PC Gamer Has Landed!

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Finally, the day we've been awaiting has arrived. We want to confirm that there have been Asura Miniature key registrations, so yes, the magazine has begun to reach players.

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Question is...where are these players...and how can I steal their copys of the mag so I can scan them in....


Good news, I suppose only a matter of hours now.

You just got tomahawked

You just got tomahawked

Krytan Explorer

Join Date: Nov 2006

H-Town

The Battle Bakery [vPie]

N/

ONE WORD GAILE: OMG!


Do i smell official announcement from Anet sometime next week?

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

scan those babies!!!!!!!!!1

j/k.........a synopsis with important points would be great, to hold me over until it hits the supermarkets

Lord-UWR

Lord-UWR

Krytan Explorer

Join Date: Aug 2006

Fiction We Live In [FaKe]

W/R

An actual summary would be nice until I can get my own copy, which should arrive in a day or so.

dead man ivan

Academy Page

Join Date: Dec 2006

This is just quoting from the old thread from a guy who got the magazine(liquid Steel)

Quote:
Summary:

They are abandoning the Campaign format because it required them to reinvent GW completely for every chapter, and it began to feel 'bloated' to them. The Expansion, and increased timeframe, allow them to do what they want to with the game, without worrying about new professions, or pre-lvl20 content

BETA for GW2 in 2008

eye of the north
HOLIDAY 2007 RELEASE

40 new armor sets, 150 new skills (including 50 pve only), 10 new heroes

"extend character development beyond level 20" ~James Phinney~

EOTN will supposedly link GW1 and 2

underground complex of tunnels through all three 'continents' present thus far is revealed.

Three acts:
Act1 takes you through 18 underground dungeons to help the dwarves defend against 'the fiery Destroyer', eventually taking you to the Asura and Norns (races)
Act2 has three story arcs ranging from exploring the Norns, to the Charr homeland, to an Asura resistance of the Destroyer
Act3 pits you against the Great Destroyer

Far shiverpeaks are Norn Lands, Charr homeland is north of ascalon, Asurans are near Maguuma, Tyrian catacombs stretch across the entire continent presumably

GWEN


Guild Wars 2 summary in progress, hold tight!
LiQuId StEeL is online now Report Bad Post Reply With Quote

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

hm, will need to camp out at a bookstore on april 3rd.....I dont subscribe to many magazines since they get demoslished if they get to me in the mail---

though hope some people abridge the info on the forums so that we can have the info sooner.

Goldenboy

Goldenboy

Academy Page

Join Date: Feb 2007

England, UK

Scouts of Tyria [SoT]

W/

Two things I guess:

1) Underground passages? So this means that EOTN is set in the final part of the Tyria/Elona supercontinent?

2) Any chance of level cap confirmation before the press release?

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Sweet. I like how GW:EN Is going to hook us up to GW 2.

Thanks A-net for not letting us down!

The Ernada

Jungle Guide

Join Date: Nov 2006

This is some interesting stuff. And it seems that everything in the Inquiry is true eh?

*awaits for the grumblings about how races or "cute" races will ruin the game*

scrinner

Wilds Pathfinder

Join Date: Jan 2006

YES YES YES YES YES YES YES YES.... oh and yes. Destroyer= The one in the dwarven myths correct?... I guess its off to Sorrows furnace with me.

You just got tomahawked

You just got tomahawked

Krytan Explorer

Join Date: Nov 2006

H-Town

The Battle Bakery [vPie]

N/

wow I read that and my excitement faded away very fast. plz say its not so that theyre gonna extend lvl cap past 20. I refuse to play a game where you have to grind for years on end to play high-lvl pvP.

Gwmaster

Jungle Guide

Join Date: Sep 2005

Canada/Quebec

N/

WOOOOwooototototototoooot......im starting to save the 50$

killercroc

Banned

Join Date: Mar 2007

awesome =) ya i'm with retribution how will en link with gw 2.. ohh and gwen eh.. lol.
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dead man ivan

Academy Page

Join Date: Dec 2006

Again quoting from Liquid Steel and keeping this post updated!!
Quote:
Guild Wars 2 Summary
Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.

