Slightly annoyed at new attribute panel

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

All of them are excellent. Though I think it'd be good to put the preview when loading templates a bit more to the right.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

I like the skill panel changes a lot, but I don't like the attribute panel changes to be honest.

darktyco

Lion's Arch Merchant

Join Date: Nov 2006

When I first saw the changes I thought they were ugly and semi-useless. However, I fully did not expect to see a thread about here, lol.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Mostly agree with Ensign

Quote:
Originally Posted by Ensign
I dislike the changes to the attribute panel (as does everyone I've talked to about it), but the rest of the skill panel UI changes are excellent.
Although, I also dislike the popups, can we have a choice to disable them? - That would be neat

Rusty Deth

Lion's Arch Merchant

Join Date: Jul 2005

Woodland Realm

Mo/N

i like it. I hated the way it was before cause the attribute name was too far away from where you put the points in.

Use to get too confussing, especially if you're a W/E

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

Quote:
Originally Posted by cellardweller
Skills pane *thumbs up*
attribute pane *thumbs down*
It can be said that easy.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

*sigh*...

Another hit and a miss.

They're trying though, so kudos for that.

Masseur

Wilds Pathfinder

Join Date: Dec 2005

Southern California

R/Mo

They need to fix the design flaw in the Attribute Panel as had been said. If there are going to be popups, have them popup farther to either side so it doesn't cover the screen it's trying to help you with. You can't change settings on a screen you can't see or at least be sure you're changing the right attribute. I love the grid for the skills though and most of the other changes.

AnnaCloud9

AnnaCloud9

Frost Gate Guardian

Join Date: Aug 2005

Minnesota

Well if you're bored, then you're boring!

R/

Has anyone here ever heard of pro-active construction and design?
My goodness.

Why did they move the attributes to the left? Perhaps they'll be implementing a future addition to this panel (such as new levels to gain, and new attributes to earn in future chapters...?). So why not put the 'core', or starter, attributes first, followed by the next installment? Perhaps this has something to do with being level 20 in Tyria, Elona and Cantha, but gaining levels in the next continent seperately.

Why are skills in grid format? Maybe so you can see, in the future, which skills you're missing, such as ghost skills which are greyed out to show you still need it (or need to capture it).

Not every single change to the game has to do with the now. This appears aesthetic, but honestly, think outside the box.

They're designers. We're players. Let them design, so we can play.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by Spellforge
I find it annoying that when I do my attributes up or down I get the popup detailing the attribute function OVER the top of the values.
So I put points in to go from 14 to 15 to 16 but the values are obscured by the popup
Well, I like a LOT the attributes names and the way numbers are together now, that is PERFECT, less confusing to read, but ... make me feel the attributes panel is for left-handed people, and most of people is right-handed, so the numbers must be in the right part of panel but keeping the attributes names together, not as before patch.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

I really like the changes to the display skills option and the text display of your skill bar.

But, the Attibute panel seems backwards to me now. As was stated, the popup blocks the current amount the Attribute, and it is too far to the left. Too much empty space.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Morgenstern
I don't find this a problem, i find the new way of displaying how many un-used points you have left over is abit less professional, and looks abit tacky. I prefer the old small symbol in the corner....
The thing I like about that is that you could tell how many points you had gained.This was it shows you no where how many points you have.

Clinically Proven

Krytan Explorer

Join Date: Apr 2006

Australia

[MMAD]

Arrghhhh new attribute panel, why are you so? You used to be so easy and now your a pain in the bum

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

I'm also annoyed at the remaining attribute points being in parenthesis. Ever since Nightfall, ANet has been trying to make the interface more and more user friendly to the point where it looks tacky. I miss Ye Olde Prophecies Interface.

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

Everything is great except for the damn attributes. The arrows in a different area are extremely annowing to me.

uberpwnage

Ascalonian Squire

Join Date: May 2006

Quote:
Originally Posted by Feminist Terrorist
As I complained about before, we read from left to right, and are used to lower numerical values on the left, and higher on the right. This update has borked that all up by switching everything to a mirror image, essentially. It makes sense to have the name of the attribute on the left, then the button to lower that attribute, then a button to raise that attribute. It's logical and what most of us are used to. It made no sense to change that, and I really hope I don't hear that excuse of "the community asked for it".
I agree. The one thing that made me mad was the attributes up and down switched around; I say "Oh, wow, my new paragon can raise his leadership a few times!" Then I go out and get no energy from shouts and notice that I actually reduced it to 0 rather than raised it.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Konrow
Everything is great except for the damn attributes. The arrows in a different area are extremely annowing to me.
Not quite...

