Hard Mode: Discussion

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

i hope its rly rly hard x10 harder then DOA wiv level 50 monsters which will keep pve players happy xD

fripple

Academy Page

Join Date: Dec 2006

Quote:
Originally Posted by Zinger314
Uh...focus fire?

Team skill and coordination? In Hard Mode? This is blasphemy! This is madness!

(i.e. I seriously doubt ArenaNet will buff Mesmers to that level)
That, and I don't think making mesmers the designated monk-killers is particularly productive; restricting a previously unwanted class to a single role (and not a very good one, given the smaller range of options to properly shut things down in pve) isn't really giving them 'more pve options'.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Zinger314
  • Mesmers will supposedly get their "PvE Buff" with the Hard Mode update. The buff will likely include an entire nerfing of the entire Domination attribute.
Oh for the love of god. Not the Domination line.

I swear, the only way Anet knows how to make things hard is by overdoing it as always.

Lvl 30 Skales, 24 units deep with Spiteful spirit and Suffering ftw I guess...

Oh well, I guess its something else I won't care for. But I can wait for it to show full disgust I suppose.

Obey The Cat

Obey The Cat

Lion's Arch Merchant

Join Date: Mar 2007

FFS

Rt/N

Well, all over level 20 is cheating against us players. :P should be possible to create hard mob groups without stupid high levels.

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

It's been said that the monsters are getting better skillbars for Hard Mode. Well, what about the henchmen skillbars? Presumably, we're going to have to take it a little slower in Hard Mode (vs. Normal Mode). Can you please give the warrior henchmen a different elite than Charge! for Hard Mode?

Also, how to access Hard Mode is becoming a frequent dispute amongst my guildies lately. I'd really like some clarification on exactly how we're going to be able to access Hard Mode sometime before actual release. The wording of the Protector title in the titles menu makes it seem like we'll need Protector of that campaign with that character to access it. This is the belief that my guildies are running with lately, and we've all been scrambling to complete protector titles because of it. I've been countering that you only need Normal Mode protector title to qualify for Hard Mode protector title, but not to access Hard Mode in general. Who's right on this?

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

Yeah... those high lvls do about 90 damage to lvl 20 warrior with a skills that says got maxed damage only 30.go figure.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

hey Devona rocks ><
sure charge isnt the best choice.....but i cant help but to like it when moving about

scrinner

Wilds Pathfinder

Join Date: Jan 2006

To the guy that said.. legendary defender of ascalon will be easier... Pre-searing will not have a hard mode.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by fripple
That, and I don't think making mesmers the designated monk-killers is particularly productive; restricting a previously unwanted class to a single role (and not a very good one, given the smaller range of options to properly shut things down in pve) isn't really giving them 'more pve options'.
It's really not that hard to shut down PvE Monks.

Backfire.They'll cast through it no matter how hard Hard Mode is.

Series

Banned

Join Date: Aug 2006

I just really hope that instead of making "hard" mode a game of "pull the mob, kill, but if you over aggro you die lol". That's really annoying. I'd like if every mob is beatable without having to fear hardcore aggro- but no mob is avoidable and no mob can be beat with general "c space c space" tactics. Make us use our brains a little. Also, hopefully there wont be those LAME things like "While in this explorable area, all spells take 10 times as long to cast, you can not be healed, all health regen is disregarded, and every time you attack you take twice the damage you deal to the enemy." Hard mode shouldn't be hard as in "lol try to beat it when ur character is sucked up", but more like "try to beat it when the enemy mob has 3 monks all healing each other and spamming aegis while the 2 enemy warriors assault your monks and spellcasters and your warriors get hexed to hell by the 2 enemy mesmers while your backline is assaulted by a BoA assassin who has Spellbreaker casted on him... and each one of them has a Res Sig."

Now THAT'S what I call fun- brutality, but fun :-) Not some "lol tank go aggro as we safely slaughter them", or "lol retarded environmental effects" but "lol use some skill and thinking and balanced parties to win against mobs of all different types." Make insect mobs dozens of weak insects while giant monsters are maybe 2 or 3 insanely skilled monsters. Make it FUN! After all, it is HARD mode.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

I think this weekend is a lead up to hard mode next week. The lock picks were supposed to come with hard mode and they are tied to your treasure hunting title and your lucky title. All those golden eggs count towards you lucky title so it is a logical lead up. The other possibility is that it comes out in two weeks and next weekend opens the boardwalk to get lucky titles up some.

EDIT: And to the guy's post above me, that is a little extreme. But if it was somewhere in between Realm of Torment and Domain of Anguish that would be good. Challenging, but not so difficult you can only use certain people to tank, nuke, heal.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

I predict the following update notes:
Quote:
Originally Posted by Guildwars.com
[*] Added one Banished Dream Rider to every group, everywhere.
[*] Added above max damage PvE-only weapons. Have fun figuring out how to get them.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

where did you find that quote?

