Slightly annoyed at new attribute panel

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

I agree that the attribute panel is annoying the way it is now. But I must admit, I like the way the templates are, and how you can choose how you want your skills listed. The attribute panel became hard to read the way it is now though. I'm all up for a rebellion!

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

It's common for Anet to ignore some issues and hope the players move on to something else. This isn't the first time, by far, and I'm sure it won't be the last time.

Remember the uproar when some character's faces were changed for lip synching? Not all of them were changed back. I'm still waiting, and that's been about 5 months.

The general community has a short attention span, and if something doesn't get fixed quickly, they lose interest. IMO, Anet counts on that to avoid either having to spend resources to fix things, or tell people no.

I'm getting used to the attr. panel, but still hate it. I'll hate it until the day I stop playing this game. Every time I look at it, I resent Anet just a little bit more, and I look at it often, because I have 8 playable chars, and all the associated heros, many of which I'm still leveling.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Know what else I miss (but it's not that big a deal)? The attributes being in the Hero window. Attributes would just seem like something that would be classified under "Hero", and since they moved it, the hero window seems to be a tad empty.

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

I agree with eldin. I don't understand why it was changed. I mena the move made sense, yea but no one really complaigned about the attributes being in the hero window. Its not that big of a deal tho. The arrows on the other hand are a huge deal for me as i have said before.

Bread Fan

Lion's Arch Merchant

Join Date: Jul 2005

Yes I would like the option of reverting back to the "classic" att panel. There is an option of how you would like the skills listed etc, I am sure they could accomodate us with an attribute option. Especially after a guy has a few beers that att panel can be confoozling.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
That idea is too good, no one would ever think of it!
I did think of that actually. Atleast when I tryed it removing Skill Tips did NOT remove the very annoying Template Tip popups.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
That idea is too good, no one would ever think of it!
I did think of that actually. Atleast when I tryed it removing Skill Tips did NOT remove the very annoying Template Tip popups.

Rakeris

Rakeris

Frost Gate Guardian

Join Date: Jan 2006

Illinois

Feners Reve

I like all of the changes except the Skill template pop up, it's very annoying, as well as the attribute pop up. Everything else is great though.

raven214

raven214

Krytan Explorer

Join Date: May 2005

R/

I just discovered something else... with the old skills window, there used to be a box that displayed unused attribute points or something like that. When hovered over, a pop-up would tell you how many attribute points you had earned for that character (and the total possible). I found that very useful for making sure I had done both +15 attribute point quests, especially nowadays as I have many characters spread out over multiple continents. But as far as I can tell, there is no way to get this information with the new changes.

/signed for reverting the attributes part back to the way it was, and removing popups from the templates window

ANet please respond.. something... anything...

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

/signed to revert attribute panel.

Maybe you can make the popup for template away from the name?

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

This still sucks, and now that I'm using templates more, the popup is bugging me too. WTH was Anet thinking? Or where they simply not thinking when that went through?

BeatWolf

BeatWolf

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by Feminist Terrorist
This still sucks, and now that I'm using templates more, the popup is bugging me too. WTH was Anet thinking? Or where they simply not thinking when that went through?
Yea i totally agree on the templates, i use them all the time and was much happier the way they where. Now it's just a pain in the backside managing templates. Please A-NET listen to this and change it back to what it was formally.

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

yeh the popup when loading templates, and the attribute setup is annoying, dont wanna seem ungreatful for anet trying, but just 2 things that could be improved.

raven214

raven214

Krytan Explorer

Join Date: May 2005

R/

Has anyone at all from ANet even recognized this problem? I mean, I appreciate that ANet is trying to improve the game, and I am happy to see them (Gaile) respond so quickly to things like minipet sounds and boardwalk rollbacks.

I can live with the attribute panel even though it was 100% better the old way IMHO, but quite frankly the template window popups just suck.

ANet, Gaile, your turn...

