Assassin Hate... Why?

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

I'm sure threads like this have been made a thousand times over, but I'm truly confused here. Ever since factions came out, many people have utterly despised assassins. It is still nearly impossible to get a decent group with an assassin, and most of the time people ridicule assassins for not being as good as other professions. Why? I just spent a few minutes looking through threads such as the 3 most/least favorite professions, and more often than not(other than the huge amounts of paragon hate) assassins were on the bad lists, and only ONCE did anyone post a reason. That reason was this: "1-trick pony and teleport is a feature I can miss like toothache." One trick? Please.

Let us look over some of the facts about Assassins, and why many people hate/love them.

Hate:
1. Assassins die too much.
-They do? How can this be possible when it is so easy to put something like critical defenses, flashing blades, mystic regen, or even earth armor spells into a build? Newer players die all the time with assassins sure, but most of the times they have like 7 attack skills and shadow refuge. I've found in nearly any situation any one of the above skills can easily prevent masses of death in even the most elite areas. Then add skills from secondary professions to increase this ability in many more ways as well.

2. Assassins have 70 defense.
-So having -10 AL from the maximum is bad? Check out the inscriptions! Every one of them provides between 10-20 armor to certain areas, or a full 15 while attacking. Add one armor skill to that and you far surpass a warrior! On top of that, 75% blocking skills are very common in assassin builds, as they have more of them than any other, except perhaps the ranger. Assassins are however, the only profession who can keep them up constantly with only one skill.

3. Assassins can't do anything but teleport around.
-Ah so thats why is the #1 skill used by x/A players a shadow step? Other than necromancers(which need corpses) and Ride the Lightning(l0l) Asssassins are the only class capable of moving instantly to an enemy, and with great effect. And trust me, assassins can do MUCH more than just teleport.


Thats a FEW of the many reasons people say they hate us... But now lets look at some points the good side shall we?

1. Speed.
-"OMG what just happened?!?" This is what I commonly hear in PvP a few seconds after I target someone. Assassins have by far the highest killing speed of any profession in the game. In PvP a sin can stop you in your tracks, teleport to your exact location, lay down about 500+ armor ignoring damage, and apply several very harmful conditions, all in less than 2 seconds. In PvE, with enemies who are normally exceedingly weaker than human powers, an assassin can clear mobs with rates near to nukers. Skills such as Assassins Promise, Death Blossom/Moebius Strike, and run boosts put them among the quickest killers anywhere in the game.

2. Survivability.
-Yep, I said it. Assassins can survive amongst rampaging monsters and such. Personally I always carry defensive skills in my sin builds, and I usually have constant 75% blocking to nearly eliminate Melee damage. Assassins are the only classes able to do this constantly with only one skill(and several skills work for this). While elemental damage can be a problem, most assassin heals can more than cover for it. Even Shadow Refuge every few seconds will heal a considerable amount more than most people think. Way of Perfection with critical hits is another great heal. When healing isn't enough(in many cases it isn't) thats where shadow stepping comes in! Not only is it a great way to surprise enemies in PvP, but the best possible way to get OUT of a battle when things turn bad in PvE! On top of all of this throw in assassins various stances and enchantments for protection, as well as conditions such as Daze and Blind to shut down nearly any enemy. Thats not even getting into a secondary profession!
Oh yea almost forgot, its the only profession with a skill that more or less says: You are invincible for 5..20 seconds.

3. FUN!
-Nothing in this game is more fun than taking an assassin and jumping from target to target killing off enemies one at a time in rapid succession. After 6 months of playing, I have never had more fun with any other profession, or any other types of builds, than a pure assassin.

Thats a little bit about them, but if you ever play one for yourself and become successful at it, you'll quickly realize why so many have chosen to move to the assassin profession.

My theory: Assassins are not properly used much of the time. When assassins first came out, people became crazy to try them. Alot of new players wanted to be a cool assassin ninja kind of character, but really had no idea how to play them. Many assassins these days still aren't sure how to effectively use this profession, and over the months players have died and been unable to kill enemies well enough to compete with other professions. Thus, assassins began to gain a bad reputation as a "noob class". Sort of a class where all the new people wanted to go to seem cooler and stronger, but they really didn't know how. Overall, assassins are not a very easy class to use. Unlike warriors and elementalists where its either load on defense and smack enemies or load on huge firepower to blow things up, assassins require A LOT of strategy to use effectively.

My solution: Learn the basics before you start one. Assassin's are probably not the best idea for a first profession(even though I did ) Unless you know the game basics and learned many of the skills beforehand, starting an assassin can be VERY difficult. Read up on them, learn to use strategy, figure out combinatons, and learn to use builds and techniques effectively and people will start to realize how well assassins work when they are properly used!

Ok, my rants over for today. Comment/rant/spam/flame/laugh/talk/whateverotherwordsyoucanthinkof away!

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Hehe, assassin hate? Assassins started off horribly,and to this day, most are still rather horrible in situations that call for tactic and not a pure fast kill. I never really agreed with the "1 Trick Pony" statement,since that trick is what secondary assassins all use.

Also, sins are well documented for their squishy killing abilities, but what of head to head vs other melee builds? They fall short against a well built warrior, most taking 2 or more combo chains,or a 2nd sin to help kill one warrior of moderate skill. Not taking away from a sin's abilities, but the fact is that they can't go toe to to with a well built warrior. Against a well played dervish, the same is also true. The heavy enchantment warrior mage that we know and love will outlive any sin on the strength of Mysticism.

