PC Gamer May 2007 Information - "Guild Wars Reborn"

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

Quote:
Originally Posted by Feminist Terrorist
From what is posted about GW2, it will not be the type of game I want. I'm disappointed by the direction the game seems to be going in, and worried about what will happen to GW after this expansion is released.

After reading the summaries, I feel sick to my stomach. I need to go lie down now.

Your not the only one.... i feel sick... GW2?

GW can't have had its day already

WTF

I've spent so much time on improving my character and now its all going to get thrown away!

I'm sorry but if i can't carry my character across in some form i won't bother getting GW2 and will probably get WoW.

rocklimit

Ascalonian Squire

Join Date: Sep 2005

The Black Arts [TBA]

W/Mo

This is looking very good, a welcomed change.


Can't believe still no monthly fees, Anet is awesome.

Chiaro

Chiaro

Academy Page

Join Date: Feb 2007

[NoiR]

E/Mo

Quote:
Originally Posted by Antheus
Levels will therefore affect your combat abilities.

Welcome to Grind Wars.
Oh come off it! Stop being so damn negative. I, for one, am thrilled by this information. Don't like how the game's going to be? Don't buy it.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Well, I guess they finally sold out. A shame, really. This was a unique game, for a while. Now it'll just be another bland face in the sea of MMO's...

Congratulations are in order, however. You guys have managed to turn your backs on your (now "old") standards (I wonder how strong they were in the first place, given the circumstances) and loyal veteran customers without the majority of the community even realizing it. Enjoy your riches, as I'm sure there will be so many more customers flowing in now that you are offering an even higher level cap than your prime competitor (but didn't most people come to your game in the first place because they didn't have that grind to deal with here? Yes, yes I believe so). Then there are those features you said were "coming soon", but they never came (and I highly doubt they ever will). Again, this goes unnoticed by so many, because you have fulfilled the wishes of those who desire to make this game into something it shouldn't be. What happened, guys? Couldn't you take the pressure? Did you spend too much time playing competitor's games that making your own became too much of a struggle? Regardless, it doesn't matter. You'll be rich now, and that's all game companies really care about.

So, what's next on the agenda? Subscription fees? Improved PvE AI for a minimal one-time fee? Buying in-game gear for cash? In all seriousness, I'm just dying to know.

Thanks for the good times, ArenaNet. I'm sure going to miss them. Good Luck with World of Guildcraft too, as I'm sure it will be wonderful, for people who are into that kind of "thing".

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

I guess the investment in Star Wars Galaxies might just be worth it, bugs and all. I hope a lot of these changes aren't set in stone. I'll play just to complete the story, so they'll have my 50 bux, but I feel a bit sick myself.

KANE

youngstar

Ascalonian Squire

Join Date: Nov 2006

W/Mo

First of all, everyone who is flaming the level cap needs to calm down.

Many MMORPGs that I have played have a very high level cap, and I have enjoyed them as much as Guild Wars, if not more. In most games there is always a 'standard level', i.e. a level that everyone tries to level to in order to compete with other people. However, there is always levels above that which give you more incentive to play and level your character so you can be better than 'everyone else'. Grinding is as far as I'm considered pretty fun.

To all the people that are saying PvP will be unbalanced are completely mistaken. As Gaile has stated, there will be PvP only characters who like in the original Guild Wars will start at max level.

Tarus From Taros

Tarus From Taros

Lion's Arch Merchant

Join Date: Sep 2005

A bit curious as to why Gaile said information the inquirer gave was misleading and just flat out wrong.

But as far as the Hall of Monuments goes it seems to be some sort of connection between GW:EN and GW2. If what I read is accurate the HoM can be accessed in GW2 and certain awards(titles?) that you achive in GW:EN will be carried over. Whatever it is that can be carried over will more the likely be useful since it would be in Anets best interest to give players more incentive to buy the expansion pack instead of waiting for GW2, especially since they released information on both products in one bold stroke. I would like some more information on this.

So there isn't any date mentioned for GW:EN? Holiday 2007 doesn't really narrow it down much. It could be April 28th as in the anniversery for Guild Wars but I strongly doubt that since it's so close that it would make no sense for PCGamer to give such an ambiguous release date. Seems like we are talking about a december date or at least somewhere in the 4th quarter. Which is dissapointing because i've lost interest already in the series and was hoping for some refreshing content next month.

That's the real issue I see here. I really dislike only 1 expansion before the next full game. Had they made 3 expansions for each chapter 6 months apart and then dropped beta on us i'd be a bit more pleased. Reason being, no matter what the dates are there will be a large gap of new content.

