Slightly annoyed at new attribute panel

Spellforge

Frost Gate Guardian

Join Date: Mar 2006

Guildless

N/

I really like the update - lots of useful things. I really do appreciate it.
Wait for it...... here it comes......... BUT
I find it annoying that when I do my attrbutes up or down I get the popup detailing the attribute function OVER the top of the values.
So I put points in to go from 14 to 15 to 16 but the values are obscured by the popup

Anyone else ?

Morgenstern

Frost Gate Guardian

Join Date: Apr 2006

New Zealand

W/R

I don't find this a problem, i find the new way of displaying how many un-used points you have left over is abit less professional, and looks abit tacky. I prefer the old small symbol in the corner....

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Yea, I think A-net's heart was in the right place when they made the changes to the attribute/skill panel, but really the changes are more of an annoyance than a help in any way. Personally I think they could have spent their efforts on something much more useful, but meh, at least they're trying to help people out.

Lyonette

Lyonette

Lion's Arch Merchant

Join Date: Feb 2006

Australia

[PiG]

E/

yeah, i really don't find the new skills and attributes update very helpful at better at all. i much prefer the way it was.
but we all know that this will be here to stay... anet can't do roll backs... *cough* new dye colors *cough*

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Nassal whine tread. Close pronto.

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

I don't like the attribute panel either. It looked much better before the update. All those popups everywhere are super annoying as well.

Lex

Lex

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by Spellforge
I find it annoying that when I do my attrbutes up or down I get the popup detailing the attribute function OVER the top of the values.
Yes, its very annoying. Similar situation is when loading templates.. popup there is annoying too.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Rafal
Yes, its very annoying. Similar situation is when loading templates.. popup there is annoying too.
Yes, it is. I made the build - so I know what's in it.

Personally I find it more annoying that the attributes aren't centered in the attribute section of the window. Just aesthetic I know, but still annoys me.

greendc27

Frost Gate Guardian

Join Date: Mar 2006

Wisconsin

Gaming Continuum [GCon]

R/Mo

Quote:
Originally Posted by Celestial Beaver
Yes, it is. I made the build - so I know what's in it.

Personally I find it more annoying that the attributes aren't centered in the attribute section of the window. Just aesthetic I know, but still annoys me.
The fact that they aren't centered is what bothers me too. I tried shrinking the window just to make it centered and it does no good. Obviously it's not a huge deal but it bugs me that it just looks bad.

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

I mean they tried is what counts, but its a bit different to get used to.

Mostly the fact that they switched the columns for up and down. i went to add attributes today and there was no bar there and it took me a second to figure out why.
And the pop-up window over the skill templates isn't useful. If i wanted to check the skills i could simply click the template once to see the skill bar appear below the window, and if thats what i wanted then click load. But the pop-up and the display window is excessive.

Theres nothing wrong with being aesthetic. Its just one of those personality traits that people have.

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

* the attributes scores were better off over on the right hand side. what was the rationale behind changing it to the left, other than bored interface designers?
* all the "friendly" help popups obscure too much real information.
* character-switch needs a hotkey, like "C", so you can go f12->c to keyboard jockey it. it doesn't do any good to have "[Y]es" and "[N]o" but not "[C]haracter Switch" when you're trying to push people to use a new feature and it takes them more time to click and use than it does to just log out and log in again.
* the skills template "friendly" preview thing takes up 90% of the window. i already KNOW what's in the build, i put it there! bad, bad, badbadbad design. revert the skills template box behaviour.
* look, your changes were designed to try to make it easier for the clueless. but when you make a change that makes it easier for the clueless, you need to not do it in such a way that makes things more difficult for those who are already experienced with the engine.

eudas

Angel Netherborn

Angel Netherborn

Krytan Explorer

Join Date: Jun 2006

Lower Ward, Sigil

Goda Vos

Quote:
Originally Posted by eudas
* the attributes scores were better off over on the right hand side. what was the rationale behind changing it to the left, other than bored interface designers?
* all the "friendly" help popups obscure too much real information.
* character-switch needs a hotkey, like "C", so you can go f12->c to keyboard jockey it. it doesn't do any good to have "[Y]es" and "[N]o" but not "[C]haracter Switch" when you're trying to push people to use a new feature and it takes them more time to click and use than it does to just log out and log in again.
* the skills template "friendly" preview thing takes up 90% of the window. i already KNOW what's in the build, i put it there! bad, bad, badbadbad design. revert the skills template box behaviour.
* look, your changes were designed to try to make it easier for the clueless. but when you make a change that makes it easier for the clueless, you need to not do it in such a way that makes things more difficult for those who are already experienced with the engine.