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

/Notsigned

The popups are good and don't really do anything bad. How do you get annoyed by this?

raven214

raven214

Krytan Explorer

Join Date: May 2005

R/

Quote:
Originally Posted by Swift Thief
The popups are good and don't really do anything bad. How do you get annoyed by this?
No offense intended, but do you actually use skill templates? When you move your mouse over the list, a popup comes up directly at the pointer's position, thereby blocking the list and making it next to impossible to navigate. It's like trying to pick out the right floor in an elevator with a blindfold on... you can do it, but it surely isn't a convenience.

All they need to do is move the popup one line underneath the highlighted template, or take it out altogether as it provides no real benefit. And yet I've seen no recognition whatsoever from ANet that their ill-conceived "upgrade" actually proves nothing more than an annoyance.

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

I'd prefer they remove the popup completely. It's too small to do any good and gets in the way.

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Quote:
Originally Posted by raven214
No offense intended, but do you actually use skill templates? When you move your mouse over the list, a popup comes up directly at the pointer's position, thereby blocking the list and making it next to impossible to navigate. It's like trying to pick out the right floor in an elevator with a blindfold on... you can do it, but it surely isn't a convenience.

All they need to do is move the popup one line underneath the highlighted template, or take it out altogether as it provides no real benefit. And yet I've seen no recognition whatsoever from ANet that their ill-conceived "upgrade" actually proves nothing more than an annoyance.
I use the templates all the time and I find it quite helpful.

raven214

raven214

Krytan Explorer

Join Date: May 2005

R/

Quote:
Originally Posted by Swift Thief
I use the templates all the time and I find it quite helpful.
Do you just give numbers as your template names? If so, then I could understand that the popup would help you to see what each build actually is.

Personally though, I use descriptive names and use them to navigate through the list, so having a big popup covering the list is a major inconvenience.

Zonzai

Zonzai

Krytan Explorer

Join Date: Feb 2005

E/

I hate the anew attribute panel.

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

Seven pages and not a word from Gaile or any other Anet person.

Hey, are you guys ignoring this issue or do y'all just not know what to say? *pokes at Anet*

New attribute panel = extreme suckage.

HayesA

Krytan Explorer

Join Date: Sep 2006

Pennsylvania

E/

In my honest opinion, I like the new attribute panel, and the template popup. I also find it useful to remind me what build i'm loading. And besides, i'm all for making things look pretty. I say keep the new attribute panel.

raven214

raven214

Krytan Explorer

Join Date: May 2005

R/

I talked to Gaile the other day, and she said she will pass along our concerns to the design team, so at least they should/will be aware of it.

Here's part of what I sent to her (slightly edited for clarity):

Quote:
A few weeks ago there was an update which revamped the skills window, attributes pane, and templates window. From checking the guildwars.com updates page, I believe it was on Wednesday, February 14.

The main problem I have with the interface changes is the template window popup. It covers the templates list, making it difficult to navigate as you basically have to memorize the order of the list, stab around in the "dark", or move the cursor on/off the list to see what's there. This is annoying at best, and honestly, is in no way useful. I know the design team just wanted to make things better, but I believe many GW players agree that this was an unneccesary step backwards. An issue has been created where once there was none.

This is the current setup. When the cursor is over the list, the popup window displays directly over the list, making navigation next to impossible.


Suggestion #1. Have the popup display one text line underneath the currently "pointed to" template name. While it would still block some of the list, you would at least be able to see what you're pointing to, as well as above it as a frame of reference for navigation purposes.


Suggestion #2. Remove the popup completely. It's redundant information that only serves to get in the way and slow things down.


Another issue is the attributes pane in the skills window -- I have yet to see anyone say anything good about it (the best I've heard is literally "well, at least it works"), which speaks volumes about its effectiveness. The new layout is awkward and less useful -- for example, I really miss the box which displayed the amount of unused attribute points, because when hovered over, a popup would show you how many attribute points you had earned for that character vs. the maximum possible... very useful to make sure the character had done the two 15 attribute point quests (and now more relevant than ever since many/most players have so many characters spread out over the different continents/campaigns). As far as I can tell, the new layout does not provide any way to obtain this information. Personally, I would like to see the attribute pane reverted to the way it was prior to the February 14 update.

