Vote on PvP access control over PvE areas.
Cador
My vote is yes to a degree.
I think that if you don't have favor you should have to pay 2k to enter and if you do it should be free . This way PvP still influences pve however people who still really want access can get in, and there is still an element of pvp present in pve!
I think that if you don't have favor you should have to pay 2k to enter and if you do it should be free . This way PvP still influences pve however people who still really want access can get in, and there is still an element of pvp present in pve!
wsmcasey
Quote:
Originally Posted by eVeRt
No thanks, can't really look forward to: r6+ IWAY LF 3 IWAY FOR FOW! SHOW EMOTE!
(answer to OP question) |
Designate an area to compete for control of UW and FOW. Make is so you cant display your rank when competing for control of UW or FOW. Keep this separate from the rest of PvP. Keep the PvP for UW and FOW "PvE friendly".
Navaros
Quote:
Originally Posted by Racthoh
I would suggest one of two things.
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Graywing
Big no, I'm strongly against the favor system for several reasons:
- It already has a "requirement" for entering (1k). All other elite zones have only one "requirement", (Urgoz / the Deep => ferry, and RoT => you must have finished Night Fall..). This way I dont even tend to think about UW / FoW since its just too much trouble to even get access to it when I can access similar zones with way less effort
- You can not play on the int servers.. you can with other zones/missions/quests/etc in game via the int server, but no way you can play UW or FoW.
- I really really really dislike having to rely on other people's performance in PvP, really... I dont think PvP people would be pleased to be reliant on my PvE performance.
- Lately about 90% of region X has the favor, thereby constantly locking out the other half of the PvE on region Y. This drives up the farming on region X and makes the prices ridiculously high on region Y.
- It already has a "requirement" for entering (1k). All other elite zones have only one "requirement", (Urgoz / the Deep => ferry, and RoT => you must have finished Night Fall..). This way I dont even tend to think about UW / FoW since its just too much trouble to even get access to it when I can access similar zones with way less effort
- You can not play on the int servers.. you can with other zones/missions/quests/etc in game via the int server, but no way you can play UW or FoW.
- I really really really dislike having to rely on other people's performance in PvP, really... I dont think PvP people would be pleased to be reliant on my PvE performance.
- Lately about 90% of region X has the favor, thereby constantly locking out the other half of the PvE on region Y. This drives up the farming on region X and makes the prices ridiculously high on region Y.
fog_of_redoubt
I vote NO
As stated here a few times. I think that several long PVE missions SHOULD be a requirement before being able to entering halls. If we are tieing them together, then lets tie them together.
I have a serious question for all that say "if you want to go to UW/FOW, then go get favor"... How many people that actually are regular winners and holders in Halls actually do it so they can get into UW/FOW? And by that I mean as soon as you win Favor, you leave your team and head straight to UW/FOW? Or are you doing it because you enjoy PVP, you enjoy winning and holding?
As stated here a few times. I think that several long PVE missions SHOULD be a requirement before being able to entering halls. If we are tieing them together, then lets tie them together.
I have a serious question for all that say "if you want to go to UW/FOW, then go get favor"... How many people that actually are regular winners and holders in Halls actually do it so they can get into UW/FOW? And by that I mean as soon as you win Favor, you leave your team and head straight to UW/FOW? Or are you doing it because you enjoy PVP, you enjoy winning and holding?
anna
Quote:
Originally Posted by talon
It doesn't matter what you all think or want, it isn't being changed. This is how Anet made Guild Wars, and this is how GW will always be. No point making these threads again and again, it won't make changes.
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Also, I have never seen this topic discussed in the forums before. I don't doubt that it has, but this thread has made me think about this matter. I think that it's something that many players have a legitmate concern about.
Racthoh
Quote:
Originally Posted by Navaros
Those ideas aren't good because many/most of UW/FOW players solo farm it and they wouldn't be able to solo farm if they had things like that placed in the way.
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Big_Iron
I've stated many times that I believe access to UW/FoW is based on a flawed system, so obviously my response is "NO."
Do I think Anet will ever change it? NO!
Do I think Anet will ever change it? NO!
