PC Gamer May 2007 Information - "Guild Wars Reborn"

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

Quote:
Originally Posted by Kotaku Website
In the hall you can store achievements that can then be transferred to a Guild Wars 2 account.

This hall will be located in a sort of base of operations you can establish in Eye of the North. The instanced base will allow you to store not only the Eye of the North achievements in the form of monuments but the achievements earned in all three campaigns.

Every monument earned will unlock something, from heroes and pets to weapons, clothes and miniatures, in Guild Wars 2.

When you create your character in Guild Wars 2 you can choose a character from Guild War to inherit these unlocks from.

Kind of a neat idea, I think. To bad these new character don't also inherit some other attributes or traits from your Guild Wars characters, that would be fantastic.

Strain said the team decided to include this form of inter-character inheritance to make sure that all of the time players spent playing Guild Wars wouldn't be wasted.

This should clear up all the character transfer misconception...

~You cannot transfer your weapons/armour this is not a BIG CHEST to put all your stuff in....You must EARN monuments...this monument will in turn UNLOCK content in GW2 which cannot be obtained otherwise.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Theus
If we don't require levels,explain to me as to why a "Apprentice/Sidekick" system is being brought into the game to increase the speed at which one levels.

I mean,if levels don't matter,whats the use of such a mechanic?
Thats the beauty of the Sidekick/Buddy system, it makes lvl's meaning less and remember, PvP is going to be seperate with UAX and max lvl (or whatever) so it has no bearing on PvP either

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

noob question..what is UAX?


also..it seems they will 'buff' the characters who have decided not to bring a companion...hows that gonna work?

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

Quote:
Originally Posted by clawofcrimson
noob question..what is UAX?

all skills unlocked

PhoenixSeregon

Academy Page

Join Date: May 2006

Global Liberation Armyz [GLA]

No level cap!!! Keep it 20 please :[

level cap of 100 => guild wars farm wars

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by PhoenixSeregon
No level cap!!! Keep it 20 please :[

level cap of 100 => guild wars farm wars
Believe me, I thought the same thing at first. As Guild Wars players, the "No Grind" mantra resonates deeply.

But what is "grind?" Is just playing the game "grind?" If, by just playing the game, we continue to increased levels so by the time we hit the "elite" areas at the end, we are level 100, is that "grind?"

Honestly, I have no idea how they implement this, but Anet has always catered to the casual player who can play for 20 min - 1 hour at a time. I trust Anet to keep the game fun, despite a rise in levels.

Only time will tell if my trust is warranted.

Ninjutsu Honor Code

Ninjutsu Honor Code

Frost Gate Guardian

Join Date: Jan 2006

Holland

Sidon, Order of Assasins

R/W

Quote:
Originally Posted by Lepht
Here is a short list for what we'll get if Chars are transferable:

-Names
-armors/weapons/items/pets
-titles/quests/missions completed
-face,hair, skin color & size model
-level (level 20 I guess)
-Gold/money
-feel free to add more to, but i'll start with just these

Names:
Ok, names have nothing to do with the game play. To me and to most people, it does not really matter if it is transferable or not. I know I don't and can not speak for everyone out there, but transferring the char's name should be the last thing we worry about.

armors/weapons/items/pets:
Very possible to transfer with HoM.

titles/quests/missions completed:
as we all know by now, Titles are transferable by using the HoM. It is very easy to do the same thing with quests and mission, but once again, not much to do with gameplay.

face,hair, skin color & size model:
So basically the appearance of your GW1 char. So what if this is not transferable?! Just make a new one thats looks like it.

level:
As we all know that GW1 is not a level based game. It is a skill based game. To get to lvl 20 is not that hard to do, so why make it transferable?

Gold/money:
Ok, it would kind of make sense for GW2 char to be able to use the money from the GW1 char, I think of it like a grandparents' family will. This is completely possible and easy to do with the HoM.

So to sum it up: Why does it matter if your Char is transferable or not? Are you only doing it for just the name? Or is it for the 20 levels that you can probably accomplish in a month and half?

