the balances??? The paragon. Why do u nerf the paragon much more?? Well now you cant play with command skills (incoming,stand your.., only gfte is good atm), with motivation ( 10energy for 60 partyheal?and recharge time is 20) , and now you cant play with spear because these shit nerf for all attacks and such. Its disgusting. I think i will delete my paragon....
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Winterclaw
Quote:
Originally Posted by Crystal Of Winter
and as for AoG - you see, if you cry cry cry Anet will give in
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As for the other changes, it seems like Anet is getting more and more arbitrary and random in how and when they make skill changes and nerfs. It's almost like they throw darts to see what gets nerfed with each up date.
Lets Get to Healing
I hope you can time Incoming's damage reduction. 1...3 is weak.
Zinger314
I missed the "player feedback" where people suggested that Paragons be nerfed to the ground for the third freaking time!
And they nerfed ToF, my favorite Paragon skill, to the ground. Was there some super-Paragon build I missed or something?
And the Avatar of Grenth nerf is pointless. With 8v8 HA, it won't matter how long it lasts; it will set up a super-spike. Restoration Ritualists will become quite valuable.
And they nerfed ToF, my favorite Paragon skill, to the ground. Was there some super-Paragon build I missed or something?
And the Avatar of Grenth nerf is pointless. With 8v8 HA, it won't matter how long it lasts; it will set up a super-spike. Restoration Ritualists will become quite valuable.
Seraphim of Chaos
Quote:
Originally Posted by Zinger314
I missed the "player feedback" where people suggested that Paragons be nerfed to the ground for the third freaking time!
And they nerfed ToF, my favorite Paragon skill, to the ground. Was there some super-Paragon build I missed or something? And the Avatar of Grenth nerf is pointless. With 8v8 HA, it won't matter how long it lasts; it will set up a super-spike. Restoration Ritualists will become quite valuable. |
Bastian
Quote:
Originally Posted by Crystal Of Winter
o.O I didn't think Paragons needed nerfing, as they don't seem too popular...
and as for AoG - you see, if you cry cry cry Anet will give in |
As for AoG -> completely overpowered and definitely needed something. Although I think the duration is the wrong way to do it. It should have had some sort of conditional aspect when removing enchantments, such as losing energy or health or something. This may discourage a lot of its use. Oh well, I <3 melandru more anyways. Deep wound anyone? Also, WTB - shatter enchantment!
I think my point is, the changes are understandable (maybe not implemented in the best way) - the paragon was a good idea, but impossible to balance because of thy synergy a team has with all shouts and echos.
Quote:
Originally Posted by Seraphim of Chaos
I thought you made the "super-Paragon build".
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lennymon
Quote:
Originally Posted by Zinger314
stuff...
Restoration Ritualists will become quite valuable. |
I think the player feedback for Paragon nerf was that friend of a friend who has 3 monitors on his desk? Dude! Para is already kinda weak on damage output, and Having seen Angelic Bond in action.... so the original spike target doesn't die, the Para does... perhaps I haven't seen anyone use it that has good team builds yet tho.
keli
Quote:
Originally Posted by Bastian
Do you play GvG or HA? There are a lot of all or 90% paragon teams running around with near godliness. Not to mention the fact that they completely destroy groups with their ridiculour focused pressure/spiking capabilities. IMO, its a shame that ANet created a character that would gel so well by having 75% of that same type of character in their party. These nerfs, while necessary, do hurt the playability of having just 1 paragon in a party.
As for AoG -> completely overpowered and definitely needed something. Although I think the duration is the wrong way to do it. It should have had some sort of conditional aspect when removing enchantments, such as losing energy or health or something. This may discourage a lot of its use. Oh well, I <3 melandru more anyways. Deep wound anyone? Also, WTB - shatter enchantment! I think my point is, the changes are understandable (maybe not implemented in the best way) - the paragon was a good idea, but impossible to balance because of thy synergy a team has with all shouts and echos. |
bug_out
I normally don't complain about nerfs, but...
GG Anet. Way to make Paragons even more of a waste of time, effort and bandwidth, etc., etc., etc...
...I feel much better now.
GG Anet. Way to make Paragons even more of a waste of time, effort and bandwidth, etc., etc., etc...
...I feel much better now.
Bastian
Quote:
Originally Posted by keli
Now you cant play spike with paragons... great what can u do with them? nothing, nothign at all... And btw one paragon cant do nothing before the nerf, but it seemed that they were very effective in goups of 6-8. Now the way to end this is to nerf all skills to the ground?