Coridan
I am strongly against it the way it is.... In my opinion it shouldn't be region based it should be GOD based... For example....a team (no matter the makeup) enters HA and they have to dedicate to one of the gods at the start of thier run. THEN if they win in HA thier GOD gets a win...pretty much keep it the same way as in PVP determines WHICH one of the Missions are open Either FoW or UW. Depending on which GOD has 5 wins in a row and can hold. That way it pleases everyone...the pvers get a chance to go into atleast one of the Areas and the PVPers still get to fight for a reason....
Xeeron
In general, nothing is wrong with PvP having some influence on PvE, so my answer is yes. However the current WaW system is messed up for so many reasons (huge (europe) and tiny (taiwan) opponents*; multi-continental guilds; furthering conflicts rather than bringing people from different countries together) that I cant wait to see it scrapped.
- Xeeron
*Ever asked yourself why there is no "Asia", when there is America and Europe? Hah, live without UW access backwater nationalists ;-)
- Xeeron
*Ever asked yourself why there is no "Asia", when there is America and Europe? Hah, live without UW access backwater nationalists ;-)
SirJackassIII
Quote:
Originally Posted by lyra_song
in addition
PvE Parties can earn favor FOR THEMSELVES through a PvP battle vs another team attempting to enter FoW or UW. This leaves solo farmers to wait for Favor. Balanced teams can go have fun in FoW/UW by killing another team. It can also lead to teams resigning or losing intetionally to grant the other team acces via spike joining, but Anet would need to resolve such issues. |
It'd be like having to camp the Ghostly Hero before being allowed in HA while AI controlled mobs are storming him and you have to wander off killing Phantoms that give Morale. Oh wait, Anet had that and removed it <.< The difference would be that that area was so stupidly easy PvE even PvP builds worked there.
Anet has done it's very best to remove every small aspect of PvE from PvP (except AI controlled Hero/GL), which I don't think they'd have done if they didn't think it was a good idea. Yet PvE is still bound to PvP for access.
anna
Quote:
Originally Posted by Gli
The unlock packs generate revenue. Completely opening up all PvE wont...
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I don't really think that's a good idea. I think the unlock packs were a terrible idea to begin with.
bobrath
I like the fact that if a PvP team is able to take and hold HA, then all the shrines in the PvE areas become active - thus allowing for buffs and other bonuses to make my PvE life easier. If they lose control and my shrines go dead... ah well I'm back to questing in "normal" life. Heck there are a few Prophecies quests that are only available if your region has favor, and that makes a bit of sense too. These are good ways for PvP to affect PvE.
Then in a 100% opposite direction, you have the lack of favor locking you out of some very desirable areas. Here, lacking favor means a penalty for your region. Hold up, back the truck up, this makes much less sense to me. Almost as little sense as the quotes which pop up in ToA just before or after a favor change. I'm sure lots of folks enjoy comments like, "stupid <insert racists name here>".
Its one thing for the PvE results to positively benefit your region. Its an entirely different question when they in fact penalize you. So that's a No vote from me.
Hypothetical question: Imagine if Anet threw an event that took place *only* in FoW or UW. Is there any conceivable way that this would be viewed as a good idea?
Then in a 100% opposite direction, you have the lack of favor locking you out of some very desirable areas. Here, lacking favor means a penalty for your region. Hold up, back the truck up, this makes much less sense to me. Almost as little sense as the quotes which pop up in ToA just before or after a favor change. I'm sure lots of folks enjoy comments like, "stupid <insert racists name here>".
Its one thing for the PvE results to positively benefit your region. Its an entirely different question when they in fact penalize you. So that's a No vote from me.
Hypothetical question: Imagine if Anet threw an event that took place *only* in FoW or UW. Is there any conceivable way that this would be viewed as a good idea?
Xeeron
Quote:
Originally Posted by Coridan
I am strongly against it the way it is.... In my opinion it shouldn't be region based it should be GOD based... For example....a team (no matter the makeup) enters HA and they have to dedicate to one of the gods at the start of thier run. THEN if they win in HA thier GOD gets a win...pretty much keep it the same way as in PVP determines WHICH one of the Missions are open Either FoW or UW. Depending on which GOD has 5 wins in a row and can hold. That way it pleases everyone...the pvers get a chance to go into atleast one of the Areas and the PVPers still get to fight for a reason....