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Obey The Cat
Well, all over level 20 is cheating against us players. :P should be possible to create hard mob groups without stupid high levels.
I agree, there should be other ways to make the game harder without environmental effects, over leveled enemies, and patrols of 30 units each crossing each other's paths.

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

Quote:
Originally Posted by unienaule
I predict the following update notes:
Quote:
Originally Posted by wetsparks
where did you find that quote?
see bolded word

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Im mainly hoping for the skills the monsters use to change to something more PvP worthy and less cattle farming worthy. Something that actually gives you a sense of accomplishment for killing.

I dont care if they also buff them to obscene levels, I just want them to have decent builds. It doesnt matter if they are level 24 if their build sucks. I can kill all the lv 24 mahgo hydras and pretty much every other creature as well outside perdition rock by myself. Why ? Because their build sucks. All those creatures use what ? 4 skills ? All of which have no combo usage with the other three. If hard mode fixes this, I just may consider going back to PvE for a while....

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by Wrath Of Dragons
see bolded word
It appeared to be a quote, it was in those little boxes and it said "quoted from guildwars.com" but i dont know where on guildwars.com.

fripple

Academy Page

Join Date: Dec 2006

Quote:
Originally Posted by Theus
It's really not that hard to shut down PvE Monks.

Backfire.They'll cast through it no matter how hard Hard Mode is.
Of course it isn't hard. (Although it can be if Anet grows a brain and gives them or their friends good hex removal.) The point was that it's a shoddy 'fix' if any class just gets lumped into a one-function box; if you're going to kill a high-level monk with backfire, that cuts illusion and thus most of the anti-meelee skills right out.

ryanryanryan0310

ryanryanryan0310

Desert Nomad

Join Date: May 2006

Scars Meadows [SMS]

It will be fun fighting high level Charr..I wonder what they will drop..

nugzta

Krytan Explorer

Join Date: Nov 2005

When I see the word "Hard" in PvE, I often translate it into "more mobs, higher level, increase power". If it is turned out to be like that why not just call it DoA mode. That area is complete failure IMO because it promotes holy trinity.

Im hoping it will be "Challenge" or "Advance" mode. Less mobs, lower level, improve the monster builds, each monster has ressurection skill, smarter AI, etc.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by nugzta
Im hoping it will be "Challenge" or "Advance" mode. Less mobs, lower level, improve the monster builds, each monster has ressurection skill, smarter AI, etc.
PvE mobs with AI to simulate GvG teams, is what that translates into for me.

But maybe I hope for too much.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Quote:
Originally Posted by Omega X
I agree, there should be other ways to make the game harder without environmental effects, over leveled enemies, and patrols of 30 units each crossing each other's paths.
Already there. It's called PvP.
That's what it is,

PvP is for fighting on an equal field, with smart opponents.
PvE is for fighting the big stupid brute with the overpowered skills.

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

Quote:
Originally Posted by Zinger314
[*]Mesmers will supposedly get their "PvE Buff" with the Hard Mode update. The buff will likely include an entire nerfing of the entire Domination attribute.
I lol'd out loud at that

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Eureka I’ve got it. The way to up mesmers in PvE by means of full usefulness (in some players eyes). Is to allow certain monster skills to be copied and carried over via skills like simple thievery. This would not affect PvP in any way, shape, or form. Could you imagine taking something like Shiro’s “impossible odds” skill?

Defrayer

Defrayer

Academy Page

Join Date: Oct 2006

Finland

The Monstrous Fangs [fang]

R/

Quote:
Originally Posted by sindex
Eureka I’ve got it. The way to up mesmers in PvE by means of full usefulness (in some players eyes). Is to allow certain monster skills to be copied and carried over via skills like simple thievery. This would not affect PvP in any way, shape, or form. Could you imagine taking something like Shiro’s “impossible odds” skill?
But, every one of those "Thievery"-skills would be available to secondary Mesmers too...so wouldn't really help Mesmers that much to get the attention they deserve.

