The Worst Skills in GW
Mad Punisher
zealous benediction worst elite? are you crazy or sth its one of the best elites in the game...Also Frenzied Defense is extremely powerfull if you know how to use it. To sum up try going ra with this build (just made it out of my mind, i usually go mo/me) :
reversal of fortune,zealous benediction,dismiss condition,protective spirit,frenzied defense,shield of absorption,holy veil,guardian or sth else instead of guardian
p.s. b4 using frenzied use protective spirit
reversal of fortune,zealous benediction,dismiss condition,protective spirit,frenzied defense,shield of absorption,holy veil,guardian or sth else instead of guardian
p.s. b4 using frenzied use protective spirit
Evilsod
Quote:
Originally Posted by Saphatorael
Lawl. Warn me next time you're going to make a joke like that, I almost choked o.o
Try waiting until your target is under 50%hp, otherwise it's basically a Heal Other/Jamei's Gaze 'dupe' in elite form, which is still quite decent... but getting the maximum out of this skill will basically be a free HO/JG, can't beat that with WoH. Personally, I hate the skill (doesn't mean I don't use it though), but a straight heal in the Protection Prayers line is just plain foul. Give Healing Prayers damage prevention or condition removal to at least make it a bit more viable again. |
Even though Healing Seed/Healing Hands are named as Healing skills, there definitions sounds like protection. When you take damage its healed. The only thing that makes it seem like healing is the fact the damage isn't effected in any way.
ZB on the other hand is a straight healing skill. Its effects are the exact same as 2 healing spells and more to the point, almost identical to Word of Healing. It really doesn't belong in Protection... but people would probably whine and bitch if they moved it.
Chilblains isn't a bad skill. Its bad for you to use. But for a Monster is absolutely brilliant.
Fossa
Quote:
Originally Posted by divinechancellor
Ontagh's Cry
Not sure how to spell it: useless! |
Agree, it's been in the game since 2004 and has yet to be used by anyone, ever.
unknown1
Quote:
Originally Posted by Evilsod
Yeah tbh they really need to get it straight what Protection and Healing actually means...
Even though Healing Seed/Healing Hands are named as Healing skills, there definitions sounds like protection. When you take damage its healed. The only thing that makes it seem like healing is the fact the damage isn't effected in any way. ZB on the other hand is a straight healing skill. Its effects are the exact same as 2 healing spells and more to the point, almost identical to Word of Healing. It really doesn't belong in Protection... but people would probably whine and bitch if they moved it. Chilblains isn't a bad skill. Its bad for you to use. But for a Monster is absolutely brilliant. |
Zonzai
There are many subpar skills in GW. But that's to be expected when there's a thousand or so of them.
ap47
Quote:
Originally Posted by Grasping Darkness
It was nerfed to thwart farmers forcing more people to buy gold online.
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Stormlord Alex
Trixz isn't joking. He's just an idiot. ZB rocks *mainly* because running full healing is a waste of a monk's time/energy - there's only a handful of Healing Prayers which I believe are all too good (Heal Party - take a bow!), Protection on a halfway decent monk is gonna bring a hell of a lot more to the team than a monk trying to keep all the red bars up.
Whatever - that belongs in another discussion.
Useless skills? Outside of *maybe* full beastmaster teams *cough*lawl*cough* Otyugh's Cry doesn't seem to have much use (when's this BM buff coming? ). There's plenty of attack skills that are near totally trash too - Power Shot, for instance.
There's also plenty of skills that, while not *totally* sucking balls, are simply far too limited/conditional for my tastes.
Whatever - that belongs in another discussion.
Useless skills? Outside of *maybe* full beastmaster teams *cough*lawl*cough* Otyugh's Cry doesn't seem to have much use (when's this BM buff coming? ). There's plenty of attack skills that are near totally trash too - Power Shot, for instance.
There's also plenty of skills that, while not *totally* sucking balls, are simply far too limited/conditional for my tastes.
BryanM
Quote:
Originally Posted by Few Peoples
Otyugh's Cry
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And by virtue of it doing something, automatically beats Extend Conditions.
