Slightly annoyed at new attribute panel
Bankai
All of them are excellent. Though I think it'd be good to put the preview when loading templates a bit more to the right.
Franco Power
I like the skill panel changes a lot, but I don't like the attribute panel changes to be honest.
darktyco
When I first saw the changes I thought they were ugly and semi-useless. However, I fully did not expect to see a thread about here, lol.
Deleet
Mostly agree with Ensign
Although, I also dislike the popups, can we have a choice to disable them? - That would be neat
Quote:
Originally Posted by Ensign
I dislike the changes to the attribute panel (as does everyone I've talked to about it), but the rest of the skill panel UI changes are excellent.
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Rusty Deth
i like it. I hated the way it was before cause the attribute name was too far away from where you put the points in.
Use to get too confussing, especially if you're a W/E
Use to get too confussing, especially if you're a W/E
Qual
Quote:
Originally Posted by cellardweller
Skills pane *thumbs up*
attribute pane *thumbs down* |
Bryant Again
*sigh*...
Another hit and a miss.
They're trying though, so kudos for that.
Another hit and a miss.
They're trying though, so kudos for that.
Masseur
They need to fix the design flaw in the Attribute Panel as had been said. If there are going to be popups, have them popup farther to either side so it doesn't cover the screen it's trying to help you with. You can't change settings on a screen you can't see or at least be sure you're changing the right attribute. I love the grid for the skills though and most of the other changes.
AnnaCloud9
Has anyone here ever heard of pro-active construction and design?
My goodness.
Why did they move the attributes to the left? Perhaps they'll be implementing a future addition to this panel (such as new levels to gain, and new attributes to earn in future chapters...?). So why not put the 'core', or starter, attributes first, followed by the next installment? Perhaps this has something to do with being level 20 in Tyria, Elona and Cantha, but gaining levels in the next continent seperately.
Why are skills in grid format? Maybe so you can see, in the future, which skills you're missing, such as ghost skills which are greyed out to show you still need it (or need to capture it).
Not every single change to the game has to do with the now. This appears aesthetic, but honestly, think outside the box.
They're designers. We're players. Let them design, so we can play.
My goodness.
Why did they move the attributes to the left? Perhaps they'll be implementing a future addition to this panel (such as new levels to gain, and new attributes to earn in future chapters...?). So why not put the 'core', or starter, attributes first, followed by the next installment? Perhaps this has something to do with being level 20 in Tyria, Elona and Cantha, but gaining levels in the next continent seperately.
Why are skills in grid format? Maybe so you can see, in the future, which skills you're missing, such as ghost skills which are greyed out to show you still need it (or need to capture it).
Not every single change to the game has to do with the now. This appears aesthetic, but honestly, think outside the box.
They're designers. We're players. Let them design, so we can play.
NeHoMaR
Quote:
Originally Posted by Spellforge
I find it annoying that when I do my attributes up or down I get the popup detailing the attribute function OVER the top of the values.
So I put points in to go from 14 to 15 to 16 but the values are obscured by the popup |
Dougal Kronik
I really like the changes to the display skills option and the text display of your skill bar.
But, the Attibute panel seems backwards to me now. As was stated, the popup blocks the current amount the Attribute, and it is too far to the left. Too much empty space.
But, the Attibute panel seems backwards to me now. As was stated, the popup blocks the current amount the Attribute, and it is too far to the left. Too much empty space.
Age
Quote:
Originally Posted by Morgenstern
I don't find this a problem, i find the new way of displaying how many un-used points you have left over is abit less professional, and looks abit tacky. I prefer the old small symbol in the corner....
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Clinically Proven
Arrghhhh new attribute panel, why are you so? You used to be so easy and now your a pain in the bum
Eldin
I'm also annoyed at the remaining attribute points being in parenthesis. Ever since Nightfall, ANet has been trying to make the interface more and more user friendly to the point where it looks tacky. I miss Ye Olde Prophecies Interface.
Konrow
Everything is great except for the damn attributes. The arrows in a different area are extremely annowing to me.
uberpwnage
Quote:
Originally Posted by Feminist Terrorist
As I complained about before, we read from left to right, and are used to lower numerical values on the left, and higher on the right. This update has borked that all up by switching everything to a mirror image, essentially. It makes sense to have the name of the attribute on the left, then the button to lower that attribute, then a button to raise that attribute. It's logical and what most of us are used to. It made no sense to change that, and I really hope I don't hear that excuse of "the community asked for it".
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Evilsod
Quote:
Originally Posted by Konrow
Everything is great except for the damn attributes. The arrows in a different area are extremely annowing to me.
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The attributes panel is the most annoying thing i've ever seen... why the f*ck did they switch it round?! AND leave half a mile of empty space next to it?! F*cking morons.