If they released EN in the spring then we'd probably have to wait at least 2nd quarter of '08 to play beta and no matter how good EN is, it won't be tough enough to hold peoples interest that long. IF they release EN in December that's 9 friggen month's down the pipe. So I can't see how with this current formula it isn't going to deter players from leaving the series. I mean it's grown old for me just with this 6 month deal they were doing, I can't imagine waiting even more for something new.

tayos

Ascalonian Squire

Join Date: Feb 2006

The Frozen North

United Union

P/Rt

Well, I'm feeling ill now... But I can see your knack of finding treasure(picking locks?) being passed down, or your family "being known" for being Mighty Heroes, etc.

The large scale battles: cool.
Excessive use of custom allies: not so cool... whatever happened to people!
Level cap breach: cool, and not so cool...

I have to admit, I never was a fan of Nightfall's Lightbringer system, and in turn, PvE only skills... They just bug me somehow. Special event cards from ccg tournaments of old come to mind... "Here's your awesomely wicked card, and no, you can never use it in a tournament setting"

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

I love it already. I'll love it even more if it's never ending levels (kinda like Dragonball)

Bit let down on no transfer but hey, I already know I'll recreate my Ele as faithfully to the original as possible, same name, similar hair, face, body size and maybe even more.

No/slack party limit restrictions? 50 elementalists/similar spamming Searing Flames-like fire magic? sign me up for life.

On GW:EN, the 10 new heroes will come in handy. Now I'll be able to run 4-man SF teams in PvE mwahahaha. And is it really related to that bastardly sneaky child? Probably yes (knowing Anet...)

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Celestial_Kitsune
Gaile, could you please clarify how level will be related to attributes?

As it stands now, you can reach level 20 naturally by following the storyline and completing two 15 attribute quests. Additional experience over level 20 does not add more attribute points. Having a limited number of attribute points (200) and limited number of skills (8) at a time is the aspect of GW I really enjoy. Since all players can easily acquire level 20 and all attribute points, the only difference between two players is their skill. However, if you have level 100 player that had a luxury to grind several hours a day with many more attribute points than level 20 player, the player with higher level will be better just because s/he spent more time playing the game. If level will be only an indicator of experience, then I am all for it, but if high level characters will have significantly better abilities compared to low level characters, a player that grinded more will be better than a player with better skill.
The level cap isn't changing in GW1 and we have no idea how leveling will work in GW2 yet.

Taka Nagasani

Taka Nagasani

Ascalonian Squire

Join Date: May 2006

NE

LOST

A/Mo

Quote:
Originally Posted by DarkWasp
Guys, you're blowing this out of the water way too early!

Sure they may be removing a level cap, but I really don't see Arena.net as capable of making JUST ANOTHER MMORPG. I'm sure whatever they come out with will be MUCH better.

Stop worrying, I doubt they'll disapoint.
And you are fanboy trusting they won't do this. Guess what, despite the great game of Guild Wars, they don't walk on water.

There is no indication the direction they seem to be indicating won't be what we don't like. Venting our frustration is one way to show some of the players of GW1 aren't happy with the apparent direction they are taking.

Also remember who is the backer behind Anet.... $ony. If you think $ony isn't looking for getting a bigger chunk of WoW you are kidding yourself.

Wydras

Ascalonian Squire

Join Date: Nov 2006

Heavens Royal Knights

E/Me

Quote:
Originally Posted by Chiaro
Oh come off it! Stop being so damn negative. I, for one, am thrilled by this information. Don't like how the game's going to be? Don't buy it.
I agree. I am acually excited about GW2. Keep it up Anet!

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

Quote:
Originally Posted by Faer
Well, I guess they finally sold out. A shame, really. This was a unique game, for a while. Now it'll just be another bland face in the sea of MMO's...

Congratulations are in order, however. You guys have managed to turn your backs on your (now "old") standards (I wonder how strong they were in the first place, given the circumstances) and loyal veteran customers without the majority of the community even realizing it. Enjoy your riches, as I'm sure there will be so many more customers flowing in now that you are offering an even higher level cap than your prime competitor (but didn't most people come to your game in the first place because they didn't have that grind to deal with here? Yes, yes I believe so). Then there are those features you said were "coming soon", but they never came (and I highly doubt they ever will). Again, this goes unnoticed by so many, because you have fulfilled the wishes of those who desire to make this game into something it shouldn't be. What happened, guys? Couldn't you take the pressure? Did you spend too much time playing competitor's games that making your own became too much of a struggle? Regardless, it doesn't matter. You'll be rich now, and that's all game companies really care about.

