PC Gamer Has Landed!
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This is just quoting from the old thread from a guy who got the magazine(liquid Steel)
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Summary: They are abandoning the Campaign format because it required them to reinvent GW completely for every chapter, and it began to feel 'bloated' to them. The Expansion, and increased timeframe, allow them to do what they want to with the game, without worrying about new professions, or pre-lvl20 content BETA for GW2 in 2008 eye of the north HOLIDAY 2007 RELEASE 40 new armor sets, 150 new skills (including 50 pve only), 10 new heroes "extend character development beyond level 20" ~James Phinney~ EOTN will supposedly link GW1 and 2 underground complex of tunnels through all three 'continents' present thus far is revealed. Three acts: Act1 takes you through 18 underground dungeons to help the dwarves defend against 'the fiery Destroyer', eventually taking you to the Asura and Norns (races) Act2 has three story arcs ranging from exploring the Norns, to the Charr homeland, to an Asura resistance of the Destroyer Act3 pits you against the Great Destroyer Far shiverpeaks are Norn Lands, Charr homeland is north of ascalon, Asurans are near Maguuma, Tyrian catacombs stretch across the entire continent presumably GWEN Guild Wars 2 summary in progress, hold tight! LiQuId StEeL is online now Report Bad Post Reply With Quote |
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Again quoting from Liquid Steel and keeping this post updated!!
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Guild Wars 2 Summary Hundreds of years later, in Tyria... sounds more of a race-reliant struggle. Predominately open worlds, with Instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO. I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap" Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char. 'Click to move' will be abandonned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding' destroyable environments? no real world limitations to servers. you pick a 'world', but can switch between the realms. World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems. GvG will still be present, as a more balanced form where everyone is on a level playing field. Companions: NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful. I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look. As of now, there will be no monthly fees, and no 'campaigns'... mini-expansions, and expansions are hinted at. If I think of something else, I will add it... or someone else can :P |
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Guild Wars 2 Summary Hundreds of years later, in Tyria... sounds more of a race-reliant struggle. Predominately open worlds, with Instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO. I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap" Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char. 'Click to move' will be abandonned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding' destroyable environments? no real world limitations to servers. you pick a 'world', but can switch between the realms. World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems. GvG will still be present, as a more balanced form where everyone is on a level playing field. Companions: NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful. I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look. As of now, there will be no monthly fees, and no 'campaigns'... mini-expansions, and expansions are hinted at. If I think of something else, I will add it... or someone else can :P |

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