Vote on PvP access control over PvE areas.

13 pages Page 2
sixdartbart
sixdartbart
Forge Runner
#21
Quote:
Originally Posted by dgb
I think more access control needs to be put in place.

If your territory doesn't have favour, then you should be barred completely from PVE areas until you personally win it back.
Troll much?
Ok I'll back you on this one BUT before a GvG team can enter a GvG they must first complete the 4 horseman quest in UW.
Fair enough?

/NO
t
the heal0r
Ascalonian Squire
#22
Quote:
if you are holding halls or HA'ing alot, your motivation does not come from the fact that you rae getting favor for your region, it is the Fame, Faction, and Gold
yeah for the 5-hours-everyday-lfg r12+-HAers.but there are players who pvp for the fun of it and are happy if they win halls with some guildies or allies and maybe even get favor.
yes i do pvp but it was never just fame,faction and gold.its the fun achieving things you set as your goal.
O
Orinn
Krytan Explorer
#23
Vote: No

PvE shouldn't be limited by PvP mechanics any more than PvP should be limited by PvE mechanics.

For an example, what would happen if suddenly HoH was closed to everyone except the region that has the most people online with "Protector of Tyria.Cantha/Elona" titles? Wouldn't that encourage PvP players to go out and get those titles so that their region could enter the Halls?

Yeah. It doesn't work in reverse either.
t
the heal0r
Ascalonian Squire
#24
Quote:
Originally Posted by Orinn
Vote: No

PvE shouldn't be limited by PvP mechanics any more than PvP should be limited by PvE mechanics.

For an example, what would happen if suddenly HoH was closed to everyone except the region that has the most people online with "Protector of Tyria.Cantha/Elona" titles? Wouldn't that encourage PvP players to go out and get those titles so that their region could enter the Halls?

Yeah. It doesn't work in reverse either.
you cant compare these 2.
HA is a vital part of the pvp game.
FOW/UW is NOT a vital part of the pve game.
it is a BONUS AREA granted to those who do well in pvp and has never been anything else.
Ferret
Ferret
Elite Guru
#25
To be honest favor doesnt really mean a lot to me. I'm about a 90% PvE player, with the other 10% having been Alliance Battles in Factions until i got 'Friend of teh Luxons' and got fed up with it.
I have only ever been in FoW and UW about twice and really dont care for them that much, i much prefer the story-line game and getting all 10 of my characters through it.

As with this and all the other threads trying to change things like how hard the game is, i'd have to say the same. Keep it as it is.

Yet, if i had to make a decision on this, i'd have to vote NO, mostly as i dislike the way PvP play effects PvE as it is (skills and such).
f
freekedoutfish
Furnace Stoker
#26
If they removed the PvP effect on access to certain PvE areas such as FOW and UW, then what would we replace it with?

We would need some kind of PvE challenge area to compete for favour of the gods. Otherwise the whole idea of allowing favoured areas in free would have to be scrapped and I cant see alot of people liking that idea.

If you have an alternative, fun idea for PvE players to win/keep favour then Ill sign the idea, otherwise leave it as it is.

But in a way, its the only aspect of the game which combines PvP and PvE. No other aspects of the game murge the two. So is it a bad thing to remove that murging?

It might devide the PvP and PvE players even more.
sixdartbart
sixdartbart
Forge Runner
#27
Quote:
Originally Posted by the heal0r
you cant compare these 2.
HA is a vital part of the pvp game.
FOW/UW is NOT a vital part of the pve game.
it is a BONUS AREA granted to those who do well in pvp and has never been anything else.
The fact that it has always been this way does not mean it has ever made sense and I actually thought his comparison was spot on.
You said earlier you don't care because you have favor 90% of the time so I'm sure you can remember how much you liked it when euro servers had favor 5% of the time right?
This system stinks for small regions more than anything but there would be side effects that people would bitch about with open access 24/7 too so it is what it is and I really never see Anet changing it.
Orphan Anthem
Orphan Anthem
Krytan Explorer
#28
I think HA controling FoW and UW is a really good concept except for server's that never win favor.

Also its sometimes hard as hell to find a ferry to urgoz.

Anyone else remember cavalon being basicly closed down for 2 month's because the guild controling it didn't ferry ANYONE
R
Rene Saliere
Frost Gate Guardian
#29
Quote:
Originally Posted by the heal0r
you cant compare these 2.
HA is a vital part of the pvp game.
FOW/UW is NOT a vital part of the pve game.
it is a BONUS AREA granted to those who do well in pvp and has never been anything else.
The UW is one of *two* places you can get Ecto drops. Tombs is the other, and is not affected by Favor, admittedly.

The FoW is the *only* place you can get Shard drops.

I would say therefore, that access to it was relatively vital to PvE'ers. In Prophecies, in point of fact, UW and FoW constitute two of the four high end areas for experienced PvE players to play - the others being Sorrow's Furnace and Tombs of Primeval Kings. Just another reason these areas are important - we need all the PvE variety we can get.

