PC Gamer May 2007 Information - "Guild Wars Reborn"
Cheeva B
Well, I like it but I dont.
IMO:
some of my pro's include; a new system and new world. New adventures, new skills, new armor types, and I really like the monument aspect.
some of my con's include; skill balancing act to deal with more levels, the spam will probably be worse (which really needs dealt with), the massive army campaigns will most likely be a nightmare for dialup users
I quit playing guild wars 3 months ago because of the spam and other things that go on in the game, but have been watching to see if it improves. I went to another MMO but am waiting patiently for GW to get better. With a new one coming out, I hope the original will still be supported since it was paid for already. If not, gl and hf to all in the new edition. Maybe a spellchecker would be a nice addition lol.
IMO:
some of my pro's include; a new system and new world. New adventures, new skills, new armor types, and I really like the monument aspect.
some of my con's include; skill balancing act to deal with more levels, the spam will probably be worse (which really needs dealt with), the massive army campaigns will most likely be a nightmare for dialup users
I quit playing guild wars 3 months ago because of the spam and other things that go on in the game, but have been watching to see if it improves. I went to another MMO but am waiting patiently for GW to get better. With a new one coming out, I hope the original will still be supported since it was paid for already. If not, gl and hf to all in the new edition. Maybe a spellchecker would be a nice addition lol.
alex_smith
I havent got the mag yet but one thing they so desperatly need to get right is the quest reward system. If felt when factions came out that you would never make a character in tyria just becuase it took so long. Ascalon is basically dead these days and i really love Tyria as a whole because of how well they balanced the different enviroments.
Soloution:
So what they need to do is make quests in GW2 Have even rewards so that people cant just skip the main points in game. So like every quest should grow in exp. Nooby area lvl 100xp-500xp. Mid low lvl areas 500-1000xp. Mid lvl areas 800-1300xp. Mid high lvl areas 1000-2000exp High Lvl areas 2000-10000 exp (10000exp is really the hard quests like in Fow and UW .
Also the rewards in skills in tyria were great seeing sometimes we were a bit poor plus the weapons/items rewards but these weapon rewards need to have some uniquenees so that not everyone from that quest looks the same or has the same skills.
Armour needs to be way more costumizable!!!! So theres not 10 people in one area with pl8 mail etc.
Soloution:
So what they need to do is make quests in GW2 Have even rewards so that people cant just skip the main points in game. So like every quest should grow in exp. Nooby area lvl 100xp-500xp. Mid low lvl areas 500-1000xp. Mid lvl areas 800-1300xp. Mid high lvl areas 1000-2000exp High Lvl areas 2000-10000 exp (10000exp is really the hard quests like in Fow and UW .
Also the rewards in skills in tyria were great seeing sometimes we were a bit poor plus the weapons/items rewards but these weapon rewards need to have some uniquenees so that not everyone from that quest looks the same or has the same skills.
Armour needs to be way more costumizable!!!! So theres not 10 people in one area with pl8 mail etc.
Commander Mike
Quote:
Originally Posted by alex_smith
I havent got the mag yet but one thing they so desperatly need to get right is the quest reward system. If felt when factions came out that you would never make a character in tyria just becuase it took so long. Ascalon is basically these days and i really love Tyria as a whole because of how well they balanced the different enviroments.
Soloution: So what they need to do is make quests in GW2 Have even rewards so that people cant just skip the main points in game. So like every quest should grow in exp. Nooby area lvl 100xp-500xp. Mid low lvl areas 500-1000xp. Mid lvl areas 800-1300xp. Mid high lvl areas 1000-2000exp High Lvl areas 2000-10000 exp (10000exp is really the hard quests like in Fow and UW . Also the rewards in skills in tyria were great seeing sometimes we were a bit poor plus the weapons/items rewards but these weapon rewards need to have some uniquenees so that not everyone from that quest looks the same or has the same skills. Armour needs to be way more costumizable!!!! So theres not 10 people in one area with pl8 mail etc. |
Bryant Again
Quote:
Originally Posted by Domino
Strain said that after Eye of the North, Guild Wars 1 will recieve no more major updates or content additions.
