Hard Mode: Discussion
Zinger314
So it wasn't released this week, and I doubt that they would do a major update like Hard Mode on a weekend. (historically inaccurate)
So it must be next week, or Gaile will have severely missed the ETA.
On Monday, I'll post another topic, which will act as a meeting place for people who want to complete Hard Mode for the Guardian title.
So it must be next week, or Gaile will have severely missed the ETA.
On Monday, I'll post another topic, which will act as a meeting place for people who want to complete Hard Mode for the Guardian title.
Bryant Again
Crossing my fingers here...
ensoriki
Higher level mobs makes no sense.
If I remember what I remember (^.^) Level differences effect armor.
So if theres level 50 mobs they would 1hko anything even if weapon mastery was like 7.
most likely mobs wont be higher than 30, and shiro gets boosted to 32 (PLEASE,,,, I love you Shiro)
If I remember what I remember (^.^) Level differences effect armor.
So if theres level 50 mobs they would 1hko anything even if weapon mastery was like 7.
most likely mobs wont be higher than 30, and shiro gets boosted to 32 (PLEASE,,,, I love you Shiro)
Eldin
About a week ago, I wasn't interested in Hard Mode in the least (I'm still two bonuses away from Protector of Tyria - Ice Caves and Dunes). Suddenly I'm incredibly bored and can't wait for it.
Puebert
Quote:
Originally Posted by Obey The Cat
I would prefer fire islands difficulty.... should be possible with heroes and npc.
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Fire Islands are my favorite part of PvE Guild Wars. Its easy enough to kill one mob if you call right, but over aggro will kill you.
Please, please, please, please! Don't make it DoA hard. DoA was not fun. Trying to get a tank in the right position and then nuking the crap out of them without disrupting the aggro was annoying, and dumb.
P A L P H R A M O N D
"Mesmers will supposedly get their "PvE Buff" with the Hard Mode update. The buff will likely include an entire nerfing of the entire Domination attribute."
This is an unexpected surprise, where can I try and find where this was stated by devs/Gaile/whatnot? And why do you think it will entail a Domination nerf?
This is an unexpected surprise, where can I try and find where this was stated by devs/Gaile/whatnot? And why do you think it will entail a Domination nerf?
Puebert
Quote:
Originally Posted by P A L P H R A M O N D
"Mesmers will supposedly get their "PvE Buff" with the Hard Mode update. The buff will likely include an entire nerfing of the entire Domination attribute."
This is an unexpected surprise, where can I try and find where this was stated by devs/Gaile/whatnot? And why do you think it will entail a Domination nerf? |
ANet has kept us a promise of buffing the Mesmer to make them more wanted in PvE, but so far all they have done is nerf it, and most of the nerfs were from the Domination attribute.
There is no and will never be a quote from the Devs/Gaile saying that.
Helcaraxe
actions speak louder than words in that area Puebert ^_^
I don't think they will nerf domination this time... I think they're gonna go for the few illusion skills that are left.
I don't think they will nerf domination this time... I think they're gonna go for the few illusion skills that are left.
Blackhawk
Perhaps Hard Mode just turns everyone into Mesmers, so that there's no excuse for not taking them
/sarcasm
Anyway Sarcasm aside, I'm not getting worked up over this after DoA and "Razah the Non Variable Hero" let downs
/sarcasm
Anyway Sarcasm aside, I'm not getting worked up over this after DoA and "Razah the Non Variable Hero" let downs
Puebert
Quote:
Originally Posted by Helcaraxe
actions speak louder than words in that area Puebert ^_^
I don't think they will nerf domination this time... I think they're gonna go for the few illusion skills that are left. |
Haha, I bet Conjur Nightmare goes next.
Quote:
We've decided some skill are too powerful so we have made them elite.
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Navaros
I really hope they only allow Protectors into hard mode. Otherwise it will be very over-saturated with puggers who use builds that are not even suitable past Presearing area. Which is already the case in all the endgame areas of "normal" mode.
They should also allow 7 Heroes per team in hard mode.
They should also allow 7 Heroes per team in hard mode.
Omega X
Quote:
Originally Posted by Navaros
I really hope they only allow Protectors into hard mode. Otherwise it will be very over-saturated with puggers who use builds that are not even suitable past Presearing area. Which is already the case in all the endgame areas of "normal" mode.
They should also allow 7 Heroes per team in hard mode. |
But its going to be fun reading related threads when Hard Mode goes up.
zwei2stein
Quote:
Originally Posted by Navaros
I really hope they only allow Protectors into hard mode. Otherwise it will be very over-saturated with puggers who use builds that are not even suitable past Presearing area. Which is already the case in all the endgame areas of "normal" mode.