The attributes panel is the most annoying thing i've ever seen... why the f*ck did they switch it round?! AND leave half a mile of empty space next to it?! F*cking morons.

Anyway... The only thing i hate equally as much as the attributes panel is the shit they pulled with the templates box. Fair enough, it bringing up the build/attributes is a very good idea. But which arsehole made it appear IN THE MIDDLE OF THE TEMPLATES LIST!!! I look at 1 build and have no idea where the rest of them are.

Personally i think this update was the worst 1 they've ever done. The good things about it are completely trivial, some things (mini-pets in towns?) are completely useless, the rest is just plain awful. The good bits don't make up for the bad bits imo.

CagedinSanity

CagedinSanity

Wilds Pathfinder

Join Date: Jul 2006

Away from you.

W/

I like the changes but it's all backwards and mess now. They could have kept the top part the same as it was and still add the skill descriptions (i like how you could watch exactly what changes...) The arrows are fine. The changes are fine.
But the reversed attribute thing has really tripped m up :/ but I'll adapt eventually.

Abdul

Academy Page

Join Date: May 2005

Sadly I think this is going to be one of those UI changes, like the ugly multicolored skill monitor, where there will be no option to go back to the old UI, and we just have to get used to it or gtfo.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

I still think the most helpful thing would be a way to separate the skill by profession and atributte, not prefession OR atributte.
For the, the problem of rolling miles and miles is that i have to pass by a lot of skills that i dont use, wich usually belong to my secondary profession.
Maybe if we could hide the skills it would be more useful. For example if i were a Me/E and i could just hide the atributtes i wouldnt use (fire, water, etc) by clicking at the atributte's name

And i find the grid thing very, very, very confusing. Not to mention that my eyes hurt a little by seeing a big contrast

MadOnion

MadOnion

Lion's Arch Merchant

Join Date: May 2005

I really like the skill panel changes, great organization options, but I too would like the old attribute panel back, also, they should really put the numbers to change the attributes on the right side (instead of the left), as the mouse is naturally on the right from scrolling through skills, it's just more room to travel to change attributes.

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

At the very least they should put the arrows on the attribute panel in the right order. The "increase" arrow should logically be on the right and the "decrease" one on the left. This is the first thing me and 2 of my friends noticed about the new attribute panel.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Gregslot
I still think the most helpful thing would be a way to separate the skill by profession and atributte, not prefession OR atributte.
For the, the problem of rolling miles and miles is that i have to pass by a lot of skills that i dont use, wich usually belong to my secondary profession.
Maybe if we could hide the skills it would be more useful. For example if i were a Me/E and i could just hide the atributtes i wouldnt use (fire, water, etc) by clicking at the atributte's name

And i find the grid thing very, very, very confusing. Not to mention that my eyes hurt a little by seeing a big contrast
I've always wanted to sort them via Profession/Attribute at the same time... Gets annoying scrolling through 50 secondary profession skills before you come to your own professions. Or through a load of elites you've captured each time you want to find something in between 2 of your primary professions attributes. Necro is the worst. You've gotta scroll through Blood, Curses and Death, before you reach your own (Ranger skills usually). Then you get to the bottom and find out the No Attribute section has moved randomly to the top again without you noticing!

As good as the Skill grids are... i don't think i'll ever use it tbh. Its good been able to actively compare the E-cost/Recharge/Cast times of multiple skills.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Guild Wars looked more professional with the old interface (a button for the remaining attribute points, the attribute buttons being in a position more...native to us humans). Now it looks so much more unprofessional. People who get into the game after this update will have a different opinion on GW's interface. Not good for publicity as far as I know.

Know what else I miss? Weapons saying "Req. # <attribute". Putting the full word instead of the abbreviation "req." makes it seem like they don't know anything about abbreviations and they're being all noobish...

</rant>

Flashpoint

Pre-Searing Cadet

Join Date: Nov 2006

W/N

The flipped attribute table makes people read the rows right to left, which is not what Westerners are used to. Since ArenaNet has been good about allowing customization in the past, I really hope it provides the option to flip the table back in a future update.

bow user thing

Academy Page

Join Date: Sep 2005

this base belongs to your party[BASE]

R/Mo

This is probably the best way to put your skills:


And the attribute set up really is annoying, I don't mind the attributes left over though.
I don't mind the skill bar popping up when I load a template but at least make it so that its outside of the box so when I highlight the title it doesn't get in the way of what I'm trying to read.

