[Dev update] Games Changes & Design Team Update
Spellforge
I don't PUG much anymore. I nearly play this as a single player game. But I love it because it changes and evolves. Looking forward to pet controls and better bow skills for my ranger.
Also great move on being able to select a different character without logging out. A small change but I appreciate it and will notice it
Also great move on being able to select a different character without logging out. A small change but I appreciate it and will notice it
Etta
Mini pets in town?! Mini pets racing?! what next? um,...why dont we go all the way and have minipet arena as well! lv up your minipet and send them into battle.
gotta catch'em all!
looking forward to the update
gotta catch'em all!

looking forward to the update

kearien
a great big thumbs up from this aspiring 'beastmistress' on the whole pet side of things.. I can't wait to try it out and change my builds and stratagies to suit... Thanks for this ^^
Kea
Kea
Slomo
I love this part of GW!! Updates!! YAY!
Very nice job Devs! And a huge "thank you very much, Gaile" for keeping us well-informed on these free, well-thought-out, free, cool, free additions to a otherwise great game!
(Did i mention it was a free update, that gives us more stuff to do/play with? I did buy this game "as it is", not "as i'd like it to be", so any additions are really a plus...)
I am, however, a bit worried about the sound level in towns now. An option to adjust pet volume might be nice. I'd like to be able to enjoy some music, and hear the background sounds... not just "raawr!, click-click-click or moooh!"
Still, a free update to a game that's not "broken"! Cool!
(Did i mention this is a FREE update that a-net doesnt HAVE to do?)
TYSVM! w00t! Ding! and so on and so on...
Very nice job Devs! And a huge "thank you very much, Gaile" for keeping us well-informed on these free, well-thought-out, free, cool, free additions to a otherwise great game!
(Did i mention it was a free update, that gives us more stuff to do/play with? I did buy this game "as it is", not "as i'd like it to be", so any additions are really a plus...)
I am, however, a bit worried about the sound level in towns now. An option to adjust pet volume might be nice. I'd like to be able to enjoy some music, and hear the background sounds... not just "raawr!, click-click-click or moooh!"
Still, a free update to a game that's not "broken"! Cool!
(Did i mention this is a FREE update that a-net doesnt HAVE to do?)
TYSVM! w00t! Ding! and so on and so on...
Ensign
Quote:
Originally Posted by Zinger314
Paragons are (or should I say "were") balanced when there were only 1-2 in a group. The problem with Paragons is that they are only degenerate when there are 5-6 in a group.
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Paragons became degenerate when there were 5-6 *physicals* in a group. Every physical you added made Paragons better.
Paragons, coincidentally, are physicals.
Paragon builds became ridiculous because you were running 5-6 different versions of a degenerately good physical in a 5-6 physical build. Note the distinction. Each of the Paragons in a 5-6 Paragon build is *individually* too good. You could replace 3 of those Paragons with Warriors, and the Paragons would *still* be too good. It made sense to run more Paragons instead of Warriors, because Paragons are the strongest physical in a 5-6 physical fight.
As it happens, Paragons are *still* very strong characters in builds sporting 5-6 physicals. With the changes, however, there is less value in some of the subsequent Paragons, and similarly limits some of the other Paragon builds that were only made viable by all of the other Paragons in the build.
I still run through PvE consistently sporting 1-2 Paragons, and I don't forsee any reason to change that in the near future.
Paragons are mediocre to weak characters in a typical PvE pug group, which tends to skimp on physicals and neuters the physicals it does have. That Paragons do not thrive in such environments should be obvious.
Peace,
-CxE
zakaria
Quote:
Originally Posted by Ensign
I still run through PvE consistently sporting 1-2 Paragons, and I don't forsee any reason to change that in the near future.
Paragons are mediocre to weak characters in a typical PvE pug group, which tends to skimp on physicals and neuters the physicals it does have. That Paragons do not thrive in such environments should be obvious. Peace, -CxE |
/bow
Ferret
Quote:
Originally Posted by Gaile Gray
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Maybe the changes will be positive, but i get the feeling they wont be.
