Vote on PvP access control over PvE areas.

Rene Saliere

Frost Gate Guardian

Join Date: Feb 2007

New Zealand

Should PvP results affect access to PvE areas of the game? Current Tally: 151 No! 43 Yes!

PvP results currently control access to the following late game PvE areas:

Fissure of Woe
The Underworld

You are voting on this question:

Should PvP results affect access to PvE areas of the game?

My vote is, as you might guess, NO.

Current Tally: 151 No! 43 Yes!

Yes: lyra song, knightsaber sith, zara, the heal0r, charqus, dgb, talon, divinius stella, xeeron, blue november, prometheus9703, phaern majes, age, geminus solis, divine chancellor, ignatius tremere, the admins bane, dione davore, hawk of storms,keli, akhellius, kanaxais scythe, grimm, ian savage, pwny ride, shady 79, viruzzz, sarevok thordin, coloneh, dzus, samcobra, emik, shadowsrequiem, cassiusdrehyg, jetdoc, spirit of the sea, mechz, maximumraver, horseman of war. elektra lucia, silly warrior, daraaksii, vahn roi.

No: rene saliere, theamazingfish, anna, racthoh, perynne, tiny killer, hell raiser, ryanryanryan0310, sixbartdart, ferret, orinn, glountz, arcane macabre, darkganni, 'the' chunk, milan, exiled mat, gli, navaros, sugar magnolya, jackassIII, commander ryker, freeked outfish, glory fox, dougal kronik, wsm casey, e v e r t , graywing, fog of redoubt, woodydotnet, bobrath, series, magicwarrior, alleji, dreamhunk, effendi westwind, rohara, bryant again, karlos, jecht scye, greendc27, mqstout, masseur, suxipo, firebaall, perkunas, forjo, smilelikeumeanit, pandora's box, tari laisi, retribution x, aceeblueeagle, kalstrand, phantomice, curse you, sidorak, mysitcalwoman, ca aok, omega x, dragon of mist, vitis vinfera, ghost900, njudson, kushiels scion, kate soulguard, xarchitect, unmatched fury, lothlorian sassun, skuld, mikkel, yarly, clone, duly thankful, priest of sin, ikpt, jcapulet, grasping darkness, master ketsu, festival merchant, wtf its a monk, npbiles66, kiddles73, tauren arcanist, haru, sibila, chris blackstar, kakumei, was a guest, jaymat, tyrnne, quozz, miss persephone, yasmina, haggard, gabazieute, swift thief, alexiel, reetkeever, meatshield, kashrlyyk, richpowers, alias x, AJD, sorata maladamir, meerkats, tomcruisejr, spydre1, malibu illusion, rsgashapon, vermilion, free runner, cosyfiep, tarun, replicant, reetkever, the omniscient, venice queen, nurse with wound, thannor, jjiinx13, bryann380, cool troll john, joeknowmo, wyldchild777, megamouse, the bloodrose, thunder79, zorglubb, redfeather1975, edge martinez, fantus, shadow 7, tromodor, boarderx, cross de lena, caleb the civl, croix_raul, cthlulu reborn, guildmaster cain, pakana, lord pharoah, teenchi, desbreko, lord bishop stone, black knight, dopple, tobasco sauce, thomas.knbk, bob whills, pompey fan, jaythen tyradel.

Undecided (but want a new system): coridan, cador, shmanka, eviance.
Consider GW Guru users' opinions irrelevant (including own? or excepting? unknown.): oznog.

EDITThis poll will be updated occasionally.

theamazingfish

Ascalonian Squire

Join Date: Feb 2007

I like the fact that we have some baddass teams fighting for favor of the gods.

But i think that factions really messed up with the whole outpost owning thing.

Its so hard to find a person to ferry you into urgoz..

But i also dislike the fact that changes to skills effect both pvp and pve...

I mean i can understand changing an unbalanced skill in pvp... but im sure its possible to change it in pvp and leave it alone for pve.



if i had to chose.. i would choose no

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I vote just more PvP for PvE in general.

Player Bounties. Duels. More PvP matches to progress the primary quests.

