PC Gamer May 2007 Information - "Guild Wars Reborn"

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

But these levels don't matter for PvP, as PvP people will be able to be maxed right away. So it will only matter for PvE and since you don't compete with people in PvE, face to face (armors and items, some people compete those), it shouldn't matter.

Erm finishing up my thought.. I mean it shouldn't matter if these levels give more benefits in PvE since I think it needs it anyways it's so drab and boring now. At first it wasn't, but after a short (long to some folks I guess) amount of time... 5 or so months with no new content it gets really boring. Since it didn't take 5 months for you to finish stuff (I think it should yes idc) then higher levels that have benefits might be worthwhile. Because like I said it won't affect PvP..GvG wise and it affecting world PvP might actually be cool. 40 people lv 5-80 on one team, same on other team.

Shawn The Divine

Shawn The Divine

Frost Gate Guardian

Join Date: May 2006

Nova Scotia

My Other Healer Is Lvl Eighty

Mo/W

Quote:
Originally Posted by The Ernada
Well if that quote isnt proof enough for you then go look at the article mentioning the sidekick system. The sidekick system lets you bring someone who is 10 levels or below you up to your level. If levels gave no benefit then why would we need the sidekick system at all? It's obvious that these levels have benefits that we would need a system to bridge the level gaps.

EDIT: Damnit. Theus beat me to it.
Levels do to some extent. They do in GW1. What I said was that the quote doesn't say *EVERY* level will give a benefit. So when you hit level 20 in GW2, instead of gaining skill points from then on, you gain levels which you can show off, but have no real point.
I haven't seen any information on the sidekick thing aside from a paragraph or two, but to me it sounded like instead of having 8 level 20 people, you can give some of your power to a sidekick.. which would be like having two level 20 people instead of the one level 20. And if that's the case then.. so? Again, levels are just numbers. If you're level 100 and make a level 50 sidekick person, then he'll probably be only be as effective as a sidekick made from a 'level 20' char.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by Shawn The Divine
Levels do to some extent. They do in GW1. What I said was that the quote doesn't say *EVERY* level will give a benefit. So when you hit level 20 in GW2, instead of gaining skill points from then on, you gain levels which you can show off, but have no real point.
wrong as it was flatly stated that the old low level cap was removed not just changed a bit.

Quote:
I haven't seen any information on the sidekick thing aside from a paragraph or two, but to me it sounded like instead of having 8 level 20 people, you can give some of your power to a sidekick.. which would be like having two level 20 people instead of the one level 20. And if that's the case then.. so?
wrong again.

it stated that the sidekick system was needed for social interaction between PEOPLE of differing levels allowing a less powerful player to gain enough power from the higher level person to keep up and not be rejected simply because they were "10+ levels" behind the group.

you can wish all you want but the low level cap is gone.

no person that plays to develop a more powerful character (target buyer) will settle for a cosmetic increase.

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Shawn The Divine
Levels do to some extent. They do in GW1. What I said was that the quote doesn't say *EVERY* level will give a benefit. So when you hit level 20 in GW2, instead of gaining skill points from then on, you gain levels which you can show off, but have no real point.
I haven't seen any information on the sidekick thing aside from a paragraph or two, but to me it sounded like instead of having 8 level 20 people, you can give some of your power to a sidekick.. which would be like having two level 20 people instead of the one level 20. And if that's the case then.. so? Again, levels are just numbers. If you're level 100 and make a level 50 sidekick person, then he'll probably be only be as effective as a sidekick made from a 'level 20' char.
You're missing the point entirely. If being level 100 was no different than being level 50 then why would they have the sidekick system at all? What's the point then? The sidekick system pretty much says that the levels are not superficial and do have benefits.

And yes, I know in PVP everyone will be maxxed. I was talking about PVE, because obviously there wouldnt be a sidekick system in PVP.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

So..as I see it:

Levels may give benefits and Races may give benefits.

Boy.That sure won't spark any elitism in PvE.Nope.It won't spark elitism as harsh as HA...right?

I can see it now..

"lol luk at tat guy he is teh level 48 asura ele roflmao he is like such a n00b lolololol."

