Slightly annoyed at new attribute panel

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S
Spellforge
Frost Gate Guardian
#1
I really like the update - lots of useful things. I really do appreciate it.
Wait for it...... here it comes......... BUT
I find it annoying that when I do my attrbutes up or down I get the popup detailing the attribute function OVER the top of the values.
So I put points in to go from 14 to 15 to 16 but the values are obscured by the popup

Anyone else ?
M
Morgenstern
Frost Gate Guardian
#2
I don't find this a problem, i find the new way of displaying how many un-used points you have left over is abit less professional, and looks abit tacky. I prefer the old small symbol in the corner....
XvArchonvX
XvArchonvX
Forge Runner
#3
Yea, I think A-net's heart was in the right place when they made the changes to the attribute/skill panel, but really the changes are more of an annoyance than a help in any way. Personally I think they could have spent their efforts on something much more useful, but meh, at least they're trying to help people out.
Lyonette
Lyonette
Lion's Arch Merchant
#4
yeah, i really don't find the new skills and attributes update very helpful at better at all. i much prefer the way it was.
but we all know that this will be here to stay... anet can't do roll backs... *cough* new dye colors *cough*
EPO Bot
EPO Bot
Desert Nomad
#5
Nassal whine tread. Close pronto.
Feminist Terrorist
Feminist Terrorist
Desert Nomad
#6
I don't like the attribute panel either. It looked much better before the update. All those popups everywhere are super annoying as well.
Lex
Lex
Lion's Arch Merchant
#7
Quote:
Originally Posted by Spellforge
I find it annoying that when I do my attrbutes up or down I get the popup detailing the attribute function OVER the top of the values.
Yes, its very annoying. Similar situation is when loading templates.. popup there is annoying too.
Cebe
Cebe
The 5th Celestial Boss
#8
Quote:
Originally Posted by Rafal
Yes, its very annoying. Similar situation is when loading templates.. popup there is annoying too.
Yes, it is. I made the build - so I know what's in it.

Personally I find it more annoying that the attributes aren't centered in the attribute section of the window. Just aesthetic I know, but still annoys me.
g
greendc27
Frost Gate Guardian
#9
Quote:
Originally Posted by Celestial Beaver
Yes, it is. I made the build - so I know what's in it.

Personally I find it more annoying that the attributes aren't centered in the attribute section of the window. Just aesthetic I know, but still annoys me.
The fact that they aren't centered is what bothers me too. I tried shrinking the window just to make it centered and it does no good. Obviously it's not a huge deal but it bugs me that it just looks bad.
Feathermoore Rep
Feathermoore Rep
Krytan Explorer
#10
I mean they tried is what counts, but its a bit different to get used to.

Mostly the fact that they switched the columns for up and down. i went to add attributes today and there was no bar there and it took me a second to figure out why.
And the pop-up window over the skill templates isn't useful. If i wanted to check the skills i could simply click the template once to see the skill bar appear below the window, and if thats what i wanted then click load. But the pop-up and the display window is excessive.

Theres nothing wrong with being aesthetic. Its just one of those personality traits that people have.
eudas
eudas
Wilds Pathfinder
#11
* the attributes scores were better off over on the right hand side. what was the rationale behind changing it to the left, other than bored interface designers?
* all the "friendly" help popups obscure too much real information.
* character-switch needs a hotkey, like "C", so you can go f12->c to keyboard jockey it. it doesn't do any good to have "[Y]es" and "[N]o" but not "[C]haracter Switch" when you're trying to push people to use a new feature and it takes them more time to click and use than it does to just log out and log in again.
* the skills template "friendly" preview thing takes up 90% of the window. i already KNOW what's in the build, i put it there! bad, bad, badbadbad design. revert the skills template box behaviour.
* look, your changes were designed to try to make it easier for the clueless. but when you make a change that makes it easier for the clueless, you need to not do it in such a way that makes things more difficult for those who are already experienced with the engine.

eudas
Angel Netherborn
Angel Netherborn
Krytan Explorer
#12
Quote:
Originally Posted by eudas
* the attributes scores were better off over on the right hand side. what was the rationale behind changing it to the left, other than bored interface designers?
* all the "friendly" help popups obscure too much real information.
* character-switch needs a hotkey, like "C", so you can go f12->c to keyboard jockey it. it doesn't do any good to have "[Y]es" and "[N]o" but not "[C]haracter Switch" when you're trying to push people to use a new feature and it takes them more time to click and use than it does to just log out and log in again.
* the skills template "friendly" preview thing takes up 90% of the window. i already KNOW what's in the build, i put it there! bad, bad, badbadbad design. revert the skills template box behaviour.
* look, your changes were designed to try to make it easier for the clueless. but when you make a change that makes it easier for the clueless, you need to not do it in such a way that makes things more difficult for those who are already experienced with the engine.

eudas
Bullseye! I believe the main problem was that the usability of the new panel was very much geared towards new players and did not take experienced players into account. Not to mention bad QA. It looks ugly to me, like it was whipped up hastily. Tooltips are fine, but please introduce delays. It's not pleasant to keep seeing things that you can repeat from memory.
Feminist Terrorist
Feminist Terrorist
Desert Nomad
#13
As I complained about before, we read from left to right, and are used to lower numerical values on the left, and higher on the right. This update has borked that all up by switching everything to a mirror image, essentially. It makes sense to have the name of the attribute on the left, then the button to lower that attribute, then a button to raise that attribute. It's logical and what most of us are used to. It made no sense to change that, and I really hope I don't hear that excuse of "the community asked for it".
EPO Bot
EPO Bot
Desert Nomad
#14
No one mentions the grid lineup for skills so that you don't have to scroll two miles down anymore?

How typical.
cellardweller
cellardweller
Likes naked dance offs
#15
Skills pane *thumbs up*
attribute pane *thumbs down*

Left arrow for up, right for down - what the heck were they thinking. More popups is always bad.
Lord Sojar
Lord Sojar
The Fallen One
#16
Quote:
Originally Posted by EPO Bot
No one mentions the grid lineup for skills so that you don't have to scroll two miles down anymore?

How typical.
/agree.

No one can ever be happy, everyone is a troll. RAWR! Trolls! Bitch bitch bitch!
w
wilq
Frost Gate Guardian
#17
Quote:
Originally Posted by EPO Bot
No one mentions the grid lineup for skills so that you don't have to scroll two miles down anymore?

How typical.
because we're not talking about skill lineup here and attribute panel is annoying now
Redfeather1975
Redfeather1975
Forge Runner
#18
What if you turn the tool tips off?
Unlucky Slayer
Unlucky Slayer
RAGE INCARNATE
#19
Quote:
Originally Posted by Redfeather1975
What if you turn the tool tips off?
That idea is too good, no one would ever think of it!

Also using common sense is for loosers. =P
Ensign
Ensign
Just Plain Fluffy
#20
I dislike the changes to the attribute panel (as does everyone I've talked to about it), but the rest of the skill panel UI changes are excellent.

Peace,
-CxE