Ya, i know. Im mean.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

The only place that PvP has any influence in PvE is The UW and FoW .The Deep,Urgoz and DoA aren't considered PvP controlled areas just elite missions.When it come to Abing I really don't consider that real PvP as there is no DP or Morale boost all it is is capping shrines or Jade Quarry or Fort Aspenwood.Where should PvP players be allowed to play outside of the Battle Islands where it is right now.

They aren't ascended if you are talking about a PvP only char.

anna

Frost Gate Guardian

Join Date: Aug 2006

Quote:
Originally Posted by Rene Saliere
Should *any* PvP results affect access to PvE areas? Yes? No? No opinion?
I never really gave it much thought, but now I don't quite see the logic in it. I'm guessing that anet wanted a way to tie the whole game together without the PvE and PvP game aspects being played in complete bubbles.

But then why not have the PvE game affect some portions of PvP game play and game access? Not doing so seems a little unbalanced, maybe even unfair.

That said, I'm not sure how PvE control over any portion of the PvP game could be implemented. I suppose one way could be skill unlocks that could only be achieved though PvE capping. Another might be tying PvP maps to the PvE campaign maps, whereby you could only access a particular PvP map if you had completed the equivalent map in PvE. There are probably better ways to achieve a PvE influence over PvP, but those are some ideas.

Brings to mind the saying, "What's good for the goose is good for the gander."

Anna

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

I don't have any problem with the World's at War system with fow/uw,
but I've heard that it can sometimes be impossible to get into the deep/urgoz so maybe they should make those two independant.

zara

zara

Frost Gate Guardian

Join Date: May 2006

everywhere and no where

Mo/

Edit: Since you have modified your post as to not include Urgoz and the Deep, but rather it is now about favor - then my vote is no pvp should not influence pve. But since it does, it should just be reworked since it is outdated now.

anna

Frost Gate Guardian

Join Date: Aug 2006

Quote:
Originally Posted by zara
Umm, actually no - you are wrong. Battles between players do not control access to the Deep or Urgoz - town ownership does. And before you take the time to flame me saying that ABs do - they don't. Simply, it is the amount of Luxon or Kurzick Faction a guild/alliance can amass to own towns. In case you forgot that Luxon or Kurzick faction can be gained by several repeatable quests. Is that not PvE controlled?
You're right about that. PvE and PvP game aspects both contribute to earning faction, which determines the controlling alliance over Cavalon and House (i.e., the Canthan elite missions).

I actually find the repeatable quests (Jade Arena, and the "Scouting" Kurzick quest) to be a quicker method for earning faction, as compared to AB.

I think it's interesting that in all of the guilds (Luxon only) that I've been in, the vast majority of people earn their faction through AB (a PvP game aspect)--very very few of them ever wanted to do Jade Arena, but most of them would AB whenever an invite was sent.

However, from what I understand, many people in the alliance that owns House earn their faction through the "Scouting" quest (a PvE game aspect) because it's so darn fast.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Balthazar Faction has been introduced, the J menu, you can purchase entire skill unlocks instead of getting the PvE content in the game and JUST buy the PvP component of the game. Nearly every single advantage that a creating a PvE toon to PvP with has been done away with.

However PvE areas are limited by a factor determined by PvP influence. It doesn't make any sense why this system is still in effect except maybe for the lore issue. Well, to hell with the lore; let players in both worlds play the freaking game how they want. Just do something so the enjoyable endgame PvE content can be enjoyed at any hour of the day without some PvP crutch holding that back.


Quote:
As for favor, it is a bit outdated - but I would not want it changed. And to take a line that has been said many times before...If you want favor so bad, go win it and stop relying on others to do the work for you.
If I could get five other players at any given hour of the day to just up and win halls (then hold) so I could FoW, odds are I wouldn't be PvEing now would I?

Rene Saliere

Frost Gate Guardian

Join Date: Feb 2007

New Zealand

Quote:
Originally Posted by zara
Umm, actually no - you are wrong. Battles between players do not control access to the Deep or Urgoz - town ownership does. And before you take the time to flame me saying that ABs do - they don't. Simply, it is the amount of Luxon or Kurzick Faction a guild/alliance can amass to own towns. In case you forgot that Luxon or Kurzick faction can be gained by several repeatable quests. Is that not PvE controlled? And if the AB battle line changes to where Luxons controll HzH (which I have never seen) you are still wrong - all that happens is the town switches hands and a new guild/alliance controls access to the areas.