Char transfer is pointless. and should not stop anyone from playing GW2

I respectfully disagreed with your thoughts on char transferability, but in no way was I bashing your post.
Now this post actually made me think twice about not buying gw2 if its possible to inherit my gw1 characters equipment (armor, weapons, items, gold, etc) I wouldnt really mind starting from scratch plus titles dont bug me to lose. If this would be all possible (although i dont see armor coming over anytime soon but they could give you a token or something to trade for a same high end armor piece instead of the actual armor) I would seriously reconsider buying gw2 it would actually be kinda cool to name my next Char (insert name here) son/daughter of (insert dead character name here) if symbol limit would allow. Thanks for your positive disagreement.

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

Quote:
...giving you access to exclusive titles, companions (Heroes and pets), weapons, attire, and miniatures
Does that mean we'll get clothes other than big bulky armor to hang out and RP in?

*drool*

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

speaking of role playing.... i hope this new game encourages it....

Yuca Dolitae

Yuca Dolitae

Ascalonian Squire

Join Date: Sep 2006

Chesterfield, Derbyshire

[yaoi]

A/

Quote:
Originally Posted by Domino
Does that mean we'll get clothes other than big bulky armor to hang out and RP in?

*drool*
Oooh, that'd be nice!

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

They need to introduce a Lingerie NPC. *cough*

Rainbird

Rainbird

Frost Gate Guardian

Join Date: Jan 2007

R/

A lingerie, or a clothing NPC in general, would be a really nice addition! It would be many hours of fun wandering around as a big, fat warrior in a dress... of sorts :P ^^

Rainbird

Rainbird

Frost Gate Guardian

Join Date: Jan 2007

R/

A lingerie, or a clothing NPC in general, would be a really nice addition! It would be many hours of fun wandering around as a big, fat warrior in a dress... of sorts :P ^^

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

http://www.mmorpg.com/gamelist.cfm/s...ngs/gameID/82/

GW gets the highest rating of all mmorpg games on this site.

however, the two things that guild wars suffers on is community and role playing...

the community i dont think can be helped due to the 'free' pick up and play nature of the game.

..but there 'are' things to help RP like a dedicated server.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Loviatar
since you havent read either artilce yet i will fill you in.

quote JEFF SRTAIN on level cap interview



as to being *cosmetic* they are introducing the SIDEKICK SYSTEM similar to COH which will allow a much more powerful high level player to sidekick a lower level player so people wont be left out due to level.

if the levels were cosmetic this system would not be needed but make your own deductions after reading what we already have
yes I've seen that quote a few times before. But it obviously isn't nearly enough information to start assuming you know exactly how it works. All he basically said is that they are raising the levelcap.... which obviously we already know!

As for the sidekick system. well I haven't seen an exact quote on it yet, but I have a feeling theres not enough info on it either. could it not be that theres requirements to get into certain areas, and sidekicks let friends in? could it not be that lv 100 is same as lv 20 like the possibility before?

And could it not be that level cap is raised and all that, but max armor level is still 80, and max damage on weapons is still the same? Yeah.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by Miral

As for the sidekick system. well I haven't seen an exact quote on it yet, but I have a feeling theres not enough info on it either. could it not be that theres requirements to get into certain areas, and sidekicks let friends in? could it not be that lv 100 is same as lv 20 like the possibility before?

here is the article quote


Quote:
allow players of different levels to keep interacting in the persistant world-which is crucial, since as of right now, ArenaNet is planning a very high (100-plus), or possibly no level cap.
there are also plans for a strong sidekicking system similar to City of Heroes, which allows a higher-level player to designate a player 10 or more levels below him as his sidekick, bestowing health, stamina, and other benefits that allow the lower-level player to sufficiently keep up with their higher level buddy.

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Miral
yes I've seen that quote a few times before. But it obviously isn't nearly enough information to start assuming you know exactly how it works. All he basically said is that they are raising the levelcap.... which obviously we already know!

As for the sidekick system. well I haven't seen an exact quote on it yet, but I have a feeling theres not enough info on it either. could it not be that theres requirements to get into certain areas, and sidekicks let friends in? could it not be that lv 100 is same as lv 20 like the possibility before?

