E3 For Everyone player on here
just wanted to throw in my opinon and ideas after debating over this (and even bothering posting it for various reasons).
(Note: my views are based on the article as being completly fact, I know that Gaile has stated that it is not but these are my opinons based off the possibility that ANY of the things stated are possibly true until debunked for the time being)
On Guild Wars 2:
It is always a possibilty that a game is going to have a sequel, especially a successful one, 2-4 years of development time on such a sequel is reasonable (I say 2-4 because even if 2009-2010 is correct, delays happen). I think any serious gamer understands how sequels works and an EQ or AC vet can tell you how MMO sequels work. The idea of moving a character over from one to the other is just not reasonable, not the full character anyway. Perhaps a title (or set of titles), and names is very reasonable but the full character skills, level, profession, items etc is just not realistic by any means in the case of a full fledged sequel. A new game engine means new models, new code and more than likely new skills, professions and mechanics so moving a great character from GW1 to GW2 could really not benefit you as much as you may think.
Therein can lie problems with a sequel. People who played the original can be disappointed for several reasons. Maybe the game is too different from the original, or too much the same to warrant a move and all that work over again. If all that is updated between GW1 and 2 is the graphics engine and a few plotlines here and there I could see people not wanting to switch, on the other hand if it turns away from the foundations that GW has set too much then veterans are also not going to want to play the new game. Keeping the current customer base can be more difficult than getting a new one and that is something Anet has to consider, how can we get the original GWers to make the switch AND attract a new wave of customers. A delicate balance it is indeed. No matter what happens, SOME people are not going to switch/upgrade, some will and regret it and some will and love it.
Monthly Fees in the sequel would be a terrible mistake on Anets part, plain and simple, Guild Wars has a mass appeal because of it and while some other game may be outselling Guild Wars and charging per month, doesn't mean that GW2 should charge a fee. Having said that I have no qualms about paying a monthly fee and would still be on board depending on how the game looks (not just graphically). A monthly fee would be one of the foundation breaking features that I mention above.
Another foundation is level cap, while a sequel having a higher level than 20 wouldn't necessarily be bad, it shouldn't be anything extreme like 50+. 30/40 max would be kind of acceptable but for me the 20 level cap really makes it fun to have multiple characters and you can spend more time playing the game than preparing to play the game (take note Jeff Strain, this was one of your foundations for Guild Wars).
Extra playable races are something that for me is nothing more than like having a new set of armor, it'd be nice for the option to do it but isn't something I would personally press for, nor is it something I could see ruining the game by being in. I don't see how it would be copying any specfic game to do so as many games have multiple races, many games also have only humans so either route is really no more original than the other. The races themselves on the other hand could be really unique if done right and might make it worth having the choice for. Standard clones/copies of the typical fantasy races while easy and marketable is shallow and cheap. Why make another RPG with Elves when you can do something unique (my wife and I wrote a DnD campaign which we did a mix of the two aspects, we took 4 standard races and made 4 of our own creations, or adaptations).
Setting it a few hundred years in the future could be interesting, but then again so could setting it a few hundred years in the past! Guild Wars has some deep lore with a heavy past thats only been touched upon and I know many people would like more information into this. However with that you are limited with how far forward you can move and setting the game in the future does not have this limitation. One thing to watch is to get into a plot cycle. Don't just recycle the same plots in a new time, even with just a character change here and there. That doesn't really justify anything worth a look into for anyone who cares about plot. Oh look Abaddon is back (or "the new god" has now become corrupt). History may repeat itself but repetition is boring.
Moving on to the 4th incarnation of the current Guild Wars, I will refer to it as GW:EN for the love of Gwen alone and that acronym being the name of an expansion is just too cool/geeky/cheesy/dorky/loveable to pass up on.