As for favor, it is a bit outdated - but I would not want it changed. And to take a line that has been said many times before...If you want favor so bad, go win it and stop relying on others to do the work for you.
You are absolutely right regarding 'ownership' of Outposts, and it follows, Urgoz and The Deep. Apologies.

Vote: Yes noted, I'll keep a regular tally.

My response to the 'Go get it yourself' comment is: If I want to go and play a game of Monopoly, why do I have to play a Golf tournament before I can start?

the heal0r

Ascalonian Squire

Join Date: Nov 2005

germany

[CG]

N/Me

for me i dont care much because my servers have favor 90% when im online.
but i think its nice for the players to get a little fame for holding halls and getting favor for their region especially the smaller ones.
so its a yes from HIM ^^

anna

Frost Gate Guardian

Join Date: Aug 2006

Rene, I noticed you put me in the "No" column, which I guess is accurate... sort of.

I just think that PvE should control some aspects of PvP game play, just as PvP does PvE. If not, then I don't really agree with PvP having the existing influence it does over PvE--in which case my answer would be "No."

Keep me in the "No" column. I just wanted to clarify my feelings on the matter.

the heal0r

Ascalonian Squire

Join Date: Nov 2005

germany

[CG]

N/Me

Quote:
Originally Posted by Rene Saliere
So, um, you think the Favor system is good because you have Favor 90% of the time. Well, at least you're honest.

I have no idea how that corresponds to you thinking it would be nice for smaller servers to get Favor.
no i think its a nice goal to achieve for players to get favor.a motivation to go on and get better.
i just wanted to say that it wouldnt hurt ME too much if they removed the favor system cause there wouldnt be any differences for me(cause i can go to fow 90% of the time)

the heal0r

Ascalonian Squire

Join Date: Nov 2005

germany

[CG]

N/Me

i agree you shouldnt have to but maybe you would take a lot of fun from others(who are happy if they get favor for their region) for your own fun.
when america dominated ha there were real parties in toa when europe got favor and some good teams/guilds who got it for us repeatedly were well known for it.

Tiny Killer

Tiny Killer

Lion's Arch Merchant

Join Date: Apr 2006

Oshkosh, WI USA

Exile Champions of Heroic Order [ECHO]

I have commented a bit on this before, but I think i shall expand on it a bit here. First, of course, I shall preface the whole thing a bit. Due to the schedule that I keep, I rarely have a problem getting into UW or FoW. Just about any time I log into Guild Wars I have immediate access to the places I wish to spend my time. Now, that being said, I am aware that the majority of people in this game do not have that going for them. So, on with my thoughts.

I am a PvEer. I have done a bit of PvP, but it was not my cup of tea. In the future I would like to try it again as I have reached the point of having all skills unlocked and I have a level 20 everything (well, other than mesmer. still in pre...) so I feel it is time to wade into the pool of PvP to see how it goes this time around. I do not care for the fact that while I am trying out PvP again in HA, countless others are watching the lower left portion of their screen to see if they can get into Fissure.

For the life of me I cannot understand why the two events need to be related. First of all, if you are waiting for a team that would let a hack like me into their group to go out and win favor, you will be waiting for a long, long time. Secondly, if I get on a team and we somehow win, and hold HA, I do not see any PvP benefit to me by having acquired the Favor of the Gods. Trust me on this. I have killed many people in HA while we had favor and not a one of them dropped an ecto or a shard. I feel slighted by this.

Now, I reckon that a nice work around to the whole thing could boil down to PvPers having access to HA based on how many PvEers are waiting in ToA. That way both sides win. If there are no players waiting in the FoW/UW access areas for a given region, obviously there is no need for any PvP players in that region to gain admission to HA. After all, since the only reason that anybody would want to win in HA is for their fellow gamers to have the benefits of "Favor of the Gods", I am sure that they would appreciate being blocked from entering HA if there was not 100 players waiting to enter Fissure or UW in their region. See what I mean? It is a win-win for everyone!