I hate the fact that most of these changes will be because of PvP which i never really play, being that i'm a PvE player and the skills work just fine there.
We'll have to wait and see i guess.
On the mention of showing pets off in towns, how will the 20 people be decided?
Ferret
Cebe
Quote:
Originally Posted by Pwny Ride
So, when will a walk function be implemented
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As for the not having to log out to switch characters...w00t...long awaited!
Does-it-Matter
Quote:
Originally Posted by Ferret
On the mention of showing pets off in towns, how will the 20 people be decided?
Ferret |
They said the first 20 people to have their pets out, will be able to have their pets out.
So it's most likely going to be like this:
Show Pet
>>> If Pets in town == 20
>>>>>> Show Pet = No
>>> ElseIf Pets in town < 20
>>>>>> Show Pet = Yes
Or, if you enter a town and there are less than twenty pets, you will be able to show yours... if not, you won't.
...Like they said in the first post

Hengis
Up to 20 mini-pets visible in towns.. sounds very Pokemonish to me..
Got to admit to being a bit concerned at ranger bow skills "being looked at". I know this does not specifically mention in what way they are going to be looked at, but I always get that sinking feeling when I see things like that. Of course I could be totally wrong and it may be nothing to do with skill balancing, but something totally unexpected and positive.
Ranger pet controls sounds very interesting though :-)
Got to admit to being a bit concerned at ranger bow skills "being looked at". I know this does not specifically mention in what way they are going to be looked at, but I always get that sinking feeling when I see things like that. Of course I could be totally wrong and it may be nothing to do with skill balancing, but something totally unexpected and positive.
Ranger pet controls sounds very interesting though :-)
Wildi
the mini-pets thing is unimportant
Cebe
Quote:
Originally Posted by Wildi
the mini-pets thing is unimportant
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Redfeather1975
I don't have a pet, but sometimes I have fun chasing other people's in explorable areas. In Everquest 2 your pet can be clicked and will do an animation or say something if someone else clicks on it.
There is a goblin that gets really grumpy when clicked, or a mushroom man that emits spores that makes you sneeze.
It's pretty cute and we've had some hilarious drama.
Oh yes! I remember something. Voices for emotes! That was the source for a lot of fun in Everquest 2 when we'd be standing around the broker. Certain emotes had 2 random sound files that could play. We were messing around next to the broker and did this improv.
'Hello'
'Hi hi'
'I know more than a hundred ways to kill someone'
'Yeshy yesh'
'You better watch out!'
'mmm hmmmm?'
All those were voiced emotes that have 2 possible random things said, it just turned out to make sense and we all started cracking up for a minute at how they just fit together perfectly.
There is a goblin that gets really grumpy when clicked, or a mushroom man that emits spores that makes you sneeze.
It's pretty cute and we've had some hilarious drama.
Oh yes! I remember something. Voices for emotes! That was the source for a lot of fun in Everquest 2 when we'd be standing around the broker. Certain emotes had 2 random sound files that could play. We were messing around next to the broker and did this improv.
'Hello'
'Hi hi'
'I know more than a hundred ways to kill someone'
'Yeshy yesh'
'You better watch out!'
'mmm hmmmm?'
All those were voiced emotes that have 2 possible random things said, it just turned out to make sense and we all started cracking up for a minute at how they just fit together perfectly.
Kakumei
What I'm curious about is why some updates are emphasized over others.
This one, or the DoA changes update (that altered the gem drop rate, and required amount for Armbraces) for example. Why make threads and detail certain updates, but not others? This one doesn't seem too spectacular, overall.
This one, or the DoA changes update (that altered the gem drop rate, and required amount for Armbraces) for example. Why make threads and detail certain updates, but not others? This one doesn't seem too spectacular, overall.