And could it not be that level cap is raised and all that, but max armor level is still 80, and max damage on weapons is still the same? Yeah.
Haha. You're in complete denial there. The sidekick system is very clear in what it's supposed to do. It's to bridge the level gap because obviously there's going to be a high level cap that isnt superficial. Why would it simply be a superficial leveling system and yet have the sidekick system?

And there would be no reason for them to put level restrictions on areas simply for the sake of restricting them unless levels do matter. Sorry but you're really reaching in your theories. Sad to say but there's pretty much no denying that there will be a high level cap and the levels do matter.

Commander Mike

Pre-Searing Cadet

Join Date: Aug 2006

Ok, I have two questions for Gaile that I'm pretty sure haven't been asked yet, relating to GW2; and if they have, i'm sorry for asking them again, but there are a lot of pages to read through.

Question 1:
How will Guilds and GvG play be implemented into the new game and how will it participate with the current GW1 Tournament Ladder, or will it be a sepereate ladder completely?

Question 2:
How do races come into play? Are they seperate from classes? And if so, is already determined what type of (dis)advantage they have over human classes (assuming you can also be human.)

Commander Mike

Pre-Searing Cadet

Join Date: Aug 2006

Ok, I have two questions for Gaile that I'm pretty sure haven't been asked yet, relating to GW2; and if they have, i'm sorry for asking them again, but there are a lot of pages to read through.

Question 1:
How will Guilds and GvG play be implemented into the new game and how will it participate with the current GW1 Tournament Ladder, or will it be a sepereate ladder completely?

Question 2:
How do races come into play? Are they seperate from classes? And if so, is already determined what type of (dis)advantage they have over human classes (assuming you can also be human.)

Vikernes Whg

Pre-Searing Cadet

Join Date: Sep 2006

dam you bunch of jerks
do you want your current character to be transformed into a gw2 race-based/total different character? omfg please!
dont like what you hear of gw2? bad sales? bad reviews? wtf!
do you hear yourselfs?
wait until its released for god sake and if you dont like it dont buy it, dont review it, and dont make comments about it, move on to another game
i dont want jerks all over in the game like i meet in gw1 everywhere i look
jerks everywhere dam you !!!

raven214

raven214

Krytan Explorer

Join Date: May 2005

R/

Quote:
Originally Posted by Ninjutsu Honor Code
Quote:
Originally Posted by raven214
Complete speculation. Not worth commenting on.


Then dont comment on it but your entitled to your opinion.
Dude, I'm not looking to play word games... my opinion was it's not worth commenting on. So I didn't.


Quote:
Originally Posted by Ninjutsu Honor Code
Quote:
Originally Posted by raven214
Hey, if you want to go start from scratch in a different game, be my guest. As for me, I'm looking forward to continuing adventures in the world of Guild Wars.



You couldnt have said it in a better way xD
I just noticed that now that you mentioned it lol!


Quote:
Originally Posted by Ninjutsu Honor Code
If you call the information handed to us in the first post and Gaile Gray herself stating there will be no character tranfser, that this will be a complete new game uninformed your just plain blind. Theres tons of better games then GW i loved gw because i got to keep my character unlike the other games, and now Anet states other games dont do it so why should we? And they make a good point in it too it would cost a great deal of programming to make it possible, but thats their problem not mine i still wont buy gw2. Hasty theres nothing hasty about it they might have changed it in a year and if they did il buy it like i did with the other chapters. Simplistic true but often the simple solutions are the best ones no need to be complicated about it. And if you feel a strong urge to laugh about that it shows off how hollow your head is.
How hollow my head is? Ouch. I called it an uninformed decision because we know next to nothing about GW2 and very little is set in stone, hasty because it's 2 years away from release, and simplistic because it's based solely on being able to import characters. Although, if importing characters into a completely new game is that important to you, then I suppose everything else about the game is irrelevant. I just don't understand that line of reasoning. I mean, I understand getting attached to your characters, sure, but I don't understand the jump to "no transfer = no GW2 for me" instead of, say, "well I'm not sold on GW2 yet, but we'll see how it turns out in 2 years". To me, that is a huge leap that isn't worth making.