eudas
Bullseye! I believe the main problem was that the usability of the new panel was very much geared towards new players and did not take experienced players into account. Not to mention bad QA. It looks ugly to me, like it was whipped up hastily. Tooltips are fine, but please introduce delays. It's not pleasant to keep seeing things that you can repeat from memory.

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

As I complained about before, we read from left to right, and are used to lower numerical values on the left, and higher on the right. This update has borked that all up by switching everything to a mirror image, essentially. It makes sense to have the name of the attribute on the left, then the button to lower that attribute, then a button to raise that attribute. It's logical and what most of us are used to. It made no sense to change that, and I really hope I don't hear that excuse of "the community asked for it".

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

No one mentions the grid lineup for skills so that you don't have to scroll two miles down anymore?

How typical.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Skills pane *thumbs up*
attribute pane *thumbs down*

Left arrow for up, right for down - what the heck were they thinking. More popups is always bad.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by EPO Bot
No one mentions the grid lineup for skills so that you don't have to scroll two miles down anymore?

How typical.
/agree.

No one can ever be happy, everyone is a troll. RAWR! Trolls! Bitch bitch bitch!

wilq

Frost Gate Guardian

Join Date: Mar 2006

[RTF]

Mo/Me

Quote:
Originally Posted by EPO Bot
No one mentions the grid lineup for skills so that you don't have to scroll two miles down anymore?

How typical.
because we're not talking about skill lineup here and attribute panel is annoying now

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

What if you turn the tool tips off?

Unlucky Slayer

Unlucky Slayer

RAGE INCARNATE

Join Date: Apr 2006

Sitting at The Guild Hall 2, being happy.

Nerd Clan [NK]

R/

Quote:
Originally Posted by Redfeather1975
What if you turn the tool tips off?
That idea is too good, no one would ever think of it!

Also using common sense is for loosers. =P

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I dislike the changes to the attribute panel (as does everyone I've talked to about it), but the rest of the skill panel UI changes are excellent.

Peace,
-CxE

Zeph

Zeph

Lion's Arch Merchant

Join Date: Jan 2006

Wales, UK

Expect Extreme Violence [EEV]

Quote:
Originally Posted by Celestial Beaver
Yes, it is. I made the build - so I know what's in it.

Personally I find it more annoying that the attributes aren't centered in the attribute section of the window. Just aesthetic I know, but still annoys me.
heh, I agree. And I thought I was being picky. :P

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

/agrees with OP

Also I find the template menu EXTREMELY annoying, I dont need to know the skills, cos I know what name I gave the build and hence know the skillset/items. The popups just clutter my view and make it harder to see the names of my templates.

I wish I could turn that OFF!

LuckyGiant

LuckyGiant

Krytan Explorer

Join Date: Aug 2005

New Zealand

Retired :)

- attribute pane is terrible to look at and popups obscure it
- love what they've done with the skills display part

- NEEDS: Saving of multiple weapons sets in templates!

Matsumi

Matsumi

Jungle Guide

Join Date: Mar 2006

I agree, I wish they would undo the changes made to the attribute panel. Now it's all backwards, and the unspent points thing is kind of annoying. Makes me not even want to mess around with it for now.

Bigger Redd

Bigger Redd

Academy Page

Join Date: Jan 2006

Demon Dawg Knights [DAWG]

Mo/Me

This update was really fantastic for the most part. At first glance at the attribute panel, it looks like it was designed by a left handed person.

A little hard to use ATM, though I will give it a few days for me to get accustomed to, and to really shape my final opinion on it. I haven't really noticed the popups most of you describe. When I look at the attributes, I kinda hurry up about it so I dont have to look at that mess for long.