Shawn The Divine

Shawn The Divine

Frost Gate Guardian

Join Date: May 2006

Nova Scotia

My Other Healer Is Lvl Eighty

Mo/W

Quote:
Originally Posted by The Ernada
You're missing the point entirely. If being level 100 was no different than being level 50 then why would they have the sidekick system at all? What's the point then? The sidekick system pretty much says that the levels are not superficial and do have benefits.

And yes, I know in PVP everyone will be maxxed. I was talking about PVE, because obviously there wouldnt be a sidekick system in PVP.
I guess I don't get the sidekick thing then. You can make an actual player character your sidekick? I was assuming they were only NPCs like heroes/hench, or maybe even pets.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by xBakox
...I understand that's pretty much how it is now (Necros MM in PvE, warriors tank, etc) but taking out the secondaries removes even more variety and simplicity to PvP and PvE...

Other than that, good post.
The only time a warrior should *ever* tank is in DoA and probably nothing else. The reason I'm telling you this is because it's awesome: Warrior in Guild Wars don't tank. WOOT!

Aside from that, I'm with you on the rest of your post: Secondaries are something that really makes Guild Wars, one of the things that truly keeps it apart. And reconnects=win.

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Shawn The Divine
I guess I don't get the sidekick thing then. You can make an actual player character your sidekick? I was assuming they were only NPCs like heroes/hench, or maybe even pets.
Yes. You make an actual person your sidekick. It's the same system as in City of Heroes. It's so people of lower levels could team up with people of higher levels in the high level areas. You're temporarily boosted up to the level of the person who is sidekicking you.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Mordakai
Great post! Love the suggestions.

Went to conceptart.org, where are the GW pics?
http://conceptart.org/forums/showthr...ght=guild+wars

There is one such thread... use their search function to find more (note, not all that you get with "guild wars" are official... you should be able to tell the difference, though).

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

With all these new articles popping up, it keeps mentioning "exclusive" titles, weapons, armour and such in GW2. To me, this sounds like it won't be titles and stuff directly transfered over from GW1, but something to simply show that you're veteran. I will be kind of disappointed if this is the case. I'll still try out GW2 when it is finally released (hopefully I can get into the Beta to have an even earlier chance to have a look), but I am hoping it's just my interpretation of these articles that is wrong.

I was thinking that you could transfer most, if not all your titles over. I was looking forward to having my Legendary Defender of Ascalon title in GW2 as well. But I guess I'll just have to wait until closer to the GWEN release to find out. It's not a huge thing, I can still play GW1 after all.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Huh. It looks like this thread is finally starting to calm down...

Lorden

Ascalonian Squire

Join Date: Dec 2006

New York, USA

Back To Tombs [t321]

Mo/E

Wow! the cover of PC Gamer was a insult to everyone who palys Guild Wars...

anyone else notice that? "Hot News Guild Wars campaigns Canceled"

anyone else notice how Anet is trying to starve out the people already playing Guild Wars by not coming out with new campaigns after GW:EN, meaning all the PvE players will get bored having to play the same things over again, and PvP world will starve without new skills to keep us interested. (they expect us all to go to GW2?)

Does that mean all us who ahve been playing for 21 month or less have just wasted there time? (especially if we can't carry our characters over.) Many people have a favorite character, and for some is the reason they play it.



The unlimited LvL Cap is bad if they do it, it will just become another game where u just grind all the exp so it becomes a mindlesss drone-ing game kill mob after mob and not be based upon a players skill but on the players time they can contribute to the game(or the macro's they have).



so Guild Wars will die with GW:EN (from bored'om) and GW2 will become a time consuming mindless grinding game enveloped in bots.


Ya know, if Anet wants GW2 to work, they need to make it so:

1. You can move your alread created character to GW 2 from GW
2. DON'T PISS OFF YOUR ALREADY FANBASE OF GUILD WARS


I think Anet is just trying to make money like WoW by maknig GW's into WoW, but Anet problem is there advertising of products, seriously you should fire your entire advertising department(thats what, 1 person?) and then look into the "Gaming Market" if u want to make money.