That being said, I will admit that a well played sin can definitely be a threat on a PvP field. However, let's talk about the sin in their native enviornment,Cantha.

The sin in Cantha is well documented as being a "Liability" in the vast majority of areas in Cantha, due to the fact that they do more auto attacking than skillful killing,as well as the fact that the assassin has a hard time in mob scenarios,even with Death Blossom in their build.

If they dodge and live, that's fine, but a warrior or Dervish is more desired due to the fact that their chances of doing damage are greater and more consistant. Consitancy is the key as a melee character. If you don't agree with this statement, feel free to debate your point. However, sins are not consistant beyond their combo. Interupt the combo, they are in trouble. Avoid the attack in the chain, they are in trouble. Nuke them to high heaven, and they're dead . That's a joke...lol.

Anyway, the point isn't that sins are bad, but are played poorly and are not as consistant in the field of melee damage as their counterparts. That will always lead to undesired publicity, aka "Hate". They excel in catching squishies all alone on the AB battlefield, but die miserably when toe to toe with a well played Warrior/Derv/Melee build. That isn't a testament against the class, but against the vast majority of players using them. When you find a sin that is played well, then you will find a worthy foe. Yet, that isn't the norm.

jrk247

jrk247

Desert Nomad

Join Date: Mar 2006

Twenty Gold For Mountain Troll [Tusk]

People hate sins because... they can? Well I know lots of people either like sins or hate them or even both. There are people (a few) that can play the assassin well and others (the majority) that suck at playing the assassin. People hate them because they die easily and too fast if they don't get out of the frontline in time. And then there are the people that hate them because they kill them in about however long it takes the sin to unleash it's attack chain. Mixed feelings, but most people just hate them, just like people hate a good mesmer. People just hate things that either kill them fast or counter their attacks, hence why people hate sins, mesmers, necros, etc. And I'm sure every monk in the GW community hates the assassin.

So here's a question to answer your question: Why not hate the assassin?

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Quote:
Originally Posted by jrk247
People hate sins because... they can? Well I know lots of people either like sins or hate them or even both. There are people (a few) that can play the assassin well and others (the majority) that suck at playing the assassin. People hate them because they die easily and too fast if they don't get out of the frontline in time. And then there are the people that hate them because they kill them in about however long it takes the sin to unleash it's attack chain. Mixed feelings, but most people just hate them, just like people hate a good mesmer. People just hate things that either kill them fast or counter their attacks, hence why people hate sins, mesmers, necros, etc. And I'm sure every monk in the GW community hates the assassin.

So here's a question to answer your question: Why not hate the assassin? Because assassins can add great power to any team, in either spiking in PvP or AoE melee nuking in PvE, they add more than enough damage to contend with any other class, and when played right have little or no survivability issues. And to the above post, an assassin can easily kill a warrior with something such as Shadowy Burden or Blinding Powder, but then again any meleer falls to such conditions, including assassins themselves. My point here is that so many people refuse to allow assassins any respect at all in the game, and there is little reason behind it. And if people hate them because they kill things too fast, why not have that power on your team?

jrk247

jrk247

Desert Nomad

Join Date: Mar 2006

Twenty Gold For Mountain Troll [Tusk]

The assassin stereotype has become too popular in the GW community for it to be acceptable to have sins in a balanced group. Hell the community doesn't even use balanced groups anymore, it's all about who can spike down the opposing team first. I generally agree that sins are powerful and very very deadly if someone knows how to actually use one to it's full potential, but the stereotype of the sin basically screws over any good sin players out there.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Exactly. This is why I haven't used a pug since I got NF(except when teams were needed such as jennurs horder, DoA) and still got protector of Elona with henches.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Their isn't one assassin build you could even devise that could beat a riposte swordsman. For that matter, not one melee build you could come up with could beat a capable riposte swordsman.

Blinding powder? Thats all well and good, but riposte will be charged in 4 to 5 hits, and Deadly riposte is an energy skill. Your sin would be bleeding and DW'd before he knew what hit him. Mending touch stops all that blinding powder crap, so then what would you do,my friend, but die. Warriors when played well will always beat a sin. I've killed 3 sins at a time with a riposte build, though it took some doing and a good bit of luck, but 1 sin is never a problem.

Anyway, the point is that the hate is somewhat justified, since most sins run into the buzzsaw instead of doing what they should be doing, which is looking to shut off the power.

ss1986v2

ss1986v2

Wilds Pathfinder

Join Date: Apr 2006

Mo/

ive always seen an assassin as a liablity in pve, at least when playing in the end game areas. simply put, they get hit far to hard to be in the fray. now that said, with a good build, this isnt an issue. but i wouldnt qualify "good" based on survivability, but rather speed of entrance, kill, and exit. too many sins rely on flashing blades and the like to survive and i think this is a mistake. yes you avoid the melee, but thats not the biggest issue, its the massive caster dmg, especially from bosses. not to mention the clusterfark that is an afflicted mob.

ive always played a sin in pve the same way id play it in pvp: shadow step in, unload my combo, shadow step back out. thats why assassins promise is (one of) my favorite elites to use. the sins auto attack dmg is rather pathetic, so why stick around for it?