Xapheus

Pre-Searing Cadet

Join Date: Nov 2006

Wolf X Pack

N/Me

I hardly consider myself an optimist...but sometimes I surprise myself. Unlike everyone else I look forward to both EN and 2 as is! Here are my opinions on two of the big issues people seem to have with GW2.

1. Level Cap - As was made clear: this has no effect on PvP. The only concern people should have is in PvE. ANet has always discouraged grinding in GW. You will very likely level up through content, not killing regenerating spawn.

Here's a possibility: Your experience might come primarily through missions and quests. Say you get to a certain mission in GW2. If you did all of the quests before that, you're level, say, 27. If not, you're level 25 (missed quest rewards, etc.). There's no way to significantly be beyond 27, because there are no other sources of experience until after the mission. So, as long as you've merely MADE it to that mission, you are within the range of levels people will accept. (A level 40 will not be looking to do the mission, because they would have already done it.) In this sense, there is balance.

By the time you "complete" GW2, you should be the max level NATURALLY (like with the current GW games.) There will be no endgame discrimination because of this level cap.

A higher level cap can be positive. They could merely show how much content you've completed. With 100 levels, this could mean a lot of content! (That's my inner optimist speaking.) This way, discrimination doesn't happen, while there's still a seniority/notoriety factor. Of course, it's not my job to think of these sorts of ideas, and I'm sure they'll think of even better ideas than my above thought if they need to!

What I said is in the right direction though.

2. Character/Item Transfer - Like you, I have put a lot of time into my characters. At first, I was disheartened by the fact there would be no character transfers. But then I pondered exactly what about it bothered me. It all came down to mere time invested. I speak as though time is worthless, but hear me out:

What will a character transfer accomplish? What about your characters do you want transferred so badly? Regardless of the amount of time you put into your character, there are no real tangible benefits whatsoever other than the fact you can have an instant level 20 with max armor and max weapons. A level 21 in GW2, with higher level armor and equipment available, will already out-stat you, and will probably take only a week to attain.

What you like about your character is not even possibly transferable: memories.

After much thought, the Hall of Monuments is much better than character or item transfer. Don't hold me to this, but I have a feeling a lot of us will be pleasantly surprised.

To make it clear: Character transfers would be a worthless feature.

ADD: And notice we aren't even close to the "end times" of GW1. GW1 has been around for about 1 yr and 11 months. GW2 beta isn't supposed to start until late 2008 (so October...November) which is 1 yr and 7-8 months away. We're only a bit over halfway. If the game will be released in early 2009, we're actually slightly under halfway.

So live it up.

Voltaire

Voltaire

Academy Page

Join Date: May 2006

Chicago-ish

Everlasting Sacred Path [ESP]

A/

What I don't understand is why people are more willing to jump ship to another franchise over GW2 soley because of the lack of character transfer. Its not like Aion or WoW will allow me to port Volta over. I mean, you're starting fresh no mater how you look at it. If anything GW2 would be a less jarring transition, methinks.

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

Quote:
Originally Posted by boko
I dun't see what "bringing gold from GW1 to GW2" has to do with scamming...

People will scam whether other people has gold or not, just because they are of that type of people. Apparently, it's fun for them to scam others. how so? The answer eludes me and that's a question that people of that type only can answer you...

But what i do see is that "bringing gold from GW1 to GW2" will cause an unfair advantage over new players, or players that did not farm. And this goes without saying that this is also going to f*ck up the economy from the start...
Yup and once the GW2 economy is destroyed everyone will cry about how its all Anet's fault that they allowed the transfer of gold. I dont know why most people have got so worked up over the whole transferability thing. Guild Wars was never going to last forever and all good things come to an end.

Quote:
Originally Posted by Mordakai
Let's face it - bringing money over will ruin Guild Wars 2.

I can't believe any serious gamer would even suggest it.

Why? Well, what's the point of playing an RPG. To have fun and to develop your character. When I played D&D, I would retire my characters at a certain point. At a certain level, they weren't as fun to play as say a "mid-level" character. I already had all the weapons I wanted or needed. I had all the spells I needed. I was done playing that character.