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

I would love to have collapsible skill lines. I've mentioned it randomly, but no one ever picked up on the usefulness of the idea. I really really want to collapse the Hammer Mastery line since I never use it on anyone.

As far as Anet not being able to revert any UI changes, I call bullshit. To my way of thinking, if you put it in there, you can revert it or take it back or however you want to phrase it. I really hope they do that with this ridiculous attribute panel. It's all kinds of wrong.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Quote:
Originally Posted by Feathermoore Rep
I mean they tried is what counts, but its a bit different to get used to.

Mostly the fact that they switched the columns for up and down. i went to add attributes today and there was no bar there and it took me a second to figure out why.
And the pop-up window over the skill templates isn't useful. If i wanted to check the skills i could simply click the template once to see the skill bar appear below the window, and if thats what i wanted then click load. But the pop-up and the display window is excessive.

Theres nothing wrong with being aesthetic. Its just one of those personality traits that people have.
I agree with everything here. All of the changes were exceptional except the attribute panel. What bothers me above the rest is the switching of the up and down arrows. I mistake those constantly now!

As for the pop-up window over the templates, I just read them with the cursor off to the side. That's just a minor annoyance.

Maybe some checkboxes in the options panel is a winning solution?

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Honestly, I like the new attribute panel except for two things, and it appears these two things annoy just about everyone:
1) The attribute setup on the left side (ungh, back to the right side, please)
2) The annoying popup skillbar when you are trying to manage saved builds

Everything else is fine, IMO. I like changes, just not annoying changes.

EDIT: Whoa, missed that post by Feathermoore - Agreed completely, and worded better than mine.

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

Yep, the left side is very confusing. I like what they've tried to achieve generally, but that one change seems needless and is making my aging brain struggle far more than it should, with a simple task.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

I love the update. The attribute window, however, is indeed a bit flawed. It's nice, but it's really confusing to have the arrows on the other side than what we're used to (as in, the up arrow is on the left, down arrow on the right). Also, it could be a good idea to move the previewbox when loading templates a bit to the right.

However, listing skills by icons is hot.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Great update apart from...

1. Template: put the pop-up with the skill icons lower so it doesn't overlap the template name.
2. Attributes: Same thing as the templates... No overlapping please

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

Quote:
Originally Posted by Emik
Great update apart from...

1. Template: put the pop-up with the skill icons lower so it doesn't overlap the template name.
2. Attributes: Same thing as the templates... No overlapping please
My thoughts entirely.

I really like the new update

Ferret.

Fender

Fender

Krytan Explorer

Join Date: Aug 2005

Ohio

XoO

I'm not a fan of the new attribute pane either. Things are in non-intuitive places, the popups obscure things, the entire layout feels poorly designed.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

This is my idea of a panel for a right-handed:

BTW, I posted an better idea about this in October'06 (with negative reactions of people) here:
http://www.guildwarsguru.com/forum/s...php?t=10064228

Gargle Blaster

Gargle Blaster

Lion's Arch Merchant

Join Date: Dec 2005

i agree with the op - Pop-ups should not obstruct the UI

Darko_UK

Darko_UK

Lion's Arch Merchant

Join Date: Feb 2007

England

R/

I thought it was a bad bad idea at first moving it to the left side but, Like the Male Elite Sunspear Helm for warrior, It grew on me

Moosebox

Pre-Searing Cadet

Join Date: Jan 2007

Bluud Lust

R/Mo

I don't like it, the tool tips block the number of 'Unused points'. But I like to leave the tooltips on because my girlfriend also plays, but she doesn't remember what everything does all the time.

So whenever I'm trying to get the best uses out of all my stats, I have to keep moving the mouse out of the way so the tooltip closes just so I can see how many points I have left, its very annoying. It would work find though is everything was right aligned, with the tooltip showing up outside the skill window.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by NeHoMaR
This is my idea of a panel for a right-handed:

BTW, I posted an better idea about this in October'06 (with negative reactions of people) here:
http://www.guildwarsguru.com/forum/s...php?t=10064228

I am left handed so what does this make as i use the mouse with my right hand like gear shift in Car all. I would like to see is the total number attributes agian.I wouldn't mind seeing left handed keyboards though the mumber pad on the left.

raven214

raven214

Krytan Explorer

Join Date: May 2005

R/

I hate the new popup in the skill template window. It covers the template names making it difficult to navigate. The same info displays in the bottom of the window, so why does it have to popup too? Or at least why does it popup right over the list?