as for the question: it all goes back to both the factions preview event and the first month or so of factions. every single wammo in the game said, "i want to be a !" and they made a sin. they then proceeded to play them just like a warrior. this resulted in them charging head long into an afflicted mob, and even if they did somehow kill something, they were blown to holy hell. this is the cause of the hate for the assassin.

that and the fact that those players still play those sins. just last week, i had a pug sin with breeze, mending, LV, VS, flashing blades, and some filler. his only attack was jagged strike. when i ask him what was up with his build, his response was "ive got to stay alive to spread bleeding to everyone!" . at least with a bad warrior, he still has a naturally high armor level and a higher, more constant DPS from his auto attacks. a bad sin is usually just minion fodder.

general rule of thumb:

bad warrior > bad assassin
good warrior = good assassin

in the end, its not the sin itself, its how people play the sin more than anything. if you plan on tanking with your sin, please just roll a warrior or derv. if you want to make use of your shadow stepping and massive spike potential, then bring your sin to the party plz.

pvp is a different animal all together, and id rather no get to into that. lets just leave it that a good sin is just as valuable in pvp as a good warrior, and in some situations can even be better.

moko

moko

??uo??o??

Join Date: May 2006

why i hate assassins?

it's easy to answer.

they're a gimmick class. force me to play assasin and i'll die of boredomness and rage for 2 hours.

- they aren't versatile AT ALL
- most "good" sin builds base on the same freaking boring concept
- thsoe that don't base it on suck
- if the spike fails, they're useless for a certain time period and can't pressure for **** - which is done easily, one hex, a blind, can ruin the whole freaking chain and nullify (sp?) the whole damage, which it wouldn't do for a warrior or dervish

that's my reasons i quickly came up with.

in pve, i'd take them in a group anyday, in pvp, although many love them, i prefer to not have any in my party if it's possible.

Hecates Hellion

Hecates Hellion

Ascalonian Squire

Join Date: Jun 2006

nobel house of hecate

N/

Hi,

I am currently favouring my assain char and quite enjoying hunting for the Elite skills. I would say im fairly new to the class, having started one ages ago and left it as she seemed to be "squishy"

Now I am a more rounded player and have learned patience i find the Sin a joy to play.

Trying differnt combos of skills out for more that 5 minutes helps. YES the build may be bad but you can learn to understand Why its bad.

I find Go basic on the attack chain - and FIND the elite Flashing bladed and this makes you so much more of a survior. Also neco second prof for plague touch is worth it. No wasted points on skills you dont need.

I can cut down many PvE healers down in 3/4 hits - Shadow stepping past the wall of defendes using Critical Eye and Way of perfection before teleporting - 3 quick hits - corpse - Flahing blades - then in to the mix.

Assassins can Rock - But you need to know how to Roll first

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Mokone
why i hate assasins?

it's easy to answer.

they're a gimmick class. force me to play assasin and i'll die of boredomness and rage for 2 hours.

- they aren't versatile AT ALL
- most "good" sin builds base on the same freaking boring concept
- thsoe that don't base it on suck
- if the spike fails, they're useless for a certain time period and can't pressure for **** - which is done easily, one hex, a blind, can ruin the whole freaking chain and nullify (sp?) the whole damage, which it wouldn't do for a warrior or dervish

that's my reasons i quickly came up with.

in pve, i'd take them in a group anyday, in pvp, although many love them, i prefer to not have any in my party if it's possible. Shows what some people know. I've seen lots of uses for assassins, within their great offence power, an IAS can work wonders with a Daze skill on a sin (gg monks)they also offer some good hexes as snares, offence weakeners, good at applying deep wound and other conditions, good spiking, good pressure with BD + Moebius. In PvP I feel it is the BoA/SP Sterotype which makes people hate them, it makes me hate other assassins sometimes as well. But if assassins suck in PvP, why do we have Necros who take builds just to stop them, surely if they suck, they wouldn't need to.

Monks are the only bad proffession in guild wars.

moko

moko

??uo??o??

Join Date: May 2006

Quote:
an IAS can work wonders with a Daze skill on a sin (gg monks)
Temple Strike isn't really good, Beguiling Haze's daze duration doesn't last long enough to really be deadly :?

Quote:
they also offer some good hexes as snares
those hexes & snares are mostly used on assasin SECONDARIES actually, not primaries, except of course siphon, but it's not there to snare like actual snarers (cripshot, water eles), just to get your spike target easier.

Quote: good at applying deep wound and other conditions, no. the conditions are part of the black spike build, an assasin will have a bad time spreading conditions, so therefore HARDLY ANY CONDITIONS over a long time period. don't think anyone has ever made a moebius build that relies on condition spreading which actually works.

Quote: good spiking i've already put my input on this one.

Quote: good pressure with BD + Moebius BD? and the pressure isn't that good really, i've tried it. :}

Quote: Fevered Dreams > Black mantis > Black spider > Blinding powder > Twisting fangs.Just off the top of my head.

Quote:
In PvP I feel it is the BoA/SP Sterotype which makes people hate them it's not a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stereotype, it's the meta. go observe, and tell me how many of the assassins you saw WERE NOT SP.

Quote:
why do we have Necros who take builds just to stop them, surely if they suck, they wouldn't need to. of course, necromancers only exist to stop assassins, that's why assassins were introduced after necromancers.

Quote:
Monks are the only bad proffession in guild wars. die.

oh btw, what the hell is BD?

