[Dev update] Games Changes & Design Team Update

noir0

noir0

Frost Gate Guardian

Join Date: Oct 2006

Quote:
# Good PvE options for Mesmers.
# Bow skills for rangers.
# Ranger pet adjustments. We're pleased to say we have a rudimentary version of pet controls up-and-running on our test servers. We’re looking forward getting those into the live game as soon as we’ve examined all of the play balance issues this might introduce.
Thats made my day

Malice Black

Site Legend

Join Date: Oct 2005

The log out idea is great.

More info on hero quest changes??

Mini-pets in towns *groan* "my bone dragon pwns your fungal wallow noob" welcome to LA dist1..

Bob Whills

Bob Whills

Ascalonian Squire

Join Date: Nov 2005

Quote:
Originally Posted by Antheus
Everywhere else in this world, that's considered imature.
So its immature to voice your disagreement? Considering that gws is going through a period of change and the devs have ASKED for feedback, way to insult people for voicing their opinions.

As per Gaile's post, I'm looking forward to some diversity in paragon builds. Yes there are some excellent damage skills however not much outside of gfte and stand your ground is appeal from a buffing perspective. Having paras degenerate to the role of "ranged warrior" would be sad imo. Role diversity will "save" the paragons and i have confidence that anet will get it right, eventually. (maybe not in this chapter...)

Bane of Worlds

Bane of Worlds

Wilds Pathfinder

Join Date: Mar 2006

Meadow

Rt/

Quote:
Originally Posted by lyra_song
Darn zinger, you quote me while i was editing ^^;

A limit of 3 per team of any class would be very neat, but how would the happy spikers in HA react to such a suggestion? Not well i would imagine. Rainbow spike not withstanding of course.

I proposed something similar but more on the lines of limiting the amounts of certain skill copies in a teamset (only 3 copies of Searing flames per team including an echo). I played many TCG games and some cards are limited to a certain amount per deck in some TCGs and i think GW would benefit to something of that effect.

As per my daze suggestion, i feel that there should be some way to hamper the usage of shouts as well as strip it outside of Well of Silence, and i think buffing Daze to work outside of the caster class would be interesting.
Instead of buffing daze to include shouts or chants...how about a new condition called sore throat? why not? I seen some people asking for new conditions...
the effect could be shouts and chants AoE be reduced to adjacent addies, chants N shouts take 2 times longer to work , and/or it only affects the user of the chant or shout but not the allies...

BTW, overall...this is a wonderful update

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I'm a little confused about the Miniature pet thing...So like the first 20 people in the town will be able to show their pets, while everyone else won't be able to?

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Sweet that log in thing makes me happy. I've got 3 accounts now and it's a pain to keep logging in every time I just want to swap to another character on the same account.

Omigawa

Pre-Searing Cadet

Join Date: Aug 2006

Canada, land of milk in bags

Wee Free Men

W/

Quote:
Originally Posted by King Kong
Cant you make Razah easier to get?
No, because those of us who already went through hell to get Razah will become screwed. Then again, that's not the first time Anet screws veterans. (gladiator title, anyone?)

CDittric77

CDittric77

Frost Gate Guardian

Join Date: Jan 2007

A Famous Small Town in PA

Saints of Avalon

R/Mo

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO, go ANET! I love all of the changes, particularly those made to the Paragon last week (MUHAHAHAHAHAHA!). Seriously, though, the changes made and the upcoming changes will improve both gameplay and QOL. I love the mini-pet in town idea; it will give towns a bit more of a homey feel to them, particularly as they are now only gathering places. Great job, guys!

Billiard

Billiard

Doctor of Philosophy

Join Date: May 2005

Pacific Northwest

Team Love [kiSu] www.teamlove.us

I imagine they plan on using Mini-pets are rewards for other things besides the Rollerbeetle races, so allowing you to see them in town adds more value to the prize.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Omigawa
No, because those of us who already went through hell to get Razah will become screwed. Then again, that's not the first time Anet screws veterans. (gladiator title, anyone?)
Not to mention inscribable Obsidian armor.

More on topic: The log-in change was pretty cool, but I already set up a command line shortcut so it would always enter my password on start up. I'm not saying the update is pointless, because entering code sucks so this rules!

"More PvE options for Mesmers"...Now that I'm looking forward to. I was thinking of starting a mesmer, and this will do nothing but encourage me to go through with it. The better pet controls sounds pretty fun, too. Here's hoping it's something interesting.

