Vote on PvP access control over PvE areas.

Rene Saliere

Frost Gate Guardian

Join Date: Feb 2007

New Zealand

Quote:
Originally Posted by talon
It doesn't matter what you all think or want, it isn't being changed. This is how Anet made Guild Wars, and this is how GW will always be. No point making these threads again and again, it won't make changes.
I'm sorry you're so opposed to free expression. However, given Anet's common requests for votes on all aspects of the game(on these very forums), coupled with their constant revamping and changing of old systems, I believe you are wrong.

milan

Desert Nomad

Join Date: Nov 2005

BONE

N/

I love the arguement 'this is how it was made and it won't change'

A few things I need to point out right now.

The Game was made with NO premade PvP characters - Should the pvp char be removed?

The Game was made with no Balthazar faction - Should this be removed?

There are plenty of other things that were changed in both PvE and PvP in response to players wishes so the tired old 'It's not how the game was made' arguement is a bit of a dinosaur.

exiled mat

exiled mat

Krytan Explorer

Join Date: Dec 2005

The netherlands > friesland > balk

[JAMM] Justified Ancients of Moo Moo

E/Me

I'd say no, because you allready have to pay 1k for entering these area's, but alas, gw is designed around this "hoh is needed for favor thing" and i personally think they don't gonna trow it away so easily And how would they display the XXXX has won a battle in the hall of heroes thing?

Gli

Forge Runner

Join Date: Nov 2005

Vote: no

Quote:
Originally Posted by Racthoh
It doesn't make any sense why this system is still in effect except maybe for the lore issue. Well, to hell with the lore;
The lore part never made any sense, in-game. Balthazar and crew are the gods of a fantasy world, not the gods of our world. They should stick to Tyria, Cantha and Elona and keep their noses clean of America, Europe, Korea, Japan en Taiwan.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by the heal0r
sometimes groups were even formed in toa because the people wanted to get favor
Yeah, right. Maybe that happened when Chapter 1 was brand new...right up until the TOA players trying to do that got themselves massacred in Round 1 of Tombs every single time then realized they have zero chance of ever winning HoH once, let alone 5 times in a row. Which is why it never happens any more and hasn't in eons.


Quote:
Originally Posted by the heal0r
i think most of the people are complaining because they cant farm their ass off for ectos all day and need to get in every 15minutes
So what? You say that as if the statement itself carries a negative connotation with it or has a point to it. It doesn't. It could also be said that HoH players just wanna play HoH all day - again, so what? It's their business, just like it's Ecto farmers' business if they want to farm Ectos all day.

This thread has been made millions of times on this board, and the consensus will always be that the vast majority of players want the Favor system removed. That's all that needs to be done. Remove favor, end of story. 99.99% of the playerbase becomes happy with that change. Not sure why Anet never does this.

This thread is destined to be made millions of more times in the future also until Favor is removed.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Rene Saliere
I welcome your vote whatever your opinion, but if it is fair to say in your case you prefer PvP, I ask you to imagine how frustrating it would be to rely on PvE players to grant you access to PvP Arenas.

I have no problem with the exclusive appeals of PvP and PvE, or with people liking both or whatever! But there are a sizeable number of people that prefer one form over the other, and I see no logic in the present system.

Of course, if your opinion is made merely to be sadistic, such reasoning will not affect you.
The present system is not designed for people who prefer one or the other.

The game is designed for people who like both.

imo.

To take full advantage of Guild Wars and enjoy it to its fullest extent requires dabbling in both PvP and PvE.