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

He meant DB, Death Blossom.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Mokone
Temple Strike isn't really good, Beguiling Haze's daze duration doesn't last long enough to really be deadly :?
With a Silencing mod the Daze on Beguiling is more than enough.



Quote:
Originally Posted by Mokone those hexes & snares are mostly used on assasin SECONDARIES actually, not primaries, except of course siphon, but it's not there to snare like actual snarers (cripshot, water eles), just to get your spike target easier.
Well, Siphon strength, that gets love hearts from me, nice anti melee skill. sure the 15 energy looks back, but it's easy to regen energy, and using Ebon dagger can turn you into an anti melee warrior, using a good combo which allows you to do good damage Vs casters. And you havn't had a good look at the other hexes.

Quote:
Originally Posted by Mokone no. the conditions are part of the black spike build, an assasin will have a bad time spreading conditions, so therefore HARDLY ANY CONDITIONS over a long time period. don't think anyone has ever made a moebius build that relies on condition spreading which actually works.
Originally Posted by Mokone
it's not a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stereotype, it's the meta. go observe, and tell me how many of the assassins you saw WERE NOT SP. I have, and all assassins I saw were SP, and I see them in GvGs as well, and RA, and FA/AB, and TA. They are the most common assassin build out there, therefore becomes the icon of what we 1st think about when we say assassin builds, all proffessions have a sterotype, like Nuker, Mending wammo etc, most of which are seen as bad things, like Prot and healing monks.


Quote:
Originally Posted by Mokone
die.

oh btw, what the hell is BD? Monks are cowards, I'd say different if they buffed the smite line.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Quote:
Originally Posted by Shuuda
Monks are cowards, I'd say different if they buffed the smite line. Not entirely true. In DoA titans spawned behind gate. Started attacking me, I was the SB monk. Rather than run I jus stood there and took it. Temporary tank. XD

Back on topic: Assassins are a good class like any when used correctly. Even assassin secondary is fun. Shadow stepping dervish.

Am I A Good Sin

Academy Page

Join Date: Aug 2006

Tyria

Pyromaniacs Inc

A/E

Ok off the top of my head
Dagger mastery : 12
Critical strikes : 13
Shadow arts: 10 or higher
Zealous PvP Daggers of Fortitude
Black Spider Strike-> Twisting Fangs-> Moebious strike-> Horns of the ox ( or Death blossom )
There's ur atk line up. Very simple to use if u know anything of what ur doing.
Critical defences, some shadow arts hex , Shadow of perfection and last but not least res sig for PvE and GvG etc. Or another heal/hex/critical eye for AB FA and etc. This puts out conditions like crazy since both skills that apply conditions r recharged by Moebious strike and also u can put out a constant area dmg or knock down depending on your 4th skill.
Since this is of the top of my head I'm sure I forgot something....... Oh well I'm sure that the sin experts of GW might find something wrong with this and maybe post something that makes it better. Idk. I'm done ranting and raving now. Well.... Moebious strike can be great for applying conditions and pressure.... Now I'm done.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

I still don't know why they put the sin in the chapter with the monsters that EXPLODE when you kill them...

Karomi Saoshi

Karomi Saoshi

Academy Page

Join Date: Nov 2006

Mo/

Ok, couple things, Darkpower, any melee who attacks a riposte warrior is a complete idiot (no offense), and if you couldn't think of one assassin build to beat a riposte tank, have you ever heard of a deadly arts spiker. One in particular is the Blinding Surge deadly arts build on wiki. Its not hard to beat a riposte warrior with deadly arts, no attacking=no dmg, seeing how most of the dmg comes from the dual ripostes. (Btw, not slamming you ). Oh, btw and mokone....wow, i would say something but the others already said it. And hyper i agree with you. Whenever your in a mob with 8 afflicted and a nuker on your team kills them all your basically screwed....But assassin is by far my favorite class and the things that gave them bad names are basically the afflicted and wannabe ninjas who get excited with shadow stepping. I've seen this happen a lot in bad assassins. They shadowstep into a giant mob and die before they do anything, which is a common beginners mistake, but ppl need to stop classifying the assassin with bad/new players, b/c its not like other classes don't have bad players with them. How do you think the zerg rush term came up? With warriors thinking they're invincable and running into a mob, its harder to find a good warrior these days than a good assassin. Anyways, hope the things i said make sense

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

Ss'ns were designed for pvp, in pve they are viewed as cannon fodder and not taken seriously. But a good player can be very deadly with a ss'n.

I deleted mine because of the hate and how GW more or less abandoned them.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

I love my assassin, but even i admit they are a gimmik class. or a 1 trick pony.

assassins really only do 1 thing: go in, attack chain, go out. thats it, over and over.

they do die quite easily because they barely have any useable defensive skills. this is made even worse because of faction's afflicted soul explosions. the OPs arguments about assassin defenses were all about blocking skills. warriors can be taken out pretty easily, but a necro or ele will shut your down.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Sins have plently of pressure

A Deadly arts assassin can annoy the monk when there team has constant degen on em.

Theres a sin e-denial build

Although never talked about Dark apostosy with critical eye and zealous daggers with something like gfte and critical strike is awesome enchantment removal

Locust fury+conjure flame+mark of rodgort, a sin that can spread burning and switch targets every 5 seconds.

Shroud of silence, monks lose half if not all of their skills!

Siphon strength melee not only weakens but helps criticals


a sin is a warrior/mesmer mix in my mind and they can do basically anything those 2 classes can do rather well

Wastrels collapse is not useless anti-kiting skill now if they made it shadow step if targets knocked down ^.6

scorpion wire...