Predominately open worlds, with Instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.

I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"

Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.

'Click to move' will be abandonned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'

destroyable environments?

no real world limitations to servers. you pick a 'world', but can switch between the realms.

World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems.

GvG will still be present, as a more balanced form where everyone is on a level playing field.

Companions: NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful.

I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look.

As of now, there will be no monthly fees, and no 'campaigns'... mini-expansions, and expansions are hinted at.

If I think of something else, I will add it... or someone else can :P

youngstar

Ascalonian Squire

Join Date: Nov 2006

W/Mo

The continent is for max level characters only.

LiQuId StEeL

LiQuId StEeL

Desert Nomad

Join Date: Jul 2005

/u/liquidsteel30

Ego Trip From Rank [ZERO]

W/Mo

Quote:
Guild Wars 2 Summary
Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.

Predominately open worlds, with Instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.

I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"

Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.

'Click to move' will be abandonned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'

destroyable environments?

no real world limitations to servers. you pick a 'world', but can switch between the realms.

World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems.

GvG will still be present, as a more balanced form where everyone is on a level playing field.

Companions: NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful.

I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look.

As of now, there will be no monthly fees, and no 'campaigns'... mini-expansions, and expansions are hinted at.

If I think of something else, I will add it... or someone else can :P
Just to carry my second post over

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

Okay, I'm very intersted in Guild Wars 2.. not so much about the expansion but very much about the new way that zones will be dealt with.. I think it will give the game an ever changing and evolving feel.

Jebus

Wilds Pathfinder

Join Date: Jun 2006

Belgium

Legion of Sacred Light [LSL]

W/

'Click to move' will be abandoned in favour of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'
For real?
That's AWESOME. But it's starting to look like WoW a bit too much imo.

Relnor

Relnor

Lion's Arch Merchant

Join Date: Feb 2006

W/

Wow...just when my interest in GW was declining, Anet pulled pocket rockets.

Nice job

Thorton

Ascalonian Squire

Join Date: Jan 2007

Forsaken Wanderers [FW]

R/P

Default
Guild Wars 2 Summary
Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.

Predominately open worlds, with Instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.

I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"

Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.

'Click to move' will be abandonned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'

destroyable environments?

no real world limitations to servers. you pick a 'world', but can switch between the realms.

World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems.

GvG will still be present, as a more balanced form where everyone is on a level playing field.

Companions: NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful.

I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look.

As of now, there will be no monthly fees, and no 'campaigns'... mini-expansions, and expansions are hinted at.

If I think of something else, I will add it... or someone else can :P


AWESOME IMO!

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

Quote:
Originally Posted by You just got tomahawked
wow I read that and my excitement faded away very fast. plz say its not so that theyre gonna extend lvl cap past 20. I refuse to play a game where you have to grind for years on end to play high-lvl pvP.
I presume that this is not going to an issue. They can simply (a) Cap PvP level and require PvP only toons for PvP. PvP doesn't have to be uncapped because PvE is.

Nkah Sennyt

Nkah Sennyt

Awaken from hiatus.

Join Date: Apr 2006

Riding the spiral.

No Fun Allowed [Vdya]

GW2 is sounding more and more like WoW. I don't like where this is going.

kicks66

Krytan Explorer

Join Date: Jun 2005

London

[Cape]

E/

If even half the stuff that Liquid steel posted is true, this could be the most looked forward to expansion to come out yet, it looks immense!

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

With the level 20 cap going, the soul of GW is dying.

On that alone, I am highly disappointed.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

I just hope that we are able to transfer old characters. One thousand hours of being with them has made me quite fond of them.

killercroc

Banned

Join Date: Mar 2007

agree, sounds like Wow or a massive mmorpg... just hope its still free monthly =(
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Kotetsu Rain

Kotetsu Rain

Lion's Arch Merchant

Join Date: Jun 2006

Utopia

D/

I mean come on this is REALLY REALLY close to what was in The Inquirer article.

(refuses to beleive any denies of leaked information from gaile again.)

The Ernada

Jungle Guide

Join Date: Nov 2006

Hopefully that high level cap/no level cap thing is just something superficial (i.e. no more attribute points after level 20) It sure doesnt extend any enjoyment for me especially since I still have fun with my level 20 characters after all this time.