Guild Wars will essentially become as stale as Diablo II - and you'll be forced to switch to GW2. |
Neo Nugget
Well i think it will be refreshing
clawofcrimson
Quote:
Originally Posted by Commander Mike
yeah, that'd be awesome if they made it customizable like guiuld capes. you can dye the primary areas one color, secondary areas another, and then have a detail color. that'd be pretty cool. and if they made dye-designs, like tie dye or something :P
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as I stated before...usually more races= less character defining choices,..... armour or facial features... (example...wow)
yay im post 2007!!!
arcanemacabre
Quote:
Originally Posted by clawofcrimson
(example...wow)
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Anyway, that's an example of Blizzard crapping out on the amount of artwork/customization, it doesn't prove that more races mean less customization. NCSoft has some good examples of customization - CoH/CoV and Lineage. Lineage has mulitple races, too, though I'm not a fan of their artwork, nor the game itself.
Anet has a great art team behind them, and I don't doubt at all that there will be even greater customization than any of those other games.
Domino
Quote:
Originally Posted by Bryant Again
Thing is, Diablo II still kicks ass, and people still play it. All games get stale.
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Knightsaber Sith
Quote:
Originally Posted by clawofcrimson
yay im post 2007!!!
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lol
clawofcrimson
Quote:
Originally Posted by arcanemacabre
No wai! Someone using WoW as an example!? I would have never figured!
Anyway, that's an example of Blizzard crapping out on the amount of artwork/customization, it doesn't prove that more races mean less customization. NCSoft has some good examples of customization - CoH/CoV and Lineage. Lineage has mulitple races, too, though I'm not a fan of their artwork, nor the game itself. Anet has a great art team behind them, and I don't doubt at all that there will be even greater customization than any of those other games. |
~character features (hair faces etc...)
~several sets of armour for each class (and now race)
~weapons/items
~landscaping
~monsters
the task to make an all new game with unique sets of all of these is daunting enough... they will have to divide their time between all of these to create enough variety to make everything interesting...
...my point is that adding new races is going to take more time ...making more models...(they cannot use the same armour set skeletons in the graphic program they are using because obviously charr have a different anatomy than humans) ...to get the same variety...unless they hire a bunch of artist... which I believe they 'are' looking.
...I used WoW because its the most played mmo out there but their are plenty of other examples out there... CoH is a poor example as the 'entire' game is based around the heroes/villians and there is little else in the game to make it visually impressive. I have not played liniage... but the track record of rpg games speaks for itself.
arcanemacabre
Quote:
Originally Posted by clawofcrimson
...I used WoW because its the most played mmo out there but their are plenty of other examples out there... CoH is a poor example as the 'entire' game is based around the heroes/villians and there is little else in the game to make it visually impressive. I have not played liniage... but the track record of rpg games speaks for itself.
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The different elements that make up the outfits the heroes wear in the game are a great basis for an armor system. Something a lot more intense than what we have now. If they have models that can stretch and mold to various shapes, it would be a lot easier to produce multiple pieces of armors for every race. As it is now, it would be way too much work, since the armor is modeled specifically to the character models - which are of course specific to the class.
Also, in CoH/CoV, you can alter every little shape of the character model's face, body type, size, etc. This creates very unique characters, and nearly unlimited options for customization. I don't see any reason why they couldn't implement that into GW2, as well. The different races just multiply that severely high number of possible modifications.
alex_smith
Quote:
Originally Posted by clawofcrimson
as I stated before...usually more races= less character defining choices,..... armour or facial features... (example...wow)
yay im post 2007!!! |
That doesnt mean they cant make the armour and stuff way better all they have to do is bring some of the old designs form gw1 and change them a bit so there is a bit of history too . Anyway they said its not coming out till another 2 years so that uddles of time to make costimazation better.