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- Xeeron
Series
No! PvP should have no effect on PvE player's game experience and vice versa! Especially the current system in which Europe has it most of the time and Asia has it none of the time because the countries are smaller. Favor must go!
MagicWarrior
My vote is: "NO"
I jump into PvP once in a while... but I enjoy PvE much more. I like to keep them completely separate.... other than being able to use a PvE character in PvP.
I jump into PvP once in a while... but I enjoy PvE much more. I like to keep them completely separate.... other than being able to use a PvE character in PvP.
dreamhunk
Quote:
Originally Posted by lyra_song
I vote just more PvP for PvE in general.
Player Bounties. Duels. More PvP matches to progress the primary quests. Ya, i know. Im mean. |
wsmcasey
Quote:
Originally Posted by dreamhunk
I say all the pvers should agree not to buy the next chapter of gw! unless we get what we want! then you see how fast anet would will better cater to pve!
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Plus there will alway be a fresh batch of kids to replace you.
Alleji
I'm fine with removing favour as long as the message who won halls is still there <.<
dreamhunk
Quote:
Originally Posted by wsmcasey
LOL, that will never work. Thats like telling several million fat people to stop eating McDonalds french fries unless they change the cooking oil. The fat people are addicted to the fries and will eat them unconditionally.
Plus there will alway be a fresh batch of kids to replace you. |
Effendi Westland
The favor system annoyed me since I found out about FoW and UW.
I don't see why people farming the HoH chest should also be "rewarded" with gaining access to FoW/UW, it's not like they will all resign so they can go do FoW/UW.
Heck even "Darklord The Black's team has defeated Mallyx and keeps the favor of the Gods for Europe." sounds more logical.
I don't see why people farming the HoH chest should also be "rewarded" with gaining access to FoW/UW, it's not like they will all resign so they can go do FoW/UW.
Heck even "Darklord The Black's team has defeated Mallyx and keeps the favor of the Gods for Europe." sounds more logical.
BlueNovember
My vote is yes.
I like the idea that winning halls has a significant event on the GW world; It makes winning somewhat more satisfying. Great to have Fow/UW players in your alliance cheering you on, etc.
I do however agree that the continent system is unfair towards smaller continents, and perhaps to those who have no interest in pvp. I can't think of a sensible compromise that would satisfy both parties though.
I like the idea that winning halls has a significant event on the GW world; It makes winning somewhat more satisfying. Great to have Fow/UW players in your alliance cheering you on, etc.
I do however agree that the continent system is unfair towards smaller continents, and perhaps to those who have no interest in pvp. I can't think of a sensible compromise that would satisfy both parties though.
lyra_song
Quote:
Originally Posted by dreamhunk
keep pushing and force rpg players to do pvp " factions comes to mind" I am sure it will relect in sale as the game it self.
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Really theres no FORCED pvp in there anywhere. You can make faction points via purely PvE.
Guild Wars has only one instance of forced PvP and thats when you leave pre-searing.
i think Racthoh's idea of PvE based trials to gain FoW/UW access without favor is very good.
in response to SirJackassIII:
What about instead of a real PvP, a PvE battle imitating PvP (maybe with a Ghostly Priest) composed of Balthazar's Eternal troops or Grenth's minions who would be equipped with skills based on mobs inside of UW and FoW
"The gods do not grant you the favor to enter the rift, however, If you can prove yourself in glorious battle, you may be granted passage."
anna
Quote:
Originally Posted by lyra_song
I think what makes factions the bottom end of Guild War is not the PvP, but rather the gate lockout system and just overall crumminess of quests and storyline.
Really theres no FORCED pvp in there anywhere. You can make faction points via purely PvE. Guild Wars has only one instance of forced PvP and thats when you leave pre-searing. |
I have all 3 chapters, but I started playing GW with Factions. I've never created a Tyrian-born character.
Thanks.
lyra_song
Quote:
Originally Posted by anna
I hate to get off-topic, but what PvP event are you forced into when you leave pre-searing?