Divinus Stella
Well if they allow minipets in towns, they gotta make pikachu minipets.
Shmanka
Quote:
Originally Posted by TheBaron82
...If they do this more people will complain because they can no longer play those builds...
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Redfeather1975
Quote:
Originally Posted by Kakumei
What I'm curious about is why some updates are emphasized over others.
This one, or the DoA changes update (that altered the gem drop rate, and required amount for Armbraces) for example. Why make threads and detail certain updates, but not others? This one doesn't seem too spectacular, overall. |
get goin boi
GREAT UPDATES!!! i knew the paragon was going to be the nerd assasin of nightfall, that's why i never made one, i knew they sucked from the beginning, greatly looking forward to minipet racing, pet options, and the logout screen GOOD WORK AND THANK YOU ANET!
greenthumb
Thank you, ANet for changing how logging out works. It should help with the common issue among players of excessive inventory management across characters.
Just to try to ask politely...are there any plans, even if not soon, to address the limited storage provided to players designed and relatively unchanged (materials storage was great!) from when Prophecies was designed? Is that a recognized issue to eventually be addressed or is the "official" current position on the issue that players use the work-around solution of using character slots as mules?
Just to mention also...gold limitations designed from when Prophecies was designed may be outdated too (not that it really affects me personally, but it does severely artificially inflate ecto prices and affects/hinders in-game trading).
Thanks again. Looking forward to continued further improvements to make the gaming experience better.
Just to try to ask politely...are there any plans, even if not soon, to address the limited storage provided to players designed and relatively unchanged (materials storage was great!) from when Prophecies was designed? Is that a recognized issue to eventually be addressed or is the "official" current position on the issue that players use the work-around solution of using character slots as mules?
Just to mention also...gold limitations designed from when Prophecies was designed may be outdated too (not that it really affects me personally, but it does severely artificially inflate ecto prices and affects/hinders in-game trading).
Thanks again. Looking forward to continued further improvements to make the gaming experience better.
psychofski
At least now we will not have 3 choices for ha but 2
RIT and NECRO spike
RIT and NECRO spike
Keithark
1) Challenge missions -- I don't do them but grats to those that do
2) Minipets -- again, no big deal to me but to those who stand in town
grats
3) No more passwords to change characters YAY!!!
4) Not sure I understand on swapping skills order in skillbar, that is already easy?
5) Hero quests
already did mine but I can go with guildies to check it out
6) Cantha New Years -- personally think these events are a waste of Dev time that could be better used to do other things (make DoA difficult not boring as it is now, fix sunspear title, make side-quest rewards worth the effort, add skillbars to mobs instead of just 3-4 damage skills, FIX BROKEN FAVOR SYSTEM, etc)
7) reduced effectiveness of Paragon..OMG is it even possible? So what do they do now? Cause damage to teammates??
8) Dervish-- I don't use Avatar's much in PvE so doesn't bother me
9) Paragon diversity..need major buffs to make a viable character in PvE
10) Mesmer -- you mean I might actually use my lvl 15 mes again YAY!!
11) Bow skills for ranger -- hopefully they are talking about increase not decrease, they killed my RaO ranger already now only have a int ranger and a bp for tombs...if they make rangers any worse I will just park him in tombs and never use for anything else and that would be sad as it was my first character
12) Ranger pet adjustments -- ability to flag pet is enough for me
The best thing I see here is Gaile actually put a post AND THEN CAME BACK AND RESPONDED SEVERAL TIMES, thanks VERY MUCH for that.
2) Minipets -- again, no big deal to me but to those who stand in town
grats
3) No more passwords to change characters YAY!!!
4) Not sure I understand on swapping skills order in skillbar, that is already easy?
