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Originally Posted by Legendary Shiz
And everybody says that mesmers get shafted every time, though I do think they get the worse end of the stick a lot of times they don't get ruined every update. Last update they buffed MoR, which is why they had to nerf skills now. Diversion is still very usable, it just takes an ounce of skill now.
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I'm trying to follow Anet's logic on this one:
"We improved skill A, and now skills C, D, E, F and G are now overpowered when used with skill A. As a fix, we are weakening skills C-G, so that if they are used with A, they will be 'balanced.'"
Never mind that without skill A, the rest are a lot weaker than before. Wouldn't it make more sense to realize that when they improved MoR, they went to far, and should just scale it back? I guess that would be admitting they were wrong though, and they can't do that. There's the real reason for the mesmer nerf, an unwillingness to admit they screwed up, and so instead of a fix, they'll just make more of a mess of it.
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Originally Posted by Miral
exactly what i was going to say.
Gaile, nerfing PvE players due to PvP skill use is just WRONG. Don't do it, and we'll all get along nicely.
on another note.... buff the trappers? what, trapping underworld and basically killing a dangerous mob before it even gets near you wasn't enough?
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I'll agree with the first part of your post 100%. As for the last part, no offense, but you obviously haven't done much trapping. When you trap, especially in places like the UW, you don't kill mobs that never get near you. On the contrary, you stand in the middle of them, trying to tank them, so that you can keep them in the damage zone as long as possible and hope they go down before they walk away. You're usually banking on a 75% chance that a mob won't get more than one hit through to you. It's a decent chance, but it doesn't always work, especially if you get careless. Trapping effectively takes a bit of luck, and a lot of skill, which I thought was the point of GW, skill over time played.
As for the buffs to trapping skills, most of them are to skills that few trappers use anyway. I don't think they were needed, but I"m guessing they came in response to the last update where many trappers found out that their traps weren't really doing as much damage as they thought they were. Never mind the fact that technically, they still worked the same as they always did, they just showed the right numbers. There was a lot of complaining over it, and I'm guessing this was the response.