Not too sure about the Skills panel...I'm gonna log in and check that out.

But I do hope they do something more for the Paragons...They're just so cool lookin'!

ElinoraNeSangre

ElinoraNeSangre

Wilds Pathfinder

Join Date: Mar 2006

Near Seattle, WA

Talionis De Cineris [EXUR]

N/Me

I'm a wee bit worried about paragons - on the skill balance article on guildwars.com, they're not even mentioned, whereas every other class is. That's surprising considering how many changes there were. Me, I'm still digging my paragon and I'm thinking of putting together some all paragon teams for PvE fun. I'm not complaining as I still think paragons are fun, but with so many people saying "waah paragons suck now", well, it's going to limit the group-finding capabilities of paragons. :P

I love the log out to character selection one; this is going to so rule.

I'm also glad to hear that the mesmer in PvE thing is under discussion. There's some people who love having mesmers along, but I get the sneaking suspicion they probably have mesmer chars themselves.

Thanks for the updates, Gaile - we really appreciate it! :: hugs Gaile ::

Any inconsistancies or ramblings in this post are a direct result of heavy doses of cold medicine.

-kel

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Hopefully the part about further working on paragon balance and diversity, will mean that future updates will give paragons more options, but try to keep them useful, yet not something that can be overpowerful if used by multiple paragons on the same team?

Oh, and more on mesmer PvE use.
It would be nice if mesmer's inspiration line had some type of group e-management. I bet that would make primary mesmers wanted a whole lot more.
It would have to be something that only gives a good return if a lot of points were put into the inspiration line. It would also promote PvE mesmers specializing in inspiration!
I understand that this would be encroaching on Paragon soil though. I don't know how that would work out.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by noir0
Thats made my day
I'm very leery of A-Net "reviewing" bow skills for possible changes. Reviews, if history is predictive of the future, generally mean "more reductions than improvements", if you know what I mean.

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Omigawa
No, because those of us who already went through hell to get Razah will become screwed. Then again, that's not the first time Anet screws veterans. (gladiator title, anyone?)
So just because people previously had to unnecessarily go through hell means that everyone else afterwards have to go through hell as well? You yourself have described the experience as being "hell" so that means you thought the experience was horrible. And it means you're just being selfish to want to prevent making the experience better.

It's like someone who suffered through cancer and then trying to stop the cure for cancer for others just because he want others to suffer as he did. Totally selfish.

dwc89

Frost Gate Guardian

Join Date: Dec 2005

earth

Log in change is nice. That they are looking into/testing pet controls is nice. The Mini pet thing ........ hmmm.

As for the Paragon, recently started one and having fun with - so the skill changes are something that I did not have to adjust to.

Wondering what they mean by looking at bow skills for the Ranger, will be interesting.

No mention of Razah - I'll leave that alone for now.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Two ritualist heroes! One being Razah, the one people obtained, or will obtain in DOA and having all Nightfall ritualist skills unlocked.
Another being a copy of professor Gai's model or one of the other ritualist NPCs obtainable in Cantha and only having the basic starter Factions ritualist skills unlocked.

Bread Fan

Lion's Arch Merchant

Join Date: Jul 2005

Thanks Gaile for the news. Even though in my posts I seem disheartened I really do appreciate the steps Anet is taking to fix HA again. Question is: Since the majority seem to enjoy 8v8 over 6v6 can we expect to see it premanent and with old mechanics since it is apparent that kill count doesn't work?

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Noice

A lot of fun stuff. I'm not worried about the Paragon tweaking - never been much of a spear chucker anyway. Still <3 my Paragon to bits.

Hehe, Mini Racing...is there going to be a title for that? A race track? "Everyone to D4 at the top of the hour for Mini Racing!" Hehe.

EatMoreCarbs

Frost Gate Guardian

Join Date: Jul 2006

NJ, USA

Dragons Will Eat Your [Face]

R/Mo

Great. Minpets might go up in value now. Rangers pet command im extremely excited about, since pets are just plain useless, except for BB groups. Great update, and good luck on the pet controls!

noir0

noir0

Frost Gate Guardian

Join Date: Oct 2006

Quote:
Originally Posted by Jetdoc
I'm very leery of A-Net "reviewing" bow skills for possible changes. Reviews, if history is predictive of the future, generally mean "more reductions than improvements", if you know what I mean.
¬_¬ i didn't think of that, thanks for spoiling my day v_V.