Sorting by a small grid is perfect for all of my pve characters, as they normally have just the skills really needed - unlocked. It's a dream sorting through them now.

MrTickle

MrTickle

Lion's Arch Merchant

Join Date: Aug 2006

delete this account

N/

The only thing that annoys me is the attribute points are to the left of the attribute now. I think they should be back on the right. Other than that I like it.

Rasputin

Academy Page

Join Date: Jul 2005

W/Me

I greatly appreciate the addition to the Skill Bar section. Being able to see skill value changes when an attribute rank is changed (without needing a skill mouseover) is a request I'd put in a few months ago when the Skills & Attributes Panel had originally been unveiled. So thank you. I believe the Attribute section of the panel could be reworked; not the greatest change as it stands. (Maybe it's just a lack of familiarity with the new design that's evoking that response.)

Still, an A for effort.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

What everyone said.

Pleeease change the attribute panel back... and no need to do a test weekend on this one, then change it to something completely different. >.<

Grolubao

Grolubao

Frost Gate Guardian

Join Date: Nov 2006

Almada, Portugal

SilĂȘncio Nocturno

Mo/A

Same here and all my guildies too

Malibu Illusion

Ascalonian Squire

Join Date: Nov 2006

Mo/

Wow, the total changing of position of the up/down arrows has really annoyed me and I have no idea why something like this would be changed; people are used to the old method, like it and would rather it than what we have now.

Count me in for at least wanting the up arrow on the right and the down on the left.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

well I love the attrubite

I like the way I can change my skills I'm happy

the people who are happy with are playing the game

Akimb0

Lion's Arch Merchant

Join Date: Jul 2005

Rt/N

Quote:
Originally Posted by Matsumi
I agree, I wish they would undo the changes made to the attribute panel. Now it's all backwards, and the unspent points thing is kind of annoying. Makes me not even want to mess around with it for now.
Finally someone said it to :P It's backwards! xD

lilnate22

Lion's Arch Merchant

Join Date: Apr 2006

Runners of Fury

W/Mo

if you know me.. i ususaly hate the updates anet does..

but this one i like
no complains here

kudos!

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

I like the new template pop-ups, but is there any way to move them *over* a little so I can read the names I've given the builds?

Warwulf

Ascalonian Squire

Join Date: Jan 2007

Dwayna's Chosen

W/Mo

Here's a major annoyance that I hope Anet manages to fix ASAP:

Whenever you want to load a skill template and you mouse over the one you want to select, a window pops up showing you what skills you have. It's not really necessary, as it displays the same information once again when you click the name of the template (but before loading). It's a little redundant. However, here's the annoyance... the window that pops up makes it harder to click on the template name, as you have to move the cursor over to the 1/2" of text that's still showing behind the popup.

Maybe it's just me, as I'm viewing it under 1024x768. Not the highest resolution... but still, decent enough for anet to take into consideration. I'd be in favor of doing away with the popup skillbar thing, since now it also display it once you click the name. It's a nice feature, in case you forgot what a particular name means.

As far as the unspent attribute thing... not satisfied with the new look... but oh well.

mazter

Ascalonian Squire

Join Date: Mar 2006

Hellas

Achilles Dream

E/Me

good updates mostly but i hate the attributes change...its real annoying.i cant even see what attributes i change everytime.and i dont HAVE to turn off the tool option.i want it on.plz make something about it.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

grid mode and sort by skilltype

/love

attribute mirror flip thing

/hate

icedwhitemocha

icedwhitemocha

Krytan Explorer

Join Date: Nov 2006

Ancestral/Grenz

[CneX]

W/

Quote:
Originally Posted by lyra_song
grid mode and sort by skilltype

/love

attribute mirror flip thing

/hate
Yep, same here. I'll get used to the new attribute thing, the only thing I want "changed" is the way you can't click under tooltips. I'll just turn them off, but that doesn't mean the bug (?) isn't still there for people who have them on.

MagicWarrior

Lion's Arch Merchant

Join Date: Jan 2007

I also don't like the changes to the attribute panel (the skill panel changes are nice though).

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Pretty much what almost everyone said, attribute panel needs to be reverted back. If its not broke why fix it?