If your bring in all your Gold and items from Guild Wars, what is there to do in Guild Wars 2?

New armor? Well, no need to actually play the game, I'll just walk over and buy it. New weapons? Well, I can just buy it at the started area from someone who already has it.

In short, carrying over items and gold to Guild Wars 2 will make it LESS FUN to play.

My advice to those with millions of Gold: Give it away. Give it to newbies who've never had 15k to buy one part of 15k armor. Make your mark on Guild Wars by being the most generous person you can be.

When GW: EN comes out, I plan on giving away everything once I've finished my Hall of Monuments. I hope others will consider doing the same!
Im going to spend it all. If GW2 does not allow the transfer of gold it wont matter I spent it. If GW2 does allow the transfer of gold I will simply play another game. Either way I win.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Voltaire
What I don't understand is why people are more willing to jump ship to another franchise over GW2 soley because of the lack of character transfer. Its not like Aion or WoW will allow me to port Volta over. I mean, you're starting fresh no mater how you look at it. If anything GW2 would be a less jarring transition, methinks.
Because those people hate Arenanet for not letting them port over their precious character (that is, ecto, gold and FoW-armor), and won't support Arenanet anymore? All the whining about 'invested' time going to waste because people can't port their character...I sure hope this whining isn't going on for the next 2 years until GW2:Beta.

The Halls of Monuments is a great idea to connect the worlds of GW1 and GW2, but thats just my opinion.

BoredJoe

Krytan Explorer

Join Date: Sep 2006

Quote:
Originally Posted by Arduinna
Because those people hate Arenanet for not letting them port over their precious character (that is, ecto, gold and FoW-armor), and won't support Arenanet anymore? All the whining about 'invested' time going to waste because people can't port their character...I sure hope this whining isn't going on for the next 2 years until GW2:Beta.

The Halls of Monuments is a great idea to connect the worlds of GW1 and GW2, but thats just my opinion.
I was more (extremely) surprised that character transfers wouldn't continue through the life of GW. There was no suggestion of it in the past, the 6 monthly campaigns where you can take your character across certainly didn't suggest it. To me one idea behind "MMO's" is of a (persistent) world that just gets expanded on over time, that you explore with your characters, rather than of a world which gets reset along with your characters when the sequel is released.

I think once people get used to it, it should be okay. Personally with the way GW1 is leading onto GW2 I think GW is really more like a single player offline RPG played online rather than a CORPG or MMORPG. It's a bit like the later Wizardry games.

Now that character continuity aren't a given I guess people might focus on the things that will transfer across sequels, or at least make that mental adjustment for periodic character resets.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah... all good news, all good news, as always when it comes to Guild Wars...

And Richard Garriott is... well... you all owe him way too much!
Hail Britannia!

Thermoblaze

Thermoblaze

Frost Gate Guardian

Join Date: Aug 2006

Croatia

New Dragons[NDR]

Mo/

Guys Holiday 2007 when is that? :?

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by Black Knight
Guys Holiday 2007 when is that? :?
I believe its somewhere between Nov and Jan.

I think so anyway.

Furu

Pre-Searing Cadet

Join Date: Mar 2007

A Bunch of Nutcases [ABN]

Dear Anet

First of I have read the article, read about future plans and such, and there were things I liked and disliked but I am not gonna preach on what I like and do not like, just on what you shouldn't forget.