Prize_check_asker

Frost Gate Guardian

Join Date: Jul 2006

Yay I can imagine the lvl 100 Mallyx <_<

Anyway I am looking forward for this update, I hope this update makes the platinum wands / staves more common as perfect ones, or just some new extra cool items for all professions

Really looking forward for this ^_^

Kryth

Kryth

Frost Gate Guardian

Join Date: Nov 2006

Ascalon

Venatori Solaris

Quote:
For the moment i really await Hard mode but i cannot forget about the SR nerf, and since it still takes 25 energy to make a bone fiend it's a killer. Bone fiends aren't really strong, die quick and how the hell can we reach 10 minions if those hard enemy's knock them down so easely, even a Golem woudn't last long, and since i really like bone fiends because of their ranged attacks and quick responce time its a real bummer equipping bone horrors and vampirics.
Tch, get around it mate, if you want a bone fiend army, drop the lousy flesh golem and equip Offering Of Blood, you can still have your army as easily as before. ~ People start whining instead of thinking when they encounter something negative.

Back on topic: I think we need a hard mode. How hard it will be won't matter, it's always good to have variety and higher quality loot.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

I don't think anyone noticed the fact that Gaile said that the skillbars would be updated.

Obey The Cat

Obey The Cat

Lion's Arch Merchant

Join Date: Mar 2007

FFS

Rt/N

I noticed it. But I also think mobs will be level 2X to make it even harder.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

I think that'll only happen in early areas. maybe a 1 or 2 level boost in normal areas.

Obey The Cat

Obey The Cat

Lion's Arch Merchant

Join Date: Mar 2007

FFS

Rt/N

that would be okay and similar to southern shiverpeaks. i would like 1-4 level boosts, but no more.

Maximumraver

Maximumraver

Krytan Explorer

Join Date: Sep 2006

The Netherlands

Twisted Revenge [TR]

E/

Quote:
Originally Posted by ryanryanryan0310
It will be fun fighting high level Charr..I wonder what they will drop..
Req9 15^50 Tyrian skin Sickles i hope :P

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

Quote:
Originally Posted by Omega X
I swear, the only way Anet knows how to make things hard is by overdoing it as always.

Lvl 30 Skales, 24 units deep with Spiteful spirit and Suffering ftw I guess...

Oh well, I guess its something else I won't care for. But I can wait for it to show full disgust I suppose.
QFT

_Zexion

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

Gripe, gripe, gripe. I think OP is right that this will be the big thing to do until we get closer to GW:EN. I can't wait to go through old ascalon again with my level 20 characters.

I'm hoping that the rest of the games will be about RoT difficulty.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Grrr things I fear
-unwaking waters, stronger kunavang? More evil afflicted soul explosions, Can't I just skip this mission T_T

-Varesh, if she has more margonites I'll be totally pissed, sure I got masters afk but jeez -_-.

I want Shiro tagachi to have some mobs wtih him, hes already uberness give him varesh like mobs and he's past hard^.^.

What I want to see is hardmode making other skills really shine, monsters use hexes and stances but less enchants so a symbiosis team helps buttloads.
Fast spikes are needed to minimize damage quickly so Assassin Promise builds are requested...ye know..

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

Quote:
Originally Posted by ensoriki
Grrr things I fear
-unwaking waters, stronger kunavang? More evil afflicted soul explosions, Can't I just skip this mission T_T
..
Gaile stated the Afflicted Soul Explosions are going to be reduced

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

I'm really curious as to whether we'll get a new set of maps with new fog of war, or if we'll keep our existing explorations. I'm also wondering whether we'll be able to redo quests we've done in normal mode, and if so, whether the quest rewards will be any better.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

So....will nerfing dom make mesmers completely unwanted? Methinks so. It's hard enough to get into a PUG now. Unless other skills are seriously buffed, I will NEVER be able to get in UW, etc. lol

But I guess that means we'll be relegated to playing normal mode and thus the gap will widen in terms of equipment and drops. Mesmers will be stuck with crappy drops and non challenging missions.

Or will it be possible to solo hard mode? With anything other than a W/MO, SS necro, or invinci-Monk I mean. I've done everything will heroes/hench so far and finished most of factions and nightfall. From what I hear this doesn't sound possible in hard mode.

(Or maybe I'm missing the point completely. If I am, please feel free to correct me and my ignorance.)

mortis corpus

mortis corpus

Frost Gate Guardian

Join Date: Mar 2007

Private room in the Catacombs with Eve

Deaths Doormen (DOA)

N/E

im acually looking forward to this one "higher level char" hmmmmm interesting but even more im sure by the time i get to the crystal desert or even the fire island again in hard mode there will be some nashing of teeth

cant wait

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by Defrayer
But, every one of those "Thievery"-skills would be available to secondary Mesmers too...so wouldn't really help Mesmers that much to get the attention they deserve.
Not if they only can be worked with mesmers primary; or be set up as the skills being added effect only to mesmers. Even if it means you have to have a high-end attribute to use these skills, and an added casting time to PvE (keeps those secondary mesmer classes at bay). Honestly I know other people who have suggested this before, and it could work. Sorry for not getting back to that response sooner was taking care of other business.