Show me a sin skill that doesnt take away 1 of their counters

most professions need a secondary to get rid of their counters

moko

moko

??uo??o??

Join Date: May 2006

Quote:
With a Silencing mod the Daze on Beguiling is more than enough.
no its not.

Quote:
Well, Siphon strength, that gets love hearts from me, nice anti melee skill. sure the 15 energy looks back, but it's easy to regen energy, and using Ebon dagger can turn you into an anti melee warrior, using a good combo which allows you to do good damage Vs casters. And you havn't had a good look at the other hexes.
siphon strength sucks kthxbai. rofl, ever looked at the recharge & energy?

Quote:
Fevered Dreams > Black mantis > Black spider > Blinding powder > Twisting fangs.Just off the top of my head. lol

Quote: I have, and all assassins I saw were SP, and I see them in GvGs as well, and RA, and FA/AB, and TA. They are the most common assassin build out there, therefore becomes the icon of what we 1st think about when we say assassin builds, all proffessions have a sterotype, like Nuker, Mending wammo etc, most of which are seen as bad things, like Prot and healing monks. bolded = lol. and no, its not the most common one, its pretty much the only "decent" one, why would i change to something that doesnt work when i have that?

Quote: Monks are cowards, I'd say different if they buffed the smite line. die²

Quote: assassins really only do 1 thing: go in, attack chain, go out. thats it, over and over. thank you for describing why i hate this goddamn class so much.

Quote: Theres a sin e-denial build thats the most horrible thing ive ever seen (if you mean the fearme one on wiki)

Quote:
Although never talked about Dark apostosy with critical eye and zealous daggers with something like gfte and critical strike is awesome enchantment removal and dark aposwhateverthenameis is SOOOOOOOOOOOO hard to interrupt.

Quote:
Locust fury+conjure flame+mark of rodgort, a sin that can spread burning and switch targets every 5 seconds. lol

Quote:
Shroud of silence, monks lose half if not all of their skills! again, this is actually better on a /A.

Quote:
a sin is a warrior/mesmer mix in my mind and they can do basically anything those 2 classes can do rather well warrior = pressure
mesmer = shutdown

you smoking crack?

Quote:
Wastrels collapse is not useless anti-kiting skill now if they made it shadow step if targets knocked down ^.6 huh? did you just say wastrels collapse sucks but it wouldnt if bla bla was the case? well its not so it sucks.

Quote:
scorpion wire... ...sucks.

any more idiotic replies?

Kiba of hidden leaf

Kiba of hidden leaf

Frost Gate Guardian

Join Date: Oct 2006

Knights of the Ninth

R/

Quote:
Originally Posted by Mokone
any more idiotic replies? Did you ask if you wanted to smoke my butt crack?

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Kiba of hidden leaf
Did you ask if you wanted to smoke my butt crack? yes.


12345

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by Darkpower Alchemist
Their isn't one assassin build you could even devise that could beat a riposte swordsman. For that matter, not one melee build you could come up with could beat a capable riposte swordsman.

Blinding powder? Thats all well and good, but riposte will be charged in 4 to 5 hits, and Deadly riposte is an energy skill. Your sin would be bleeding and DW'd before he knew what hit him. Mending touch stops all that blinding powder crap, so then what would you do,my friend, but die. Warriors when played well will always beat a sin. I've killed 3 sins at a time with a riposte build, though it took some doing and a good bit of luck, but 1 sin is never a problem.

Anyway, the point is that the hate is somewhat justified, since most sins run into the buzzsaw instead of doing what they should be doing, which is looking to shut off the power. Expose defenses> any riposte skill: http://gw.gamewikis.org/wiki/Expose_Defenses

Kas

Frost Gate Guardian

Join Date: May 2005

@Mokone:
No thanks. Yours was idiotic enough for the rest of this thread.
________

The assassin got its bad reputation primarily due to two reasons.

One: Tutorial too short to fully grasp and understand the mechanics of the class for most players.
Two: Afflicted Soul Explosion. A Sins Job is to kill things, in factions any melee class killing something is penalized by damagespikes. As the PVE Meta consists of AOE Mentality, it wasn't unlikely for a Sin to be instaspiked to death by the explosions.

Another flaw of the Sin Class is that they depend upon their chain to succesfully attach to the target for it to work. While the earlier regions of the game had the Soul Explosions and constant blinding by Throw Dirt, the later regions unloaded plenty of melee hate onto the Sin. Effectively taking him out of the game again.
So, constant death due to spike damage by actually doing their job plus melee hate preventing them from doing their job later on tinted the very bad reputation of the Sin Class. Not all Sins sucked, it's just that the Factions Campaign seemed to be built to explicitly counter this specific class.

Pro
+ Very high damage class.
+ Decent mobility
+ Uncompared single target damage
+ Fun to play

Contra
- A single heal/miss/block renders the chain useless.
- Single Target Damage (with the exception of Moebius Strike/Death Blossom)
- Not build for frontline duties (stacking up on enchantment based evasion is not the way to go - invitation for even more damage)

The Assassin has the highest damage potential on a single partymember. This damage potential however comes in bursts. The attack chains of this class are highly predictable and allways rely on a key element. Be it either a hex, an enchantment or a succesful hit with the next lower strike. Remove the hex, break the enchantment or let him miss just once and the whole spike goes down the drain. Hell, just heal once and the spike fails.

