Vote on PvP access control over PvE areas.

Cador

Lion's Arch Merchant

Join Date: Dec 2005

Relax Its Just A [GAME]

R/E

My vote is yes to a degree.


I think that if you don't have favor you should have to pay 2k to enter and if you do it should be free . This way PvP still influences pve however people who still really want access can get in, and there is still an element of pvp present in pve!

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

Quote:
Originally Posted by eVeRt
No thanks, can't really look forward to: r6+ IWAY LF 3 IWAY FOR FOW! SHOW EMOTE!

(answer to OP question)

Designate an area to compete for control of UW and FOW. Make is so you cant display your rank when competing for control of UW or FOW. Keep this separate from the rest of PvP. Keep the PvP for UW and FOW "PvE friendly".

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Racthoh
I would suggest one of two things.
Those ideas aren't good because many/most of UW/FOW players solo farm it and they wouldn't be able to solo farm if they had things like that placed in the way.

Graywing

Graywing

Academy Page

Join Date: Oct 2006

Mongoose United

W/Me

Big no, I'm strongly against the favor system for several reasons:

- It already has a "requirement" for entering (1k). All other elite zones have only one "requirement", (Urgoz / the Deep => ferry, and RoT => you must have finished Night Fall..). This way I dont even tend to think about UW / FoW since its just too much trouble to even get access to it when I can access similar zones with way less effort

- You can not play on the int servers.. you can with other zones/missions/quests/etc in game via the int server, but no way you can play UW or FoW.

- I really really really dislike having to rely on other people's performance in PvP, really... I dont think PvP people would be pleased to be reliant on my PvE performance.

- Lately about 90% of region X has the favor, thereby constantly locking out the other half of the PvE on region Y. This drives up the farming on region X and makes the prices ridiculously high on region Y.

fog_of_redoubt

Lion's Arch Merchant

Join Date: May 2005

I vote NO

As stated here a few times. I think that several long PVE missions SHOULD be a requirement before being able to entering halls. If we are tieing them together, then lets tie them together.

I have a serious question for all that say "if you want to go to UW/FOW, then go get favor"... How many people that actually are regular winners and holders in Halls actually do it so they can get into UW/FOW? And by that I mean as soon as you win Favor, you leave your team and head straight to UW/FOW? Or are you doing it because you enjoy PVP, you enjoy winning and holding?

anna

Frost Gate Guardian

Join Date: Aug 2006

Quote:
Originally Posted by talon
It doesn't matter what you all think or want, it isn't being changed. This is how Anet made Guild Wars, and this is how GW will always be. No point making these threads again and again, it won't make changes.
I'm actually very interested in what others think about this. As for whether or not it will effect any changes in GW, who really knows? It might be a long shot, but Anet seems to pride itself on taking a hard look at community feedback.

Also, I have never seen this topic discussed in the forums before. I don't doubt that it has, but this thread has made me think about this matter. I think that it's something that many players have a legitmate concern about.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Navaros
Those ideas aren't good because many/most of UW/FOW players solo farm it and they wouldn't be able to solo farm if they had things like that placed in the way.
Then solo players can wait until favor is won. Instead of PvE players trying to form a team to take and hold halls, they can form a team to PvE their way into a PvE area. The solo farmers can play by themselves elsewhere. There is no reason to not implement an idea just because it doesn't favor farmers.

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

I've stated many times that I believe access to UW/FoW is based on a flawed system, so obviously my response is "NO."

Do I think Anet will ever change it? NO!

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

I am strongly against it the way it is.... In my opinion it shouldn't be region based it should be GOD based... For example....a team (no matter the makeup) enters HA and they have to dedicate to one of the gods at the start of thier run. THEN if they win in HA thier GOD gets a win...pretty much keep it the same way as in PVP determines WHICH one of the Missions are open Either FoW or UW. Depending on which GOD has 5 wins in a row and can hold. That way it pleases everyone...the pvers get a chance to go into atleast one of the Areas and the PVPers still get to fight for a reason....

Xeeron

Xeeron

Frost Gate Guardian

Join Date: Feb 2006

Strike Force

In general, nothing is wrong with PvP having some influence on PvE, so my answer is yes. However the current WaW system is messed up for so many reasons (huge (europe) and tiny (taiwan) opponents*; multi-continental guilds; furthering conflicts rather than bringing people from different countries together) that I cant wait to see it scrapped.