Now, I am sure that someone may point out that my logic is a bit flawed here. Trust me, it will not be the first time. However, I do think that if a system like this were implemented, everyone would benefit and be happy as this way, PvP and PvE can have equal impact on each other. After all, what is good for the goose is good for the gander.

*EDIT* BTW, my vote is "no".

Perynne

Perynne

Site Contributor

Join Date: Oct 2006

Finland

Runners of the Rose [RR]

R/

I think there should be small PvP challenges even in the PvE side. Like the part where you go from pre-searing to post-searing, or having PvP otherwise part of the actual storyline.

Still, my answer is: No. Don't let it affect entire areas. I don't do PvP all the time and I hate having FoW and Underworld access being tied to a place I've never been to and am not interested in at all. Don't get me wrong, I like PvP, but I prefer places like Aspenwood and short scrimmages with guildies.

Charqus

Krytan Explorer

Join Date: Nov 2005

Mo/

I don't mind about having PvP controlling PvE because if we don't have favour I'll just go do something else.
Maybe they should make PvE more intergrated with PvP somehow...
Anyway I vote yes.

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

Quote:
Originally Posted by the heal0r
no i think its a nice goal to achieve for players to get favor.a motivation to go on and get better.
i just wanted to say that it wouldnt hurt ME too much if they removed the favor system cause there wouldnt be any differences for me(cause i can go to fow 90% of the time)
Sorry I just had to quote this.
the heal0r, have you ever pvp'ed? ever won halls? (not saying I have, and not bashing, simple question). Trust me, if you are holding halls or HA'ing alot, your motivation does not come from the fact that you rae getting favor for your region, it is the Fame, Faction, and Gold. I can see from your posts you are only saying it should stay this way because you have favor most of the time.

Personally, I do not like the requirements for things like UW/FOW/The Deep/Urgoz' Warren (@ the person saying "Go Win it" I say "LMFAO, I would love to go to HA and hold halls but, as Racthoh put it, I wouldn't be pveing if I could.") I don't think that in order to access a PvE area you have to PvP or wait for someone to win favor in PvP for you. The Town ownership (or ferry) req to Urgoz/Deep was a terrible idea, Have you been to the deep on a normal time? How about Free Access? I can tell you there are far more people there when you can actually get there without standing in Cavalon for hours (same goes for Urgoz/HzH) asking for ferries.

That is my arguement, my vote is NO.

ryanryanryan0310

ryanryanryan0310

Desert Nomad

Join Date: May 2006

Scars Meadows [SMS]

no.........I hate favor..........

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

I think more access control needs to be put in place.

If your territory doesn't have favour, then you should be barred completely from PVE areas until you personally win it back.

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Quote:
Originally Posted by dgb
I think more access control needs to be put in place.

If your territory doesn't have favour, then you should be barred completely from PVE areas until you personally win it back.
Troll much?
Ok I'll back you on this one BUT before a GvG team can enter a GvG they must first complete the 4 horseman quest in UW.
Fair enough?

/NO

the heal0r

Ascalonian Squire

Join Date: Nov 2005

germany

[CG]

N/Me

Quote:
if you are holding halls or HA'ing alot, your motivation does not come from the fact that you rae getting favor for your region, it is the Fame, Faction, and Gold
yeah for the 5-hours-everyday-lfg r12+-HAers.but there are players who pvp for the fun of it and are happy if they win halls with some guildies or allies and maybe even get favor.
yes i do pvp but it was never just fame,faction and gold.its the fun achieving things you set as your goal.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

Vote: No

PvE shouldn't be limited by PvP mechanics any more than PvP should be limited by PvE mechanics.

For an example, what would happen if suddenly HoH was closed to everyone except the region that has the most people online with "Protector of Tyria.Cantha/Elona" titles? Wouldn't that encourage PvP players to go out and get those titles so that their region could enter the Halls?

Yeah. It doesn't work in reverse either.

the heal0r

Ascalonian Squire

Join Date: Nov 2005

germany

[CG]

N/Me

Quote:
Originally Posted by Orinn
Vote: No

PvE shouldn't be limited by PvP mechanics any more than PvP should be limited by PvE mechanics.

For an example, what would happen if suddenly HoH was closed to everyone except the region that has the most people online with "Protector of Tyria.Cantha/Elona" titles? Wouldn't that encourage PvP players to go out and get those titles so that their region could enter the Halls?