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Two different games, Lorden. Get over it. You invest time into one game and when you're done with it you play another game. You can still play GW1 whenever you want. No one is denying you that. If you don't want to play a new game based in the GW universe, then stay in GW1 with your precious characters.

Also, GW won't die. The StarCraft and WarCraft games are still going. I have met people who got into the WarCraft series after trying WoW. I expect people will do the same with GW after playing GW2.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Bryant Again
Huh. It looks like this thread is finally starting to calm down...
haha dont speak to soon.

any ways heres GW2 trailer for candy wars.

enjoy

http://www.youtube.com/watch?v=gNqiSkd1M6k

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by Theus
So..as I see it:

Levels may give benefits and Races may give benefits.

Boy.That sure won't spark any elitism in PvE.Nope.It won't spark elitism as harsh as HA...right?

I can see it now..

"lol luk at tat guy he is teh level 48 asura ele roflmao he is like such a n00b lolololol."
We already have that man, it's going to be no different if people want to be a-holes and elitists they find a way. Better just to accept it and ignore it or be immature back.

Also people, GW 2 IS A NEW GAME STOP ASKING FOR CHAR'S TO BE PUT OVER THERE IT ISN'T A CHAPTER IT ISN'T AN EXPANSION DAMMIT.

The characters in GW 2 will be our children's children. So get ready to play your grandson/daughter.

vermeer

Academy Page

Join Date: Oct 2005

Totems of Yog-Sothoth

still,,, it would have been pretty preciouse in the gaming universe to have one game that carried over characters in its evolution. any game in the marketing world would love to boast the kind of success a parallel art form like television had with the simpsons, where it remained on the air longer than any other television show,, remaining the same but still entertaining. so gw1 has been around for a couple years, yippee. and all our time building our characters has once again (like d1, d2 and any other game) amounts to crap.
im not happy, and have other things to do. im sure gw2 will be great success for the next generation. but not universal, and not an impressive success. u cant be that big of a success without taking the large risk. (ill proble even buy gw2 -2 years from now out of a moment of boredom. but the idea that allowed me to be suckered in to devoting the time to extensively build 11 characters was the idea that this game was ongoing. that is obviously not possible in the gaming universe. and i guess im naive for thinking so. the market chooses where the energy lies also, gw1 may still be there after this,, but the energy will not. so dont give me any crap about my preciouse game still being there even after gw2.

boko

Lion's Arch Merchant

Join Date: May 2006

Direct Quote From a GW article
http://www.guildwars.com/press/relea...ofthenorth.php

"Your deeds from the original Guild Wars campaigns will be commemorated in the Eye of the North expansion in your Hall of Monuments. The Hall of Monuments will reflect the achievements you earn in Eye of the North as well as those earned in Prophecies, Factions, and Nightfall. You will even be able to show off your hall to friends. Then, when Guild Wars 2 arrives, each of these monuments will correspond to special features your Guild Wars 2 characters can "inherit" from your own legendary past, giving you access to exclusive titles, companions (Heroes and pets), weapons, attire, and miniatures. These inherited items are unique: there is no other way within Guild Wars 2 to acquire them."

SO, those who played GW1 and did all stufs that did acquire some special titles/items/armor are given something for their effort in GW2. And, the ability to keep ur char name...

This does sound a bit like you can actually take your char from GW1 to GW2, but of course, they would not be exactly the same. GW1 veterans will have something more (cosmetic maybe) over new GW2 players. If that's not an effort from anet for the fanbase, i don't know what that is.

BoredJoe

Krytan Explorer

Join Date: Sep 2006

I think gold needs to come across too. It fits in well with the idea of inheritence and there'll be a fair bit of scamming going on if everyone has no gold and scrambling to get rich.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

There'll be a fair bit of scamming going on no matter what. And why would people feel they need to scramble to get rich?

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Why does one need to get rich?

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Just people, man. Just people.

boko

Lion's Arch Merchant

Join Date: May 2006

I dun't see what "bringing gold from GW1 to GW2" has to do with scamming...

People will scam whether other people has gold or not, just because they are of that type of people. Apparently, it's fun for them to scam others. how so? The answer eludes me and that's a question that people of that type only can answer you...