Anyway... The only thing i hate equally as much as the attributes panel is the shit they pulled with the templates box. Fair enough, it bringing up the build/attributes is a very good idea. But which arsehole made it appear IN THE MIDDLE OF THE TEMPLATES LIST!!! I look at 1 build and have no idea where the rest of them are.
Personally i think this update was the worst 1 they've ever done. The good things about it are completely trivial, some things (mini-pets in towns?) are completely useless, the rest is just plain awful. The good bits don't make up for the bad bits imo.
CagedinSanity
I like the changes but it's all backwards and mess now. They could have kept the top part the same as it was and still add the skill descriptions (i like how you could watch exactly what changes...) The arrows are fine. The changes are fine.
But the reversed attribute thing has really tripped m up :/ but I'll adapt eventually.
But the reversed attribute thing has really tripped m up :/ but I'll adapt eventually.
Abdul
Sadly I think this is going to be one of those UI changes, like the ugly multicolored skill monitor, where there will be no option to go back to the old UI, and we just have to get used to it or gtfo.
Gregslot
I still think the most helpful thing would be a way to separate the skill by profession and atributte, not prefession OR atributte.
For the, the problem of rolling miles and miles is that i have to pass by a lot of skills that i dont use, wich usually belong to my secondary profession.
Maybe if we could hide the skills it would be more useful. For example if i were a Me/E and i could just hide the atributtes i wouldnt use (fire, water, etc) by clicking at the atributte's name
And i find the grid thing very, very, very confusing. Not to mention that my eyes hurt a little by seeing a big contrast
For the, the problem of rolling miles and miles is that i have to pass by a lot of skills that i dont use, wich usually belong to my secondary profession.
Maybe if we could hide the skills it would be more useful. For example if i were a Me/E and i could just hide the atributtes i wouldnt use (fire, water, etc) by clicking at the atributte's name
And i find the grid thing very, very, very confusing. Not to mention that my eyes hurt a little by seeing a big contrast
MadOnion
I really like the skill panel changes, great organization options, but I too would like the old attribute panel back, also, they should really put the numbers to change the attributes on the right side (instead of the left), as the mouse is naturally on the right from scrolling through skills, it's just more room to travel to change attributes.
Shendaar
At the very least they should put the arrows on the attribute panel in the right order. The "increase" arrow should logically be on the right and the "decrease" one on the left. This is the first thing me and 2 of my friends noticed about the new attribute panel.
Evilsod
Quote:
Originally Posted by Gregslot
I still think the most helpful thing would be a way to separate the skill by profession and atributte, not prefession OR atributte.
For the, the problem of rolling miles and miles is that i have to pass by a lot of skills that i dont use, wich usually belong to my secondary profession. Maybe if we could hide the skills it would be more useful. For example if i were a Me/E and i could just hide the atributtes i wouldnt use (fire, water, etc) by clicking at the atributte's name And i find the grid thing very, very, very confusing. Not to mention that my eyes hurt a little by seeing a big contrast |
As good as the Skill grids are... i don't think i'll ever use it tbh. Its good been able to actively compare the E-cost/Recharge/Cast times of multiple skills.
Eldin
Guild Wars looked more professional with the old interface (a button for the remaining attribute points, the attribute buttons being in a position more...native to us humans). Now it looks so much more unprofessional. People who get into the game after this update will have a different opinion on GW's interface. Not good for publicity as far as I know.
Know what else I miss? Weapons saying "Req. # <attribute". Putting the full word instead of the abbreviation "req." makes it seem like they don't know anything about abbreviations and they're being all noobish...
</rant>
Know what else I miss? Weapons saying "Req. # <attribute". Putting the full word instead of the abbreviation "req." makes it seem like they don't know anything about abbreviations and they're being all noobish...
</rant>
Flashpoint
The flipped attribute table makes people read the rows right to left, which is not what Westerners are used to. Since ArenaNet has been good about allowing customization in the past, I really hope it provides the option to flip the table back in a future update.
bow user thing
This is probably the best way to put your skills:
And the attribute set up really is annoying, I don't mind the attributes left over though.
I don't mind the skill bar popping up when I load a template but at least make it so that its outside of the box so when I highlight the title it doesn't get in the way of what I'm trying to read.
And the attribute set up really is annoying, I don't mind the attributes left over though.
I don't mind the skill bar popping up when I load a template but at least make it so that its outside of the box so when I highlight the title it doesn't get in the way of what I'm trying to read.
Feminist Terrorist
I would love to have collapsible skill lines. I've mentioned it randomly, but no one ever picked up on the usefulness of the idea. I really really want to collapse the Hammer Mastery line since I never use it on anyone.