Guildwars for me is the first MMO I've played longer then 3 months better put you guys got me hooked for allmost two years now. So I thrust that you know how to make and build a game.
I've played I think many off the bigger MMO's out there WoW, Lineage2, SWG, ENB,... to name a couple. But what did those games lack and what keeps me fascinated in this one, wel when I first started playing I entered pre seering and got a movie, thought by myself ah nothing special allmost all of the MMo's have that to get you based in their world. But after I finished preseering I noticed that the quest were linked towards a bigger story. Then when I left I got a new movie ... I went huh?!? Then it became clear that this had concepts of an offline game storytelling but in MMO style and I became in love. But that was for a short time because I quickly discovered PvP. I noticed the arena in Ascalon and then in Lions Arch and soon I wouldn't move on in the game and just play against people all day. Then guildies of mine felt obliged to pull me a bit more through the game had fun enjoyed the story and so on. But until this day I haven't finished any of the three expantions and well... Honestly I don't even mind. I unlocked my entire account through faction so PvP and I enjoyed every last minute of it, that's great that one could go at it in two ways pvp or pve for unlocking. Now the point that I am making is that I enjoyed the pve aspect but I loved how the pvp worked.
For all the games I did there is no other game out there that has such a well balanced pvp system. I am damn sure that I am not the only one in this matter just look at the ladders, just look at HA when it was still 8vs8 al lot of people play pvp.
I understand that their are people in the game which just love the pve and I am pretty sure that the content for those people are limited. Well I think most of the people complaining about the game are people who do nothing but pve.
But I still find that this game as even the name states Guild Wars it litterly is a PvP game. I understand that you wanna make everyone happy Pve and PvP people and I trully hope that you can do that. But keep in mind that most of the people that still stick with GW are in hearth PvP people. I've seen many people leave over time even now a lot are still leaving often I wondered why but when I asked one question I knew. Do you PvP? answer no why?
Pve in this game is limited I know that. Some just keep doing the same over and over again. In a way PvP is doing the same over and over again... but it is not. Builds diver people diver a top guild could not have it's day and you can slip a victory in, a tactic is missed and a match is lost. Every time you enter in pvp every game you play is diffrent from the next one, even if both teams you've played so far have the same build.
So what I am really pleading for is make GW2 have a ball I thrust you guys to make something awesome who knows you might even convince me to do a little more Pve. But keep in mind the most people that whine are people that got blinded by one side of the game and might just not have tried it's true nature. Please the way pvp is now for me it's perfect and doesn't need an upgrade... and this I mean. It's like a card game which has been around for ages some of you might know it Magic the Gathering. It works on a very basic way you have a deck you make with all sorts of combo's in it and try to beat your oponent. When I was younger I played it and often wondered what fun it would be to actually have my deck come to life, guess what for me GW is that embodyment. GW is the same in pvp 8 skills 8 people 64 skills in total and it's not allways the skills but people that make the diffrence.

With all the talk about lvl caps and such I agree with the main thing a lvl 100 should not be able to pound a lvl30 into the ground. It shouldn't become a game I invested more time then you in my char. But I wouldn't mind that the evolution cap is for example lvl 30 or 20 but after that evolution cap lvl becomes a sort of a title. Look I am lvl 1200 (but his true cap att wise is 20)

Either way I think I never said it before Anet thx for Guild Wars, for making it a great competitive game! I am sure you'll make something great if you don't tamper with the things that are allready great in this game.

Greetz
Furu

Ps: I am very happy 8vs8 is back again you might have listened to the community about changing it to 6vs6 but the problem is listen to the bigger comunity those that are happy don't complain.

And after seeing this post on the site I edited one more thing and that is this jeeeeeez am I longwinded ^^

alex_smith

alex_smith

Pre-Searing Cadet

Join Date: Mar 2007

United Australian Warriors

W/Mo

Guild Wars 2

I wonder if they will make sure that the quest system is the way in which is the main way of getting exp than grinding making sure thats not how people should go about it. And i hope that the only things being instanced will be towns.

Also about Tyria i hope you can explore everypart of the map, not just some specific places. I want the whole map to be explored!

Also hopefully theres balance making the game longitivity high so that theres always stuff to do, reach new goals, complete in special events and so on. And that some things you do will be unique just for that character and will change for everyone.


All im really looking for is longitivty and big ass raids....woo

alex_smith

alex_smith

Pre-Searing Cadet

Join Date: Mar 2007

United Australian Warriors

W/Mo

I also have some Questions:

Will you ever be able to just walk up to like a charr character and kill him like on WoW PvP Servers, or will there be some diference in how people are killed.

Also how will pvp work between the different races? Will they all be against each other?

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

Quote:
Originally Posted by alex_smith
I also have some Questions:

Will you ever be able to just walk up to like a charr character and kill him like on WoW PvP Servers, or will there be some diference in how people are killed.