I don't think maybe everyone is familiar with this particular skill, so:
Extend Conditions 5 e 1/4 c 20 r
Elite spell.
All Conditions on target foe last 5...81% longer (Maximum 30 seconds).
Fevered Dreams is better than this. Fevered Dreams can at least be used in PvE to AoE condition-slam monsters. The only condition expensive enough to warrant this spell over just re-applying the thing is maybe daze.
Extend Conditions has got to be the worst skill in the game currently, not just for its effect but the potential on your bar it squanders away. The power creeps both ways.
I am open to the idea of a worse skill (worse than Swirling Aura, Elemental Flame, or Oogie-Boogie's Cry), or maybe some meaningful use for this trash. It always feels like mesmers get some of the worst elites, sometimes..
dgb
Quote:
Originally Posted by Cherno
I can see supportive spirit being very useful in the Arborstone mission. In that type of situation, I don't want your protection, I want your heal.
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LightningHell
Quote:
Originally Posted by Trixz
Probably Zealous Benediction. It uses too much energy. Word of Healing is much better then this.
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Assuming you use ZB 50% times above 50%, which shouldn't really happen, you get, at 12 Protection: 150 per 5e, which is 30/e. While if you use WoH 50% times, you get 83 per >50% heal and 83*2 per <50% heal, which makes for 24.9/e. Even then it's more efficient.
Bryant Again
Quote:
Originally Posted by Grasping Darkness
Frenzied Defense
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Coloneh
[skill]Balthazar's Pendulum[/skill]
Artemis89
Mending, and I concur that Balthazars Pendulum is worthless.
Priest Of Sin
Most Useless Skill Evar: Keystone Signet.
Reasons: I capped it, made a 50% signet build.
Result? Got wiped in 2 seconds because signets have way to damn long of a cast time.
kthxbai
Reasons: I capped it, made a 50% signet build.
Result? Got wiped in 2 seconds because signets have way to damn long of a cast time.
kthxbai
Redfeather1975
Any elite tweaked to work well enough in one mode of play while, as a result suffering in another mode of play.
That's probably a lot of Elites!
Did I cheat in my answer. hee hee
That's probably a lot of Elites!
Did I cheat in my answer. hee hee
BoondockSaint
Quote:
Originally Posted by Aera
But seriously, Otyugh's Cry needs a nerf. Badly.
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About ZB, ya it really is unfair for the healing line, but o well, I think it is more unfair for the other potental elites in the protection line, for instance life sheath is a perfect example of what one would think a normal protection elite would be. but ZB is much more superior due to the line it is in and its fantastic heal/energy managment. but that is off topic.
Bad skills: perhaps not the worst but I found that signet of strength is a poor skill, as for "the power is yours" elite ya thats really bad. I liked some of ths suggestions on how to change it, it would be intreasting since pargons could rely on adrinline attacks and such while keeping there team with some health energy gain.
Bankai
To the guy on the first page who said Glimmer of light was bad:
It was incredibly good during the beta when it had a 1 second recharge. They nerfed it.
It was incredibly good during the beta when it had a 1 second recharge. They nerfed it.
cthulhu reborn
Zealous Benediction bad? On protection 16 it heals for 190 health +divine bonus...about the same as heal other...but wait, if target had less than 50% health you gain 10 energy...you get to cast it again for free basically. Sounds good to me
Chilblains the worst? Guess you never played a necro...cold damage and removal of enchantments...yes you get poisoned but a necro has skills that transfer conditions. So it's a great combo skill...you hurt a group, take a couple of their enchantments and then you transfer the condition to them...you need to think outside the box a little on this one.
Of course it was a great skill to use against the doppleganger cause you don't give the combo to him and he sits there and dies together with SS and insidious parasite...and you just stand there and watch him die.
Nah there's worse skills out there....
try infuse health: for 10 energy you lose half your health and target is healed for the same + a third of it....a monk or anyone with their health halved is in danger of dying very quickly....imo it will take too much to offset the health loss even in PvE...you'll need protection spells to make yourself less vulnerable etc etc...what's the point in healing someone for 300 health if it kills yourself...