But what i do see is that "bringing gold from GW1 to GW2" will cause an unfair advantage over new players, or players that did not farm. And this goes without saying that this is also going to f*ck up the economy from the start...

Bysheon

Ascalonian Squire

Join Date: Mar 2007

Västerås, Sweden

W/Me

Quote:
Originally Posted by Lepht
Here is a short list for what we'll get if Chars are transferable:

-Names
-armors/weapons/items/pets
-titles/quests/missions completed
-face,hair, skin color & size model
-level (level 20 I guess)
-Gold/money
-feel free to add more to, but i'll start with just these

Names:
Ok, names have nothing to do with the game play. To me and to most people, it does not really matter if it is transferable or not. I know I don't and can not speak for everyone out there, but transferring the char's name should be the last thing we worry about.

armors/weapons/items/pets:
Very possible to transfer with HoM.

titles/quests/missions completed:
as we all know by now, Titles are transferable by using the HoM. It is very easy to do the same thing with quests and mission, but once again, not much to do with gameplay.

face,hair, skin color & size model:
So basically the appearance of your GW1 char. So what if this is not transferable?! Just make a new one thats looks like it.

level:
As we all know that GW1 is not a level based game. It is a skill based game. To get to lvl 20 is not that hard to do, so why make it transferable?

Gold/money:
Ok, it would kind of make sense for GW2 char to be able to use the money from the GW1 char, I think of it like a grandparents' family will. This is completely possible and easy to do with the HoM.

So to sum it up: Why does it matter if your Char is transferable or not? Are you only doing it for just the name? Or is it for the 20 levels that you can probably accomplish in a month and half?

Char transfer is pointless. and should not stop anyone from playing GW2

I respectfully disagreed with your thoughts on char transferability, but in no way was I bashing your post.

No, you're not bashing my post. Relax.
To give you an idea of how important the chars is to many players, since you for some reason doesn't seem to understand that, I still remember a char I made in Sims, way back. His name was Heinz. He was a freakish, neat, hyperactive german guy, like a sexually frustrated Dr. Mengele, on crack. That was quite a long time ago and being a character in Sims he was very two-dimensional and stylized but I still remember and love everything about him – his appearance (pale and skinny with curly hair, dressed in black sunglasses, black gloves and a black rubber pork butcher's shop apron), his name and his personality. And I remember many other characters I’ve made - in different games or just by drawing and/or imagined them. You see, I enjoy making chars, as do many with me. And in an rpg the game itself is designed in such a way that customization and development of characters is more or less the very backbone (less in GW, where I think it’s fair to say that the storyline among with other aspects of the game such as PvP is about equally important, but nevertheless). Even though that’s more than enough reason to enable char transfer there are also other issues here, such as general continuity besides the storyline and online identity (guilds, game friends, and for some even community forum id). As I’ve stated before, char transfer should of course be the main premise when fantasizing on making a sequel to an rpg, and the epicenter of future brainstorming. Otherwise, just don’t. Anet devs know that of course, hence… it’s a slap in the face, to put it mildly. And as I said before, the fact that this often happens with these kind of games doesn’t make it ok.


But ok, about those details, just for arguments sake:

Names: I've never said that names has anything to do with gameplay. I don't think others have either. And no, transferring the chars name to an rpg sequel shouldn’t be the last thing we worry about, it should be the very first (see above).

Armors/weapons/items/pets: Transferable, you say. Good, should be.

Titles/quests/missions completed: Whether or not quests and missions has anything to do with gameplay is irrelevant. Personally I don’t care very much for titles per se, but I get those who do and think it’s a no brainer to accept that transferring this should go without saying (see above).

Face, hair, skin color & size model: Personally I could consider to accept a slightly different appearance. But again, I understand those who think it’s not even discussable (see above).

Level: Shouldn’t matter, you say. Well, I don’t really care about it either. As far as I know, seems like it will be a much higher max level in GW2 so being level 20 from the go would then just mean you have a little head start. I wouldn’t mind that, but I could also live with having to start from level 0, at least if it’ll be a level 20 like it is now, with higher levels just being more or less a cosmetic thing.