They should also allow 7 Heroes per team in hard mode. |
I know it because i know couple of KOaBD people who have ... no clue at all ...
People who echo rogdots invocation, people who play healing monk with heal other - heal other clone - heal party - heal area - heal area clone - divine healing - mantra of recall , and think they are awesome monks.
Really, forget pugs and forget titles people too, its filter that does not work.
Deleet
Quote:
Originally Posted by zwei2stein
Seriously, having protector or mapper has NO (!!!!!) relation to player skill or build quality whatsoever.
I know it because i know couple of KOaBD people who have ... no clue at all ... People who echo rogdots invocation, people who play healing monk with heal other - heal other clone - heal party - heal area - heal area clone - divine healing - mantra of recall , and think they are awesome monks. Really, forget pugs and forget titles people too, its filter that does not work. |
It is not useless, just not definitive.
Iuris
Actually, I think protector of a campaign does mean something. It may not mean elite skill, but it does show basic skill - it should be a pass grade for "experienced player". It shows that the guy has at least enough brains to listen to orders from the party leader, that he doesn't run wild drawing aggro and similar basics.
Deleet
Quote:
Originally Posted by Iuris
Actually, I think protector of a campaign does mean something. It may not mean elite skill, but it does show basic skill - it should be a pass grade for "experienced player". It shows that the guy has at least enough brains to listen to orders from the party leader, that he doesn't run wild drawing aggro and similar basics.
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Canthan = Pretty easy, even with henchmen.
Elona = Medium, Jennur's Horde can be annoying.
Tyria = Medium, requires some co-ordination, but rather easy with heroes. Dunes of Despair can be very annoying.
Solaufyn
Quote:
Originally Posted by Zinger314
Mesmers will supposedly get their "PvE Buff" with the Hard Mode update. The buff will likely include an entire nerfing of the entire Domination attribute.
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Or maybe we'll just wake up and find all our Mesmers deleted? Giving Mesmers PvE options by telling us to not waste our time?
Honestly, though, I've always enjoyed Hard Modes for any game. Something that leads up to parts of the game that are so friggin impossible that you can truly pat yourself on the back if you ever get it done and leave with an epic story to tell.
-Sol
Jongo River
I'll quit GW if Protector is a req. Really. I've hated titles from the start - banning me from playing a game mode for not having one would just be too much.
I've completed 2 campaigns, but have no Protector title or interest in pursuing one - why should I have to go back and do a mission again to get it's bonus or complete it faster, just to play hard mode?
Hell it doesn't even make much sense to have *any* character based req (like ascension). I'm currently working through Proph with a new ele and finding it painfully easy, even with a half team of heroes. Hard mode sounds exactly what I need, but it also sounds like I won't get to play it, until I've practically finished. What's the point? I'd have more interest in playing through with a new class then and, of course, the same problem...
I think the OP mentioned this could be a make or break feature... sorry Anet, but I suspect for me, it's going to be the latter.
I've completed 2 campaigns, but have no Protector title or interest in pursuing one - why should I have to go back and do a mission again to get it's bonus or complete it faster, just to play hard mode?
Hell it doesn't even make much sense to have *any* character based req (like ascension). I'm currently working through Proph with a new ele and finding it painfully easy, even with a half team of heroes. Hard mode sounds exactly what I need, but it also sounds like I won't get to play it, until I've practically finished. What's the point? I'd have more interest in playing through with a new class then and, of course, the same problem...
I think the OP mentioned this could be a make or break feature... sorry Anet, but I suspect for me, it's going to be the latter.
Solaufyn
Quote:
Originally Posted by Jongo River
I'll quit GW if Protector is a req.
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I also never really liked "free roam" games, either. I enjoy a certain structure involved in having to get through Level 1 before being able to get to Level 2. But that's just me.
-Sol
Another Felldspar
I sincerely hope that the only requirement is being able to find the Options menu to turn hard-mode on. Other than that it is personal choice -- if you want to play it, then Dwayna's blessings on you. If you don't, then Dwayna's blessings on you. I might like to take my Tyrian born toon to NF and play through on hard-mode without ever having seen the quests, missions or spawn points before and to be required to have finished the campaign first would take away that enjoyment. How I choose to play with the toys that A-Net gives should be entirely my choice. Even if it's rolling a new toon and walking out of Presearing and straight into hard mode with an 8th level newly nerfed mesmer.
Aye
Aye
The Great Al
I have protector of Tyria and Cantha, and it is in no way a display of how much skill you have. I don't have Elona because I don't feel like going back and doing all of the bonuses (some of them timed).