Chilblains the worst? Guess you never played a necro...cold damage and removal of enchantments...yes you get poisoned but a necro has skills that transfer conditions. So it's a great combo skill...you hurt a group, take a couple of their enchantments and then you transfer the condition to them...you need to think outside the box a little on this one.
Of course it was a great skill to use against the doppleganger cause you don't give the combo to him and he sits there and dies together with SS and insidious parasite...and you just stand there and watch him die.
Nah there's worse skills out there....
try infuse health: for 10 energy you lose half your health and target is healed for the same + a third of it....a monk or anyone with their health halved is in danger of dying very quickly....imo it will take too much to offset the health loss even in PvE...you'll need protection spells to make yourself less vulnerable etc etc...what's the point in healing someone for 300 health if it kills yourself...
Morganas
Quote:
Originally Posted by cthulhu reborn
]try infuse health: for 10 energy you lose half your health and target is healed for the same + a third of it....a monk or anyone with their health halved is in danger of dying very quickly....imo it will take too much to offset the health loss even in PvE...you'll need protection spells to make yourself less vulnerable etc etc...what's the point in healing someone for 300 health if it kills yourself...
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Oh, and otyughs is not the worst skill in the game. It's good in a pet heavy build (though I'm not sure if there's such a thing as a good pet heavy build). It has its use in pve when you're grouping with a buch of other beast masters.
Extend conditions is the worst skill, by far.
Cebe
Quote:
Originally Posted by Jeff Highwind
I am suprised no one mentioned Chiliblains.
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Chilblains is awesome!
It allows you to say "O RLY" to all the Awakened Dune Carvers using Vow of Silence.
As for "The Power is Yours!" would this not have a decent place on a Mesmer/Paragon with high command and Inspiration using Mantra of Inscriptions and signets so energy is not an issue?
Quote:
Originally Posted by Priest of Sin
Most Useless Skill Evar: Keystone Signet.
Reasons: I capped it, made a 50% signet build. Result? Got wiped in 2 seconds because signets have way to damn long of a cast time. kthxbai |
My useless skill is [wiki]Symbolic Posture[/wiki]...why would you use this when you could use [wiki]Mantra of Inscriptions[/wiki]?
Sophitia Leafblade
As well as agreeing with some of the afore mentioned skills these ones have to be mentioned
[skill]swap[/skill] The ultimate skill no one should be without, lol as if. I dont ive Ever seen or heard of anyone using it.
[skill]Dark Bond[/skill] What goods a minion based skill when its on in the attribute with minions
[skill]Second Wind[/skill] Heh dont even get me started on this one
Say why is there no conjure Earth or Mind Quake (same as Freeze and burn etc.) skill? seems to me Earth gets the rough end of the Eles skill spectrum.
[skill]swap[/skill] The ultimate skill no one should be without, lol as if. I dont ive Ever seen or heard of anyone using it.
[skill]Dark Bond[/skill] What goods a minion based skill when its on in the attribute with minions
[skill]Second Wind[/skill] Heh dont even get me started on this one
Say why is there no conjure Earth or Mind Quake (same as Freeze and burn etc.) skill? seems to me Earth gets the rough end of the Eles skill spectrum.
Gert Butterfing
Swap is good for a Channeling Rit with Destruction and Rupture Soul...
BryanM
Quote:
Originally Posted by cthulhu reborn
Chilblains the worst? Guess you never played a necro...cold damage and removal of enchantments...yes you get poisoned but a necro has skills that transfer conditions.
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The condition transfer skills aren't extremely hot for a necromancer primary; the most awesomest one is Plague Touch, and that's more of a melee dudes tool.
So most of the time, Rend Enchantments and Gaze of Contempt performs better than Chilblains.
Beaver might have given a situation where it's pretty useful - my indesire to play through Nightfall so far has left me (satellite modems are not fun) ignorant of the later half of that campaign.
Quote:
Originally Posted by Sophitia Leafblade
Dark Bond
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Second Wind also counts its own Exhaustion in its energy return. The skill is clearly linked to Energy Storage >_> if not explicitly, then functionally. I guess if you want the Energy RIGHT NOW.......... you could tinker around with Ether Prism??