Yeah. It doesn't work in reverse either.
you cant compare these 2.
HA is a vital part of the pvp game.
FOW/UW is NOT a vital part of the pve game.
it is a BONUS AREA granted to those who do well in pvp and has never been anything else.

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

To be honest favor doesnt really mean a lot to me. I'm about a 90% PvE player, with the other 10% having been Alliance Battles in Factions until i got 'Friend of teh Luxons' and got fed up with it.
I have only ever been in FoW and UW about twice and really dont care for them that much, i much prefer the story-line game and getting all 10 of my characters through it.

As with this and all the other threads trying to change things like how hard the game is, i'd have to say the same. Keep it as it is.

Yet, if i had to make a decision on this, i'd have to vote NO, mostly as i dislike the way PvP play effects PvE as it is (skills and such).

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

If they removed the PvP effect on access to certain PvE areas such as FOW and UW, then what would we replace it with?

We would need some kind of PvE challenge area to compete for favour of the gods. Otherwise the whole idea of allowing favoured areas in free would have to be scrapped and I cant see alot of people liking that idea.

If you have an alternative, fun idea for PvE players to win/keep favour then Ill sign the idea, otherwise leave it as it is.

But in a way, its the only aspect of the game which combines PvP and PvE. No other aspects of the game murge the two. So is it a bad thing to remove that murging?

It might devide the PvP and PvE players even more.

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Quote:
Originally Posted by the heal0r
you cant compare these 2.
HA is a vital part of the pvp game.
FOW/UW is NOT a vital part of the pve game.
it is a BONUS AREA granted to those who do well in pvp and has never been anything else.
The fact that it has always been this way does not mean it has ever made sense and I actually thought his comparison was spot on.
You said earlier you don't care because you have favor 90% of the time so I'm sure you can remember how much you liked it when euro servers had favor 5% of the time right?
This system stinks for small regions more than anything but there would be side effects that people would bitch about with open access 24/7 too so it is what it is and I really never see Anet changing it.

Orphan Anthem

Orphan Anthem

Krytan Explorer

Join Date: Jun 2006

Kinetic Fusion [kF]

I think HA controling FoW and UW is a really good concept except for server's that never win favor.

Also its sometimes hard as hell to find a ferry to urgoz.

Anyone else remember cavalon being basicly closed down for 2 month's because the guild controling it didn't ferry ANYONE

Rene Saliere

Frost Gate Guardian

Join Date: Feb 2007

New Zealand

Quote:
Originally Posted by the heal0r
you cant compare these 2.
HA is a vital part of the pvp game.
FOW/UW is NOT a vital part of the pve game.
it is a BONUS AREA granted to those who do well in pvp and has never been anything else.
The UW is one of *two* places you can get Ecto drops. Tombs is the other, and is not affected by Favor, admittedly.

The FoW is the *only* place you can get Shard drops.

I would say therefore, that access to it was relatively vital to PvE'ers. In Prophecies, in point of fact, UW and FoW constitute two of the four high end areas for experienced PvE players to play - the others being Sorrow's Furnace and Tombs of Primeval Kings. Just another reason these areas are important - we need all the PvE variety we can get.

Your other point suggesting that UW and FoW were only ever meant for winners of HA is flawed, because a) an HA team wins Favor for the entire server, and b) in everyday practice, PvP'ers don't care about farming these drops, and certainly not anywhere near the extent PvE'ers do.

Lastly, only a small minority of PvP players can win HoH. There's no good reason they should hold the rest of the players to ransom, particularly when the respective players have no interest in each others' fields of expertise. After all, they have their cool Rank emotes and their own PvP Titles to flaunt, just as we PvE'ers have ours.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

NO.
And I do PvP. The two things are not to be linked IMO, are they don't fulfill the same role and are not played for the same goal.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by glountz
NO.
And I do PvP. The two things are not to be linked IMO, are they don't fulfill the same role and are not played for the same goal.

Agreed.


Vote = No

Rene Saliere

Frost Gate Guardian

Join Date: Feb 2007

New Zealand

Quote:
Originally Posted by freekedoutfish
If they removed the PvP effect on access to certain PvE areas such as FOW and UW, then what would we replace it with?