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

I just chatted with Mike O'Brien, Jeff Strain, and Isaiah Cartwright on the question of PvP. Here is what they said:

There will be two types of PvP in Guild Wars 2:

World PvP will allow you to play characters of any level, using the skills that you have in your possession at that particular time.

Structured PvP (similar to today's GvG) will allow you to enter the game at maximum level with all skills. Yes, that's UAX.

Roleplaying Characters will gain the opportunity to acquire higher levels. I believe that the magazine refers to a cap of 100 or more. This is an opportunity that players have been requesting over the last couple of years. I know that personally, I like the idea a lot.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

True, if levels beyond 20 were merely cosmetic, that would be one thing. Otherwise... Gaile, talk to us please...

Machinae

Frost Gate Guardian

Join Date: Feb 2007

Quote:
Originally Posted by killercroc
agree, sounds like Wow or a massive mmorpg... just hope its still free monthly =(
Well we've lost the level cap, the instancing and the click-to-move features.. I doubt it'll be long until we lose that too.

WoW have been doing this for longer, and therefore no doubt better. Please tell me GW isn't trying to imitate WoW.

Edited to add in the /quote tag I forgot about. :/

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

I would think that worrying about GW2 is premature. The current GW is very different from the original concept and beta game. I imagine that the same types of changes will occur during the GW2 beta and initial retail period.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

Quote:
Originally Posted by MSecorsky
With the level 20 cap going, the soul of GW is dying.

On that alone, I am highly disappointed.
yeah, I have to agree. One of the features I really, really liked was the level cap. Getting to level 20 was an accomplishment, but it was the end of one journey and the beginning of another. Being able to climb higher and higher just seems to reward the grinders.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

doesn't just sound like WoW... sounds like other MMOs with it's on unique touch which is awesome. It sounds like Guild Wars will be doing a lot of new things..

So in a few years people will be playing other MMOs saying "This game is just a rip off of Guild Wars." Anyway hope to see you all there at GW2 Beta~

~Peace

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by Gaile Gray
I just chatted with Mike O'Brien, Jeff Strain, and Isaiah Cartwright on the question of PvP. Here is what they said:

There will be two types of PvP in Guild Wars 2:

World PvP will allow you to play characters of any level, using the skills that you have in your possession at that particular time.

Structured PvP (similar to today's GvG) will allow you to enter the game at maximum level with all skills. Yes, that's UAX.
This might actually get me to pvp

thelastwolf

Academy Page

Join Date: Nov 2006

Gaile Gray: It sounds as if you will be able to transfer your characters over from GW1 to GW2 through "Eye of the North", but can you confirm that for us or what?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

The Guild Wars 2 information...hah, eat that, The Ernada!

GW2 will 99% have a monthy fee, although the article doesn't state it. The current Guild Wars is primarily instanced, which dramatically reduces bandwidth, and thus overall cost. With a consistant world, those advantages dissappear, and thus a monthly fee will be needed.

GW:EotN...I'm not too excited. Still do not like the new races (now can we make topics about them, Mods?)

Nkah Sennyt

Nkah Sennyt

Awaken from hiatus.

Join Date: Apr 2006

Riding the spiral.

No Fun Allowed [Vdya]

Quote:
Originally Posted by Gaile Gray
Structured PvP (similar to today's GvG) will allow you to enter the game at maximum level with all skills. Yes, that's UAX.
So... Balth faction will be obsolete now, since it'll be pointless to unlock skills? And what exactly is the maximum level? :/

LiQuId StEeL

LiQuId StEeL

Desert Nomad

Join Date: Jul 2005

/u/liquidsteel30

Ego Trip From Rank [ZERO]

W/Mo

Quote:
Originally Posted by Machinae
WoW have been doing this for longer, and therefore no doubt better. Please tell me GW isn't trying to imitate WoW.
There is actually a rather lengthy section in the article that more or less says that Anet doesnt want to kill wow, rather they want to see what works and is popular in all games, and work from there.

They are separate games, don't be stuck in the competitive mindset that GW has to beat WoW