As such, i want more PvP aspects in PvE. Quite frankly its too easy and deserves a roundhouse kick to the head.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

I vote yes, that PvP should have control over it, like it does now. If you remove the PvP aspect, prices of ecto/shards will go down to 0 gold, as farmers will have free reign to farm LITERALLY 24/7.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by talon
I vote yes, that PvP should have control over it, like it does now. If you remove the PvP aspect, prices of ecto/shards will go down to 0 gold, as farmers will have free reign to farm LITERALLY 24/7.
Farmers already have multiple accounts in multiple servers, so thats really irrelevant to the discussion.

edit:

Quote:
Originally Posted by Rene Saliere
The game was designed to be fun. Changes could be made to make it more fun. The number of people that play exclusively PvP and PvE is large. Whatever your opinion of how to have fun is, is irrelevant to what makes things fun for me. No one is telling you you have to play PvE, but you are telling me I have to play PvP. If you think PvE is too easy, try playing without any Skills on your Skillbar in UW or something. To take full advantage of anything is to take what you want from it and run with that.
I disagree with this idea. I will continue to disagree. Just like i will disagree with PvPers who want 15k armor using Balthazar faction.

The World At War concept needs tweaking at the most. But removing it will break the game. I guranty(god dont make me look up the spelling) this because you want to remove a core design of the game and the debugging process will be mindnumbingly painful.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Ok then, but can you imagine every single server all farming UW at the same time? I like ecto being rare, and I like FoW being (sort of) prestige. Opening it up for everyone would be a bad idea.

The Deep and Urgoz being open for everyone is cool, and DOA being open for everyone would be cool, but UW and FoW would wreak havok on Ecto/Shard prices, which are both used for trading and FoW armor.

Sugar Magnolia

Pre-Searing Cadet

Join Date: Mar 2006

North Carolina

Order of the White Lily

E/Mo

I play on the east coast of the USA and I have to wait until almost 10 or 11pm most days to get favor. I agree that the PvP players should not have control over my ability to go into UW or FOW. And why should I have to assemble a PvP team to get favor so I can then go into FOW of UW? I enjoy the PvE and have been a loyal player for over a year, but I just do not feel comfortable killing other players. That is a different type of player and I do not think its fair for them to control my access.

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Quote:
Originally Posted by lyra_song
The present system is not designed for people who prefer one or the other.

The game is designed for people who like both.

imo.
Yet the PvP mechanic was changed to allow playing the entire PvP game without touching PvE at all. Why not allow it the other way as well? Why not allow all of PvE to be played without PvP?

/Signs for no control of PvP over PvE areas AT ALL

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by SirJackassIII
Yet the PvP mechanic was changed to allow playing the entire PvP game without touching PvE at all.
Yes, because enough people whine about it. Just because Anet made changes to please the players doesn't mean the players were right.

Fan-service shouldn't take precedence over game design.

I love Anet's original core concepts and instead of tweaking it and improving it, they just break down and strip it apart to make people happy since its much easier that way.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by lyra_song
To take full advantage of Guild Wars and enjoy it to its fullest extent requires dabbling in both PvP and PvE.
As such, i want more PvP aspects in PvE. Quite frankly its too easy and deserves a roundhouse kick to the head.
Excepted for the roundhouse kick, I don't understand.
I do both PVE and PvP (mainly GvG).
IMO, the most successful merging between PVE and PVP is Alliance Battles, as the rewards for PvPing are PVE-kind (Factions can be traded for amber or give access to outposts).
I don't think UW/FOW is designed for PVE+PVP players. When you play FoW, you don't hold halls. When you hold halls, you don't do FoW. In fact, it is a completely mutually exclusive system. The Hall Holders are far from being the
FoW farmers and vice-versa. These are two different populations of players.

So, even if the favor system was designed for players who do both, it has obviously failed.

Rene Saliere

Frost Gate Guardian

Join Date: Feb 2007

New Zealand

Quote:
Originally Posted by lyra_song
The World At War concept needs tweaking at the most. But removing it will break the game. I guranty(god dont make me look up the spelling) this because you want to remove a core design of the game and the debugging process will be mindnumbingly painful.
Out of arguments, your only defence for the system is that it will break if changed.

