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Originally Posted by Konran
The Soul Reaping nerf was fine until you added that they will now receive more energy for deaths. At the very least, you would have to make soul reaping at least two to meet that promise. This is doubling the amount of energy given with soul reaping, and spirits are still going to give tons of energy. The 5 seconds isn't going to stop necros from abusing it. Why don't you just make things simple by not allowing necros to gain energy from spirits? I understand that minions are apart of the necro class, so soul reaping should still work on them. Besides, the only builds that give energy to necroes through spirits are all incredibly imbalanced. Spirits are not part of the class and should therefore not give any energy to necroes. The current nerf is in no way going to aid the fight against these overpowered builds. Hopefully after you test, you'll have enough sense to remove energy gain from spirits altogether.
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EVERYBODY is misreading that line. What it says is, you will still get more energy from deaths of players RELATIVE to spirits (which is how it currently is).
Also, to the guy LOL about Shield up requiring a shield, it used over a year ago, that's what that guy is talking about.
Spirit of failure and prince of failure are nice when stacked with each other, blindness, wards, or other skills that cause attacks to not hit. For example, spirit of failure + ineptitude allows an illusion mesmer to have basically unlimited energy (so long as the enemy is stupid enough to keep attacking through it (read AB and RA rangers and warriors and ai monesters).
Anyway, I'd like to say that we should all try to keep the flame baiting down and avoid total chaos here.