[Dev update] Games Changes & Design Team Update

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by EatMoreCarbs
Intriguing. I always thought they were just plain bad. Never heard of "Beastmasters". Guess its time for me to learn. Off to kill Shiro and get that flying pet and lvl him up, tired of a retarded Melandrus Stalker like everyone else has.
As someone said, pets are only as smart as their masters, so your stalker isn't retarded, you are. With all the new pets around, pretty soon, the stalker will be unique, because the rest of you will have all the others.

I still have the same one I got way back when my ranger was still fairly young and he is awesome. I wouldn't and haven't trade him for anything.

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Very cool stuff coming. But I have to admit, Anet "reviewing bow skills for possible changes" scares the poo clean out of me. I love my Ranger and don't want her touched.

Ashleigh McMahon

Ashleigh McMahon

Site Contributor

Join Date: Apr 2005

North East England

WoTU[Warlords of the Underworld]

Mo/Me

I think the updates are cool - but the mini pets in town will just increase elitism.

'Zomg look at my pet! Alls you have is a (insert most disliked pet here)'

Bad idea. Now I'll have the fact I sold my Kuunavang rubbed in my face even more ;(

I'm so looking forward for the pet and mesmer changes Just in time! Was planning on buying a character slot to make a PvE mesmer.


Edit: Thanks alot for the heads up Gaile! We all love you!

riojin

riojin

Frost Gate Guardian

Join Date: Jun 2005

East Coast Australia

A/Mo

the avatar of greneth and the ranger stuff im looking forward too

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Quote:
Originally Posted by Unlucky Slayer
This is nice and all, but where is that fix for the max Sunspear title?
Amen! I'm sorry to say that this is at the top of my list but seems to offer the least concrete info on when it will happen. The game came out 3 and a half months ago... i still don't know why we couldn't get the max title at the outset. I would suggest A-net make two "to do" lists. One titled "Neat ideas" and the other "Unfinished business", and that the latter ALWAYS get priority.

For me the game is an unfinished product until that SS point cap BUG is fixed. All changes/morphs to all other titles can wait. This is one of very few titlse that actually has a practical in game use, so yes, it does rank with notable importance on my list, and unless i actually read anything from A-Net on it's status, I'll assume it doesn't rate on their list of important things (since they are spending time on mini pets and the like).

grumble grumble i should stop now...

//RogueNine

//RogueNine

Academy Page

Join Date: Mar 2006

Calgary, Alberta, Canada

Rogue Squadron

E/Me

nice nice and nice, thanks for the update.. only thing I dont like is the minis in towns thing.. they are already ridiculous enough as it is, now they gonna be all over the place.
/end grinch

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

yeah for those of us that get lag in Dist 1 and 2....now prepare for even worse lag...although everything else is cool.

Dex

Dex

Wilds Pathfinder

Join Date: Dec 2005

Chicago, IL

Black Belt Jones

R/Me

Quote:
Originally Posted by EatMoreCarbs
Intriguing. I always thought they were just plain bad. Never heard of "Beastmasters". Guess its time for me to learn. Off to kill Shiro and get that flying pet and lvl him up, tired of a retarded Melandrus Stalker like everyone else has.
Yeah, it's too bad that all it takes is for a few people to say, "[profession/skill/build/tactic] sucks and is useless!" and an entire cross-section of the community avoids it like the plague. I remember a time early in the life of the game when people said things like that about Necromancers. People just needed to take some time to learn how to play them.

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

WOW! great update

Looking forward to pet controls, maybe we could get something like Eye of the Beast in WoW(Flame shield on) that lets you control your pet for 2 minutes , here it could be like 30 sec to look around the corner or agrro a group without placing yourself in danger.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Two hero quests have been updated, Gain Olias and Gain Zenmai. Now, if you've done these quests, you'll not be able to redo them, but all character who have not completed these quests will find them new and improved.
Hopefully you made the Olias quest's difficultly more in line with the area it's in. lvl 20+ monsters in a six-person area where the henchies are weak as hell= DO NOT WANT...

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
We reduced the effectiveness of the Dervish form Avatar of Grenth. Even with our previous changes, this skill was overpowered compared to other Dervish elite skills and other Enchantment removal options.
Duhhhh. No matter how much you jack back the time it lasts and jack up the cast energy, you won't change the fact it removes an enchant with every attack skill. Why not just reset it and have it remove health and energy every time an enchant is removed?