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Anyways, my post stated that paragons don't provide a whole lot as a single entity in a party anymore; however, they are still more than viable in groups. I plan on using them tonight for 8v8 Halls (although I'm not gonna be running spears ^^).
The point I was trying to make is that its a shame Anet didn't anticipate how well 6-8 paragons in a team would be, both offensively and defensively. Because, that may have made them rethink the profession (or at least a lot of the echos) altogether, and we wouldn't be having this conversation.
Amity and Truth
Grenths was needed but I don't exactly see that Paragon Nerf (sorry, that is not a balance no matter which way you want to look at it) justified.
Zinger314
Observer Mode is quite amusing. BloodSpike is tearing through everything (duh.)
King's Spectre
YAPN!
(yet another paragon nerf)
Although in this case, it was more of an "Anet giveth, and Anet taketh away" situation.
I think we need an anti-paragon for PvE use:
Lonership (primary attribute): For each point in Lonership, the anti-paragon gains 1 point of energy when using a chant or shout. This value is reduced by 1 for each party member affected by the shout.
(yet another paragon nerf)
Although in this case, it was more of an "Anet giveth, and Anet taketh away" situation.
I think we need an anti-paragon for PvE use:
Lonership (primary attribute): For each point in Lonership, the anti-paragon gains 1 point of energy when using a chant or shout. This value is reduced by 1 for each party member affected by the shout.
broodijzer
Damn it, this paragon nerf sucks. If only the pvpérs would stop abusing skills
King's Spectre
Quote:
Originally Posted by broodijzer
Damn it, this paragon nerf sucks. If only the pvpérs would stop abusing skills
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zwei2stein
sigh, they failed at designing Para, now they fail at balancing him.
They wanted to remove full para teams, but that is now only thing that works for paragons because their skills are not hot at all when they are only ones in team.
sigh
They wanted to remove full para teams, but that is now only thing that works for paragons because their skills are not hot at all when they are only ones in team.
sigh
Shanaeri Rynale
Surely the best way to stop these OP team builds is to limit the max number of a class you can take in a team in PvP.
Theus
It's a real F%$&ing good thing I already got my Paragon through Nightfall.
As for Avatar of Grenth...Meh.
As for Avatar of Grenth...Meh.
Longasc
Quote:
Originally Posted by King's Spectre
Woah! No abuse.. I think Bastian's nailed it with his comments. Stinks for PvE fans, but certianly not PvP fans' fault.
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Halls are unpopular, got made even more unpopular and now they are back in a way in the IWAY age again. Wonder how they want to attract new players to HoH this way.
Back to Paragons:
1 Paragon is no danger. A huge PvP group has power and very good synergy. But so are and were the easy to defeat IWAY Warriors, actually. As if spears could not be evaded by simple side stepping, as slow as they fly.
Strong Healing, Strong Spear Attacks... did PvPer ever bother to adapt and use some anti-shout skills, bring a Necro for this and not only for abusing the already totally nerfed Jagged Bones?
PvE Parties do not have more than 3 (Paragon Player + Morgahn), usually only 2 Paragons, and one of them is the Henchie Sogolon.
The nerfs to HoH Paragons again affected PvE Paragons as well and hit them hard. If not even harder.
MegaMouse
Looks like the nerf bat has hit a new target. Truthfully I think that the game should ahve all teh skills rolled back to what they were originaly. Just fix the skills that are truly broken and leave the rest alone. Several classes are dying now due to that stupid bat and there will be no resurection of thm until NC-Soft relizes they have made a mistake and need to undo all the unneeded nerfing of skills that were working as the dev's planned.
Mega Mouse
Mega Mouse
Count to Potato
I remember when Incoming was really long comparatively tho..
grottoftl
Quote:
Originally Posted by MegaMouse
Looks like the nerf bat has hit a new target. Truthfully I think that the game should ahve all teh skills rolled back to what they were originaly. Just fix the skills that are truly broken and leave the rest alone. Several classes are dying now due to that stupid bat and there will be no resurection of thm until NC-Soft relizes they have made a mistake and need to undo all the unneeded nerfing of skills that were working as the dev's planned.
Mega Mouse |
Grolubao
Paragon we will miss u someday...