- Xeeron

*Ever asked yourself why there is no "Asia", when there is America and Europe? Hah, live without UW access backwater nationalists ;-)

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Quote:
Originally Posted by lyra_song
in addition

PvE Parties can earn favor FOR THEMSELVES through a PvP battle vs another team attempting to enter FoW or UW.

This leaves solo farmers to wait for Favor. Balanced teams can go have fun in FoW/UW by killing another team.

It can also lead to teams resigning or losing intetionally to grant the other team acces via spike joining, but Anet would need to resolve such issues.
No. Just no. Shoving PvP down (unwilling) people's throaths is one thing, another is that PvE builds are far from equal to PvP builds. There's no use for a Frenzy Shock Axe Warrior in FoW if a Tank is so much better down there. Nukes are good in PvE but suck (very hard) in PvP. If you truely want to mix PvE and PvP, refrain from such suggestions that don't make sense in either of the 2 modes.
It'd be like having to camp the Ghostly Hero before being allowed in HA while AI controlled mobs are storming him and you have to wander off killing Phantoms that give Morale. Oh wait, Anet had that and removed it <.< The difference would be that that area was so stupidly easy PvE even PvP builds worked there.
Anet has done it's very best to remove every small aspect of PvE from PvP (except AI controlled Hero/GL), which I don't think they'd have done if they didn't think it was a good idea. Yet PvE is still bound to PvP for access.

anna

Frost Gate Guardian

Join Date: Aug 2006

Quote:
Originally Posted by Gli
The unlock packs generate revenue. Completely opening up all PvE wont...
Could anet just create unlock packs for UW and FoW, so that 24/7 access is availabe to those who purchase the packs?

I don't really think that's a good idea. I think the unlock packs were a terrible idea to begin with.

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

I like the fact that if a PvP team is able to take and hold HA, then all the shrines in the PvE areas become active - thus allowing for buffs and other bonuses to make my PvE life easier. If they lose control and my shrines go dead... ah well I'm back to questing in "normal" life. Heck there are a few Prophecies quests that are only available if your region has favor, and that makes a bit of sense too. These are good ways for PvP to affect PvE.

Then in a 100% opposite direction, you have the lack of favor locking you out of some very desirable areas. Here, lacking favor means a penalty for your region. Hold up, back the truck up, this makes much less sense to me. Almost as little sense as the quotes which pop up in ToA just before or after a favor change. I'm sure lots of folks enjoy comments like, "stupid <insert racists name here>".

Its one thing for the PvE results to positively benefit your region. Its an entirely different question when they in fact penalize you. So that's a No vote from me.



Hypothetical question: Imagine if Anet threw an event that took place *only* in FoW or UW. Is there any conceivable way that this would be viewed as a good idea?

Xeeron

Xeeron

Frost Gate Guardian

Join Date: Feb 2006

Strike Force

Quote:
Originally Posted by Coridan
I am strongly against it the way it is.... In my opinion it shouldn't be region based it should be GOD based... For example....a team (no matter the makeup) enters HA and they have to dedicate to one of the gods at the start of thier run. THEN if they win in HA thier GOD gets a win...pretty much keep it the same way as in PVP determines WHICH one of the Missions are open Either FoW or UW. Depending on which GOD has 5 wins in a row and can hold. That way it pleases everyone...the pvers get a chance to go into atleast one of the Areas and the PVPers still get to fight for a reason....
Wow, that is a great idea to rework the system, I really like it.

- Xeeron

Series

Banned

Join Date: Aug 2006

No! PvP should have no effect on PvE player's game experience and vice versa! Especially the current system in which Europe has it most of the time and Asia has it none of the time because the countries are smaller. Favor must go!

MagicWarrior

Lion's Arch Merchant

Join Date: Jan 2007

My vote is: "NO"

I jump into PvP once in a while... but I enjoy PvE much more. I like to keep them completely separate.... other than being able to use a PvE character in PvP.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

Quote:
Originally Posted by lyra_song
I vote just more PvP for PvE in general.

Player Bounties. Duels. More PvP matches to progress the primary quests.