So, what's next on the agenda? Subscription fees? Improved PvE AI for a minimal one-time fee? Buying in-game gear for cash? In all seriousness, I'm just dying to know.

Thanks for the good times, ArenaNet. I'm sure going to miss them. Good Luck with World of Guildcraft too, as I'm sure it will be wonderful, for people who are into that kind of "thing".
A-blood-men

Everything thats running through my head into words.

anna

Frost Gate Guardian

Join Date: Aug 2006

Quote:
Originally Posted by Chiaro
WoW has a level cap of 70....>_>
Thanks for the correction. Obviously, I've never played WoW; what I know of that game is based on what other people have told me. I'm sure others gave me correct information about the level cap, but I just remembered incorrectly.

I've edited my post.

Lt.Crumpet

Lt.Crumpet

Frost Gate Guardian

Join Date: Apr 2005

Michigan

R/

great. no character transfer? thats killing me.
100+ level cap? im guna kill someone else. just what we need; 80 more levels of "Content". and by content i mean GRINDING.
i saw the shadow of the executioner with the inquierer article, now i know GW is toast.

Remeard

Ascalonian Squire

Join Date: Aug 2006

Charter Vanguard

N/

Quote:
Originally Posted by Faer
Well, I guess they finally sold out. A shame, really. This was a unique game, for a while. Now it'll just be another bland face in the sea of MMO's...
You wear a rune of superior truth good sir

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

I must admit I am curious on the new system. This brings up the question on classes. Will there be the same existing classes in GW2? will you be adding new classes to GW2?

Quote:
Originally Posted by Faer
Well, I guess they finally sold out. A shame, really. This was a unique game, for a while. Now it'll just be another bland face in the sea of MMO's...

Congratulations are in order, however. You guys have managed to turn your backs on your (now "old") standards (I wonder how strong they were in the first place, given the circumstances) and loyal veteran customers without the majority of the community even realizing it. Enjoy your riches, as I'm sure there will be so many more customers flowing in now that you are offering an even higher level cap than your prime competitor (but didn't most people come to your game in the first place because they didn't have that grind to deal with here? Yes, yes I believe so). Then there are those features you said were "coming soon", but they never came (and I highly doubt they ever will). Again, this goes unnoticed by so many, because you have fulfilled the wishes of those who desire to make this game into something it shouldn't be. What happened, guys? Couldn't you take the pressure? Did you spend too much time playing competitor's games that making your own became too much of a struggle? Regardless, it doesn't matter. You'll be rich now, and that's all game companies really care about.

So, what's next on the agenda? Subscription fees? Improved PvE AI for a minimal one-time fee? Buying in-game gear for cash? In all seriousness, I'm just dying to know.

Thanks for the good times, ArenaNet. I'm sure going to miss them. Good Luck with World of Guildcraft too, as I'm sure it will be wonderful, for people who are into that kind of "thing".
very will said indeed... The advantage to haveing 20 levels is that you could get a set of characters who would better your chances of joining a Elite Mission team. Virtualy forces all players to play something unique or play a Warrior Ele Necromancer or Monk. You can say good by to that it seems...

BUT HEY!.... at least there is still no fee per month.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Taka Nagasani
Also remember who is the backer behind Anet.... $ony. If you think $ony isn't looking for getting a bigger chunk of WoW you are kidding yourself.
NCSoft os the backer of ANet... NOT SONY ONLINE ENTERTAINMENT! Get it right!

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Eye of the north will add a huge amount of replayability to all three chapters. Especially if the new loot is varied from area to area.

Imagine coming up with solo, two man and what not builds for EVERY explorable in ALL three campaigns. That will take a while.

The Ernada

Jungle Guide

Join Date: Nov 2006

I'm hoping that these things remain in place:

1) 8 skills (or something close) on a skill bar only
2) Attribute point system (I just hope it's not screwed up by higher level caps)
3) Professions from GW1 remain
4) Some if not all skills from GW1 make it into the game (tweaked to allow for this higher level cap)


I can't say that I'm liking the higher level cap idea either. Hopefully it isnt something ridiculous. I still think that an arbitrary higher number next to your name does not equate content. Oh well. Change is great but sometimes it isnt always necessary.