As far as Anet not being able to revert any UI changes, I call bullshit. To my way of thinking, if you put it in there, you can revert it or take it back or however you want to phrase it. I really hope they do that with this ridiculous attribute panel. It's all kinds of wrong.
As far as Anet not being able to revert any UI changes, I call bullshit. To my way of thinking, if you put it in there, you can revert it or take it back or however you want to phrase it. I really hope they do that with this ridiculous attribute panel. It's all kinds of wrong.
Kaida the Heartless
Quote:
Originally Posted by Feathermoore Rep
I mean they tried is what counts, but its a bit different to get used to.
Mostly the fact that they switched the columns for up and down. i went to add attributes today and there was no bar there and it took me a second to figure out why. And the pop-up window over the skill templates isn't useful. If i wanted to check the skills i could simply click the template once to see the skill bar appear below the window, and if thats what i wanted then click load. But the pop-up and the display window is excessive. Theres nothing wrong with being aesthetic. Its just one of those personality traits that people have. |
As for the pop-up window over the templates, I just read them with the cursor off to the side. That's just a minor annoyance.
Maybe some checkboxes in the options panel is a winning solution?
arcanemacabre
Honestly, I like the new attribute panel except for two things, and it appears these two things annoy just about everyone:
1) The attribute setup on the left side (ungh, back to the right side, please)
2) The annoying popup skillbar when you are trying to manage saved builds
Everything else is fine, IMO. I like changes, just not annoying changes.
EDIT: Whoa, missed that post by Feathermoore - Agreed completely, and worded better than mine.
1) The attribute setup on the left side (ungh, back to the right side, please)
2) The annoying popup skillbar when you are trying to manage saved builds
Everything else is fine, IMO. I like changes, just not annoying changes.
EDIT: Whoa, missed that post by Feathermoore - Agreed completely, and worded better than mine.
Jongo River
Yep, the left side is very confusing. I like what they've tried to achieve generally, but that one change seems needless and is making my aging brain struggle far more than it should, with a simple task.
Bankai
I love the update. The attribute window, however, is indeed a bit flawed. It's nice, but it's really confusing to have the arrows on the other side than what we're used to (as in, the up arrow is on the left, down arrow on the right). Also, it could be a good idea to move the previewbox when loading templates a bit to the right.
However, listing skills by icons is hot.
However, listing skills by icons is hot.
Emik
Great update apart from...
1. Template: put the pop-up with the skill icons lower so it doesn't overlap the template name.
2. Attributes: Same thing as the templates... No overlapping please
1. Template: put the pop-up with the skill icons lower so it doesn't overlap the template name.
2. Attributes: Same thing as the templates... No overlapping please
Ferret
Quote:
Originally Posted by Emik
Great update apart from...
1. Template: put the pop-up with the skill icons lower so it doesn't overlap the template name. 2. Attributes: Same thing as the templates... No overlapping please |
I really like the new update
Ferret.
Fender
I'm not a fan of the new attribute pane either. Things are in non-intuitive places, the popups obscure things, the entire layout feels poorly designed.
NeHoMaR
This is my idea of a panel for a right-handed:
BTW, I posted an better idea about this in October'06 (with negative reactions of people) here:
http://www.guildwarsguru.com/forum/s...php?t=10064228
BTW, I posted an better idea about this in October'06 (with negative reactions of people) here:
http://www.guildwarsguru.com/forum/s...php?t=10064228
Gargle Blaster
i agree with the op - Pop-ups should not obstruct the UI
Darko_UK
I thought it was a bad bad idea at first moving it to the left side but, Like the Male Elite Sunspear Helm for warrior, It grew on me
Moosebox
I don't like it, the tool tips block the number of 'Unused points'. But I like to leave the tooltips on because my girlfriend also plays, but she doesn't remember what everything does all the time.
So whenever I'm trying to get the best uses out of all my stats, I have to keep moving the mouse out of the way so the tooltip closes just so I can see how many points I have left, its very annoying. It would work find though is everything was right aligned, with the tooltip showing up outside the skill window.
So whenever I'm trying to get the best uses out of all my stats, I have to keep moving the mouse out of the way so the tooltip closes just so I can see how many points I have left, its very annoying. It would work find though is everything was right aligned, with the tooltip showing up outside the skill window.
Age
Quote:
Originally Posted by NeHoMaR
This is my idea of a panel for a right-handed:
BTW, I posted an better idea about this in October'06 (with negative reactions of people) here: http://www.guildwarsguru.com/forum/s...php?t=10064228 |
raven214
I hate the new popup in the skill template window. It covers the template names making it difficult to navigate. The same info displays in the bottom of the window, so why does it have to popup too? Or at least why does it popup right over the list?