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

If you allow all regions access to UW the price is ecto is gonna hit the floor, i think thats more harmful to pve.

My vote is yes on this.

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Quote:
Originally Posted by lyra_song
Yes, because enough people whine about it. Just because Anet made changes to please the players doesn't mean the players were right.
*knowing this might start a PvP vs PvE war*

Then why are only PvP'ers listened to when it involves these kind of changes? So far, a lot of changes were made to seperate PvP from PvE, but not PvE from PvP. Do PvP'ers whine more than PvE'ers? Or is there another reason? There's really no good reason why people winning in HA control access to UW/FoW other than "Anet put it in, accept it". Anet also put in 6v6, the poll in the PvP forum clearly indicates people aren't accepting it.

Quote:
Fan-service shouldn't take precedence over game design.
*cough*SWG*cough*

Rene Saliere

Frost Gate Guardian

Join Date: Feb 2007

New Zealand

Quote:
Originally Posted by Divinus Stella
If you allow all regions access to UW the price is ecto is gonna hit the floor, i think thats more harmful to pve.

My vote is yes on this.
People can farm Gold Weapons anytime 24/7, yet the price of them stays consistent with their rarity. The drops of other rare materials like Rubies, Sapphires and Diamonds is clearly easily managed.

I hereby declare the 'OMG the price will drop!' argument invalid and defeated.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Rene Saliere
Out of arguments, your only defence for the system is that it will break if changed.
The game breaking situation is a very valid problem.

But I dont really care about that as much as I care about the philosophy of the game.

It saddens me at some of the directions that Anet took Guild Wars to coddle the community.

My opinion is not very popular, because I oppose a change that can make a lot people happy. Too bad. Feel free to disagree with me.

PvP and PvE should be completely intergrated. Imo, it will create a richer and more varied experience. But thats not gonna happen.


As much as I disagree, im still realistic and i know Anet will listen to the majority. Much to my discontent.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by lyra_song

To take full advantage of Guild Wars and enjoy it to its fullest extent requires dabbling in both PvP and PvE.
"Dabbling" in PVP wouldn't let your team get to HoH much less win it 5 times in a row to get favor.

That would require a hardcore Tombs Guild or hardcore R9+ PUG on TS or Vent --- which is a giant leap away from anything that "dabbling in PVP" would get you. Which is, it would get you nothing.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by SirJackassIII
Yet the PvP mechanic was changed to allow playing the entire PvP game without touching PvE at all. Why not allow it the other way as well? Why not allow all of PvE to be played without PvP?
The unlock packs generate revenue. Completely opening up all PvE wont...

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Navaros
"Dabbling" in PVP wouldn't let your team get to HoH much less win it 5 times in a row to get favor.

That would require a hardcore Tombs Guild or R9+ PUG on TS or Vent, which is a giant leap away from anything that "dabbling in PVP" would get you. Which is, it would get you nothing.
But i didnt say dabbling would get you HoH did I? Did I? *confused, reads own posts* Nope i never said that.

So what are we arguing about?

Oh you mean i cant have fun just because i dont win HoH? Thats kind of...strange to say.

I can have fun in RA, TA, HoH, GvG, AB, Hero Battles. Doesnt mean i have to win. Or be hardcore.

As was said before, this game is supposed to be fun.

Gli

Forge Runner

Join Date: Nov 2005

By the way, if PvP must control PvE, why not charge 1000 Balthazar Faction to gain access, deducted from everyone in the party, entry refused if someone can't pay up, just as if they're not ascended?

That way, everyone would need to work for access, not just a handful of fame junkies who couldn't care less which region has favor.

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

I vote no. Winning favor is so unbalanced and it's not fair that some area's have limited or no access to the UW and FOW.

Rene Saliere

Frost Gate Guardian

Join Date: Feb 2007

New Zealand

Quote:
Originally Posted by lyra_song
The game breaking situation is a very valid problem.