Gold/money: Transfer make sense, you say. So do I.


To sum I t up: I’ve answered your question above. Char transfer may be pointless to you and some players, but certainly not to others.

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

I remember playing Baldur's Gate and having the opportunity to use characters you created in the original in subsequent expansions and sequels, and i loved that, i would love to be able to do that here too.

However there is one important factor that makes me feel that it would be totally inapropriate, namely the fact that it is set hundreds of years in the future, and while some races would live that long, dwarves and elves, humans dont.

On that basis im happy to start afresh, with the legacy/inheritance of my old charcters being passed down through the monument. I think that while some people would accept that change is good, most hate change, they like things to stay as they are, and thats why a lot of people are grumbling or totally against this major change in the game,

Personally it doesnt bother me either way, i play for fun i enjoy chasing titles, and would continue to go ahead with this wether or not there was a GW2 or a continuation in campaigns. I understand the direction the game is taking and why, it makes sense to me, and i will happily buy the new game on its release, I may have devoted over 4000 hours to this game, and half of that on one character, over the last year, but i will not despair over a change of this sort, I'm happy with taking titles over, they are what i see as being the main fruit of my labour.

I can see an argument for taking over armour, and a simple solution would be to have it modified so that like hero armour it raises as you gain level, that way you are not gaining an advantage from it over other players but you do get to keep it if you so desire. Personally while i have a number of elite armours i dont mind taking them over or not, FoW armour would be different as it is as difficult to get as some titles. Again, though, im not really bothered if i can or cant.

Recalling Baldur's Gate once again i remember on taking my character over to the Baldur's Gate 2 that it lost everything apart from its experience, and to me that was a shock, as I'd spent a lot of time gaining all the skills and best weapons and armour, but i soon got over it, as most important was my work to get experience, with regard to GW it takes me a day to get to level 20 on a new character so im not bothered by losing those 20 levels, what i see as the most work is gaining titles, everything else is fun to do, so im happy with how the developers are stating they will take that over.

One thing i would like answered is what they mean by holiday, I know that some say this has to be Christmas, but i would include summer, as it is holiday from school, and most have a summer holiday, while i lean towards it being closer to christmas i would prefer a summer release, lol, but that is probably wishful thinking

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

For those fans that like their current “Guild Wars” just fine, Strain asks for their indulgence — and trust.

“’Guild Wars’ has been a phenomenal success, and we’re proud of it,” he says. “We’re not going to ruin it by making it more like every other MMO on the market.”



^
this is taken from the msnbc article. It may put some of you at ease.




@those who think they should keep their gold....

Not being able to transfer GW gold is a good way imho to punish those who bought their gold on ebay. (i'm just saying that cuz I broke atm)

HalPlantagenet

HalPlantagenet

Frost Gate Guardian

Join Date: Aug 2005

too far from Conwy

The Chained Swan

R/

There seems to be a major bug. I just finished reading all 1907 previous posts which qualifies me for my title "Reader of All 1907 Previous Posts" but it isn't showing up on my character yet. Come to think of it, I haven't seen it on any other characters yet, either.

A suggestion: amongst the debate and raging speculation of the previous 1907 posts there is much provocative comment and many original ideas. There is also a a lot of repetitious debate about provocative issues where there is insufficient information. It seems to me it might be worth Arenanet's time to have someone, presumably Gaile Gray, post a thread clearly identifying a few major issues which have not been fully communicated to the player community, such as how leveling will work and what it will mean in the new game, which might serve to increase quality of communication about GW2, which would be in the interest of both players and Arenanet.

On a separate point, there is one serious, controversial topic about GW2 which is yet to be addressed here. It could seriously affect the success of the game. On one of the threads, Norns are described as a hairy-legged race that shape-shift into bears in combat. Bears in combat: cool. However, I deduce from that concept art that there will be Norns of both sexes, hence hairy-legged girls. Anyone who has ever back-packed with a girl who's been forced to give up shaving her legs for several days knows how frightening sleeping with them can be. Is this really a topic that Arenanet wants to explore?