Caith-Avar
Quote:
Originally Posted by alex_smith
Anyway they said its not coming out till another 2 years so that uddles of time to make costimazation better.
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I don't know how you feel about it, but to me "two years" doesn't sound like too much.
But, well, as I said, multiple times... if anyone can do it, it's ANet.
Neriandal Freit
Quote:
Originally Posted by clawofcrimson
as I stated before...usually more races= less character defining choices,..... armour or facial features... (example...wow)
yay im post 2007!!! |
Plus, the reasoning why a Caucasian Tyrian has the facial feature of a Elonian is because that was his/her "great great grandma"
Apocalypse Warlord
Really cool info, cant wait for both games
One thing pls pls pls pls pls dont have it so if people kill you in pvp they can take some of ur stuff, that would suck...
One thing pls pls pls pls pls dont have it so if people kill you in pvp they can take some of ur stuff, that would suck...
SephyXIII
Quote:
Originally Posted by Knightsaber Sith
Actually you're 2008
lol |
FF-Paradox
The one thing I beg that they do not add into GW2 is the unique item attribute. Example: diablo II weapons system for "rares". The GW system of making everything pretty much the same was so much better. Rare skins and what not are cool for the people who wanna spend 10+ hours a day playing guildwars , but what about us, the ones who work and have families? I have like 3-4 hours max a day to play :S. It's alot better when a game is about skill and not about time played. :S.. Considering you see all these morons with 1,000s of hours on their accounts and still can barely play the game. Imagine throwing them items better then everyone elses... disaster. Revenge of the newbs.
jackie
Just got my hands on Finnish gaming magazine called Pelit that has article about GW2.
Few new concept arts that I haven't seen before: one is a portrait of young Sylvari girl that looks bit like a crossing from a wood elf from Tolkien mythology & fairy - bit like tieflings from Forgotten Realms but without pointy ears ...
Not much new in the article except these: (Not sure if these have been already mentioned - so many articles coming out every week ) player can have only one NPC (sidekick/hero/hench?) while questing and in guild battles if there's someone with higher level, others will temporarely gain that same level.
Few new concept arts that I haven't seen before: one is a portrait of young Sylvari girl that looks bit like a crossing from a wood elf from Tolkien mythology & fairy - bit like tieflings from Forgotten Realms but without pointy ears ...
Not much new in the article except these: (Not sure if these have been already mentioned - so many articles coming out every week ) player can have only one NPC (sidekick/hero/hench?) while questing and in guild battles if there's someone with higher level, others will temporarely gain that same level.
xxxbibxxx
Its supposed to follow the whole WOW format.. but we have 2 years, they will add and cancel a lot of what they said now.. we shall see the end results
johannes100
If after GW 2 is released, ANet had *minor updates in GW 1 that gave you quests or items in GW 2..., say, cause something in GW 1, have it shown in the monument, and that would sort show you a different area, (say, instead of verdant hills that area now shows charred hills) for it's connected character in GW 2, or unlock an area (or quest! or NPC! or just a minor detail or easter egg, like gwen's flute in Prophecies! (explain it off as alternate history). That'd give both games replayability, and more reason to create more than one character! And have the areas change in real-time (or maybe just at once per day intervals) in GW 2 as per the border of the Luxons and Kurzicks, or something like that!
jackie
Guild Wars 2 & EotN both look & sound very promising so far.
What I'm hoping for from the sequel is that there would be roleplaying districts/servers for those (like me ) who love to maintain character persona, use names that fit for fantasy (no more MyMommyEatsKidsforBreakfast type of nicks), have little bit stricter social rules i.e forbid spamming, any kind of harassment and such.
What I'm hoping for from the sequel is that there would be roleplaying districts/servers for those (like me ) who love to maintain character persona, use names that fit for fantasy (no more MyMommyEatsKidsforBreakfast type of nicks), have little bit stricter social rules i.e forbid spamming, any kind of harassment and such.
clawofcrimson
^ i like the role playing idea
Qual
I don't like it, GW 2 is moving away from GW and becoming more like WoW...