But I dont really care about that as much as I care about the philosophy of the game.
I'm not going to debate at length whether it would be difficult to remove the Favor system, but it's hard to imagine removing a part of the program that links victories in HA to unlocking FoW and UW would break the game. Far greater obstacles have been surmounted, changed, added to this game. The Faction system? Heroes? Changes to the Skill Menu. Skill nerfs and buffs? New maps?

Your idea of what is possible and impossible seems limited in scope compared to the abilities of GW programmers.

Insofar as you appeal to philosophy as opposed to the revolting masses' opinions, I would venture the strongest actual arguments put forward so far in this debate have been those of the 'No's'.

If you wish to invoke the word 'philosophy' in your defence of the current system, then i suggest you use some. Philosophy that is.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by lyra_song
PvP and PvE should be completely intergrated. Imo, it will create a richer and more varied experience. But thats not gonna happen.
In these forums we see a constant opposition between PVE/PvP players.
But I must say that most guilds I have been in do both. So I don't feel this opposition in-game. We organize PVE evenings (especially Elite ones) as well as GvGs.
And one issue is that we can't organize FoW or UW weekends properly as we can't know if we will have favor. So we brought at least one character from each member into DoA quickly to make these Elite evenings.
On the same time, we do GvG or (and quite more rarely since HA went back to 8v8) HA.

I think most people expressing on these forums are extreme PVEers or PvPers. So all this flaming.
I don't think reality in-game is like this.

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Quote:
Originally Posted by lyra_song
But i didnt say dabbling would get you HoH did I? Did I? *confused, reads own posts* Nope i never said that.

So what are we arguing about?

Oh you mean i cant have fun just because i dont win HoH? Thats kind of...strange to say.

I can have fun in RA, TA, HoH, GvG, AB, Hero Battles. Doesnt mean i have to win. Or be hardcore.

As was said before, this game is supposed to be fun.
You having fun != everyone having fun

RA, TA, GvG and HB's don't control access, PvE'ers can steer clear of those if they want. HoH controls access to UW and FoW.

For the average PvE player, waiting in HA to form a party for several hours due to the lack of Rank != fun
For other PvE'ers that are running a cookie cutter build, join a rankless party after some time, start playing and get taken out while trying to get Favor so that PvE'er can access UW/FoW != fun

Your region needs favor to access. ATM, no problem for Europe (where I'm at), but how many Japanese or Taiwanese players have seen either of those areas?
Let people play the game, not wait around while others try to open the door.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by lyra_song
But i didnt say dabbling would get you HoH did I? Did I? *confused, reads own posts* Nope i never said that.
Because this thread is about Favor and whether hardcore PVP players should control access to UW and FOW via Favor or not. It seemed like you were saying that dabbling in PVP should be required by every player, and therefore implying that that makes it ok for PVP players to control Favor.

My counterpoint was that even if one "dabbled" in PVP, that is 100% useless to anything related to getting Favor.

Hence, if your point about "dabbling in PVP should be required" was not in any way related to Favor, then what does it have to do with the topic of this thread?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Rene Saliere
I'm not going to debate at length whether it would be difficult to remove the favor system, but it's hard to imagine removing a part of the program that links victories in HA to unlocking FoW and UW would break the game.

Insofar as you appeal to philosophy as opposed to the revolting masses' opinions, I would venture the strongest actual arguments put forward so far in this debate have been those of the 'No's'.

If you wish to invoke the word 'philosophy' in your defence of the current system, then i suggest you use some. Philosophy that is.
For the record, just because i like the WaW concept, does not mean i believe it is perfect.

As ive said before, it should be tweaked, not removed. Ive suggested other ways to enter FoW/UW even if your region does not have favor (like beating the Warden of the Rifts) as well as modifying the victory stipulations to a total of 5 vs 5 in a row (Tug of War concept).

Regardless of how strong the "No"s are. I still vote "Yes". Like i said, feel free to disagree. These arguements are fun for me. So go ahead.