5) Hero quests

6) Cantha New Years -- personally think these events are a waste of Dev time that could be better used to do other things (make DoA difficult not boring as it is now, fix sunspear title, make side-quest rewards worth the effort, add skillbars to mobs instead of just 3-4 damage skills, FIX BROKEN FAVOR SYSTEM, etc)
7) reduced effectiveness of Paragon..OMG is it even possible? So what do they do now? Cause damage to teammates??
8) Dervish-- I don't use Avatar's much in PvE so doesn't bother me
9) Paragon diversity..need major buffs to make a viable character in PvE
10) Mesmer -- you mean I might actually use my lvl 15 mes again YAY!!
11) Bow skills for ranger -- hopefully they are talking about increase not decrease, they killed my RaO ranger already now only have a int ranger and a bp for tombs...if they make rangers any worse I will just park him in tombs and never use for anything else and that would be sad as it was my first character
12) Ranger pet adjustments -- ability to flag pet is enough for me
The best thing I see here is Gaile actually put a post AND THEN CAME BACK AND RESPONDED SEVERAL TIMES, thanks VERY MUCH for that.
Ferret
Quote:
Originally Posted by get goin boi
GREAT UPDATES!!! i knew the paragon was going to be the nerd assasin of nightfall, that's why i never made one, i knew they sucked from the beginning
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On the same note, my Paragon in Nightfall seems to be doing fine and was my first ever character to get the Survivor title.
Maybe it's just because i only play PvE that i've found these classes okay.
Redfeather1975
Oh one more thing for PVE mesmers.
E-denial playing a bigger role in PVE, and the abilitiy to see enemy energy bars in PVE, perhaps a very slim blue bar under their health.
E-denial playing a bigger role in PVE, and the abilitiy to see enemy energy bars in PVE, perhaps a very slim blue bar under their health.
Zinger314
Quote:
Originally Posted by Redfeather1975
Oh one more thing for PVE mesmers.
E-denial playing a bigger role in PVE, and the abilitiy to see enemy energy bars in PVE, perhaps a very slim blue bar under their health. |
NeHoMaR
Too much problems balancing skills, worst everyday. What about balance skill DIFFERENTLY for PvE and PvP? that way developers will have an easier job. Let's make skills' description in yellow when you are in PvP, and white when in PvE, with the corresponding different description/balance; This doesn't make too much sense, but with future professions/skills added the things will be worst, no?
Ferret
Quote:
Originally Posted by Keithark
6) (make DoA difficult not boring as it is now, fix sunspear title, make side-quest rewards worth the effort, add skillbars to mobs instead of just 3-4 damage skills, FIX BROKEN FAVOR SYSTEM, etc)
11) Bow skills for ranger -- hopefully they are talking about increase not decrease, they killed my RaO ranger already now only have a int ranger and a bp for tombs...if they make rangers any worse I will just park him in tombs and never use for anything else and that would be sad as it was my first character |
Re #11 - I agree with you, i so hope that the 'look' at the ranger skills isnt in any way to decrease them. My ranger was my first ever character and i always play him through each chapter first, i'd hate to see him ruined.
beanerman_99
Quote:
Originally Posted by ElinoraNeSangre
I'm a wee bit worried about paragons - on the skill balance article on guildwars.com, they're not even mentioned, whereas every other class is. That's surprising considering how many changes there were.
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I love the LOGIN change, thank you Anet.
I am interested in the pet controlls too. Will they just give your pet a flag like a hero or will it be some other sort of control?
Heres my Idea for Pet Controll--I think it would be cool to set up a pet like you can a hero but with limitations. First, for a more controlled pet, you could choose it instead of/or in leiu of a hero. Second, You could set up its skill bar with Beast Mastery skills only. Or you could still choose the option of taking your pet as-is, meaning you still have to put the skills you want it to use on your skill bar. So basically to have more control of your pet you would have to loose a hero.
Free Runner
Quote:
Originally Posted by Ferret
Its odd, i played an assassin in Factions from the beginning and never had an issue with it and apart from having PUG problems on occassion, i done well with him.
