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Originally Posted by Rene Saliere
I'm not going to debate at length whether it would be difficult to remove the favor system, but it's hard to imagine removing a part of the program that links victories in HA to unlocking FoW and UW would break the game.
Insofar as you appeal to philosophy as opposed to the revolting masses' opinions, I would venture the strongest actual arguments put forward so far in this debate have been those of the 'No's'.
If you wish to invoke the word 'philosophy' in your defence of the current system, then i suggest you use some. Philosophy that is.
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For the record, just because i like the WaW concept, does not mean i believe it is perfect.
As ive said before, it should be tweaked, not removed. Ive suggested other ways to enter FoW/UW even if your region does not have favor (like beating the Warden of the Rifts) as well as modifying the victory stipulations to a total of 5 vs 5 in a row (Tug of War concept).
Regardless of how strong the "No"s are. I still vote "Yes". Like i said, feel free to disagree. These arguements are fun for me. So go ahead.
To me, the original concept and design flow of Guild Wars is PvE to PvP. It makes it unique and compelling and gives a great experience.
The two should be intrinsically and mutually linked. Anet continues to sever these ties to please the masses and that makes me sad.
I don't care if i stand alone. I know what i like and nothing you say can change that.
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Originally Posted by Navaros
Hence, if your point about "dabbling in PVP should be required" was not in any way related to Favor, then what does it have to do with the topic of this thread?
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"To take full advantage of Guild Wars and enjoy it to its fullest extent requires dabbling in both PvP and PvE."
Im sorry that does seem like that. Let me clarify.
I feel that GW has great PvE and great PvP. If you dont use both sides of it, you really arent getting the most out of the game you paid for.
the arguement that fun is what you get out of it is quite valid also, but imo its still not the fullest extent of what the game has to offer.
Im not exclusively saying this as reference to HoH/GvG/UW/FoW. Im just generalizing the overall Guild Wars experience.
This arguement is in response to those who argue about how seperated PvP and PvE is, when my arguement is that, its not.