Ya, i know. Im mean.
I say all the pvers should agree not to buy the next chapter of gw! unless we get what we want! then you see how fast anet would will better cater to pve!

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

Quote:
Originally Posted by dreamhunk
I say all the pvers should agree not to buy the next chapter of gw! unless we get what we want! then you see how fast anet would will better cater to pve!
LOL, that will never work. Thats like telling several million fat people to stop eating McDonalds french fries unless they change the cooking oil. The fat people are addicted to the fries and will eat them unconditionally.

Plus there will alway be a fresh batch of kids to replace you.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

I'm fine with removing favour as long as the message who won halls is still there <.<

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

Quote:
Originally Posted by wsmcasey
LOL, that will never work. Thats like telling several million fat people to stop eating McDonalds french fries unless they change the cooking oil. The fat people are addicted to the fries and will eat them unconditionally.

Plus there will alway be a fresh batch of kids to replace you.
keep pushing and force rpg players to do pvp " factions comes to mind" I am sure it will relect in sale as the game it self.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

The favor system annoyed me since I found out about FoW and UW.

I don't see why people farming the HoH chest should also be "rewarded" with gaining access to FoW/UW, it's not like they will all resign so they can go do FoW/UW.

Heck even "Darklord The Black's team has defeated Mallyx and keeps the favor of the Gods for Europe." sounds more logical.

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

My vote is yes.
I like the idea that winning halls has a significant event on the GW world; It makes winning somewhat more satisfying. Great to have Fow/UW players in your alliance cheering you on, etc.

I do however agree that the continent system is unfair towards smaller continents, and perhaps to those who have no interest in pvp. I can't think of a sensible compromise that would satisfy both parties though.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by dreamhunk
keep pushing and force rpg players to do pvp " factions comes to mind" I am sure it will relect in sale as the game it self.
I think what makes factions the bottom end of Guild War is not the PvP, but rather the gate lockout system and just overall crumminess of quests and storyline.

Really theres no FORCED pvp in there anywhere. You can make faction points via purely PvE.

Guild Wars has only one instance of forced PvP and thats when you leave pre-searing.

i think Racthoh's idea of PvE based trials to gain FoW/UW access without favor is very good.

in response to SirJackassIII:
What about instead of a real PvP, a PvE battle imitating PvP (maybe with a Ghostly Priest) composed of Balthazar's Eternal troops or Grenth's minions who would be equipped with skills based on mobs inside of UW and FoW

"The gods do not grant you the favor to enter the rift, however, If you can prove yourself in glorious battle, you may be granted passage."

anna

Frost Gate Guardian

Join Date: Aug 2006

Quote:
Originally Posted by lyra_song
I think what makes factions the bottom end of Guild War is not the PvP, but rather the gate lockout system and just overall crumminess of quests and storyline.

Really theres no FORCED pvp in there anywhere. You can make faction points via purely PvE.

Guild Wars has only one instance of forced PvP and thats when you leave pre-searing.
I hate to get off-topic, but what PvP event are you forced into when you leave pre-searing?

I have all 3 chapters, but I started playing GW with Factions. I've never created a Tyrian-born character.

Thanks.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by anna
I hate to get off-topic, but what PvP event are you forced into when you leave pre-searing?

I have all 3 chapters, but I started playing GW with Factions. I've never created a Tyrian-born character.

Thanks.
Oh its the fight so you can graduate the academy, you battle another team. Doesnt matter if you win or lose really. But it is PvP and it is forced.

Gli

Forge Runner

Join Date: Nov 2005

It's not really as forced as it looks. You can leave the game during the match . When you log back on you'll find yourself at the start of the mini-mission that comes after the PvP match.

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

i vote no! winning a pvp match should be rewarding enough on its own, and shouldn't effect pve. not to mention its totally unfair to countries like taiwan who rarely get favor.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I'm with the Chunk on this one, ya'll. To go against his word...

No on Favor control.

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

I started a similar vote nearly a year ago. Didn't amount to much. However, here's my vote again: No to PvP control over PvE.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

Quote:
Originally Posted by Xeeron
*Ever asked yourself why there is no "Asia", when there is America and Europe? Hah, live without UW access backwater nationalists ;-)
coz maybe taiwan, korea and japan can't get along?