Quote:
Limiting to 3 per class per group in PvP would fix that easily without completely breaking a class for all other types of gameplay.
Shazam.


Quote:
Spike teams still deserve the ability to exist.
No, they don't. The other guy made an excellent point. If people want to compare this game to a TCG, then it should have similar rules - limiting the number of cards in a deck, or rather primary professions in a group.

ikpt

Ascalonian Squire

Join Date: Feb 2007

Quote:
Originally Posted by Bastian
Worst Idea Ever.

Spike teams still deserve the ability to exist. I like to play both spike and balanced teams. Reducing the amount of classes per group in PvP would lead to a lot of rage quitting.
You don't need 8 of a single profession to spike, do you? Or 6, even? No, you don't. Say goodbye to your argument.


Edit:

I want to edit this post to extend a "thank you" to Gaile Gray and ArenaNet. This thread is the kind of communication I've been thirsting for. Thank you very much, Gaile. I really mean it.

Shmanka

Shmanka

Wilds Pathfinder

Join Date: Oct 2006

In Your Head

The Brave Will Fall [Nion]

Me/

Quote:
Originally Posted by Mr_T_bot
No, they don't. The other guy made an excellent point. If people want to compare this game to a TCG, then it should have similar rules - limiting the number of cards in a deck, or rather primary professions in a group.
I somewhat agree, you should not have to deal with 5 obsidian flame's with nothing to obstruct yourself to protect from the spike. We all know Infuse Health is a good counter yet the Infuser has more skill then the spike team combined, yet the spike team has an advantage... skill? Not entirely.

I'm glad you finally posted with some good updates Gaile, it means ALOT when you keep us informed. No worrying, no rumours, we just know.

Although I am sad to see since I personally have made LOTS of posts about Avatar of Grenth that instead you decided to take the 'easy' way out and just shorten duration instead of just changing its function.

I hope the ranger skills will be buff's, and I hope that you review the alliance system as well. I somewhat question the use of Mesmers in PvE already, my guild loves it when I grab mine. I have no problem as a mesmer in PvE but what could you honestly give it to deal good damage/control and not break it in PvP?

Either way keep posting Gaile... and ffs please make the Rit hero easier to obtain I've given up.

Kago Seirei

Kago Seirei

Krytan Explorer

Join Date: Jul 2005

Mo/W

:l Still waiting for my statue.

tyche7

tyche7

Lion's Arch Merchant

Join Date: Jul 2006

Nebraska

The Killer Panda Bears

W/Mo

Quote:
Originally Posted by Zinger314
You missed the problem of Paragons by a mile.

Paragons are (or should I say "were") balanced when there were only 1-2 in a group. The problem with Paragons is that they are only degenerate when there are 5-6 in a group.

Limiting to 3 per class per group in PvP would fix that easily without completely breaking a class for all other types of gameplay.
I agree completely. Paragons are now worthless in PvE which is 98% of what I play. I would like to post for a moment of silence for our Paragons.

GenobeeX

GenobeeX

Academy Page

Join Date: May 2006

W/Mo

Cool. Mini pets in outpost and Quick Change are welcome features. To bad th paragon got nuked again. I would trade all of these for a Npc Hairstylist tho. Can anyone say "Mini petting Zoo"?

AZ DarkKnight

Ascalonian Squire

Join Date: Nov 2006

Beer Refugees [Wine]

R/

Maybe if they sorted out how to get the Max Sunspear title (as was mentioned a long time ago when the DoA update was being talked about) instead of working on things such as having pets in town then I would see an improvement.......

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

Could you ppl stop whining and be happy for what you got

Quote:
Originally Posted by ikpt
I want to edit this post to extend a "thank you" to Gaile Gray and ArenaNet. This thread is the kind of communication I've been thirsting for. Thank you very much, Gaile. I really mean it.
FTW!

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

I'm wondering if the mini-pets will apply to Guild Halls. I know my guild would really enjoy that, I'm hoping thats included as well.


Wow, its 5 central time and it hasn't happened yet

I wonder when.