I have all 3 chapters, but I started playing GW with Factions. I've never created a Tyrian-born character. Thanks. |
Gli
It's not really as forced as it looks. You can leave the game during the match . When you log back on you'll find yourself at the start of the mini-mission that comes after the PvP match.
rohara
i vote no! winning a pvp match should be rewarding enough on its own, and shouldn't effect pve. not to mention its totally unfair to countries like taiwan who rarely get favor.
Bryant Again
I'm with the Chunk on this one, ya'll. To go against his word...
No on Favor control.
No on Favor control.
Karlos
I started a similar vote nearly a year ago. Didn't amount to much. However, here's my vote again: No to PvP control over PvE.
tomcruisejr
Quote:
Originally Posted by Xeeron
*Ever asked yourself why there is no "Asia", when there is America and Europe? Hah, live without UW access backwater nationalists ;-)
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Karlos
Xeeron, no offense, but if we limited HA access to teams from the territory that has killed Lord Jadoth the most in the past 2 hours, how many PvPers would feel insulted by the mere suggestion?
It is insulting, to me, that I have to wait on my adventuring/farming/whatever because an overpowered Paragon build is holding HA indefinitely for Europe or Taiwan or America. It's not that it's out of my control, it's that in the control of other PLAYERS like me whom ANet deems to be more important than me. But I'll discuss that in a spearate thread.
It is insulting, to me, that I have to wait on my adventuring/farming/whatever because an overpowered Paragon build is holding HA indefinitely for Europe or Taiwan or America. It's not that it's out of my control, it's that in the control of other PLAYERS like me whom ANet deems to be more important than me. But I'll discuss that in a spearate thread.
Cador
Quote:
Originally Posted by Navaros
"Dabbling" in PVP wouldn't let your team get to HoH much less win it 5 times in a row to get favor.
That would require a hardcore Tombs Guild or hardcore R9+ PUG on TS or Vent --- which is a giant leap away from anything that "dabbling in PVP" would get you. Which is, it would get you nothing. |
Prometheus8703
I honestly don't have a problem with PVP results controlling access to UW/FoW/etc. It adds an interesting dynamic to the game and encourages people to go out there and fight for their region as it were. If you are honestly having problems getting in at the time in which you log on, then you can switch between region easily enough, or you can go out there and actually do some work for what you want in HA. I know, it's a novel idea. So, my answer is yes, PVP should be allowed to influence PVE.
Sugar Magnolia
Quote:
Originally Posted by anna
I hate to get off-topic, but what PvP event are you forced into when you leave pre-searing?
I have all 3 chapters, but I started playing GW with Factions. I've never created a Tyrian-born character. Thanks. |
Sugar Magnolia
Quote:
Originally Posted by Prometheus8703
I honestly don't have a problem with PVP results controlling access to UW/FoW/etc. It adds an interesting dynamic to the game and encourages people to go out there and fight for their region as it were. If you are honestly having problems getting in at the time in which you log on, then you can switch between region easily enough, or you can go out there and actually do some work for what you want in HA. I know, it's a novel idea. So, my answer is yes, PVP should be allowed to influence PVE.
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So my answer is still NO, because I think the PvP and PvE players are just so different. I personally like PvE but don't feel comfortable killing my fellow gamers. PvP should control only one at a time, UW or FOW, then PvE people could do something all the time.
Jecht Scye
No. It's annoying when I want to do FoW and Europe has favor.
greendc27
No. There should be some other way to control it based on PVE.
mqstout
No. It's always been silly that it does.
Masseur
My vote is NO! I've never thought this system was something that even remotely made sense. Even back in the day when we had favor most of the time. I have no desire for PvP, though the few times I tried I found out I was quite good at it, just didn't interest me at all. I like PvE, period. I like going into FoW. I like to take a break from working on whatever character I'm running through a campaign and heading into FoW to do something different. However, I'm not allowed to enjoy that unless others go out and win Halls, doesn't even remotely make sense to a sane person. And that is not just an opinion.
Suxipo
at least UW/FOW access control is better than Urgoz/Deep. I went to the Deep several times but forming a group there was real pain. I've never tried Urgoz but never want to do it either.
anyway, my vote is NO.
it can be changed so that only those who have defeated Lich and completed all titan quests will be able to enter FOW/UW.
anyway, my vote is NO.
it can be changed so that only those who have defeated Lich and completed all titan quests will be able to enter FOW/UW.