April 10th Game Update Notes

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Update - Tuesday April 10
Skill updates
Assassin
  • Black Spider Strike: decreased damage to 5..20.
Dervish
  • Wearying Strike: increased recharge time to 6 seconds.
Elementalist
  • Mind Blast: reduced damage to 15..60.
Monk
  • Mending Touch: increased recharge time to 6 seconds.
Mesmer
  • Mirror of Disenchantment: increased recharge time to 20 seconds.
Necromancer
  • Animate Flesh Golem: decreased Energy cost to 10.
  • Dark Fury: fixed a bug in the skill's description that caused it to report its range incorrectly.
  • Icy Veins: increased Energy cost to 10.
  • Order of the Vampire: decreased Energy cost to 5.
  • Spiteful Spirit: decreased Energy cost to 10.
  • Well of Blood: decreased Energy cost to 10.
  • Well of Power: decreased Energy cost to 10, decreased casting time to 2 seconds.
Ranger
  • Natural Stride: increased recharge time to 12 seconds.
  • Otyugh's Cry: updated the text to reflect its functionality. This skill only affects your animal companion.
Ritualist
  • Brutal Weapon: decreased damage to 5..15, increased duration to 15..45 seconds.
Warrior
  • Burst of Aggression: decreased duration to 2..10 seconds.
Bug fixes
  • Fixed a bug that caused incorrect audio panning.
  • Increased the default mixing buffer size to correct audio distortion on some systems.
  • Fixed a bug with the minimized Chat panel that caused old messages to show when you changed maps.
  • Fixed a bug that prevented the Hall of Heroes from appearing on the Observer list at times.
  • Fixed a bug in that Chat system that caused the ignore feature to work only on Whispers.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

The BoA nerf is finally here!! and no Paragon changes.. Grr..

LoKi Foxfire

LoKi Foxfire

Krytan Explorer

Join Date: Apr 2005

Florida

One Corgi Army {OCA}

R/Rt

Hidden update:

They removed the monster skills from the template code as well.

Also, why aren't fiends boosted? I mean 25 energy to cast is ridiculous with the new SR. :/

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Omfg.....That NERF ...IS ABSURD


5.20 damage?

I didnt even use BOA and they nerf it.
A-net hates assassins, hate em, hate em, hate em T_T.
Just making BoA ends if you attack a hexed foe would make everyone happy.
Since a frenzy sin is suicide and a flail sin is not nearly as potent.

Chop it Off

Frost Gate Guardian

Join Date: May 2006

Saviors of [EviL]

A/

rofl @ BoA

sad fiends didnt get reduction in energy =-\

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

They reduced the cost of Spiteful Spirit? Weird. Did not expect that.

I guess the SR complainers can stop now.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Well, the audio panning and chat bugs were a big one on people lists.

I still think there was some serious changes made in the game's overall system demands, I have had to make a lot of video card setting changes to counter crashes caused by a very specific are in game.

Skyros

Skyros

Lion's Arch Merchant

Join Date: Mar 2007

E/

Quote:
Originally Posted by Zinger314
They reduced the cost of Spiteful Spirit? Weird. Did not expect that.

I guess the SR complainers can stop now.
I'm surprised, as a necromancer yourself, you would say something like this. This is like throwing a half eaten chicken leg in the face of a starving dog.

Hardly solves the problem IMO because Lord knows EVERY Necro runs only SS build in PvE/PvP.

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

What problem?

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

The SS reduction will go a long way towards making the SR nerf more palatable. I'd still like to see some more active e managment skills added to the SR line in GW:EN.

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

Hey an update with no paragon nerfs! Schweet! Of course the brutal weapon paragon build I've been using for the last week just got aced.. grumble grumble.

Windstriker

Windstriker

Academy Page

Join Date: Apr 2006

Missouri

The Torrencians

R/

Are Fiends really that powerful that they need to keep their 25 energy requirement? Sure they have ranged attacks, fire kinda fast then the melee minions but they are glass figures that PvE monsters rip to shreds and love to bunch up. Of course this wouldn't be said under old Soul Reaping but is fitting with New Age Soul Reaping in effect.

Trouveur

Trouveur

Academy Page

Join Date: Nov 2005

Les Protecteurs du Lion

Me/R

Spiteful spirit costs now the same amount of energy than Empathy...

If only A.net has been as quick to decrease energy cost of mesmer's spells when they destroyed Inspiration...

moko

moko

??uo??o??