In essence:
The factions campaign murdered the reputation of the class by being build to counter meleefighters. They don't necessarily deserve their bad reputation. Atleast not anymore than all the other classes deserver theirs.
PVP Wise, a Sin can rise like a phoenix, yet crumble like a Bambi. And the only difference inbetween is the number one. One single reversal of fortune. One single miss. One ms of lag. One anything. There are too any ones that make a difference.
Under the right circumstances though, Sins rock.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Quote:
Originally Posted by Mokone
thank you for describing why i hate this goddamn class so much.
getting in, killing, getting out is bad? sorry you die to it so much, but still assassins can easily get in the battle and stay through the end of it just like any other class.

Quote:
Originally Posted by Mokone thats the most horrible thing ive ever seen (if you mean the fearme one on wiki)
Again, sorry for the mass e-denial were giving you.

Quote:
Originally Posted by Mokone siphon strength sucks kthxbai. rofl, ever looked at the recharge & energy?
gotta agree here, I never liked that hex. good against maybe... I dunno.


Quote:
Originally Posted by Mokone and dark aposwhateverthenameis is SOOOOOOOOOOOO hard to interrupt.
very rarely used skill, assasult enchantments is almost always chosen over it, and I'd like to see you interupt that


Quote:
Originally Posted by Mokone lol
it actually does work =0 I honestly don't prefer those conjure builds on assassins though. Moebius/Death Blossom or any other dual will more than do the job for DPS.

Quote:
Originally Posted by Mokone again, this is actually better on a /A.
Not when the x/A can't do 500 dmg to you when your sitting there not casting spells!

Quote:
Originally Posted by Mokone
warrior = pressure
mesmer = shutdown

you smoking crack? assassin = pressure (moebius builds, conjure builds, pure spike builds)
assassin = shutdown (enchant removal, spell shutdowns, daze/blind builds)
assassin = both at once!

Quote:
Originally Posted by Mokone
huh? did you just say wastrels collapse sucks but it wouldnt if bla bla was the case? well its not so it sucks. agreed, I have no use for that skill. so many easier non-elite ways to KD.

Quote:
Originally Posted by Mokone
...sucks. it can actually be very useful for kiters, just run away from them, they think "yay i escaped" and then BOOM theyre on their back with daggers ripping through them. again, rarely used though.

Quote:
Originally Posted by Mokone
any more idiotic replies? not sure, but i THINK you already covered most of that, thx for posting!

Quote:
Originally Posted by Kas
Contra
- A single heal/miss/block renders the chain useless.
- Single Target Damage (with the exception of Moebius Strike/Death Blossom)
- Not build for frontline duties (stacking up on enchantment based evasion is not the way to go - invitation for even more damage) Not true for the most part: single heals rarely shut down assassins, as they can easily do over 100 dmg more than the target has health. Blocks and misses though do cause problems, but can easily be avoided with skills such as mending touch(blind) or expose defenses(block)
Also, single target damage is only in those spikers, and thats only in PvE(except my AP spiker, which owns the pants off mobs in PvE), and then the moebius/DB builds are even better! just not as much fun
And the frontline duties are completely wrong(in my case anyway) as I've been known to rush in and stay up there for entire battles without dying at all.


And by the way, about the Beguiling Haze not being long enough, thats because it should not be used in pressure builds. The best way to use it is in a BoA spiker way with a hex before it(such as shadowy burden for best effect) then the 4 main spiking attacks, and maybe even impale. This will leave caster(and most melee characters from the sheer damage/conditions) dead long before the dazed wears off.

so...
any more insightful replies?

Kas

Frost Gate Guardian

Join Date: May 2005

@Samurai-JM:
PVP wise -
Actually, a single healing spell can and will break the spike. Unless of course your target is running around with <400 initial Health due to runes. We're not discussing based on scrubs though, are we? Yes I know, in RA and wherever, some folks actually do that. They die fast. To anything.

And while blocks and misses can be prevented and cured, the chain is still broken and has to be recharged to go again. Besides, don't expect Expose Defense to stay on the target for long if the enemy monk is worth anything.

PVE wise -
The AI has impossible Attribute and Health Levels. They easily shrug off your 100 damage more with divine favor alone.

And about the frontline duties, mid to lowgame. Sure, those don't pose a problem. Endgame content, your enchantments will and are stripped and torn apart left and right. The few protective stances the Sin has almost all end on a succesful hit.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Face it Mokone, your just plain wrong. Assassins have not been abandoned by GW, infact with the abessence of Soul Explosion in NF and prof, assassins have gained respect.

Quote:
Originally Posted by Mokone
no its not. Odd, that +6 seconds of daze has nearly always worked for me (Of cource as with any build it can be stopped, but for the most part it works well)

But Like I said, what do you know about assassins compared to other people here?

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Quote:
Originally Posted by Kas
@Samurai-JM:
PVP wise -
Actually, a single healing spell can and will break the spike. Unless of course your target is running around with <400 initial Health due to runes. We're not discussing based on scrubs though, are we? Yes I know, in RA and wherever, some folks actually do that. They die fast. To anything.
Single healing spells will not break the break unless its one of the huge ones like WoH. Plus since monks should usually be the assassin's first target, a single shutdown skill like SoS, BH, or maybe even Assault Enchants will destroy it.