Your other point suggesting that UW and FoW were only ever meant for winners of HA is flawed, because a) an HA team wins Favor for the entire server, and b) in everyday practice, PvP'ers don't care about farming these drops, and certainly not anywhere near the extent PvE'ers do.

Lastly, only a small minority of PvP players can win HoH. There's no good reason they should hold the rest of the players to ransom, particularly when the respective players have no interest in each others' fields of expertise. After all, they have their cool Rank emotes and their own PvP Titles to flaunt, just as we PvE'ers have ours.
glountz
glountz
Jungle Guide
#30
NO.
And I do PvP. The two things are not to be linked IMO, are they don't fulfill the same role and are not played for the same goal.
arcanemacabre
arcanemacabre
Grotto Attendant
#31
Quote:
Originally Posted by glountz
NO.
And I do PvP. The two things are not to be linked IMO, are they don't fulfill the same role and are not played for the same goal.

Agreed.


Vote = No
R
Rene Saliere
Frost Gate Guardian
#32
Quote:
Originally Posted by freekedoutfish
If they removed the PvP effect on access to certain PvE areas such as FOW and UW, then what would we replace it with?

We would need some kind of PvE challenge area to compete for favour of the gods. Otherwise the whole idea of allowing favoured areas in free would have to be scrapped and I cant see alot of people liking that idea.

If you have an alternative, fun idea for PvE players to win/keep favour then Ill sign the idea, otherwise leave it as it is.

But in a way, its the only aspect of the game which combines PvP and PvE. No other aspects of the game murge the two. So is it a bad thing to remove that murging?

It might devide the PvP and PvE players even more.
Why do we need to replace it with something? I think paying 1,000 Gold at the risk of dying in the first five minutes is enough of a challenge.

The so-called 'merging' you speak of is only one way - PvP controls PvE access - that's not merging - it's control by one group over another.

Which brings me to your last point: The 'division' of PvP and PvE is fine - everyone doing their own thing is great! We're happy that way! What divides us, if anything, is resentment(PvE), and pride(PvP) because of PvP control.

But anyway, a simple 'Yes' or 'No' or no comment on the mooted question?
t
the heal0r
Ascalonian Squire
#33
it was ok when we had it 5%.everyday there was a time we couldt get in and clear it.if you want to clear it its ok if you dont have favor all the time you will need only once.but i think most of the people are complaining because they cant farm their ass off for ectos all day and need to get in every 15minutes
Tiny Killer
Tiny Killer
Lion's Arch Merchant
#34
Quote:
Originally Posted by the heal0r
FOW/UW is NOT a vital part of the pve game.
it is a BONUS AREA granted to those who do well in pvp and has never been anything else.
Hmm, so you are telling us that, while in HA you are going through UW/FoW? Please explain how you are in two places at once as I am dieing to know how you pull this off. Or are you suggesting that the only ones able to travel there are those that are able to win/hold HA? Either way, I am confused.
Hell Raiser
Hell Raiser
Forge Runner
#35
Quote:
Originally Posted by the heal0r
it was ok when we had it 5%.everyday there was a time we couldt get in and clear it.if you want to clear it its ok if you dont have favor all the time you will need only once.but i think most of the people are complaining because they cant farm their ass off for ectos all day and need to get in every 15minutes
You are just like many people in this game, you can't see past the things YOU like to do. Some Pvp'ers call PvE'ers Nubs because they PvE, but that is only their opinion. If you like to get in right when you have favor and clear FoW/UW, great, but you need to see that some (I would say most) of the people doing UW/FoW are not planning on clearing it. Personally, I don't care if you like PvP over PvE or vice versa, it is your choice what you want to do (Just don't come here and say "I have Rank9 you PvE Nublet" because your spike build wont last 5min in Uw/FoW/ToPK/DoA), but I don't want to have them linked.

It would be so much better if they removed the need for favor to enter UW/FoW, I also would like to see new realms, this might not be (or never be) coming anytime soon but it would be great. Lets turn the situation around, what if they added a requirement to do 4 quests in DoA (Count as first areas of HA) and then kill Mallyx 5 times (and him switching builds[HoH]). I admit that this is not the best comparison but the concept is the same, you do several PvE related things followed by a difficult ending, then you can HA for a few hours, k?
t
the heal0r
Ascalonian Squire
#36
i didnt mean exactly the players who hold halls but the regions players.the split between pvp and pve wasnt always that big.sometimes groups were even formed in toa because the people wanted to get favor
DarkGanni
DarkGanni
Forge Runner
#37
Personally I never liked the idea of having to PvP to enter certain PvE areas. This prevents me from doing FoW/Uw with my friends on american servers and that's lack of fun for me, I'm sure someone has this problem aswell.
Chunk
Chunk
Academy Page
#38
Drumroll Please!


No.


The Chunk has spoken!
m
milan
Desert Nomad
#39
No, there should be no pvp control over PvE content access.

Of course I would happily change my mind if they made changes so that you could only access HA once you'd fully completed DoA...even things out.
fenix
fenix
Major-General Awesome
#40
It doesn't matter what you all think or want, it isn't being changed. This is how Anet made Guild Wars, and this is how GW will always be. No point making these threads again and again, it won't make changes.