EatMoreCarbs

Frost Gate Guardian

Join Date: Jul 2006

NJ, USA

Dragons Will Eat Your [Face]

R/Mo

Quote:
Originally Posted by Commander Ryker
As someone said, pets are only as smart as their masters, so your stalker isn't retarded, you are. With all the new pets around, pretty soon, the stalker will be unique, because the rest of you will have all the others.

I still have the same one I got way back when my ranger was still fairly young and he is awesome. I wouldn't and haven't trade him for anything.
Your right about one thing, the stalkers actions are my fault, like i stated i had always assumed that pets suck due to people stating/never using them. I dont particularly like his model, but also like you said, you wouldnt trade your pet for anything, i may keep him. BTW, how do we figure out what kind of pet he is? Dire...etc. I do disagree with stalkers being unique some time, probably a lot of people who wont trade their pet either.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by EatMoreCarbs
Your right about one thing, the stalkers actions are my fault, like i stated i had always assumed that pets suck due to people stating/never using them. I dont particularly like his model, but also like you said, you wouldnt trade your pet for anything, i may keep him. BTW, how do we figure out what kind of pet he is? Dire...etc. I do disagree with stalkers being unique some time, probably a lot of people who wont trade their pet either.
It's a simple matter of typing /petname This will revert his name to the original name he has.

exiled mat

exiled mat

Krytan Explorer

Join Date: Dec 2005

The netherlands > friesland > balk

[JAMM] Justified Ancients of Moo Moo

E/Me

Nice changes

Allthough i would like to know how that 20 miniatures limit would work
Seeming as many people will now just stand afk in towns to show their "leet" minipets

Liberations

Liberations

Lion's Arch Merchant

Join Date: Nov 2006

Azeroth (shhh)

Ryders of the Sword [FrNd]

E/

Quote:
Originally Posted by TheRaven
Let the cheering begin!!!

WooHoo!!!!!

(Yeah, it's the little things that make me happy)
Say it like it is!!! Say it like it is!!!

Nice!!! I'm more and more impressed each day by the ever growing amount of content that Gaile and the design team let loose about. One suggestion though: Make holiday events a suprize from now on! That would be so sweet!

Abdul

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Gaile Gray
Several changes have been made to the Skills and Attributes panel to offer you more customization options.
Hope it includes something like this: Description of selected skill is always visible in the skill panel, so you dont have to keep re-hovering over it to show the numbers after you make a change in attributes AND/OR breakpoint charts like the ones on the wiki.

Quote:
Originally Posted by Gaile Gray
Good PvE options for Mesmers.
I think this is only a problem due to GW's pve design, which values smashing through endless seas of braindead mobs with direct damage skills, over outsmarting enemies with strategic play. I hope that instead of just buffing mesmer skills, the changes are more along the lines of improving AI, and giving the mobs better skill bars. For example, adding mob monks that know how to use Zealous Benediction will mean groups can no longer c-space their way through, and it would be adventageous to have a mesmer that can shut them down. Hex duration on bosses is another thing I hope is being looked at.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Weakness now stuffs your attributes?



Axe Twist here I come...

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Quote:
Originally Posted by ikpt
I want to edit this post to extend a "thank you" to Gaile Gray and ArenaNet. This thread is the kind of communication I've been thirsting for. Thank you very much, Gaile. I really mean it.
Well, don't thank me, I'm just sharing with you guys. But hey, I guess it's nice that, if one person seems inclined always to shoot the messenger, someone else is kind enough to thank her.

Just an timeline update on the update:

The team is working on a little tweak that they need to make, and I believe that we're still on track to roll the build today. I cannot estimate an hour just now, and if it gets too late, well, it'll go tomorrow. Now, don't make me regret the sneakpeek by getting impatient on me, it's coming!

Chris Blackstar

Banned

Join Date: Apr 2005

United States

The updates sound fair so far, and most of the buffs made last time around, helped balance the nerfs to skills, however some problems still remain.

With ranger traps, all the traps with the exception of barbed trap are displaying correct damage as in skill discribtion, however barb trap is displaing 4 time less then discribtion. I had 18 percing damage plus 18 second bleed and criple condition, when triggred the enemy only took 4 damage. Please investigate.