To me, the original concept and design flow of Guild Wars is PvE to PvP. It makes it unique and compelling and gives a great experience.

The two should be intrinsically and mutually linked. Anet continues to sever these ties to please the masses and that makes me sad.

I don't care if i stand alone. I know what i like and nothing you say can change that.

edit:
Quote:
Originally Posted by Navaros
Hence, if your point about "dabbling in PVP should be required" was not in any way related to Favor, then what does it have to do with the topic of this thread?
"To take full advantage of Guild Wars and enjoy it to its fullest extent requires dabbling in both PvP and PvE."

Im sorry that does seem like that. Let me clarify.

I feel that GW has great PvE and great PvP. If you dont use both sides of it, you really arent getting the most out of the game you paid for.

the arguement that fun is what you get out of it is quite valid also, but imo its still not the fullest extent of what the game has to offer.

Im not exclusively saying this as reference to HoH/GvG/UW/FoW. Im just generalizing the overall Guild Wars experience.

This arguement is in response to those who argue about how seperated PvP and PvE is, when my arguement is that, its not.

Gli

Forge Runner

Join Date: Nov 2005

Lyra, the design philosophy was broken the day they introduced Balthazar Faction, and even more so the day of the PvP unlock packs.

Thanks to those changes to the original 'design' we have PvP fanatics who can afford to not play any PvE at all. They can devote every last second of their playing time to improving their PvP skills.

On the other hand we have PvE afficionadoes who have no intention at all to hone their skills to such an extent, yet they are still forced to partake of PvP.

Broken beyond belief.

They took the first step when they 'liberated' PvP. It's high time they take the what would by any sane standard be inevitable second step.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Gli
Lyra, the design philosophy was broken the day they introduced Balthazar Faction, and even more so the day of the PvP unlock packs.
I agree completely. Like i said, just because Anet did something to please the players, doesn't mean the players are right.

And as such, even though i disagree. Im not realistic about my expectations. So even though i disagree, i highly doubt Anet will listen to me.

So dont feel so annoyed with me. ;p

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Rene Saliere
Stop telling us what we need to have fun. We are grown ups. We know when we are hungry and when our underwear needs changing, and yes, yes! We also know when we are having fun. Even when it isn't in a combined PvP and PvE experience.
My opinion does not stop you from having fun.

edit:

At least i hope not. O.o i didnt know i had some sway in your gameplay.

Rene Saliere

Frost Gate Guardian

Join Date: Feb 2007

New Zealand

Quote:
Originally Posted by lyra_song
My opinion does not stop you from having fun.
It does when you want your vision of combined PvP and PvE to be played by everyone. We're not asking you to play PvE or PvP exclusively. We just want to choose our destiny, just like you do.

If your idea of a good time is combating guys called Sh4d0w L3g0l4s and spamming your /rank when you score a kill - all strength to you!

If, directly following your glorious victory, you wish to join a random PUG at Thunderhead Keep with your monk and get blamed for the loss when the mouthy wammo lights the beacons and starts the bonus without telling anyone - all strength to you!

Just don't make us have fun your way, and we promise, we swear, we really won't try and make you have fun our way.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Rene Saliere
Why do we need to replace it with something? I think paying 1,000 Gold at the risk of dying in the first five minutes is enough of a challenge.

The so-called 'merging' you speak of is only one way - PvP controls PvE access - that's not merging - it's control by one group over another.

Which brings me to your last point: The 'division' of PvP and PvE is fine - everyone doing their own thing is great! We're happy that way! What divides us, if anything, is resentment(PvE), and pride(PvP) because of PvP control.

But anyway, a simple 'Yes' or 'No' or no comment on the mooted question?
As I said....

If the OP can suggest an alernative way to gain favour and keep it then im with yes. If not then no.