Ozric
Regardless of if and what the requirements for Hard Mode will be, I think it'll be fun going back through some areas and have it be a challenge again. Seems inevitable that the game gets harder and harder gradually. I remember back in the beta days when people complained the 'The Wilds' mission was too difficult.
Lockpicks? That sounds interesting. My Treasure Hunter title is up to snuff, but my Lucky title is nonexistant. Strange req for that. Oh well, guess I'll have to stand in a circle during the next event for an entire weekend while I play something else.
Lockpicks? That sounds interesting. My Treasure Hunter title is up to snuff, but my Lucky title is nonexistant. Strange req for that. Oh well, guess I'll have to stand in a circle during the next event for an entire weekend while I play something else.
Orphan Anthem
the nerf to soul reaping really didnt do ANYTHING to necro's except not allow them to abuse it
Jongo River
Quote:
Originally Posted by Ozric
I think it'll be fun going back through some areas and have it be a challenge again.
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I've been playing GW since release - I think I should be the judge of whether I can tackle hard mode. I won't come here and whine if it's too hard, but I will make a hissy fit if I'm excluded for some arbitrary reason.
onerabbit
Cant wait
BDZeres
I hope that hard mode will not be another DoA. DoA is lame (all you need to do is aggro nuke, repeat - try anything else and you wont make it.)
Suggestions:
Update Monster AI so an aggro'd group will look for low armor / health targets within their compass bubble rather than unleashing everything they have on the first person they see.
Leave monsters with between 20 (normal) 22 (elite) 24 (bosses)
Give them real skill bars and group setups with a mix of professions and damage types (Hexes, Physical Elemental). Make sure a group has:
Hex management
Condition Management
Ressurection Skills
Interrupts
I dont want to see skills like "Enraged" or any BS like that... please
Above all I dont want aggro - nuke - repeat. That takes very little skill and quickly gets boring.
Please Anet dont RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO this up... i'll send candy if it works right.
Suggestions:
Update Monster AI so an aggro'd group will look for low armor / health targets within their compass bubble rather than unleashing everything they have on the first person they see.
Leave monsters with between 20 (normal) 22 (elite) 24 (bosses)
Give them real skill bars and group setups with a mix of professions and damage types (Hexes, Physical Elemental). Make sure a group has:
Hex management
Condition Management
Ressurection Skills
Interrupts
I dont want to see skills like "Enraged" or any BS like that... please
Above all I dont want aggro - nuke - repeat. That takes very little skill and quickly gets boring.
Please Anet dont RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO this up... i'll send candy if it works right.
Jongo River
That Gaile quote needs some elaboration, but it doesn't bode well.
It's odd to specify ascended *and* finished the game, since you can't really finish without ascending. I suppose it's possible in Prophecies, but that would be an achievement by itself - maybe worthy of a title. "Lesser Victor" anyone?
I could maybe live with ascended + character finished any other chapter or ascended + any character finished the chapter, but not being forced to complete a chapter with a specific character before that same character can be used in that chapter, in hard mode. I have 10 characters for christs sake!
Nope, bottom line is - any requirement for a play mode is exactly the kind of garbage that I hate about this game. I either play the way I wish or I, well, don't...
It's odd to specify ascended *and* finished the game, since you can't really finish without ascending. I suppose it's possible in Prophecies, but that would be an achievement by itself - maybe worthy of a title. "Lesser Victor" anyone?
I could maybe live with ascended + character finished any other chapter or ascended + any character finished the chapter, but not being forced to complete a chapter with a specific character before that same character can be used in that chapter, in hard mode. I have 10 characters for christs sake!
Nope, bottom line is - any requirement for a play mode is exactly the kind of garbage that I hate about this game. I either play the way I wish or I, well, don't...
Dahl
Quote:
Originally Posted by BDZeres
I hope that hard mode will not be another DoA. DoA is lame (all you need to do is aggro nuke, repeat - try anything else and you wont make it.)
Suggestions: Update Monster AI so an aggro'd group will look for low armor / health targets within their compass bubble rather than unleashing everything they have on the first person they see. Leave monsters with between 20 (normal) 22 (elite) 24 (bosses) Give them real skill bars and group setups with a mix of professions and damage types (Hexes, Physical Elemental). Make sure a group has: Hex management Condition Management Ressurection Skills Interrupts I dont want to see skills like "Enraged" or any BS like that... please Above all I dont want aggro - nuke - repeat. That takes very little skill and quickly gets boring. Please Anet dont RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO this up... i'll send candy if it works right. |
level 22 = normal
level 24 = elite
level 28 = bosses
That's the way a hard mode should be. Can't beat it? Then ya don't deserve the hard mode titles.
