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Originally Posted by sindex
I am still kind of surprised they have yet to touch Searing Flames yet with all these nerfs.
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) then I have to rely solely on Soul Reaping to refill my energy. When you're spamming BoTM, HA, AND making minions at the same time you need that steady flow of energy. Just a quick blurb on the reduced costs for 2 of the minion skills: they were cheap enough already and didn't need to changed. I guess shortening the recharge time for them wouldn't have been a bad thing. |
Originally Posted by Gaile Gray
Soul Reaping's synergy with Spirits and minions opened up a lot of builds that simply never ran out of power. Spirits still provide half Energy, and with Soul Reaping's Energy gain limited, a player death will now provide more net Energy, which we believe will help Soul Reaping get closer to its intended function.
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Originally Posted by Gaile Gray
Following our continued observation of the Guild Wars ladder and tournament play, we intend our April skill balance updates to resolve current game issues and increase the usefulness of some underpowered skills.
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Originally Posted by Gaile Gray
* Soul Reaping: now only provides Energy at a maximum rate of once every 5 seconds.
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Originally Posted by J.Kougar
So once again PvE suffers because of PvP players coming up with more gimmick builds for PvP, and PvP players wanting things nerfed instead of adapting their old builds to deal with whatever the latest gimmick in PvP is.
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Originally Posted by The Ernada
Wow. It's stuff like this being said that makes it hard to find any respect for SOME of you PVE players.
It's FAR FAR FAR easier to adjust your builds in PVE because you KNOW what monsters and their skillbars are going to be. Not to mention their predictable A.I. It's not the case in PVP. |

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Originally Posted by Arkantos
That is the most ridiculous suggestion I've ever heard.
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Originally Posted by Firestone
Paragon:
Most of the Paragon's skill are officially crap now. Skills like Incoming, The Power is Yours, Cautery Signet, Help Me, etc... Btw, Incoming is still too high in duration, please change it to 1 second. Seriously, some skills really need to be reworked, like The Power is Yours. Example: For 10 seconds, all party members within earshot gain 1...5 Energy energy regeneration. For 10 seconds, you have -10 Energy degeneration. This would be much better than the original. In terms of viablity, it still loses to Blood Is Power though. Oh wait... I forgot, 2 paragon in a high end GvG will get it nerfed. (Sarcastic) |
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Originally Posted by Siva arwen
Ok, before this thread gets derailed by You saying the useless thing because you have never play sin before or you are playing BoA sins too much.
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| Do you know all the thing u just say is above also have effect on Ranger, Warrior, Parragon and Dervish too? |
| Here's your answer. |

| Did you even ever know why people asked for the nerf of BoA sins |
| because it is a super powerful spike build with a energy management and spawn able build and because of this build is too good. |
| Can you tell me how do i use this skill [skill]Way of the Fox[/skill] to make it just a little bit useful as [skill]Expose Defenses[/skill]? |
)| And my last question to you is , Do you ever Play Assassin before? |

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Originally Posted by J.Kougar
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Originally Posted by Arkantos
1) Theres honestly no need for it.
2) Even if it was ever implended, there would still be gimmick builds. 3) Not only would it affect PvP, but I'm sure alot of PvErs would be pissed about it. |
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Originally Posted by chichory
In PvP everyone is on an even playing field. In PvE it is you vs AI which have imba monster skills and 100 more armor ..ect ect. If guild wars the game wants to retain any sort of balance, atleast 98% of skill changes need to be based around PvP. I thought people understood this when they left pre-searing
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Originally Posted by J.Kougar
After all, Lets not forget that PvE is what supports Guild Wars. Most people Buy Guild Wars for the PvE content, and seldom do I ever find PvP primary player who has a half dozen accounts like many of us PvE primary players do, and it's also not to often that I hear a PvP primary player talking about how they had to buy several more character slots again because they really like the new faces/hair available for some of the classes in the last expansion, and how they are making a second or third Monk/Necro/Warrior/whatever because they don't want to kill off their old character(s) but really want to play with the new looks and armor available in the latest chapter. I know with the more than a half dozen accounts I've bought (the majority of them collector's editions) and the dozen or more character slots I've picked up since that option was added... I've spent a lot more on the game than some PvP player who has one account and maybe not even all the chapters on it, who uses only 2 or 3 of the slots his account has available to him.
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Originally Posted by The Ernada
Whereas, in PVE, the monsters are in the same exact spot, same exact skill bars doing the same exact things.
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Originally Posted by berlioz7
Actually, if a significant amound of PVP players left the game it would'nt even be noticed.
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Originally Posted by ensoriki
Sucks for Soul Reaping, why not change paragon skills so, Does not Affect any other Paragons in party, so in HA Paragon holding becomes much harder but it allows them to be buffed to see significant play else where.
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Wouldn't it help to stop the gimmick builds? Wouldn't it help to cut back on the number of available gimmick builds? Why would it? How would PvP players not being able to take more than 3 of a class in to a PvP tournament effect the PvE players? |
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Originally Posted by Arkantos
In the end, the best solution imo would be seperate PvE skills from PvP skills. That way a PvP nerf won't affect PvE.
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Originally Posted by kvndoom
Glad to see ZB get nerfed. I'd love to see it get nerfed even more. Let the invincimonk whining begin.
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Originally Posted by Inde
Insults, whether to an individual or the community as a whole, will not be tolerated. Please keep your posts constructive and on topic.
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