Lastly, understanding that balance needs to be achieved for PvP play, you might want the devs to consider buffing certain skills that are more useful in PvE to help compinsate for nerfs that can also effect PvE greater then PvP play. This way we can have an equal balancing of skills, so PvE doesn't have to suffer so that PvP can be balanced.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Kudos for the info, Gaile! ANet seems to be getting better and better at their jobs every year.

Logging out to the Character Screen: Since my typing speed is like 95 WPM, I don't really care too much, but it will add some convenience.
Pets in town: Yay! Miniature racing and a way to show off. :P
Ranger Bow Skill/Pet Changes: Yay again! Since my main is a R/Me, I'm for anything ranger-related.
Mesmer PvE Options: Yay yet again! I made a primary mesmer recently and they're one of my favorite classes, it's good to know they will have more options in PvE, since they are mostly in PvE domination (interruptions and such).

xxSilhouette

xxSilhouette

Desert Nomad

Join Date: Jan 2006

Lost in the sands of time...

Blood Of Orr [BoO]

R/Rt

Quote:
Originally Posted by Gaile Gray
You can now log out to the character selection screen, instead of the log-in screen. No need to enter a password every time you change characters. (I know a few people are going to cheer for the added convenience of this change. )
/Cheer!!!!!!!!! =)

I also really like the mini-pet idea, It will be cute to see mini's in towns =D

I'm really looking forward to those pet changes and bow skills!

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

All of this sounds rather intriguing, and so soon after the major skill updating!

Mini-Pets are interesting thought, and glad to see they've increased the Celestial Pig Mini-Pet (Ok, I'm speculating here. BUT! Come on, it's Year of the Celestial Pig, mini-pet prize...hmm, I ponder) is very good.

And! Alsitha Freit will soon get more PvE options! Very excited about this, as I'm sure Avarre and the other Known-Mesmers are as well

Damus

Damus

Krytan Explorer

Join Date: Mar 2006

Seattle

A helpful feature would be the ability for people to see who else is on in their alliance, not just their guilds.

CDittric77

CDittric77

Frost Gate Guardian

Join Date: Jan 2007

A Famous Small Town in PA

Saints of Avalon

R/Mo

I second what Silhouette has declared - can't wait for my birthday

TheBaron82

TheBaron82

Frost Gate Guardian

Join Date: Jan 2006

Quote:
Originally Posted by Zinger314
You missed the problem of Paragons by a mile.

Paragons are (or should I say "were") balanced when there were only 1-2 in a group. The problem with Paragons is that they are only degenerate when there are 5-6 in a group.

Limiting to 3 per class per group in PvP would fix that easily without completely breaking a class for all other types of gameplay.
You're missing the point of how to fix things also. This mean no more necro spike, iway, ele spike, ranger spike etc. If they do this more people will complain because they can no longer play those builds.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Hurray no more logging out and log back in to switch characters! I typed my password so many time now I remember what it is!!

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I hope the mini-pets aren't audible if they are going to be cruising around town... the dragons and trolls of my guildmates annoy me enough as-is.

Lady Desolation

Pre-Searing Cadet

Join Date: Feb 2007

The Unlikely Heros of Yesterday

P/Mo

Well, I believe I'll go ahead and delete my Paragon as she'll be useless once all the changes are over *sigh* She's too young to be hated!

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

You would be joking us correct Lady?

After the big "Elementalist Nuking Nerf" about a year or so ago, I thought much the same but held onto my eldest character.

Now, the Elementalist can solo several differents spots including both FoW (Beach, and Forest) along with Underworld.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Quote:
Originally Posted by Gaile Gray
Well, don't thank me, I'm just sharing with you guys. But hey, I guess it's nice that, if one person seems inclined always to shoot the messenger, someone else is kind enough to thank her.

Just an timeline update on the update:

The team is working on a little tweak that they need to make, and I believe that we're still on track to roll the build today. I cannot estimate an hour just now, and if it gets too late, well, it'll go tomorrow. Now, don't make me regret the sneakpeek by getting impatient on me, it's coming!
awsome! now is this all of the changes you listed? i dont know how much longer i can wait for the minipet update so excited for it.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I want more updates!!

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

amazing update. Probably the best news i've heard in general this week. The log-in update is probably the best part too. I've been longing for easier character switching for so long now.