Join Date: May 2006

BST: owned
wearying: overkill
mind blast: yey
mending touch: woot
mirror: wow idiotic changes ftl?
all necro ones except IV: who the hell cares?
IV: meh at least something
natural: so-so, gotta test
brutal: whats the point?
boa: yay owned

Quote:
Hardly solves the problem IMO because Lord knows EVERY Necro runs only SS build in PvE/PvP.
lol. nobody runs it anymore. :]

edit: poster below me

Quote:
Grr Natural Stride was made even worse.
/hang, l2p

Silent Elvin Ranger

Silent Elvin Ranger

Lion's Arch Merchant

Join Date: Apr 2006

Ontario, Canada

Black Spider Strike...hahaha take that

Wearying...wow that hurt me...I actually like that skill



Well after the SR nerf, these energy reductions are actually good. But no fiend reduction? That surprises me. I am a necro and i never leave town without fiend...they r killing fiends!

LMFAO @ BoA sins!

Grr Natural Stride was made even worse.
Otyough's Cry never did work correctly, they finally fixed it.

Why the hell did they reduce the damage of Mind Blast. YOU HIT THE WRONG 1!! REDIRECT THAT NERF BAT AT SEARING FLAMES :P...actually SF needs it but, reducing a move that many ppl ignore anyways? pfft.

Mirror? Who cares? How many Mesmers are actually left? Stupid ANet better bring sumthing good for mesmers in GW:EN.

Mending Touch...well maybe sum wammos will stop using it.

Brutal Weapon? Decrease damage...increased duration...no gain...no loss...who cares

~Silent

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

Funny, they don't mind necros spamming SS in pve...

It's pretty sad, that Anet is too stubborn not even to try the solution wanted by a large part of the necro community "no energy from spirit deaths" for a test week.

p.s.: sins welcome back to the useless profs

noocoo

noocoo

Frost Gate Guardian

Join Date: Jan 2006

Quote:
Originally Posted by Kuldebar Valiturus
Update - Tuesday April 10
Skill updates

Elementalist
  • Mind Blast: reduced damage to 15..60.

Ritualist
  • Brutal Weapon: decreased damage to 5..15, increased duration to 15..45 seconds.
No idea why they change these 2 skills damage back.

Are they both overpower?


Quote:
Originally Posted by seut
p.s.: sins welcome back to the useless profs
They still have tiger stance.............

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

Quote:
Originally Posted by Trouveur
Spiteful spirit costs now the same amount of energy than Empathy...

If only A.net has been as quick to decrease energy cost of mesmer's spells when they destroyed Inspiration...
I guess you missed the part where SS is an elite skill and empathy isn't. As for the mesmer skill cost, well I guess there just isn't as much mesmers in PvE to whine as there are necromancers.

I think those changes are good. Not sure I understand why BSS was made weaker now that BoA just got destroyed though.

The Fox

The Fox

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Zinger314
They reduced the cost of Spiteful Spirit? Weird. Did not expect that.

I guess the SR complainers can stop now.
Just how does reducing the energy cost of a few of the most used necro skills compensate for an sever energy increase for every other necro skill (outside signets)? Blah, the S.R. change did nothing but hurt creative builds and a couple flavor of the month pvp teams.

Bekkr

Bekkr

Lion's Arch Merchant

Join Date: Feb 2006

Australia

[]

N/

Quote:
Originally Posted by Shendaar
What problem?
The problem is that the SR "timer" solution is unacceptable to most players, due to many reasons. Some of mine are:

*It's counter intuitive.
*It doesn't actually fix the problem it was intended to solve (SR being exploited in PvP by spirit spammers)
*It is a somewhat arbitrary and inelegant rule that changes the overall "feel" of the whole necro profession.
*The majority of players don't want it. (at least the vocal ones - I know, statistically the forum polls aren't viable, but they still give a pretty good sense of general sentiment within the community)
*Many alternatives have been suggested that almost everyone agrees would satisfy most players.

It's a sad day.

Laharl the Angel

Ascalonian Squire

Join Date: Feb 2007

Ancient Warlords of Tyria

A/Me

Sin's rely on their skills for dmg...cause their daggers are crap at 7-17 max. I have a feeling anet looks at the +dmg done by skills compaired to other proffs skills and sees that the sin has a bit high +dmg, but when noting the weapons we are restricted to...
There should be some sin skill that has "for the next x...x attacks, you do+15dmg" or maybe for the next x...x seconds

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Quote:
Originally Posted by seut
p.s.: sins welcome back to the useless profs
Wtf are you talking about, they are one of the most useful professions in Guild Wars.