Sasuke The Betrayer

Sasuke The Betrayer

Wilds Pathfinder

Join Date: Jan 2006

Los Angeles

Pink Pearl

Mo/Me

I'm pretty confident ANET won't make a level 30 much different from a level 100. The level 100 may have more advantages, like a bit more level-required skills he has access to, whihc wouldn't be THAT much of a difference since its only PvE.

Gwmaster

Jungle Guide

Join Date: Sep 2005

Canada/Quebec

N/

i think that the level cap wont affect anyone since imo it instead of having a lvl 20 character with 18 million exp you will have lvl 100, its not like you will gain more attributes...well unless im mistaken

firewalker

firewalker

Ascalonian Squire

Join Date: Feb 2006

Lisbon

Charter vanguard (CV)

E/Me

i love the news...good one arena.net

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Whats the point of even getting eye of the north when your characters will simply be unusable later on though...

Chiaro

Chiaro

Academy Page

Join Date: Feb 2007

[NoiR]

E/Mo

I wouldn't be surprised if some staff at Anet are sweating right now. They're trying to please their customers, but a big percentage of their customers don't like the change. The other percentage loves it. If they change it back, they'll please the other customers, while the customers that liked the first change will be disappointed.

They're trying to please two "worlds" of customers at once, and they're not doing so well. :/

scrinner

Wilds Pathfinder

Join Date: Jan 2006

Will HA/UW/FOw Exist in any way in Guildwars two? Or will the 5 God faith diminish over the span of time between Gulidwars One and Two.

Crotalus

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Faer
Well, I guess they finally sold out.
They sold out when they dropped the first Green item in the game. It was a matter of time before it came to this.

I will admit that i am surprised that they didn't try to extend GW1 out for a few more chapters.

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

R.I.P Guild Wars 2008

The unique game we all loved, gave our money for and played with love gone forever and dearly missed.

<sarcasm> YAY can't wait for Grind Wars 2 - just like WoW edition </sarcasm>

Mister_Smiley

Mister_Smiley

Wilds Pathfinder

Join Date: Mar 2006

I don't know what to say. I'll just have to wait and see what happens.

izumiitoi

Academy Page

Join Date: Sep 2006

NO!!! I will quit this game if there is such high level cap. 100% positively sure. The reason I like guildwars is the level cap at 20! I hate to level up forever just like in WoW. The reason I play guildwars not WoW is just because of the low level cap which I like the most

The Ernada

Jungle Guide

Join Date: Nov 2006

Ok can we have less "OMG GW IZ DEAD!!" posts? You can hate the changes (just like I hate some of the changes) without sounding like a fool.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

I'll repost here what I said over on GWOnline earlier:

So far, I like what I hear.

Higher level caps are not unique to WoW. In fact, *nothing* I've heard so far suggests anythign that can directly be tied to "WoW".

Let's see... D&D Online has a level cap of 12 (soon to be 14) -- does that make is a GW clone? Of course not. Does having a lower level cap make DDO better than GW? Of course not.

Also, it might surprise people the WoW (and other MMOs) does a few things *better* than GW. Yes, I hate the level grinding and the mindless traveling; I've played enough WoW to know the game isn't for me. But there are some features of WoW that *are* good -- good pet controls, for example -- that would make GW a better game.

I look forward to different races. I'm a human being 24/7; it would be nice to be a hulking Charr sometimes!

GW was an original concept; if you love the original game, it's safe to assume that those same game designers will do one heck of a job on GW2.

And you know what I like best? They're learning from what *didn't* work in GW! Yup, a company that admits they need to rethink their game! How completely refreshing.

GW isn't perfect; WoW is far from perfect; GW2 won't be perfect for everyone, either. But I'll put faith in the ANet crew because GW1 is such an awesome achievement.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Faer
Well, I guess they finally sold out. A shame, really. This was a unique game, for a while. Now it'll just be another bland face in the sea of MMO's...
Yeah. Feels like they're saying, "We failed at trying to be unique, so we're just going to make it like all the other games out there." Sure there will be some new/unique stuff, but it doesn't sound like Guild Wars anymore. The only thing that will make me even consider it now is the fact that it won't have a monthly subscription.

