This should now be in the Suggestion Forum.
We all know one of the least wanted professions in the game is the Mesmer.
The profession seems to be focused on slowly taking down 1 target, or completly shutting down 1 type of class.
Both of these of course, are not the most efficient in PvE. In PvE, people want a group of headless chickens (AI running around) dead as soon as possible.
While I personally take Mesmers most of the time when I can (I know how unwanted they are compared to a Monk/Tank/Nuker), I notice the advancement of the group decline a small bit.
So, what do you think ANet could do to buff the Mesmer and make it more valuble in Pve?
Possible Ideas:
Add additional "mesmer-prey" to mobs. (Like Monks that are prone to interruption)
Improve Skill selection.
Add more skills that affect party.
Add more skills that are AoE.
Tie Inspiration to Fast Casting so its not abused by other classes anymore. :S
Add Party Energy Management. Like a group Ether Lord. (Only your energy goes to 0)
Put some E-Management in Fast Casting.
Reduce Monster Energy Pools.
More Elites (They have the lowest number)
More Visual skill effects.
Increase the limit on Degen based on enemies' level.
How to make Mesmers more wanted in PvE
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Originally Posted by dgb
Put Willa the Unpleasant in every mob in PVE IMO.
(not that she is actually that hard to take out, with decent builds/players but the average stance tank and ECHO NUKAR generally struggles). |
Mesmer is my favorite profession to play. The only people to rejct mesmers are the ones who dont have them. As for how to make them more popular, all mesmers need is one build that sweeps the game. A build that can a be a huge threat in PvP and deadly in PvE. So a great build to make mesmer popular.
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Originally Posted by Coloneh
to make mesmers useful in PvE they would need a new primary attribute that is actually useful. Fast casting is a waste of attribute points in PvE. In PvP it is godly.
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And in response to the thread...Personally my mesmer, is anti-attack/degen (yes anti-attack! Not anti-melee!) if he can't own something when its attacking, he can simply degen to death. Which i find quite fun.
Now not all mesmers follow my build but hey, mesmers own enough to be useful in PvE and PvP.
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Originally Posted by Priest Of Sin
To make mesmers better in PvE, they need more AoE skills. Perhaps an elite skill like an AoE conjure Phantasm that also causes Deep Wound?
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Also, SV and AV could be an "AoE" enchantment, applying to target and all adjacent, creating an evil little frontline defense. Other enchantments like Persistance of Memory, Symbolic Celerity, and Lyssa's Aura could be made to be cast on "target ally", as well.
Certain hexes that could be changed to AoE (adjacent or nearby): Backfire, Empathy, Mind Wrack, Price of Pride, Visions of Regret (would be a PvE staple if it affected Adjancet), Wastrel's Worry, Clumsiness, Crippling Anquish, Images of Remorse (only the "if that foe was attacking they take xx damage" part would be adjacent), and last but not least, Spirit of Failure.
There could also be a skill that reduces the recharge times of your hexes by a certain amount times the number of targets hexed. Something like:
Deja Vu
10e 2c 25r (Fast Casting)
Enchantment Spell
For 10...45 seconds, each time you cast a hex, that hex spell has it's recharge reduced by 2...6 seconds for each target that is hexed.
That would also make Fast Casting a bit more useful in PvE. Fast Casting doesn't necessarily need to change in the way it works, it just needs more useful skills, like Strength.
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Originally Posted by Priest Of Sin
To make mesmers better in PvE, they need more AoE skills. Perhaps an elite skill like an AoE conjure Phantasm that also causes Deep Wound?
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Unfortunately 'buff' isnt ever associated with mesmer skills
I'm sure that shatterstorm could be better...i mean where's the 'shatter' part (eg, shatter delusions and shatter enchantments cause damage), but back on topic.To make mesmers more wanted in PvE? It is a tough issue to look at, since, from my experiences, Mesmers are a defensive class, eg Ineptitude, which requires, like alot of other skills for the opponent to attempt to harm someone.
Personally the direction i would take would be to give them more AoE skills like Priest of Sin suggested, let the inspiration attribute have more health gaining spells as the options are extremely thin as it is (ether feast anyone?).
What has been suggested that instead of introducing new professions in the next installment of Guild Wars, a-net could introuduce new attributes, which personally i see would be a nice additition, and to freshen up gameplay, so for example if this was done for mesmers, well you get the idea.
New and more felxible elites, as most or almost all of the newer elites that i have seen are more PvP orientated (i mean extend conditions...seriously), and could use a few more PvE orientated spells, especially AoE spells, which from my point of view mesmers are definately in need of. I know that oficially mesmers are the masters of 'subtle' magic, but with the standard that elementalists are at now, how subtle is too subtle

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Originally Posted by Yosh
Mesmer is my favorite profession to play. The only people to rejct mesmers are the ones who dont have them.
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like ive said - ive prolly had more mesmers then normal players had chars and currently i know that if i am playing as a mesmer in a pve group - that place could be better spent on somebody else. the mesmers just dont cut it in pve - and its the ignorance of such ppl like you who keep them not only down but constantly getting kicked in the nuts. mr."oooh-i-like-my-messy-and-the-messy-is-doing-fine-since-i-have-so-much-fun-playing-it"
the mesmers suck in pve. they were made for pvp - and they need serious help to become party-worthy in a game with 10 classes and only 8 party slots.
and as much as i hate it - currently kicking the mesmer if you need a party-slot is completely visable.
they make a superb secondary though!
So fix Mesmer PvE shortcomings by choosing a different class? Well, points for thinking out of the box, but not many for staying on topic 
The main problem with the Mesmer is the lack of ability to take on several targets. Now, AoE Empathy would likely be too much on its own, however, some possible ideas do occur:
-skills that allow the player to spread existing hexes to other targets. Like a hex version of Epidemic
-some company for Cry of frustration, allowing AoE interruption
-AoE degeneration is an interesting idea, though we don't see suffering in use. Still, any AoE Mesmer hex would make Shatter delusion quite a bit more powerful...

The main problem with the Mesmer is the lack of ability to take on several targets. Now, AoE Empathy would likely be too much on its own, however, some possible ideas do occur:
-skills that allow the player to spread existing hexes to other targets. Like a hex version of Epidemic
-some company for Cry of frustration, allowing AoE interruption
-AoE degeneration is an interesting idea, though we don't see suffering in use. Still, any AoE Mesmer hex would make Shatter delusion quite a bit more powerful...
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Originally Posted by Coloneh
to make mesmers useful in PvE they would need a new primary attribute that is actually useful. Fast casting is a waste of attribute points in PvE. In PvP it is godly.
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Currently it makes spells cast faster...like other professions which have a Primary attribute which also acts as energy management...maybe it would be nice if it were more like "...and for each X ranks in Fast Casting you gain 1 energy from each foe you interrupt..."
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Originally Posted by NeHoMaR
I have the solution: Mesmer/ELEMENTALIST!
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To everyone suggesting an AoE empathy...is that not, like, Spiteful Spirit? Also, as fast as an AoE empathy would be introduced it'll get so nerfed to hell it'll be useless... Sorry do put a dampner on it but it so would. Don't get me wrong, I'd love the idea if I didn't think Mesmers would get re-nerfed because of it.