On the same note, my Paragon in Nightfall seems to be doing fine and was my first ever character to get the Survivor title. Maybe it's just because i only play PvE that i've found these classes okay. |
I'm looking forward to the Mesmer part and the bow skills. Mini Pets in towns....a nice touch and requested by some players...and pet controls....all i can say is hell yes i am going to be looking forward to that
bug_out
Quote:
Originally Posted by Savio
What's the point of a Challenge Mission ladder when Remains of Sahlahja and Shadow Nexus still favor certain players over others - more specifically, necros and Lightbringers respectively?
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Hamumu
To improve PvE mesmers, or at least give them way more options, it would be great if they just did this: give enemies normal energy levels. Then mind wrack and spirit shackles could be useful, and all kinds of energy denial would have value and meaning. Wouldn't just affect mesmers, but it seems like it would improve things all around. It would make long fights easier as enemies started running dry, but I for one don't mind easier. And since only bosses seem to live a long time anyway, they can have triple energy as one of their amazing boss bonuses.
Overall, I'm really excited about the constant really significant changes and upgrades that keep going into this game! It's the only game where I feel like I can just sit around and come back to it months later and be surprised to find it's a much better game than when I left, without having to buy an expansion!
Overall, I'm really excited about the constant really significant changes and upgrades that keep going into this game! It's the only game where I feel like I can just sit around and come back to it months later and be surprised to find it's a much better game than when I left, without having to buy an expansion!
Kit Engel
Quote:
Originally Posted by Zinger314
Enemies have near-unlimited Energy in PvE. Plus it would be faster to kill an enemy than e-denial them.
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Mesmers will become more useful when enemies in PVE stop cheating. (Monster skills, half hex duration, etc etc.)
Almighty Zi
I'm assuming that what they mean by looking at bow ranger skills is to balance skills in such a way that we may see some diversity on PvP bow ranger bars. At the moment, if you see a bow ranger in a GvG match you could almost guarantee that he'll have at least 4 of the following skills on his bar: Apply Poison, Savage Shot, Distracting Shot, Natural Stride, Burning Arrow, Broadhead Arrow or Crippling Shot.
Savage Shot and Distracting Shot are too good not to put on your bar if you are a bow ranger. My guess is that they'll increase the energy cost or recharge on these so that they are less spammable or they could overpower some other skills so that they compete for space on your skillbar.
Savage Shot and Distracting Shot are too good not to put on your bar if you are a bow ranger. My guess is that they'll increase the energy cost or recharge on these so that they are less spammable or they could overpower some other skills so that they compete for space on your skillbar.
Ferret
Quote:
Originally Posted by Almighty Zi
I'm assuming that what they mean by looking at bow ranger skills is to balance skills in such a way that we may see some diversity on PvP bow ranger bars. At the moment, if you see a bow ranger in a GvG match you could almost guarantee that he'll have at least 4 of the following skills on his bar: Apply Poison, Savage Shot, Distracting Shot, Natural Stride, Burning Arrow, Broadhead Arrow or Crippling Shot.
Savage Shot and Distracting Shot are too good not to put on your bar if you are a bow ranger. My guess is that they'll increase the energy cost or recharge on these so that they are less spammable or they could overpower some other skills so that they compete for space on your skillbar. |
Has anyone else noticed that when you use the mesmer interrupt ELITE skill POWER BLOCK it doesnt work properly on PvE monsters. It shuts down the skill they are using, but then they promptly use a skill from the same attribute, even though it is meant to have been disabled?
Some of us (quite a lot probably) really dont care how a skill is used in PvP, but just how it works in PvE where it is used more often.
A bit like how the Avatar changes to the Dervish class may have been great in PvP, but really bugged them for PvE play where they were generally fine.