.... the only skill that has the same direct functionality as Second Wind is Energy Boon (unless you want to spec for Offering of Blood/Spirit....). Second Wind will give higher energy return when your exhaustion goes beyond 20 with it.
That it recharges in 5 seconds also makes it vicious for pumping out energy for massive Exhaustion.
Extend Conditions!
Balthazar's Pendulum is pretty lame. Would be kind of cool if it knocked down someone who hit the dude.
Evilsod
Quote:
Originally Posted by BryanM
So most of the time, Rend Enchantments and Gaze of Contempt performs better than Chilblains.
Balthazar's Pendulum is pretty lame. Would be kind of cool if it knocked down someone who hit the dude. |
But removing the other 2 ASAP is handy. Signet of Disenchantment can only go so far.
I dunno why, but Balthazaars Pendulum sounds like it should be the Mark of Protection of the Smiting line, it reverses XX damage back to whoever attacked for X seconds. Guess it would be too powerful for farming or just completely worthless though...
linh
Worst skills ?
Discord, Lamentation...
Worst class ?
Rit. Just need to remove it from the game.
Discord, Lamentation...
Worst class ?
Rit. Just need to remove it from the game.
BryanM
Quote:
Originally Posted by linh
Worst skills ?
Discord, Lamentation... Worst class ? Rit. Just need to remove it from the game. |
The Ritualist really hasn't been well defined.
VendingMachine
Not worst but look compare these 2
http://gw.gamewikis.org/wiki/Swirling_Aura
http://gw.gamewikis.org/wiki/%22Shields_Up%21%22
http://gw.gamewikis.org/wiki/Swirling_Aura
http://gw.gamewikis.org/wiki/%22Shields_Up%21%22
Stormlord Alex
Sophita... I hope you're sarcastic about Dark Bond. IMO it's one of the few *essential* MM skills. Who cares if it's in Blood? It can still be kept up permanently at 0 rank.
Swap has uses - as someone mentioned, rits could find a use for it. It's also pretty good on a 'sin for getting close to a spirit spammer or MM safely. There's a *hell* of a lot worse skills than Swap.
Also... The reason Earth doesn't have Mind Quake and Conjure Earth is 'cuz Earth eles got Obs. Flame and Ward vs. Melee instead. Much better.
Swap has uses - as someone mentioned, rits could find a use for it. It's also pretty good on a 'sin for getting close to a spirit spammer or MM safely. There's a *hell* of a lot worse skills than Swap.
Also... The reason Earth doesn't have Mind Quake and Conjure Earth is 'cuz Earth eles got Obs. Flame and Ward vs. Melee instead. Much better.
Zaq
Scavenger's Focus is embarassingly weak. If you're using a bow, Read the Wind is better. If you're NOT using a bow, in order to make it pump out an amount of damage that would make it worth the elite slot, you need an amount of Wilderness Survival which is, frankly, difficult to reach for non-Rangers... so if you ARE a ranger, why aren't you using a bow? This doesn't work with a thumper or expertise sin... I just don't see the use.
Meekness hardly seems worth it... the extra area it has over Shadow of Fear doesn't matter with Shadow's miniscule recharge.
Breath of Fire is inferior to Fire Storm in just about every way... and that's friggin' Fire Storm.
Banishing Strike is so conditional as to be nigh-worthless... I guess it could be fun in AB, but still.
Lava Arrows is just confusing as to why it even exists. Half range on an ele isn't good, the damage is inferior to Flare (Flare!), even the multi-targeting isn't that useful due to its tiny range (adjacent)...
Muddy Terrain is one of those skills that's designed to be used by monsters, not humans. I can think of no time that it would be useful in PvE, and in PvP, there's almost no time that it would make enough of a difference that it would be worth snaring your OWN team along with the enemy. The reactions if you use this in AB are humorous, I admit, but humorous and useful rarely overlap.
I have tried and tried, but I cannot find a use for Malign Intervention. Seriously.
Has anyone ever used Winds of Disenchantment? Seriously? If each foe could lose more than one it MIGHT be worth the large amount of sacrificed enchantments it needs to be better than most other enchant removal, but as it is... why?