I do love ANet and all the designers, so hopefully they won't let us down. It will definitely be worth checking out, but I'm not going to get my hopes up. I'm just really disappointed and turned off by there being nothing after EotN. Makes me want to just stop playing already. I'm definitely not going to waste time getting all my chars through the campaigns now. I think once Hard Mode comes out, I'll do that here and there, then do EotN until it bores me, and then just wait until my characters eventually die :/

Please ANet, before you twist the knife in my back, promise me you still care about the casual players that don't want all the grind that the other games have.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Quote:
I will admit that i am surprised that they didn't try to extend GW1 out for a few more chapters.
There was simply nothing more to do with them though, mob blasting after mob blasting simply started to bore people.

mark3h

Frost Gate Guardian

Join Date: Jun 2005

Ireland

DUK

Well i'm disappointed that they are dropping the Campaigns. Thats what kept me intrested. Their tired of Reinventing the game every chapter, Fair enough but thats what made Guild Wars so great.

I agree with people saying the level 20 cap was good. Because everyone had the same base health, and everyone only had 8 Skills.
Its what separates Guild Wars from all the other eBay MMO's.

I like the Idea of bringing Chapter 4 back to Tyria and further north.
It would be good for something like that to happen with each of the continents, or maybe a future Chapter involving the resurrection of Orr.

rista blodorn

Ascalonian Squire

Join Date: Aug 2006

Aura of Shadows

E/R

I think GW2 sounds pretty interesting. All those freaking about the level cap automatically being a grind are just being silly. If there is no real content to keep you challenged/interested to develop your character then yes, it will be a grind and poor game design. I've gotten used to having the level cap in GW, but I'm looking forward to trying GW2 without and expecting that they can pull it off.

Pretty sure it's too soon to decide if GW2 is going to be great, awful or somewhere in between but I'm looking forward to hearing more about it.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Quote:
Originally Posted by Feminist Terrorist
From what is posted about GW2, it will not be the type of game I want. I'm disappointed by the direction the game seems to be going in, and worried about what will happen to GW after this expansion is released.

After reading the summaries, I feel sick to my stomach. I need to go lie down now.
Guess that makes 2 of us.

I was hoping the episodic system of GW1 would continue for a couple of years, now it's basically a failed idea.
GW: Proph, then Factions one year later... Nightfall 6 months later, then the finishing chapter still doesn't have a determined date, and isn't stand-alone.

ANet's capability of fullfulling a promise sure can be trusted. (Auction House?)
Ah well... let both dev teams focus on it heavily for all I care.
I'll 'wait' (playing GW1, or maybe just some other game... it feels pointless to still work on characters when you know there'll only be one minor extra coming, before there's no more new content) 'till the bèta's of GW2, then decide if this is what I/we really want.

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

ArenaNet is a company, and as a company they need money, and they are competeing with huge companies like Blizzard. They obviously feel the need to turn their game into WoW with no monthly fee. I want ArenaNet to see the community response to things like the "No Level Cap". I don't want Grind Wars and I don't want World of Guildcraft, I want Guild Wars. Guild Wars 1 may be the best game I ever played, Guild Wars 2 sounds like the worst game I never played.

At least I know why we haven't seen things like the Auction house, they are saving it for GW2.

Sorry ArenaNet, seems like you aren't seeing what the community asks for. 6v6 was supposedly requested by many players, yet nobody likes it. I hope you can see that there are many people who want a unique game, like Guild Wars 1.

CR3AT0R

Wilds Pathfinder

Join Date: Sep 2006

2 paras and a war is strong aoe [lol]

Whats going on [sup]

Mo/

Thanks Anet if i wanted huge player gvg id go play wow.
Seeing now that this is more or less my only choice now i WILL go over to WoW for the main reason is that they implemented it first and im willing to pay to play WoW just because they came up with this idea and didnt steal it.

Cya guys its been fun
/leaveGW

thedeadwalk!

thedeadwalk!

Wilds Pathfinder

Join Date: Jun 2006

Atlantis

The Ocean [quay]

This is all quite exciting. My main concern, I suppose, is the higher level cap or no cap at all. I wasn't a fan of the cap for Prophecies but had since been converted, so I wonder if they can change my mind again.

Races I'm not so concerned with. Most other RPGs I've played had them, and I've heard a lot of people express interest in playing as Charr, so this could be good. The worst thing about it is people saying, because of this, GW is becoming more WoW-like, like they invented races or something.

I'm not upset about no new professions either. 40 new armors? That's great. New skills can most definitely find a home in a current attribute. The biggest loss will be in character animations and dances. Maybe if we could choose a dance or other emote from a list like in City of Heroes, that could make up for it?

Otherwise, as I've said, I'm excited. Arenanet seems to be looking to better the game even if it means abandoning their original business model for it. Can't wait for the beta for GW2.