Keithark
Quote:
Originally Posted by Almighty Zi
I'm assuming that what they mean by looking at bow ranger skills is to balance skills in such a way that we may see some diversity on PvP bow ranger bars. At the moment, if you see a bow ranger in a GvG match you could almost guarantee that he'll have at least 4 of the following skills on his bar: Apply Poison, Savage Shot, Distracting Shot, Natural Stride, Burning Arrow, Broadhead Arrow or Crippling Shot.
Savage Shot and Distracting Shot are too good not to put on your bar if you are a bow ranger. My guess is that they'll increase the energy cost or recharge on these so that they are less spammable or they could overpower some other skills so that they compete for space on your skillbar. |
I typed out a big doomsday reply to this post and then deleted it, in hopes that my assumption is correct and they intend to buff rather than nerf the ranger. I mean, look at what they did with RaO..they took the spear, hammer, sword, etc out of a rangers hands so just makes sense that they would push up the bow skills now to give people reason to use a ranger with a bow. A-Net if you are reading YOU COMPLETELY KILLED THE PARAGON PLEASE DON'T KILL MY RANGER TOO!!!

edit: (I will give you 100k and 20 ecto to put RaO back the way it was)
XvArchonvX
Personally, something that has been overlooked WAAAAAAAAAAAAAAAAY too long is a party window for minions so that MM can actually target individual minions. There were some skills released that were meant to help make minion bombing a legitamate strategy, but as it stands now, what holds back a minion bomber isn't their skills, but the royal pain in the ass that it is to actually target that minion for death nova.
Anyone else with me on this one?
Anyone else with me on this one?
Ferret
Quote:
Originally Posted by XvArchonvX
Personally, something that has been overlooked WAAAAAAAAAAAAAAAAY too long is a party window for minions so that MM can actually target individual minions. There were some skills released that were meant to help make minion bombing a legitamate strategy, but as it stands now, what holds back a minion bomber isn't their skills, but the royal pain in the ass that it is to actually target that minion for death nova.
Anyone else with me on this one? |
Redfeather1975
Quote:
Originally Posted by XvArchonvX
Personally, something that has been overlooked WAAAAAAAAAAAAAAAAY too long is a party window for minions so that MM can actually target individual minions. There were some skills released that were meant to help make minion bombing a legitamate strategy, but as it stands now, what holds back a minion bomber isn't their skills, but the royal pain in the ass that it is to actually target that minion for death nova.
Anyone else with me on this one? |
/me runs away
Zinger314
In the intrest of being a stickler...the Update is now officially late.
"Half a day away" was 2 hours ago.
Hey, they aren't my words.
Quote:
Originally Posted by Gaile Gray
Hey, guys,
I just got word that I am passing along to all the Community Team members: We're going to postpone the build until tomorrow. It turns out that as dev team members were polishing the content of the update, they discovered a glitch that they had to fix today. That required the postponement of the update, which means a postponement of the opening of the Guild Wars Challenge Mission Ladder, too. The team has resolved the glitch, but is undertaking a small amount of final testing before updating the game. So, that means we'll be rolling out the update tomorrow morning instead of tonight, and the Challenge Mission Ladder will go live at around the same time. As I know you already fully understand, it is our commitment to offer the best, most tested, and most polished game updates possible. So while it's disappointing that we won't have the update live tonight, the update is only about a half a day away. We ask for your understanding about the matter. You can be sure we'll be here, and in all the fan forums, reading your feedback now and thoughout the coming days, as always. |
Hey, they aren't my words.

MSecorsky
Gaile...
Why is the weekend event so short? Should easily be a week to give people time to collect goodies.
As for PvE mesmers... you can be quite effective without a generic domination build, so I'm rather psyched to see how we get buffed!
Why is the weekend event so short? Should easily be a week to give people time to collect goodies.
As for PvE mesmers... you can be quite effective without a generic domination build, so I'm rather psyched to see how we get buffed!
Redfeather1975
I don't think it's a buff they had in mind.
Probably changes that would give a mesmer more types of useful roles in PVE.
Probably changes that would give a mesmer more types of useful roles in PVE.