Lonesamurai
Quote:
Originally Posted by grottoftl
NCSoft has nothing to do with skill changes and updates it's all ArenaNet
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wilebill
Difficult for ANet. PvP required these nerfs I presume. For me, well I could still cobble some para build for PvE I guess, but it is not worth it.
I agree with Mega Mouse. Let's roll all the skills back to what they were originally. And balance PvP some other way. Penalty for more than one of each class on a team, that sort of thing.
Trying to cure PvP abuses with a nerf bat is self-defeating, because the abuse now focuses on another class, nerf that, rinse and repeat. A small core of players remain. The masses drift away.
I agree with Mega Mouse. Let's roll all the skills back to what they were originally. And balance PvP some other way. Penalty for more than one of each class on a team, that sort of thing.
Trying to cure PvP abuses with a nerf bat is self-defeating, because the abuse now focuses on another class, nerf that, rinse and repeat. A small core of players remain. The masses drift away.
Age
Quote:
Originally Posted by Zinger314
I missed the "player feedback" where people suggested that Paragons be nerfed to the ground for the third freaking time!
And they nerfed ToF, my favorite Paragon skill, to the ground. Was there some super-Paragon build I missed or something? And the Avatar of Grenth nerf is pointless. With 8v8 HA, it won't matter how long it lasts; it will set up a super-spike. Restoration Ritualists will become quite valuable. |
Riceboi
Doesn't matter much to me, I erased my paragon long ago. Even without this nerf they still suck. LMAO
Deleet
Wow, loads of districts, IWAY, bspike and a lot of spike teams.
GloryFox
Paragon Nerf again?!
Sorry this is a big joke, already motivation has been made almost useless in PvE, now they nerf the spear skills.
I’d like to know what player feedback they are reading.
How about strengthening the Paragon skills not used like "The Power is Yours!” How about keeping the paragon skills as they were when released. Other classes such as Rangers and Warriors have over 125 skills to select from. Paragon’s and Dervish have much less. The fact that other classes have more diversity should give them the power they need to defeat paragons in Groups.
As for AoG I think it was fine as it was. Honestly do PvP'rs not use block skills like Riposte and Deadly Riposte?
How about the feedback for the Bloodsong move will they listen to that player feedback as well?
This is not a rant against PvP I play it; but seriously appears that PvP balance is killing the PvE experience, and it does not need to.
How about moveing all skills back to thier original state and see what happens.
Sorry this is a big joke, already motivation has been made almost useless in PvE, now they nerf the spear skills.
I’d like to know what player feedback they are reading.
How about strengthening the Paragon skills not used like "The Power is Yours!” How about keeping the paragon skills as they were when released. Other classes such as Rangers and Warriors have over 125 skills to select from. Paragon’s and Dervish have much less. The fact that other classes have more diversity should give them the power they need to defeat paragons in Groups.
As for AoG I think it was fine as it was. Honestly do PvP'rs not use block skills like Riposte and Deadly Riposte?
How about the feedback for the Bloodsong move will they listen to that player feedback as well?
This is not a rant against PvP I play it; but seriously appears that PvP balance is killing the PvE experience, and it does not need to.
How about moveing all skills back to thier original state and see what happens.
Sir Skullcrasher
Poor Paragon, they're now as useless as Assassins or Mending Wammos!
Jetdoc
Quote:
Originally Posted by GloryFox
Will they listen to player feedback?
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I think this update was a resounding response to that.
VitisVinifera
god damn it.........more paragon nerfs? f'ing s't........just after I get my paragon fissure armor, they totally wimpify them.......
zinger, you called it........anerf asks for player feedback, then they totally do something different
more reason they need to delay Ch4 (see relevent thread)........they have a lot of unf'ing to do the way things are now
zinger, you called it........anerf asks for player feedback, then they totally do something different
more reason they need to delay Ch4 (see relevent thread)........they have a lot of unf'ing to do the way things are now
Blackhearted
lawl. So anet finally gave in (to mass whineing) and nerfed grenth i see. They shouldn't have done that though. Cause now the community wont have anything to whine about.
Reks
... Well there goes any fading hope for my Paragon heroes in PvE. Sorry Morgahn, but ANet hates you. I bet in the next update they'll get nerfed again. xD Gotta keep the theme going, you know?
LifeInfusion
Quote:
Originally Posted by Shanaeri Rynale
Surely the best way to stop these OP team builds is to limit the max number of a class you can take in a team in PvP.
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