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by Bysheon
To sum I t up: I’ve answered your question above. Char transfer may be pointless to you and some players, but certainly not to others.
I wouldn't say it were pointless and I could see why people would want it, but in all honesty I don't think anyone could say it would make sense to offer it.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Let's face it - bringing money over will ruin Guild Wars 2.

I can't believe any serious gamer would even suggest it.

Why? Well, what's the point of playing an RPG. To have fun and to develop your character. When I played D&D, I would retire my characters at a certain point. At a certain level, they weren't as fun to play as say a "mid-level" character. I already had all the weapons I wanted or needed. I had all the spells I needed. I was done playing that character.

If your bring in all your Gold and items from Guild Wars, what is there to do in Guild Wars 2?

New armor? Well, no need to actually play the game, I'll just walk over and buy it. New weapons? Well, I can just buy it at the started area from someone who already has it.

In short, carrying over items and gold to Guild Wars 2 will make it LESS FUN to play.

My advice to those with millions of Gold: Give it away. Give it to newbies who've never had 15k to buy one part of 15k armor. Make your mark on Guild Wars by being the most generous person you can be.

When GW: EN comes out, I plan on giving away everything once I've finished my Hall of Monuments. I hope others will consider doing the same!

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by Mordakai
My advice to those with millions of Gold: Give it away. Give it to newbies who've never had 15k to buy one part of 15k armor. Make your mark on Guild Wars by being the most generous person you can be.
My advice would be to blow all your cash on commissioning lots of pretty pretty pictures of your characters to line your walls so they may be remembered forever

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Knightsaber Sith
My advice would be to blow all your cash on commissioning lots of pretty pretty pictures of your characters to line your walls so they may be remembered forever
That works too... same result! (and you're rewarding people for doing something creative... nice!)

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

No matter what..whether we start broke or rich in GW2...people will find a way to part others with their money.
I still see at least once a week someone who lost in game gold because they thought they could "buy" a Nightfall or Factions account.

I remember when they had the /roll emote allowed in towns and people were constantly spamming (and scamming) the "casinos".

To those new, you would type /roll and it would say "you rolled a (random) number".

Using the space bar, people would get a fake result by spacing out their sentence to say:

Player 1: Good luck!(space bar till message started on next line )
Player one rolled a 8 (this actually being typed in,not generated by the emote)

The text color at that time was white like the regular chat so you could not tell the difference of a real /roll emote and a typed in one.

This is how the scam worked.
A casino "owner" would advertise the odds and how much you had to pay to get in while a "random" player would vouch for him saying the casino was legit.
Though both of them were in on the scam.
Using the advantage of the chat spacing, the "random" player would always win.

I am sure once GW2 comes out, someone will find a way of looking legit with an offer or deal or in game construct game(like the casinos) in order to make themselves rich.
In regards to bringing in GW1 gold to GW2:
bringing it in will just mean more money being brought into a new economy. Those who have gold could buy up all perceived valuable items/materials and hold new players and and those who don't have as much gold to a market of their design.

HalPlantagenet

HalPlantagenet

Frost Gate Guardian

Join Date: Aug 2005

too far from Conwy

The Chained Swan

R/

Quote:
Originally Posted by Mordakai
Let's face it - bringing money over will ruin Guild Wars 2.

I can't believe any serious gamer would even suggest it.

Why? Well, what's the point of playing an RPG.
I concur. Nevertheless, it seems to me that Arenanet could do something inventive in GW:EOTN that would give people something to spend money on that would build community and increase anticipation for GW2, that wouldn't be purely vanity.

I must admit I don't know what that is at the moment.