I actually do find spending gold to play the FOW or UW a bad thing. Alot of people actually scam using that system too. And when we have other elite missions in factions and NF which are harder and free, it doesnt seem justified anymore.

Either they make FOW and UW free all the time, or they add a PvE way to win/keep favour.

Both factions and NF have challenge missions we could use to gain favour if they were tweaked somehow.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

NO!

Futhermore PvP skills should be modified seprately from PvE skills for "balance" reasons. No offense to anyone but PvP ruin's the PvE expiriance IMO.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Oh come off it. :P Do you seriously think Anet will listen to me?

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Favor has been, is, and will continue to be broken!

It is unfair to allow a few (read minority) of players to affect the majority's enjoyment and access to high end content.

Anet should just scrap the entire Favor concept for access to the UW and FoW.

To sum up: NO!

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

I've never liked the way Anet set up PvP to affect the PvE players. Its not that its a bad idea, but I think they could have worked it a better way.


I think they should integrate pvp & pve more to make gaining access to UW and FOW actually mean something to the PvE croud. Make is so the PvE players need to fight to hold and control the towns that require access to UW and FOW. Similar to how Alliance battles are set up for PvE players in Factions. It would be a lot more fun if I played some type of Alliance battle to control UW and FOW. I would actually have something worth fighting for. But the way it is today is just retarded, because I would have to go to HOH and waste time trying to find a group, and since Im rank2 Ill never get a group, especially with my PvE build that I enjoy playing.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Im just gonna toss this in, an idea mentioned over in Sardelac before.

The notion is. Keep World at War but tweak it for faster region changes.

Instead of requiring a region to win 5 in a row to gain favor, they only required to win 5 total through a tug of war concept.

Example:

Europe has Favor. Having Favor means you have 5 wins.

America wins 1. Europe now only has 4.
America wins another 1. America has 2. Europe has 3.
Europe comes back and wins 1. America has 1. Europe has 4 again.
Korean wins 1. America has 1. Europe has 3. Korea has 1.
America wins another 1 again. America has 2. Europe has 2. Korea has 1.
Europe comes back and wins 1. America has 1. Europe has 3. Korea has 0.

This makes gives more leeway. Instead of 1 win completely invaliding 4 in a row, all it does is set back a region by 1 victory.

in addition

PvE Parties can earn favor FOR THEMSELVES through a PvP battle vs another team attempting to enter FoW or UW.

This leaves solo farmers to wait for Favor. Balanced teams can go have fun in FoW/UW by killing another team.

It can also lead to teams resigning or losing intetionally to grant the other team acces via spike joining, but Anet would need to resolve such issues.

eVeRt

Lion's Arch Merchant

Join Date: Feb 2006

Netherlands

N/

No thanks, can't really look forward to: r6+ IWAY LF 3 IWAY FOR FOW! SHOW EMOTE!

(answer to OP question)

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by freekedoutfish
If the OP can suggest an alernative way to gain favour and keep it then im with yes. If not then no.
I would suggest one of two things.

1 - Trial of the Gods

If you were attempting enter a God's realm without their favor you would first have to complete a task lore related to that God. For Balthazar, you would be pitted against endless waves of enemies from all directions. You would simply have to outlast them for a certain period of time before your group would be deemed worthy of entry. (similar strategy to the Zos Shivros Challenge mission).

For Grenth, you would be responsible for safeguarding NPC spirits to the Underworld. Again, similar to the quest from the first Reaper except beef up the difficulty.

In both cases, none of the enemies you fight would yield loot or experience. If you simply completed the task, you would be then sent into the realm as if you spent the 1k.

2 - Anger of the Gods

You can enter the realms at any time, however you are severely penalized for displeasing the Gods; an environmental effect known as Anger of the Gods. Something along the lines of enchantment, stances, shouts, chants, and skills have their durations cut by 25%, and you suffer 10% more damage from all sources. Just something to greatly up the difficulty of you entering without their favor.