Caith-Avar
Quote:
Originally Posted by Qual
I don't like it, GW 2 is moving away from GW and becoming more like WoW...
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But maybe it's just the inability to explain something yet unknown without comparing it to stuff that already exists. I, for once, trust Strain and the rest of them that they mean what they say:
"Guild Wars has always had its own unique flavor of play, and we certainly don't intend to make it more like traditional MMORPGs." (Jeff Strain, in an about.com interview)
"We don't see persistence as a tool to allow us to introduce a lot of that kind of... problematic components of traditional MMORPGs, like spawn camping and loot stealing and endless regeneration of monsters in the area in you're in. We're going to use it as tool to develop a Guild Wars style of gameplay, so no, I don't think it's going to be closer to a traditional MMORPG." (Jeff Strain, same interview, same question (about persistence))
Lepht
"Becoming wow..."
"moving closer to wow..."
People, stop.
In GW1, Anet tried to solve some of the problems with traditional MMOs by designing a non-persistence world. It was unique in it's own way and did eliminate some of the issues. However this time around, unlike avoiding the issue like in GW1, Anet is going to try and face the problem heads on. Just b/c GW2 is offering a persistence world, it does not mean its going to work just like the persistence world in other MMOs, for example wow.
"moving closer to wow..."
People, stop.
In GW1, Anet tried to solve some of the problems with traditional MMOs by designing a non-persistence world. It was unique in it's own way and did eliminate some of the issues. However this time around, unlike avoiding the issue like in GW1, Anet is going to try and face the problem heads on. Just b/c GW2 is offering a persistence world, it does not mean its going to work just like the persistence world in other MMOs, for example wow.
Neriandal Freit
I don't even know what people mean by this Persistence World, so if someone could elaborate this non-gamer, I'd enjoy it!
clawofcrimson
persistant = many players in the region between towns... with spawing mobs to keep players busy
instanced = the region between towns is all yours
instanced = the region between towns is all yours
Mordakai
Quote:
Originally Posted by Neriandal Freit
I don't even know what people mean by this Persistence World, so if someone could elaborate this non-gamer, I'd enjoy it!
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Right now, the only areas considered "persistent" in Guild Wars are the towns and outposts where you meet other people. Trading, talking, etc, goes on whether you or there or not.
"Instances" are the adventurable parts of Guild Wars. They only exist (for you), when you enter them. No one else can enter "your" instance without joining your group at the start. People can leave, but they can't enter once the Instance has started.
It sounds like GW2 will try to have "adventurable" areas that are persistant, ie, that anyone can join at any time. This will be a bold new area for ArenaNet, and it will be interesting to see if they can continue to find creative ways to play MMORPGs.
J3mo
<3 The idea of more races + higher/no level cap
Keep it coming
+ Persistant worlds rock
clawofcrimson
Quote:
Originally Posted by arcanemacabre
If they have models that can stretch and mold to various shapes, it would be a lot easier to produce multiple pieces of armors for every race. .
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um... thats not how it works... they would take a race model (char for instance) and create the armour from 'that' model. I'm not an expert..but I'm familiar enough with maya and 3ds max to know that.
charr legs for instance need more bending points in ther legs for the armour to render properly.
the textures they could use from race to race though... but regardless of the modeling techniques and details.... my point is... more races ALWAYS means more work to get the 'same' amount of customization... thats it... thats my point... more work... and while I am confidant anet wont let us down... I just wanted to point that out.
Mordakai
Claw - we have NO IDEA how customizable the Characters will be.
Star Wars Galaxies had a great system, you could stretch them out, do almost whatever you wanted to seveal alien races...
Now, I didn't play Galaxies past the character creation screen, so I have no idea if you got "armor" or new clothes or how that looked on your obese Hammerhead. But, since lack of customization as been a complaint about Guild Wars, I have to think Anet will do something to make in more on par with City of Heroes, or Galaxies.
Star Wars Galaxies had a great system, you could stretch them out, do almost whatever you wanted to seveal alien races...