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

Quote:
Originally Posted by Mordakai
When GW: EN comes out, I plan on giving away everything once I've finished my Hall of Monuments. I hope others will consider doing the same!
Not sure if I will give EVERYTHING away, for I may still play GW1 now and then, but I do share your sentiment. Whatever can't be brought over through the Hall of Monuments, I will either be selling or giving away or the proceeds of the sale given away.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by Jaythen Tyradel
Not sure if I will give EVERYTHING away, for I may still play GW1 now and then, but I do share your sentiment. Whatever can't be brought over through the Hall of Monuments, I will either be selling or giving away or the proceeds of the sale given away.
FIRST OF ALL

GW2 is only ADDING a new way to play my favorite game.

well maybe my second favorite game as i still have the pixel perfect windows version of the original *LEGEND OF ZELDA 8 BIT* on my pc (for many years now)

i will play GW2 exactly the same as i have played GW1 since the early BWE.

if/when/as i feel like it.

i have played a game for fun not.....

worked at it
invested *invaluable* time in it
losing all i worked so hard for

i think i will be very happy with it if even half as good as it seems.

those who will leave because they cant bring over everything and start off as a rich elite class will not be missed and will be replaced so fast their heads would spin.

and it is years away

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

Maybe in GWEN we could spen GW 1 gold on "collector's edition" type of weapons!!!!

that would be awesome

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Loviatar

and they are still getting their 15/month from each player to do it with.

so Anet should put out full chapters for free to support GW1?
for... free? did you suddenly forget that each chapter has the full $50 USD price tag of a new game?

Quote:
Originally Posted by Loviatar
that level 20 armor if it can go over is reduced to starting area equipment and couldnt be sold anyway as it is customized.

and all the perfect million gold weapons are now worthless low level weapons in GW2.

JEFF STRAIN confirmed in an interview that the low level cap is gone and not simply a cosmetic change.

from the interview
you assume an awful lot. we don't know how the level cap works. we don't know how equipment works. for all we know level 100 could just be just as strong as level 20 is now ,just level 5x times as much (like get 1 attribute point per level instead of 5/10). Now before some fool quotes me out of context and tried to make me look stupid to further his own goals, I'm not saying thats how it will be. That is only one example of a possibility. What I am saying is that we simply do not know yet.

Lepht

Pre-Searing Cadet

Join Date: Dec 2006

Quote:
Originally Posted by Bysheon
No, you're not bashing my post. Relax.
To give you an idea of how important the chars is to many players, since you for some reason doesn't seem to understand that, I still remember a char I made in Sims, way back. His name was Heinz. He was a freakish, neat, hyperactive german guy, like a sexually frustrated Dr. Mengele, on crack. That was quite a long time ago and being a character in Sims he was very two-dimensional and stylized but I still remember and love everything about him – his appearance (pale and skinny with curly hair, dressed in black sunglasses, black gloves and a black rubber pork butcher's shop apron), his name and his personality. And I remember many other characters I’ve made - in different games or just by drawing and/or imagined them. You see, I enjoy making chars, as do many with me. And in an rpg the game itself is designed in such a way that customization and development of characters is more or less the very backbone (less in GW, where I think it’s fair to say that the storyline among with other aspects of the game such as PvP is about equally important, but nevertheless). Even though that’s more than enough reason to enable char transfer there are also other issues here, such as general continuity besides the storyline and online identity (guilds, game friends, and for some even community forum id). As I’ve stated before, char transfer should of course be the main premise when fantasizing on making a sequel to an rpg, and the epicenter of future brainstorming. Otherwise, just don’t. Anet devs know that of course, hence… it’s a slap in the face, to put it mildly. And as I said before, the fact that this often happens with these kind of games doesn’t make it ok.


But ok, about those details, just for arguments sake:

Names: I've never said that names has anything to do with gameplay. I don't think others have either. And no, transferring the chars name to an rpg sequel shouldn’t be the last thing we worry about, it should be the very first (see above).

Armors/weapons/items/pets: Transferable, you say. Good, should be.

Titles/quests/missions completed: Whether or not quests and missions has anything to do with gameplay is irrelevant. Personally I don’t care very much for titles per se, but I get those who do and think it’s a no brainer to accept that transferring this should go without saying (see above).

Face, hair, skin color & size model: Personally I could consider to accept a slightly different appearance. But again, I understand those who think it’s not even discussable (see above).

Level: Shouldn’t matter, you say. Well, I don’t really care about it either. As far as I know, seems like it will be a much higher max level in GW2 so being level 20 from the go would then just mean you have a little head start. I wouldn’t mind that, but I could also live with having to start from level 0, at least if it’ll be a level 20 like it is now, with higher levels just being more or less a cosmetic thing.