It pains me to say this, but Fragility is just so hard to use it's tempting to call it worthless. It may have been overpowered earlier, but even basing your entire build around it, it's hard to do a respectable amount of damage with it.
Similarly, I have NEVER seen Griffon's Sweep or Leviathan's Sweep used. Why do they exist? What is their purpose? WHY IS THERE TWO OF THEM?
Snare. Why would anyone take Snare when Barbed Trap does the same thing only BETTER, with the SAME CAST TIME and SAME RECHARGE, for only ten more energy (which you should have plenty of Expertise for anyway)? If Snare recharges in 10 seconds I could maybe see it. Maybe.
Point Blank Shot/Zojun's Shot. The range is prohibitive and the damage isn't worth it... not to mention that they cost too much to take advatage of their quick recharge times, the one advantage they have over Power Shot (yes, Power Shot).
Ignite Arrows. Fun in pre-searing, I suppose, but it's mediocre damage, reduced by armor, that casuses foes to scatter. If I'm going to have my enemies running from me, I want the damage they're fleeing to make it worth it (Sandstorm pre-nerf, for example)
If Spell Shield had a lesser cast time it would be decent for emergency situations (last-ditch Rebirthing, for example), but... the huge cast time, downtime, and skill disable make this skill firmly Not Worth It.
Unyielding Aura. WHYYYYYYYY.
Amity. Why is this elite? Why does it have a 45s recharge? Why isn't the area bigger?
Kirin's Wrath and Symbol of Wrath are another baffling pair. Why would a smite monk want to get point blank, then cast a two second long spell? At least use Balthazar's Aura so you can chase them and inflict more than two hits.
Stone Sheath. There are better ways to prevent criticals that aren't elite... and forcing earth damage isn't that big of a deal. Definitely not worth the elite, anyway.
That's enough for now.
Meekness hardly seems worth it... the extra area it has over Shadow of Fear doesn't matter with Shadow's miniscule recharge.
Breath of Fire is inferior to Fire Storm in just about every way... and that's friggin' Fire Storm.
Banishing Strike is so conditional as to be nigh-worthless... I guess it could be fun in AB, but still.
Lava Arrows is just confusing as to why it even exists. Half range on an ele isn't good, the damage is inferior to Flare (Flare!), even the multi-targeting isn't that useful due to its tiny range (adjacent)...
Muddy Terrain is one of those skills that's designed to be used by monsters, not humans. I can think of no time that it would be useful in PvE, and in PvP, there's almost no time that it would make enough of a difference that it would be worth snaring your OWN team along with the enemy. The reactions if you use this in AB are humorous, I admit, but humorous and useful rarely overlap.
I have tried and tried, but I cannot find a use for Malign Intervention. Seriously.
Has anyone ever used Winds of Disenchantment? Seriously? If each foe could lose more than one it MIGHT be worth the large amount of sacrificed enchantments it needs to be better than most other enchant removal, but as it is... why?
It pains me to say this, but Fragility is just so hard to use it's tempting to call it worthless. It may have been overpowered earlier, but even basing your entire build around it, it's hard to do a respectable amount of damage with it.
Similarly, I have NEVER seen Griffon's Sweep or Leviathan's Sweep used. Why do they exist? What is their purpose? WHY IS THERE TWO OF THEM?
Snare. Why would anyone take Snare when Barbed Trap does the same thing only BETTER, with the SAME CAST TIME and SAME RECHARGE, for only ten more energy (which you should have plenty of Expertise for anyway)? If Snare recharges in 10 seconds I could maybe see it. Maybe.
Point Blank Shot/Zojun's Shot. The range is prohibitive and the damage isn't worth it... not to mention that they cost too much to take advatage of their quick recharge times, the one advantage they have over Power Shot (yes, Power Shot).
Ignite Arrows. Fun in pre-searing, I suppose, but it's mediocre damage, reduced by armor, that casuses foes to scatter. If I'm going to have my enemies running from me, I want the damage they're fleeing to make it worth it (Sandstorm pre-nerf, for example)
If Spell Shield had a lesser cast time it would be decent for emergency situations (last-ditch Rebirthing, for example), but... the huge cast time, downtime, and skill disable make this skill firmly Not Worth It.