Well not really but lets hope it is an improvement and not a removement..

Bread Fan

Lion's Arch Merchant

Join Date: Jul 2005

Sorry to railroad this topic a bit but when I got my CE (preorder) of Nightfall I was asking the guild "How do I get my special items?". I did the /preorder and at the time I was on a PvP char. I deleted the char to roll another without realizing that there was a special present on it since guildies said you can do the command over and over again

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

One thing that was talked about in the past and I haven't seen anything since: International titles and splitting Skill Hunter up by continent. When will that happen, because it was originally projected to be in January?

havok019

havok019

Academy Page

Join Date: Jan 2007

HdCr

W/Mo

Lots of good changes here. Log-in is great. I like the mini-pet change. Always thought it was dumb we couldn't activate them in towns. That's when everybody is just standing around or dancing or drumming or whatever. Would be cool if the pets would take "action" on one another.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by Gaile Gray
Up to 20 players per town will be able to show off their miniatures in town. I frankly didn't see this one coming, and I know it'll be really fun to be able to take your miniature for a walk through Ascalon City or Droknar's Forge. And can you say "Miniature Racing," anyone?
The miniature racing sounds intriguing!

Quote:
You can now log out to the character selection screen, instead of the log-in screen. No need to enter a password every time you change characters. (I know a few people are going to cheer for the added convenience of this change. )
RAH RAH RAH!!!! YEAH, TEAM!!!

Quote:
Paragon diversity and balance. Once we’ve had more time to see the most recent changes in effect, we’ll see if further changes are needed.
There's a definite need for tweaking the Paragon. Hope they come up with some good stuff to make it a more viable profession without being overly powerful.
Quote:
Good PvE options for Mesmers.
YAY! PvE Mesmers do need a little love! Even though there are a few good PvE builds out there, there are no "great" ones.

Quote:
Bow skills for rangers.
Now I'm a bit nervous...
Quote:
Ranger pet adjustments. We're pleased to say we have a rudimentary version of pet controls up-and-running on our test servers. We’re looking forward getting those into the live game as soon as we’ve examined all of the play balance issues this might introduce.
Sweet!!! Trying to pull with a pet is kinda tough when they take off as soon as you let an arrow fly.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Quote:
Originally Posted by EatMoreCarbs
Great. Minpets might go up in value now. Rangers pet command im extremely excited about, since pets are just plain useless, except for BB groups. Great update, and good luck on the pet controls!
That's a ridiculous non-pet-user type thing to say. Pet's are awesome *when used properly by someone who has a clue* but its a fairly steep learning curve with some severe limitations (like limited to PVE). Ever seen a pure beastmaster in GVG/HA on observer mode though (not EVEN counting petsmite). They aren't used, undervalued. Pet's can't really spike vs human players as it is now since, well it'd be no secret who's gonna get spiked, you just prot em and throw some aoe there...gg pets. In PVE however a beastmaster build IS the Ranger pure damage attribute (not bows) and shiznit. Who loves 120 damage vs monk targets? WE DO! Pet controls which *may* improve this role in PVP would be fantabulous.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Sweet!!! Trying to pull with a pet is kinda tough when they take off as soon as you let an arrow fly.
Yeah I noticed, I rolled out a W/R with a pet as an extra "tank" after many deaths I renamed my pet "Dumb Cat"

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Quote:
Originally Posted by The Admins Bane
Yeah I noticed, I rolled out a W/R with a pet as an extra "tank" after many deaths I renamed my pet "Dumb Cat"
That's because you don't know how to do it... it's a skill... us beastmasters know how...
Meaning the cat's only as dumb as the 'master' :P
Truly this is part of the problem in all seriousness... one shouldn't need 100 hours of training to learn how to pull with a pet.

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Cool update!

I'm still wondering about the Challenge Mission Ladder...I thought there already was one...perhaps the new one will be more worthwhile?

Pet controls sounds cool, as well as minipets, I hope minipets don't lag up the servers

Sounds cool anet!

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Looking forward to the changes to the Ranger more than anything else.

Finally, some sort of pet commands coming soon.

Blame the Monks

Krytan Explorer

Join Date: Jan 2006

Thank you for the update, Gaile.

Unlucky Slayer

Unlucky Slayer

RAGE INCARNATE

Join Date: Apr 2006

Sitting at The Guild Hall 2, being happy.