Gold/money: Transfer make sense, you say. So do I.


To sum I t up: I’ve answered your question above. Char transfer may be pointless to you and some players, but certainly not to others.
Before I say anything, I must apologize for failing to recognize how much of a hardcore RPG fan you were and still are.

When you said the Sims, I too had a similar experiences when I played FFXI awhile ago. Unlike GW, FFXI's gameplay did not encourage multi-char playing style (a side from storage), and death was a HUGE deal in the game. So, pretty much you can just imaging my only char and I spending over 100s of hours playing, fighting and dying as a team. So, that "bond" thing you were talking about, I can completely understand.

However, there were a few things you stated above that I did not get. For one thing, even if everyone had to create new chars, how would that ruined one's guild, online buddies and community forum id to the point of norecovery?

Guild: Would Anet really not allow guilds(name and the members) to be transfered? Comon now, it's the name of the game after all And even if it turns out that you can't transfer guilds, I don't see anything stoping the guild to just reform with the same people. AKA, manually transfer.

Online Friends: Same deal here. Nothing is stoping you from just re-adding them to your F list.

community forum id: This is not even a transferable issue.

I love RPGs, really, we all do. But if you think about it interms of role playing and real life; 100 years is a long time. During this time people change (interms of apprentice and mentally ), things change, groups disband even countries fallapart (guilds?). Besides, by playing as a child or a grandchild of your GW1 char, wouldn't you agree that is an unique and an intersting role playing experience in it's own way?

I don't think char transfer is pointless, or else I wouldn't be type all of these. But, it is not something that would stop me from playing GW2. I can understand you are upset about the char transfering issue, but dude, if this is the only reason why you will not be playing GW2...

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Miral
for... free? did you suddenly forget that each chapter has the full $50 USD price tag of a new game?
And did you suddenly forget you can still play your original Guild Wars once Guild Wars 2 comes out? You'll get your $50 worth (assuming you haven't already).

But it seems we've lost track of the original point, which is:

Why Characters Should Not Transfer to Guild Wars 2

1. It's a whole new game, with new graphics, new mechanics, etc. Coverting your old character to the new game would be colossal undertaking by Arena Net. Would you rather them undertake this tedious process for the millions of characters out there, or create new content?

2. What's the number one point to playing a game? To have fun. It won't be as fun to bring in your level 20 uber-character all maxed out into a brand new world, as opposed to creating a character from scratch and getting the thrill of starting a new game again.

Of course, that's just my opinion. But, I would like to know what you hope to accomplish by bringing your characters over? Will it honestly make for a better gaming experience?

Deaths

Frost Gate Guardian

Join Date: Jan 2006

Gail, if u read this, can u give us some more infos about the PvP-part in GW2. It seems that the trend for GW1 and GW2 is more based arround PvE.

And what about the Global Titels. Can we transfere them on each char or will their be a restriction.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by Miral
you assume an awful lot. we don't know how the level cap works. we don't know how equipment works. for all we know level 100 could just be just as strong as level 20 is now ,just level 5x times as much (like get 1 attribute point per level instead of 5/10). Now before some fool quotes me out of context and tried to make me look stupid to further his own goals, I'm not saying thats how it will be. That is only one example of a possibility. What I am saying is that we simply do not know yet.
since you havent read either artilce yet i will fill you in.

quote JEFF SRTAIN on level cap interview

Quote:
Arena Net, it seems, is trying to tackle many of the biggest drawbacks most current massively multiplayer online games face. Chief among them is level capping. Why, once you top out, should you stick around in a game?
Guild Wars 2 is trying to deal with that issue by using a system with a high level cap once that could be set to 100 or even boundless.
"So there is not a level 20 cap," Strain said. "Either it will be a high level like 100 or unbounded, we haven't decided."
as to being *cosmetic* they are introducing the SIDEKICK SYSTEM similar to COH which will allow a much more powerful high level player to sidekick a lower level player so people wont be left out due to level.

if the levels were cosmetic this system would not be needed but make your own deductions after reading what we already have