Quote:
Originally Posted by Kas
And while blocks and misses can be prevented and cured, the chain is still broken and has to be recharged to go again. Besides, don't expect Expose Defense to stay on the target for long if the enemy monk is worth anything.
The chain isn't broken when another skill is used. And tbh I never had hex removal problem in most PvP areas... then again I'm usually using that BH build I mentioned earlier. Just as much power as SPboa spikers, but now with free caster shutdown!

Quote:
Originally Posted by Kas
PVE wise -
The AI has impossible Attribute and Health Levels. They easily shrug off your 100 damage more with divine favor alone. Ohhh so THAT explains why I can kill enemies in FoW and Sorrow's Furnace so easily by myself... Thanks for clearing that up, seriously.

Quote:
Originally Posted by Kas
And about the frontline duties, mid to lowgame. Sure, those don't pose a problem. Endgame content, your enchantments will and are stripped and torn apart left and right. The few protective stances the Sin has almost all end on a succesful hit. Uh... the only stance that ends on hit off the top of my head is Dark Escape. If you mean Neutality, thats not a stance but a healing enchantment which I dont use anyway(shadow refuge ftw!) But in case you haven't seen my Gate of Madness video, I never had a single enchantment stripped through the entire mission(and I did fight through the entire thing). Not just that, but in all of Torment areas I used a build similar to that one in my video, and I can't recall a single time I had an enchantment stripped...

Hmm... maybe I'm just lucky...

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Samurai-JM

Ohhh so THAT explains why I can kill enemies in FoW and Sorrow's Furnace so easily by myself... Thanks for clearing that up, seriously. Agreed, I played with Flashing blades and a simple combo of Jagged - Wild - Critical or BD (Having both on the same bar) and I had no trouble doing damage, or energy, or dying all the time in RoT (Well, no more than a normal good player)

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Quote:
Originally Posted by Shuuda
Agreed, I played with Flashing blades and a simple combo of Jagged - Wild - Critical or BD (Having both on the same bar) and I had no trouble doing damage, or energy, or dying all the time in RoT (Well, no more than a normal good player) Exactly, even with something as simple as the few 4s recharge skills, you can supply great amounts of DPS in any area. I went into TA with jagged, wild, and death blossom, and I think wild blow, and got a glad point.

Isil`Zha

Isil`Zha

Frost Gate Guardian

Join Date: Dec 2005

Look above you!

Knights of Apathy

A/

Quote:
Originally Posted by Darkpower Alchemist
Their isn't one assassin build you could even devise that could beat a riposte swordsman. For that matter, not one melee build you could come up with could beat a capable riposte swordsman.

Blinding powder? Thats all well and good, but riposte will be charged in 4 to 5 hits, and Deadly riposte is an energy skill. Your sin would be bleeding and DW'd before he knew what hit him. Mending touch stops all that blinding powder crap, so then what would you do,my friend, but die. Warriors when played well will always beat a sin. I've killed 3 sins at a time with a riposte build, though it took some doing and a good bit of luck, but 1 sin is never a problem. Great.. all you proved is that you killed 3 n00b sins... no decent player is going to waste their time on a PvE build like that.

Kas

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Samurai-JM
The chain isn't broken when another skill is used. Your chain is broken by a single miss. All classes that rely on skill combos to get their damage out suffer from this problem. Take out any part of the skill combo and it fails.
Part of the reason why distortion was so powerful that it had to be readjusted.

There seem to be strong feelings attached to the discussion, fueled by the mistreatment of the community towards Assassins. They prevent a neutral and objective discussion of the class.
There are clear signs for this as evidenced by defying any sort of contra to the class even after listing pros. And add in overdefensive bending of reality (denying negative aspects) to further accomodate a glorification of the class. The assassin has its strengthes but also its flaws. Otherwise the class would be broken and subject to an overall nerf like it has happened with the Ritualists, Paragons and will soon happen to the Necromancers. Not buffs as evidently shown in the 1st February skillupdate to Assassins.

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Shuuda
Face it Mokone, your just plain wrong. Assassins have not been abandoned by GW, infact with the abessence of Soul Explosion in NF and prof, assassins have gained respect.
face it Shuuda, you fail at reading my posts?

quoting myself from my very first post -

Quote:
in pve, i'd take them in a group anyday
?

i wasnt bashing assassins as a whole class, i was simply saying MY VERY OWN REASONS for not liking to PLAY the class.

Quote:
getting in, killing, getting out is bad? sorry you die to it so much, but still assassins can easily get in the battle and stay through the end of it just like any other class.
its not "bad" - i just see it as very boring way of playing. it really is the most boring thing ever to me. and I TA'ed a lot, and i really mean a lot, and its basically the only damage dealing class i havnt really lost to. playing as divert hexes does help a lot there, because nobody actually makes a good assassin build that doesnt rely on hexes.

Quote:
Again, sorry for the mass e-denial were giving you.
i actually never encountered this build, i just went to the TA section because i heard our build was posted there and stumbled across it and tested it in RA (i know this isnt really valid but, it didnt really work out as i hoped). Fear me wars > Fear me assassins.

Quote: very rarely used skill, assasult enchantments is almost always chosen over it, and I'd like to see you interupt that i do like assault myself, but the fact that it will only be handy against enchantments makes it too conditional for me to use, because it kind of ruins the damage.

Quote:
it actually does work =0 never tested it, faced some of those builds once but the players were total noobs so i cant judge if it actually works, it just looked so funny in my eyes.