Dahl
Quote:
Originally Posted by Jongo River
That Gaile quote needs some elaboration, but it doesn't bode well.
It's odd to specify ascended *and* finished the game, since you can't really finish without ascending. I suppose it's possible in Prophecies, but that would be an achievement by itself - maybe worthy of a title. "Lesser Victor" anyone? I could maybe live with ascended + character finished any other chapter or ascended + any character finished the chapter, but not being forced to complete a chapter with a specific character before that same character can be used in that chapter, in hard mode. I have 10 characters for christs sake! Nope, bottom line is - any requirement for a play mode is exactly the kind of garbage that I hate about this game. I either play the way I wish or I, well, don't... |
I either play the way I wish or I don't play at all? Are you stupid or something? ANET isn't sitting here making hard mode just for you so that you can get what you want. Why don't you ask them to make all bosses drop perfect items for you all the time? As long as you get what you want.
If you have a problem with the way hard mode is set up, then just do what you say you were gonna do: not participate in hard mode at all. That's one less whiner to deal with against a real challenge for a change.
In fact, I don't think completing a campaign and ascending is ENOUGH to get in. Anyone can complete a campaign. I think it should require protector of that chapter to let you in. Maybe even some more.
If hard mode is too hard for you, then don't play it. Simple as that. And that goes for anyone here. Stay out of hard mode and let the actual skilled players do their thing without having to weed out all the morons.
Jongo River
I think you misunderstand. I'm pretty sure he want's cleverer foes, rather than just god-mode ones. Typically a god-mode foe will actually become quite easy, once the "correct" tactic is found. A smarter foe, that adapts and uses a varied skill set should always provide a challenge, without that "impossible", "impossible", "impossible", oh I got it, "easy" sensation of most bosses.
Oh and titles? When exactly did they become the very backbone of GW? Some of us still hate them, y'know.
Oh and titles? When exactly did they become the very backbone of GW? Some of us still hate them, y'know.
BDZeres
Leaving the levels alone will just be plain silly.
level 22 = normal
level 24 = elite
level 28 = bosses
Thats fine my me... i just dont want to see anet take the easy way out and make it "hard" just be increasing the Monster levels and giving them imbalanced skills like Enraged ala DoA.
level 22 = normal
level 24 = elite
level 28 = bosses
Thats fine my me... i just dont want to see anet take the easy way out and make it "hard" just be increasing the Monster levels and giving them imbalanced skills like Enraged ala DoA.
Jongo River
Quote:
Originally Posted by Dahl
Stay out of hard mode and let the actual skilled players do their thing without having to weed out all the morons.
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eggs0wn
Hoping for Hard Mode = No heroes.
Zinger314
Quote:
Originally Posted by eggs0wn
Hoping for Hard Mode = No heroes.
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Well, thankfully Gaile confimed that you atleast need to complete the game. BUT I NEED DETAILS!
Neo Nugget
I would love a title for ascending, thats one of my favorite parts of prophecies.
eggs0wn
Quote:
Originally Posted by Zinger314
Sarcasm is lost on the internet.
Well, thankfully Gaile confimed that you atleast need to complete the game. BUT I NEED DETAILS! |
I was being serious. I would love to play with real people instead of AI. It would be how like it was before there were heroes. You can hench but PuG is a bit better.
BDZeres
Originally Posted by Dahl
Stay out of hard mode and let the actual skilled players do their thing without having to weed out all the morons.
Me: Hi there XYZ pls ping you skill bar.
Nub: No!
Me: Why not?
Nub: My build is secret! (Even better: I hav 15k armor i know what i am doing)
*kickban*
Someone once tried to convince me that drawconditions + plague sending was a good skill combo to take on a Monk/Nec bar on a FoW clear...
"Obviously you don't know what it does"
I just LoL'd and left the group.
Stay out of hard mode and let the actual skilled players do their thing without having to weed out all the morons.
Me: Hi there XYZ pls ping you skill bar.
Nub: No!
Me: Why not?
Nub: My build is secret! (Even better: I hav 15k armor i know what i am doing)
*kickban*
Someone once tried to convince me that drawconditions + plague sending was a good skill combo to take on a Monk/Nec bar on a FoW clear...
"Obviously you don't know what it does"
I just LoL'd and left the group.
Kali Magdalene
Quote:
Originally Posted by eggs0wn
I was being serious. I would love to play with real people instead of AI. It would be how like it was before there were heroes. You can hench but PuG is a bit better.
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onerabbit
sorry..all i could get..
im really excited though! cant wait
Swift Thief
Quote:
Originally Posted by eggs0wn
Hoping for Hard Mode = No heroes.
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