Also how will pvp work between the different races? Will they all be against each other?
I don't think they'll have the whole "PvP anywhere" thing that other games have. The only PvP that they've mentioned has been the world PvP, which is only in specific areas (I think), and the standard PvP that is balanced (basically the same system as in GW1). So no, I don't think you will be able to just walk around killing people.

Graveheart

Ascalonian Squire

Join Date: Mar 2007

guild of valor

N/Mo

My overall opinion so far.
You could say that its frustration or something but still i would like to state some facts.

1:Character transfer
So far we all heard the thing about a no transfer,which is indeed sometimes hard to do,but not imposible.
Anet maybe is considering that a no transfer would be more fair for the new players.
That is practicaly incorect,you cant hope for a better profit by making all the old
players unable to transfer that part of the ego that makes them still play the game.
As i stated earlier i dont care about items-lvl-titles.
The name reserve is something us THE veterans of the game would like.
Its not the lvl 20-50-400 that counts,its that little meathead who took tons of punishment to cover his party members.
Name is something we the old ones recognise (small example the mctiger sisters over grotto).
Since thing havent started yet,we can only sit back and wait on this one.

2:the infamus lvl cap
Now this is a shady section.
You see,the whole thing with lvls etc blah blah,i dont mind the lvl cap and also i dont mind see it raised for gw 2.
There is something that trully ticks me off,and thats something some other games suffer greatly from it.
Thats BOTS,yes you heard correct,the usual annoying bots.
Ooook so far so good,if there was something i liked in gw,was the entire absence of bots till recently.
And heck i still dont mind them much because gw still has the lvl 20 cap,and they are usually on inter districts.
One of the early games i played was lineage,and for sometime it was good,but nowadays despite the crap ncsoft says,theyr servers analogy is 1 bot/3players,so i dont want to see that in gw2.
What the heck we should say about bots when we are gonna have a lvl 100-200-300 cap?
Thats something i dont intend to find out simply because if by release of gw 2,gw 1 is still bot infested ,it would make me expect them in gw 2 as well.
And for gods sake someone go do a clean out on the bot infested areas,yohlon haven-arborstone and various other.
Ohhhh its hard to detect bots (the usual gm responce on various games).
Well DOH!!what you call the train of Mo/Me-Mo/Wr going towards the exit take a turn,touch THE sign saying about the exit,and then head out?

3rd and last section:GW after gw2 release
Now this is something grey as well.
Gray mentioned playing d1 d2 etc.
Some of us around here,we go back ages as gamers.
Particulary what does remain in our memories about blizzard is this,blizzard whenever makes something new,totaly ditches her old games.
d1 i didnt play that much,but heck in d2 i did waste 2 years of my life and enjoyed it.
Now during the production of warcraft 3,the one thing that made me ditch d2 and blizzard entirely was the long waiting for a new patch.
The wait was 1 and a freakin half year.
So far from experience,i can admit that Anet does listen to customers,but still this fear remains.
I certainly dont want to see the same thing happening in gw,waiting another 1-2 years for seeing something new in the game i loved.
And the eyes over north expansion,well frig,i am gonna buy it thats for sure.
But still it makes me feel like i am fed leftovers from the gw 2 table.
I know Anet isnt blizzard,but this somehow feels like going in the same direction.

This is my personal opinion and i am just typing it down here for my own silly reasons.
Lets hope the whole thing,will simply not follow the same destiny as the rest.

Noa Brightington

Pre-Searing Cadet

Join Date: Mar 2007

GOV

R/

actually grave, if you check, a lot of the game designers ARE former blizzard people. No less, they're the ones that gave us starcraft and Diablo.
heck, they based GW off of the diablo busisness model.

I would think of ALL people, they would understand the crappy crap crap busisness practices that blizzard has done.

Yes, they gave us starcraft. Yes, they gave us broodwars.
Then we got WC3... okaaay. that was nice. But a lot of us were, and still are waiting for SC2 to this day. They had Ghost in the works.
Then they started working on WoW. That got delayed.
I got into Lineage2 while waiting for WoW to come out.
Then WoW came out.