We would need some kind of PvE challenge area to compete for favour of the gods. Otherwise the whole idea of allowing favoured areas in free would have to be scrapped and I cant see alot of people liking that idea.

If you have an alternative, fun idea for PvE players to win/keep favour then Ill sign the idea, otherwise leave it as it is.

But in a way, its the only aspect of the game which combines PvP and PvE. No other aspects of the game murge the two. So is it a bad thing to remove that murging?

It might devide the PvP and PvE players even more.
Why do we need to replace it with something? I think paying 1,000 Gold at the risk of dying in the first five minutes is enough of a challenge.

The so-called 'merging' you speak of is only one way - PvP controls PvE access - that's not merging - it's control by one group over another.

Which brings me to your last point: The 'division' of PvP and PvE is fine - everyone doing their own thing is great! We're happy that way! What divides us, if anything, is resentment(PvE), and pride(PvP) because of PvP control.

But anyway, a simple 'Yes' or 'No' or no comment on the mooted question?

the heal0r

Ascalonian Squire

Join Date: Nov 2005

germany

[CG]

N/Me

it was ok when we had it 5%.everyday there was a time we couldt get in and clear it.if you want to clear it its ok if you dont have favor all the time you will need only once.but i think most of the people are complaining because they cant farm their ass off for ectos all day and need to get in every 15minutes

Tiny Killer

Tiny Killer

Lion's Arch Merchant

Join Date: Apr 2006

Oshkosh, WI USA

Exile Champions of Heroic Order [ECHO]

Quote:
Originally Posted by the heal0r
FOW/UW is NOT a vital part of the pve game.
it is a BONUS AREA granted to those who do well in pvp and has never been anything else.
Hmm, so you are telling us that, while in HA you are going through UW/FoW? Please explain how you are in two places at once as I am dieing to know how you pull this off. Or are you suggesting that the only ones able to travel there are those that are able to win/hold HA? Either way, I am confused.

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

Quote:
Originally Posted by the heal0r
it was ok when we had it 5%.everyday there was a time we couldt get in and clear it.if you want to clear it its ok if you dont have favor all the time you will need only once.but i think most of the people are complaining because they cant farm their ass off for ectos all day and need to get in every 15minutes
You are just like many people in this game, you can't see past the things YOU like to do. Some Pvp'ers call PvE'ers Nubs because they PvE, but that is only their opinion. If you like to get in right when you have favor and clear FoW/UW, great, but you need to see that some (I would say most) of the people doing UW/FoW are not planning on clearing it. Personally, I don't care if you like PvP over PvE or vice versa, it is your choice what you want to do (Just don't come here and say "I have Rank9 you PvE Nublet" because your spike build wont last 5min in Uw/FoW/ToPK/DoA), but I don't want to have them linked.

It would be so much better if they removed the need for favor to enter UW/FoW, I also would like to see new realms, this might not be (or never be) coming anytime soon but it would be great. Lets turn the situation around, what if they added a requirement to do 4 quests in DoA (Count as first areas of HA) and then kill Mallyx 5 times (and him switching builds[HoH]). I admit that this is not the best comparison but the concept is the same, you do several PvE related things followed by a difficult ending, then you can HA for a few hours, k?

the heal0r

Ascalonian Squire

Join Date: Nov 2005

germany

[CG]

N/Me

i didnt mean exactly the players who hold halls but the regions players.the split between pvp and pve wasnt always that big.sometimes groups were even formed in toa because the people wanted to get favor

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Personally I never liked the idea of having to PvP to enter certain PvE areas. This prevents me from doing FoW/Uw with my friends on american servers and that's lack of fun for me, I'm sure someone has this problem aswell.

Chunk

Chunk

Academy Page

Join Date: Feb 2007

Mo/N

Drumroll Please!


No.


The Chunk has spoken!

milan

Desert Nomad

Join Date: Nov 2005

BONE

N/

No, there should be no pvp control over PvE content access.

Of course I would happily change my mind if they made changes so that you could only access HA once you'd fully completed DoA...even things out.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

It doesn't matter what you all think or want, it isn't being changed. This is how Anet made Guild Wars, and this is how GW will always be. No point making these threads again and again, it won't make changes.