Nerd Clan [NK]

R/

This is nice and all, but where is that fix for the max Sunspear title?

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

Well its good to see Anet has the right idea anyway. Since my only pve is a ranger, Im glad to see changes to the bow skills and pets. Unless they nerf dshot and savage to force different skills to be used, they pretty much can only be improved.

Quote:
Originally Posted by Unlucky Slayer
This is nice and all, but where is that fix for the max Sunspear title?
Its not being fixed. Its being fixed to the max.

Bob Slydell

Forge Runner

Join Date: Jan 2007

Nice, anet is really comming along!

EatMoreCarbs

Frost Gate Guardian

Join Date: Jul 2006

NJ, USA

Dragons Will Eat Your [Face]

R/Mo

Quote:
Originally Posted by lennymon
That's a ridiculous non-pet-user type thing to say. Pet's are awesome *when used properly by someone who has a clue* but its a fairly steep learning curve with some severe limitations (like limited to PVE). Ever seen a pure beastmaster in GVG/HA on observer mode though (not EVEN counting petsmite). They aren't used, undervalued. Pet's can't really spike vs human players as it is now since, well it'd be no secret who's gonna get spiked, you just prot em and throw some aoe there...gg pets. In PVE however a beastmaster build IS the Ranger pure damage attribute (not bows) and shiznit. Who loves 120 damage vs monk targets? WE DO! Pet controls which *may* improve this role in PVP would be fantabulous.
Intriguing. I always thought they were just plain bad. Never heard of "Beastmasters". Guess its time for me to learn. Off to kill Shiro and get that flying pet and lvl him up, tired of a retarded Melandrus Stalker like everyone else has.

Warwulf

Ascalonian Squire

Join Date: Jan 2007

Dwayna's Chosen

W/Mo

Quote:
Originally Posted by Kook~NBK~
Quote:
You can now log out to the character selection screen, instead of the log-in screen. No need to enter a password every time you change characters. (I know a few people are going to cheer for the added convenience of this change. )
RAH RAH RAH!!!! YEAH, TEAM!!!RAH RAH RAH!!!! YEAH, TEAM!!!
"...Gw.exe" -password XXXXX

There, I did it too. Where's all my cheering?


Minipets in town are a stupid idea. Last thing I want to do is go to a nice quiet town... and have to put up with the roar of a Kuunavang. If they want to tweak around with the source code of towns, maybe have them fix clipping issues with NPCs while they're at it. I'm tired of getting caught up on some silly Dwarven Soldier when I'm running from Drok's armor to the Rune/Dye traders... or from Ascalon storage to the rune/armor people.

So much better stuff they could be improving. The stupid being-attacked-during-cutscene glitch has been around for, like, what... 2 years?


I wouldn't hold my breath on Mesmers getting a buff. Paragons needed a buff... instead, they got a nerf. Speaking of which, why the nerf to "They're On Fire!"? It's not like I've seen anyone abusing this skill. "Dear Anet, please do not buff my broken toy."

Randomway Ftw

Krytan Explorer

Join Date: Oct 2006

Ottawa, Canada

Gaile, has ANET realized that changes to HA are the equivalent to the NEW Coke issue, and that the way to fix HA is to give us 8v8 with propper mechanics?

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Pet controls... its about time Can't wait to see how these work... hope they like the hero controls

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by lennymon
That's because you don't know how to do it... it's a skill... us beastmasters know how...
Meaning the cat's only as dumb as the 'master' :P
Truly this is part of the problem in all seriousness... one shouldn't need 100 hours of training to learn how to pull with a pet.
The dumb cat should stay when I tell the dumb henchies to stay. No more cookies for the cat

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Quote:
Originally Posted by Bastian
Worst Idea Ever.

Spike teams still deserve the ability to exist. I like to play both spike and balanced teams. Reducing the amount of classes per group in PvP would lead to a lot of rage quitting.
Nerfing a class beyond practical use for other aspects of the game would lead to a lot of rage quitting. What's your point? By rendering the majority of the Paragon's support skills useless, they've simply turned them into rangers with a different skin... not to mention that spears don't have the variety that bows have. Paragons are no longer "Inspirational beacons in the darkness," but rather "that guy with a stick."

Red

Red

Rawr!

Join Date: Mar 2006

Kentucky, USA

Team Love [kiSu]

Mo/

I am so happy!
(heart)

Huzzah for open communication from ANet! ^_^
It is very, very appreciated.