And started eating the market.
Ghost got canceled, and tons of people got laid off, and SC2 became the dream that would never come.

And these guys were right in the middle of it, and they KNOW the types of things blizzard does, and I think of all things, they do NOT want to become another blizzard.
And NCsoft has been smart, and simply collected money from it, and marketed it to other regions, and has left the game designers and operators alone.

If this were any other game, I'd be fearfull.
But tell me this. Would ANY other game have changed the Razah quest AND...offered those who did it thier gems back?
From now on, anyone has a problem with Anet doing things, or potentially doing things, I will hold up my hand, and say, 'talk to the razah'.

Although... it would be nice if we could get a bot cleanup on yohlan.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Noa Brightington
actually grave, if you check, a lot of the game designers ARE former blizzard people. No less, they're the ones that gave us starcraft and Diablo.
heck, they based GW off of the diablo busisness model.

I would think of ALL people, they would understand the crappy crap crap busisness practices that blizzard has done.

Yes, they gave us starcraft. Yes, they gave us broodwars.
Then we got WC3... okaaay. that was nice. But a lot of us were, and still are waiting for SC2 to this day. They had Ghost in the works.
Then they started working on WoW. That got delayed.
I got into Lineage2 while waiting for WoW to come out.
Then WoW came out.

And started eating the market.
Ghost got canceled, and tons of people got laid off, and SC2 became the dream that would never come.

And these guys were right in the middle of it, and they KNOW the types of things blizzard does, and I think of all things, they do NOT want to become another blizzard.
And NCsoft has been smart, and simply collected money from it, and marketed it to other regions, and has left the game designers and operators alone.

If this were any other game, I'd be fearfull.
But tell me this. Would ANY other game have changed the Razah quest AND...offered those who did it thier gems back?
From now on, anyone has a problem with Anet doing things, or potentially doing things, I will hold up my hand, and say, 'talk to the razah'.

Although... it would be nice if we could get a bot cleanup on yohlan.
So your saying just because they practically gave you Razah. you were bought off easy. lol just thought that was funny

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

Brightington, you forgot to mention how much bitching and moaning was involved to get that Razah quest fixed.

In fact, most of the good changes A-net has made were the result of players getting frustrated.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Don’t you guys read game magazines? Anyway here is some info form James Phinney, one of GW 2’s lead designers (according to PC Gameplay).

PvP:
There will be PvP Arena and Guild vs Guild matches, just like in GW1. They are especially interesting for the hardcore PvP players. New are the World vs World maps where hundred’s op players can battle each other like in an RTS game. (so there is no indication that you can pk each other in a normal adventure map).

Quests:
You will meet hundreds of players on the normal PvE maps. There you can participate in ‘events’ which happen while playing. James Phinney gave this example:
Suddenly you find a village that is about to be destroyed by a dragon. Players can start helping the villagers to kill the dragon, either to team up or individually. If they manage to kill the dragon they will be rewarded according to the way they participated, individually. But maybe the dragon escapes, destroying the village bridge in anger. Villagers bring materials to repair the bridge, attracting thieves to steal those materials. Players can than team up to prevent the stealing…

Missions:
Just like in GW1 there will be instanced missions to continue the story. Parties in those missions will be smaller than in GW1

Heroes and henchmen:
There will be no heroes and henchies in GW2. But every player has 1 companion who does not take a slot. Slots are for partying up with other players only.

Armor:
You can wear every armor in game, but of course a magic user wearing heavy armor may find some disadvantages

Others things:
Higher level weapons with more variation than in GW1, more sophisticated salvage system, no decision yet about auction houses, but definitively more and improved ways to trade.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Sounds like they're really changing things up.

I'm really curious to see how the new armor rules will work (will Hammer/ Air Elementalists actually be viable?)

Hmm, no Henchies at all!?! I hadn't heard that before. Not sure I like that...

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Pandora's box
Heroes and henchmen:
There will be no heroes and henchies in GW2. But every player has 1 companion who does not take a slot. Slots are for partying up with other players only.
Excellent...this is a very nice compromise for those wanting to play with AI and those wanting to play with other people.