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Xeeron, no offense, but if we limited HA access to teams from the territory that has killed Lord Jadoth the most in the past 2 hours, how many PvPers would feel insulted by the mere suggestion?

It is insulting, to me, that I have to wait on my adventuring/farming/whatever because an overpowered Paragon build is holding HA indefinitely for Europe or Taiwan or America. It's not that it's out of my control, it's that in the control of other PLAYERS like me whom ANet deems to be more important than me. But I'll discuss that in a spearate thread.

Cador

Lion's Arch Merchant

Join Date: Dec 2005

Relax Its Just A [GAME]

R/E

Quote:
Originally Posted by Navaros
"Dabbling" in PVP wouldn't let your team get to HoH much less win it 5 times in a row to get favor.

That would require a hardcore Tombs Guild or hardcore R9+ PUG on TS or Vent --- which is a giant leap away from anything that "dabbling in PVP" would get you. Which is, it would get you nothing.
First time i did halls with some friends no one above R2 we got to halls albeit we skipped to courtyard after underworld but still we managed to get there, we didn't win but we got there and had we capped quickly we would of won. Anywho I totally agree with lyra 10000% pvp and pve should be integrated I want to be able to duel

Prometheus8703

Prometheus8703

Ascalonian Squire

Join Date: Feb 2007

New Found Destiny

W/Mo

I honestly don't have a problem with PVP results controlling access to UW/FoW/etc. It adds an interesting dynamic to the game and encourages people to go out there and fight for their region as it were. If you are honestly having problems getting in at the time in which you log on, then you can switch between region easily enough, or you can go out there and actually do some work for what you want in HA. I know, it's a novel idea. So, my answer is yes, PVP should be allowed to influence PVE.

Sugar Magnolia

Pre-Searing Cadet

Join Date: Mar 2006

North Carolina

Order of the White Lily

E/Mo

Quote:
Originally Posted by anna
I hate to get off-topic, but what PvP event are you forced into when you leave pre-searing?

I have all 3 chapters, but I started playing GW with Factions. I've never created a Tyrian-born character.

Thanks.
If you start a Tyrian character in Pre Searing then you must do a BRIEF PvP to go forward in time. The pre searing area is very pretty and a good place to get started, like the islands in factions and nightfall.

Sugar Magnolia

Pre-Searing Cadet

Join Date: Mar 2006

North Carolina

Order of the White Lily

E/Mo

Quote:
Originally Posted by Prometheus8703
I honestly don't have a problem with PVP results controlling access to UW/FoW/etc. It adds an interesting dynamic to the game and encourages people to go out there and fight for their region as it were. If you are honestly having problems getting in at the time in which you log on, then you can switch between region easily enough, or you can go out there and actually do some work for what you want in HA. I know, it's a novel idea. So, my answer is yes, PVP should be allowed to influence PVE.
Tried the switching regions, there is a restriction on how many times (3) that you can switch in a month, so that caused other problems.
So my answer is still NO, because I think the PvP and PvE players are just so different. I personally like PvE but don't feel comfortable killing my fellow gamers. PvP should control only one at a time, UW or FOW, then PvE people could do something all the time.

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

No. It's annoying when I want to do FoW and Europe has favor.

greendc27

Frost Gate Guardian

Join Date: Mar 2006

Wisconsin

Gaming Continuum [GCon]

R/Mo

No. There should be some other way to control it based on PVE.

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

No. It's always been silly that it does.

Masseur

Wilds Pathfinder

Join Date: Dec 2005

Southern California

R/Mo

My vote is NO! I've never thought this system was something that even remotely made sense. Even back in the day when we had favor most of the time. I have no desire for PvP, though the few times I tried I found out I was quite good at it, just didn't interest me at all. I like PvE, period. I like going into FoW. I like to take a break from working on whatever character I'm running through a campaign and heading into FoW to do something different. However, I'm not allowed to enjoy that unless others go out and win Halls, doesn't even remotely make sense to a sane person. And that is not just an opinion.

Suxipo

Suxipo

Banned

Join Date: Feb 2006

at least UW/FOW access control is better than Urgoz/Deep. I went to the Deep several times but forming a group there was real pain. I've never tried Urgoz but never want to do it either.

anyway, my vote is NO.

it can be changed so that only those who have defeated Lich and completed all titan quests will be able to enter FOW/UW.