Now, I didn't play Galaxies past the character creation screen, so I have no idea if you got "armor" or new clothes or how that looked on your obese Hammerhead. But, since lack of customization as been a complaint about Guild Wars, I have to think Anet will do something to make in more on par with City of Heroes, or Galaxies.
clawofcrimson
Quote:
Originally Posted by Mordakai
Claw - we have NO IDEA how customizable the Characters will be.
Star Wars Galaxies had a great system, you could stretch them out, do almost whatever you wanted to seveal alien races... Now, I didn't play Galaxies past the character creation screen, so I have no idea if you got "armor" or new clothes or how that looked on your obese Hammerhead. But, since lack of customization as been a complaint about Guild Wars, I have to think Anet will do something to make in more on par with City of Heroes, or Galaxies. |
most gamers dont understand how much work goes into a visually stunning game like GW. I just wanted to state the opinion that just because we have more races doesnt mean we want less customization.
Alaris
Quote:
Originally Posted by Lepht
"Becoming wow..."
"moving closer to wow..." People, stop. |
Quote:
Originally Posted by Lepht
In GW1, Anet tried to solve some of the problems with traditional MMOs by designing a non-persistence world. It was unique in it's own way and did eliminate some of the issues. However this time around, unlike avoiding the issue like in GW1, Anet is going to try and face the problem heads on. Just b/c GW2 is offering a persistence world, it does not mean its going to work just like the persistence world in other MMOs, for example wow.
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The bonus with persistent world is the opportunity to bump into people, which really is something that WoW had that I'd like to see in GW. This can be done without the frustrating aspects of persistent worlds, it all depends on how ANet solves the inherent problems.
I also believe that instancing will remain for many areas. The idea, like the new forms of PvP, is to allow players to play how they want to play (as they say in the article). Provide some casual PvP, some competitive PvP, instancing, persistent PvE, etc.
Alaris
Quote:
Originally Posted by Lepht
"Becoming wow..."
"moving closer to wow..." People, stop. |
Quote:
Originally Posted by Lepht
In GW1, Anet tried to solve some of the problems with traditional MMOs by designing a non-persistence world. It was unique in it's own way and did eliminate some of the issues. However this time around, unlike avoiding the issue like in GW1, Anet is going to try and face the problem heads on. Just b/c GW2 is offering a persistence world, it does not mean its going to work just like the persistence world in other MMOs, for example wow.
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The bonus with persistent world is the opportunity to bump into people, which really is something that WoW had that I'd like to see in GW. This can be done without the frustrating aspects of persistent worlds, it all depends on how ANet solves the inherent problems.
I also believe that instancing will remain for many areas. The idea, like the new forms of PvP, is to allow players to play how they want to play (as they say in the article). Provide some casual PvP, some competitive PvP, instancing, persistent PvE, etc.
Alaris
Early Xmas wishes!
1) That we still get 2 new char slots in GW:EN
2) That we can transfer char slots from GW to GW2
3) That the titles that make sense to carry on be carried on (e.g. some PvP titles like fame)
4) That we get a choice of rewards we get through the hall of monuments (when trading in titles) - a credit system would be great
5) That incomplete titles also get rewards, only lesser ones / credits towards greater rewards.
6) That both the party system and the companion system be kept in GW2, in different areas. Lookin' forward to the new system, but I also enjoy the current party system with henchs and heroes.
Thanks ANet
1) That we still get 2 new char slots in GW:EN
2) That we can transfer char slots from GW to GW2
3) That the titles that make sense to carry on be carried on (e.g. some PvP titles like fame)
4) That we get a choice of rewards we get through the hall of monuments (when trading in titles) - a credit system would be great
5) That incomplete titles also get rewards, only lesser ones / credits towards greater rewards.
6) That both the party system and the companion system be kept in GW2, in different areas. Lookin' forward to the new system, but I also enjoy the current party system with henchs and heroes.