Unyielding Aura. WHYYYYYYYY.
Amity. Why is this elite? Why does it have a 45s recharge? Why isn't the area bigger?
Kirin's Wrath and Symbol of Wrath are another baffling pair. Why would a smite monk want to get point blank, then cast a two second long spell? At least use Balthazar's Aura so you can chase them and inflict more than two hits.
Stone Sheath. There are better ways to prevent criticals that aren't elite... and forcing earth damage isn't that big of a deal. Definitely not worth the elite, anyway.
That's enough for now.
Sir Seifus Halbred
I don't really feel there is TRULY any bad skills. Ok-well maybe there are a few-but overall, It is how the person uses them IMO
Cruz Ctrl
Right now it actually looks like ArenaNet is running out of ideas for skills...because with the introduction of Nightfall, and already a load of nerfs (Bye Bye Paragon) there really is nothing new. There are lots of dupes of skills, and most of those dupes are just worse versions of the skills. You gotta admit that many skills are just copies of another. There are some good original skills but right now it looks like they running dry.
So yeah that's pretty much another reason this thread was made...to point out those skills
So yeah that's pretty much another reason this thread was made...to point out those skills
Asplode
[skill]Reverse Hex[/skill]
imho
imho
Trixz
Quote:
Originally Posted by LightningHell
Mm...a Healing spell in Protection Prayers is good enough, and with a full energy return at <50% is just...hax.
Assuming you use ZB 50% times above 50%, which shouldn't really happen, you get, at 12 Protection: 150 per 5e, which is 30/e. While if you use WoH 50% times, you get 83 per >50% heal and 83*2 per <50% heal, which makes for 24.9/e. Even then it's more efficient. |
Priest Of Sin
Quote:
My useless skill is [wiki]Symbolic Posture[/wiki]...why would you use this when you could use [wiki]Mantra of Inscriptions[/wiki]? |
As for Shield's Up, I have the paragon bring it in FoW (in addition to Watch Yourself) so that we can tank the Shadow Rangers without troubles. Barrage is alot less painful that way.
Divinus Stella
Quote:
Originally Posted by Sophitia Leafblade
As well as agreeing with some of the afore mentioned skills these ones have to be mentioned
[skill]swap[/skill] The ultimate skill no one should be without, lol as if. I dont ive Ever seen or heard of anyone using it. [skill]Dark Bond[/skill] What goods a minion based skill when its on in the attribute with minions [skill]Second Wind[/skill] Heh dont even get me started on this one Say why is there no conjure Earth or Mind Quake (same as Freeze and burn etc.) skill? seems to me Earth gets the rough end of the Eles skill spectrum. |
Try using swap then rapture soul on destruction, its not the most imbalanced thing in the game, but it has a use.
Jcon
Quote:
Originally Posted by Fossa
Otyugh's Cry.
Agree, it's been in the game since 2004 and has yet to be used by anyone, ever. |
Coloneh
Quote:
Originally Posted by Sophitia Leafblade
Say why is there no conjure Earth or Mind Quake (same as Freeze and burn etc.) skill? seems to me Earth gets the rough end of the Eles skill spectrum.
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creelie
Quote:
Originally Posted by Zaq
Stone Sheath. There are better ways to prevent criticals that aren't elite... and forcing earth damage isn't that big of a deal. Definitely not worth the elite, anyway.
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Toutatis
Quote:
Originally Posted by Zaq
Kirin's Wrath and Symbol of Wrath are another baffling pair. Why would a smite monk want to get point blank, then cast a two second long spell?
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Alleji
Quote:
Originally Posted by Sophitia Leafblade
[skill]Dark Bond[/skill] What goods a minion based skill when its on in the attribute with minions
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The problem is, of course, why does MM need a self-prot? When you're on top of things and have 10 minions running around, nothing is gonna get to you anyway. Unless it's PvP... then it's really good because an active MM poses more threat that pretty much everything else and you'll be the #1 target. Of course, "who the hell runs a MM in PvP?" is another question.
I guess it's a good AB skill...
(It used to be a whole lot more useful when blood of the master healed minions "in the area" and you had to be on the frontline with them.)