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

Raven, you rock.

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Just to let you know, this was something we had worked up for a new build a bit of time ago. I'm not sure when it will be rolled out, but changes have been made to improve the problems, and from what I hear, some nice new functionality changes are in store, as well.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Can't wait

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Gaile Gray
Just to let you know, this was something we had worked up for a new build a bit of time ago. I'm not sure when it will be rolled out, but changes have been made to improve the problems, and from what I hear, some nice new functionality changes are in store, as well.
*Goofy Kermit-the-Frog-style flailing arms dancing around outburst*

YAAAAAAAA!!!

Zorglubb

Academy Page

Join Date: Feb 2007

Nice to hear changes are coming.

I personnally hope the attributes panel will end up in a different window, so that we can have a full-height skills panel and the attributes panel side-by-side, like before the "screen-space wasting" update.

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

Quote:
Originally Posted by Gaile Gray
Just to let you know, this was something we had worked up for a new build a bit of time ago. I'm not sure when it will be rolled out, but changes have been made to improve the problems, and from what I hear, some nice new functionality changes are in store, as well.
Good, good. Fem happy.
But, please, make the attr. buttons the right way this time, okay? lol

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Gaile Gray
Just to let you know, this was something we had worked up for a new build a bit of time ago. I'm not sure when it will be rolled out, but changes have been made to improve the problems, and from what I hear, some nice new functionality changes are in store, as well.
Please just make it the old way again, I'm scared of these new "functionality changes".

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Quote:
Originally Posted by arcanemacabre
*Goofy Kermit-the-Frog-style flailing arms dancing around outburst*

YAAAAAAAA!!!
Good visual there. But then, I adore Kermit.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Gaile Gray
Good visual there. But then, I adore Kermit.
Aye There's a special place in my heart for the green guy.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

I agree with Bryant.

Basically, if you keep adding these little "functions", e.g. mouse-hover pop up, change to att placement, etc. it gets to look a bit tacky. There's really nothing wrong with the current, well - old, system. But! I do, as well as everybody else here, appreciate the work you guys put in to make the game more enjoyable for us. Keep it up!

Thanks,
Rhanoct

Stop The Storm

Stop The Storm

Keeping DoA Alive

Join Date: Jan 2007

England

Were In [DoA]

A/N

I dislike the attribute panel too, the arrows are the wrong way round, left arrow to go up? just plain wrong lol

Good to see changes are on the way though, im sure they will be good ones, as to be honest, 99% of the time they are.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Eldin
Know what else I miss (but it's not that big a deal)? The attributes being in the Hero window. Attributes would just seem like something that would be classified under "Hero", and since they moved it, the hero window seems to be a tad empty.
I have occasionally cought myself pressing the 'H' button, to change my attributes . Suppose I'm still not used to being the attributes under 'K'. They are however more in place in the skill panel, where all the skills are too.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

To be honest i rather like the new Attribute and skills panel i think its a great little add in by Anet , its easy to use and is customizable (for the skills). So all i have to say is great work Anet, keep it up.

raven214

raven214

Krytan Explorer

Join Date: May 2005

R/

Quote:
Originally Posted by Gaile Gray
Just to let you know, this was something we had worked up for a new build a bit of time ago. I'm not sure when it will be rolled out, but changes have been made to improve the problems, and from what I hear, some nice new functionality changes are in store, as well.
Thanks Gaile! You just made my day!!!

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

Gaile, any new word on when this update will be included in the game? I'm looking forward to having an attr. panel that's aesthetically pleasing again.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I've actually gotten used to it, now. It don't bother me none no more.

That big space has to be there for a reason, though...