GW:EN being a non-standalone would be interesting. The cheaper price, focus on post-prophecies storyline and high-end content could all benefit the game in my opinon. For those who are worried that Anet is breaking its cycle, we've had a mere 2 stand-alone/add-ons since the original release, to me that isn't really a good measure as a long standing tradition, though it has been what was mentioned as the business plan by Anet officials, quite simply plans change and anyone who has been playing an online game for awhile should know that already.
Cheaper price: No real negative here. I mean its cheaper, yay.
Post-Prophecies storyline: Gwen! (I hope), Charr (who I don't want to kill, I think a Charr-Human alliance is more likely after NF) and filling in some plot holes with the Proph plot in general seems like a win-win situation for players.
Focuse on High-end content: Okay this is one thing that I find to be an industry standard for expansions, that I disagree with (right up there with level cap increases, those just seem pointless in expansions woohoo I get to grind again/more?) I think that even as an expansion upon the end of the original game(s) that there should be something for newbies or lower-level players to want to enjoy, HOWEVER with Guild Wars this is far more acceptable than other MMOs for the simple fact that level 20 is not exactly a hard thing to obtain and is one of the things I love about the game.
Going North: Well I think this one has been pretty much beat to death with being pretty much everything but confirmed as whats going to happen and doesn't seem particularly bad though I really wanted to go to Orr.
50 PvE Only Skills, Only a total of 150 New skills. Lets see that's 5 PvE only skills per class (if split that way), not too bad. only 15 new skills for everyone...hmm seems pretty short at first glance, consider that no new professions could make this not as few as it seems, maybe this doesn't include duplicate skills. Still 150 is a bit disappointing honestly and I think a number of 200-250 would seem better, though for balance purposes I can see either side of this arguement.
No new professions: GOOD! 10 is a good even number, it makes things easily divisible and with the trouble of balance issues and such that was introduced with NF I can see why Anet would choose to do this. I like new professions, I love seeing what they can come up with and having fun with a new play style but it seems to be getting to where it starts to break the game doing so or in some cases, Paragons, it is an imbalance in usefulness in PvE/PvP, while it might be overpowered for one side it may not be on another and then when things are fixed for the side it was the usefullness of the other wanes too. ( I deleted my Paragon because of the nerfs we suffered, I really hated those changes and couldn't find a reason or hope to keep him going).
No new expansions UNTIL GW2 is out: note this is how the article was worded "this expansion will be the last throw of the dice before its successor appears on the market." this could mean 2 things.
1.) No expansions for GW1 after this one.
2.) No expansions for GW1, until GW 2 is released
While Option 2 is not very likely it could happen and currently does in EQ/EQ2, so keep in mind that possibility for those who wouldn't make the switch.
No new retail expansions wouldn't bother me at all, if they perhaps continued to add free content like SF and more importantly realms of the gods (dwayna, melandru and lyssa) Space one of those and several quests to go along every 3-4 months or so and you'd have some nice additions to the game in the stead of full-blown expansions, and while they may not be as much it is at least something. Without this though GW will wane too fast and the sequel will have to be rushed or be too late to catch "enough" people.
So there are my thoughts, I may come off as a Fan boy to some of you, I'll admit that A.Net is my favorite game company by far and I've played over a dozen retail MMOs, most to level cap and beyond. They have been what *I* like in a company, especially in customer service and relations. I do have my qualms with some of their additions to the games and balance handling, I think mini-pets are over emphasized as some great reward, I think that the ending to the CNY, sucked, the event was way better than the ending which is backwards of most events and well the paragon balancing killed my character :P.
I realize that most people are going to be stuck in their opinons, myself I am no different, and my positive rant isn't going to detract any of the negative opinons or change minds, that is fine everyone has their right to what they like/dislike, I'm not here to change anyone's mind, just speak mine.
One thing that keeps bugging me "while characters will now progress through the game in a more sensitive way." WTF does that mean? (Joke reply to own question: guess now we don't kill the enemy we just give him a good talking to and tell him that he should think about what he is doing. that is more sensetive right?)