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Guild Wars 2 Summary
Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.
Predominately open worlds, with Instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.
I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"
Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.
'Click to move' will be abandonned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'
destroyable environments?
no real world limitations to servers. you pick a 'world', but can switch between the realms.
World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems.
GvG will still be present, as a more balanced form where everyone is on a level playing field.
Companions: NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful.
I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look.
As of now, there will be no monthly fees, and no 'campaigns'... mini-expansions, and expansions are hinted at.
If I think of something else, I will add it... or someone else can :P
AWESOME IMO!
T



This might actually get me to pvp