Thanks ANet
Cheyenne Jouett
Yeah, I bought the magazine today and read some more up on the Hall of Monuments and new races for GW 2, I thought perhaps people would like to know more on these...
Hall of Monuments
New playable races
So, there it is. Wish I was able to show you the pictures of the Sylvari, but they basically look like humans, well at least in the concept art. Certainly sounds like it is going to be fun though. I can't wait, but at least until then I will enjoy my Asura mini-pet and the upcoming G.W.E.N!
Hall of Monuments
Quote:
You won't have the option to migrate characters from Guild Wars 1 to Guild Wars 2, but you will be able to carry achievements forward via the new Hall of Monuments. Actively built via quests in the Eye of the North your Hall of Monuments acts as a record of your achievements, so if you're kind of a big deal - maybe you're an Eminent Hero, a Master Cartographer, or a Devotee of Wisdom - then your deeds will go down in history via a monument in your honor. But in addition to demonstrating your dominance, the Hall of Monuments will act like a family inheritance in Guild Wars 2, a place where your Guild Wars 1 titles and minipets, for example, are displayed and allow you access to certain Guild Wars 2 benefits. For example, special weapons you earned in Guild Wars 1 may be in a display case in your Hall of Monuments, and you Guild Wars 2 character will be able to take them out and use them. |
New playable races
Quote:
Sylvari Characteristics: Naive, curious, gifted Words to live by: "Seize the moment" A young race of nature spirits who have awakened with the rise of a new age in Tyria, Sylvari are beings of light, as yet uncorrupted by knowledge of sorrow, suspicion, or hatred. Sylvari are proficient in things related to magic and dexterity, with a supernatural connection to plants and an innate empathic bond to each other. Asuras Characteristics: Inventive, condescending Words to live by: "We're smarter than you." A diminutive race from the depths of Tyria, Asuras wish to expand their empire to the surface world. Exceptionally intelligent and technicically minded, they use magical skills, stone, and metalworking to create weapons. Asuras believe they are destined to rule the world, with the larger, less intelligent races as their subjects. Charr Characteristics: Fierce, opportunistic, proud Words to live by: "Victory at any cost." A savage race of sentient beasts, the Charr will use any means available to destroy their enemies: an ambush is as honorable as a fair fight, as victory is what matters. Though Charr have no concept of mercy, they can be protective of those within their tribe. Norn Characteristics:Individualistic, stubborn, unrefined Words to live by: "Strength above all." A race of shape-shifting half-giants from the north, the Norn value personal strength, victory, and purifying the soul through battle. They revere the spirits of animals and call on them like shamans. Norn can access a skill that changes them into a half-Norn/half-bear, with increased health and melee damage. |
Mordakai
Anyway this can be added to Front Page ^^^^^^ ?
Domino
Just as a note about races:
I predict there are a few races A-net isn't telling us about.
Undead anyone?
Quote:
Though they won't be playable in Eye of the North, the expansion will introduce you to some of the races that will be playable in Guild Wars 2. ArenaNet is keeping the total number of playable races under wraps for now, but we did uncover some secrets about a few of them, including the fact that each race will have a primary ability that distinguishes it from other races. |
Undead anyone?
Mordakai
Quote:
Originally Posted by Domino
I predict there are a few races A-net isn't telling us about.
Undead anyone? |
Besides the usual suspects of Tengu, Centaurs, Dwarves, Dredge, etc., I have no idea.
In terms of "core races": We have our "nature spirits" (Sylvari); our Goblins (Asuras); our beastmen (Charr); our half-giants (Norn).
Possible "outside the box" race: An insect race.
Domino
I dunno... the Undead played a big role in Prophecies and in the Kryta area, and GW2 has already showed they have no problem letting you play as an "evil" race (Charr).
Anyway, just my speculation... My prediction is that new races will be a big selling point for GW2 expansion packs, so they won't give us all the races at once. They wanna keep people hooked.
Anyway, just my speculation... My prediction is that new races will be a big selling point for GW2 expansion packs, so they won't give us all the races at once. They wanna keep people hooked.