Quote:
I honestly don't prefer those conjure builds on assassins though. Moebius/Death Blossom or any other dual will more than do the job for DPS. i did test Moebius/DB and it didnt really work out for me as i hoped. and quoting a friend who used it in PVE "damn it thsi build sucks things die before i can even use moebius!" lol

Quote:
Not when the x/A can't do 500 dmg to you when your sitting there not casting spells! its incredible good on a shutdown mes actually. you dont need to deal damage, you're just uber at shutting down while the others kill. i tried it on a primary assasin, it worked, but i kind of lacked the snare so my targets simply ran. :| and using dark prison (or whatever the name was) was quite energy costy..

Quote:
assassin = pressure (moebius builds, conjure builds, pure spike builds)
assassin = shutdown (enchant removal, spell shutdowns, daze/blind builds)
assassin = both at once! its not a heavy shutdown, a daze or spell shutdown such as shroud of silence every 20 or 30 secs (i seriously cant recall those recharges, its been too long) doesnt make it a shutdown character in my eyes.

hopefully now someone will actually get my points. didnt really get the image of everyone using their brains so far.

Quote:
But Like I said, what do you know about assassins compared to other people here? i tried one in PVE, i got bored very fast. i often face them, knowing how they work. i used to play them in PVP, and got bored as well. again - these are my opinions off assassins when i play them, nothing else.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

^

How could you see it as boring though? The other classes are ALL just standing there either next to the enemy pounding on them or sitting in the back shooting people that you probably never even look at. Assassins are the ONLY class in this game with an action filled combat style.

And about the shutdown ability, all you need is two skills.

Shadowy Burden -> Beguiling Haze = the shutdown version of SPBoA.

Shadowy Burden is the hex, a snare, and an armor reducer. IMO the perfect start to any spike combo outside SP builds.
Beguiling Haze is the shadow step, interupt, and daze. Total shutdown to casters.

Basically its SPBoA with an extra addition of -20AL, spell interupt, and daze. So it costs a bit more energy, just start the combo off with BLS instead of BSS and your good.

Still have no idea at all how you can be bored playing the fastest and (imo) most fun profession in the game, but thats still just your opinion. I play many different builds with different purpose to great effect, and I have never once been bored on my assassin.

HKSdivision

HKSdivision

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by Samurai-JM
Exactly. This is why I haven't used a pug since I got NF(except when teams were needed such as jennurs horder, DoA) and still got protector of Elona with henches. Amen to that! I had my Assassin paused at Vasburg Armory about a week ago but decided to give it a whirl and continue on just to beat Factions. Next thing was to bring play NF with my Assassin. I had already acquired my heroes but I just had to level them up so I did that and ever since then I've been hero/henching everything because human groups are idiots (not all but most are before entering the Vortex)

Yesterday I was doing The Grand Court of Sebelkeh and I went with 2 PUGs...horrible just horrible. Nobody knew what to do and everyone went to attack their own target when one person was calling and said to ATTACK THE TARGET I CALL! But nope, they didn't listen. So I set up a hero/hench team and see if I can do it and shazam! I beat the mission in 6:17, only 17 seconds away from getting Masters! Pretty darn good if you ask me. So I've decided not to rely on PUGs in NF until I enter the Realm of Torment which will be very soon.

I also asked myself why people hate Assassins and it's because of all those Narutard fans who went and screwed it all up for the rest of us who actually KNOW how to play one.

I think I'm pretty damn good at playing an Assassin, it was a challenge at first but now I'm a lot better than before.

Oh yes and I forgot to say, when I was in a PUG. I took down 2 enemies in the time that it took the Warrior to take down 1, lol. So no, Assassins don't suck, the person who is playing it doesn't know how to play them.

So for those who hate Assassins, just give them a chance and if they die right away in the midst of the battle then you know that they don't know how to play one and just kick them out of the group.

Assassins are fun to play if you know how to play one. I'm glad I started one and I'll be keeping him forever.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Quote:
Originally Posted by HKSdivision
I also asked myself why people hate Assassins and it's because of all those Narutard fans who went and screwed it all up for the rest of us who actually KNOW how to play one. NARUTARD thats the word I was looking for! xD A huge part of why Sins have such a bad rep is because of all the people who just don't know how to play them right, and thus are not good at playing them, and thus make people angry at them.

BTW RoT is still henchable, except for maybe Abaddon.

HKSdivision

HKSdivision

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by Samurai-JM
NARUTARD thats the word I was looking for! xD A huge part of why Sins have such a bad rep is because of all the people who just don't know how to play them right, and thus are not good at playing them, and thus make people angry at them.

BTW RoT is still henchable, except for maybe Abaddon. lol, If nobody will accept me in their groups then I'll just hero/hench them. I remember doing GoP with heroes and henchmen b/c I didn't care for the bonus so that went by quickly. GoM I hero/henched a few times on my Warrior b/c at the time there weren't a whole lot of people to make PUGs, I got to the end of the mission but we would just get pwned. Actually, Abbadon's Gate is hero/henchable I did it on my Warrior b/c again at the time that I was playing there weren't any PUGs so I tried it out and beat it.

haha, so now that I think about it I can just hero/hench the whole Realm of Torment if I want too

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

My question is this.. A Ssn has 70 armor, and does hand to hand just like a warrior. They should both have 80 armor no?