Laharl the Angel

Ascalonian Squire

Join Date: Feb 2007

Ancient Warlords of Tyria

A/Me

no, they are quite underdogfull.

they need some skills that are something along the lines of
"Lead attack. Shadow step to target foe and strike (for normal dmg amount)" chains need a lil more work too.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Instead of buffing SS in response to the crazy Soul Reaping nerf, why not just leave SS the way it is and fix the crazy Soul Reaping nerf?

Eh, what are ya gonna' do.

If Soul Reaping stays the way it is, then the buff to SS and the other necro skills are OK by me.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
[*]Spiteful Spirit: decreased Energy cost to 10.
...

Yeah, ok, time to have fun with Spiteful.

Scutilla

Scutilla

Wilds Pathfinder

Join Date: Sep 2005

Tyrian Explorers League

R/P

Quote:
Originally Posted by Swift Thief
Wtf are you talking about, they are one of the most useful professions in Guild Wars.
People are just being cranky because assassins no longer allow easy wins in Hero vs Hero

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Quote:
Originally Posted by Grammar
Instead of buffing SS in response to the crazy Soul Reaping nerf, why not just leave SS the way it is and fix the crazy Soul Reaping nerf?

Eh, what are ya gonna' do.

If Soul Reaping stays the way it is, then the buff to SS and the other necro skills are OK by me.
Same here, although I think a reduction in the cost of Fiends is called for seeing as they're the most squishy (except for Bone Minions which are really only bomb fodder seeing as we cant use them as a back up battery anymore)

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

wewt for dead sins!
natrual stride... i liked it. its still good but i may have some trouble with it.
mending touch- never used it much but i did forsee me using it... meh i dont really need conditions off every 4 secs anyways.
i say good update.

Laharl the Angel

Ascalonian Squire

Join Date: Feb 2007

Ancient Warlords of Tyria

A/Me

Quote:
Originally Posted by Scutilla
People are just being cranky because assassins no longer allow easy wins in Hero vs Hero
No, i never hero vs hero'ed, thought i hear about 1v1 and i thought it would seriously be one player against another, no heros, no hench. That would be great fun

EDIT:
wow im off topic

Lonk

Lonk

Frost Gate Guardian

Join Date: Jun 2005

Gwonline Guild [GWO]

N/R

dunno about you guys, but last few assassin skill changes just buffed my build even more, also i agree that while its a bit nice to have lower energy cost on a few necro skills, this really doesn't fix the SR problem, and im not sure why flesh golem is 10 energy now when it was fine how it was really (though im not complaining since it'll help very slightly with SR)

Operations

Operations

Frost Gate Guardian

Join Date: Feb 2007

Saint Louis, MI (yes, it exists)

Pylons of Bastet [PofB]

E/

Quote:
Originally Posted by noocoo
No idea why they change these 2 skills damage back.
{i.e. Mind Blast and Brutal Weapon}
Are they both overpower?
No idea about Brutal Weapon, but using Mark of Rodgort with Mind Blast got the same effect as Searing Flames on a single target minus any energy issues whatsoever.

Wilhelm

Wilhelm

Krytan Explorer

Join Date: Jul 2006

Canada eh

looking for mature, luxon pvx guild

Mo/

Quote:
Originally Posted by Kuldebar Valiturus
Warrior
  • Burst of Aggression: decreased duration to 2..10 seconds.
[/INDENT]Bug fixes[LIST]
It's about goddamn time.

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by Ensign
...

Yeah, ok, time to have fun with Spiteful.
You supported the Soul Reaping nerf. Still support it now? Heh. Hopefully you got the hint.

unbound00

unbound00

Ascalonian Squire

Join Date: Mar 2007

N/Me

Quote:
see several reductions in Energy costs for SR-related skills in an upcoming build.
I don't know I misinterpret this or if the post was not intended to sau this, but anyhow, it felt funny reading this and seeing the only SR skill in the update having energy cost increased. Not that if affects anything for me or necros in general, just pointing out a discrepancy.

As to the other updated skills, I don't SS much, but my SV that I play a lot does use WoB often, and it will leave Orders more flexibility to bring some other skills or heal/battery more often.

I guess Anet succeeded in giving something back in exchange for the nerf, though I don't feel it was the best sollution... I was very much hoping that the comunity would win this and Anet assume it's humanity proness to error and take a humble step to show the community what it's all about, so I'm sad to think that things went as they went for purpose of maintaining an authority image, which we already experience enough in life and in other game franchises.

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

First there was:

"Brutal Weapon: increased damage to 10..25, increased duration to 1..45 seconds."


"The fact that Brutal Weapon cannot stack with Enchantments is a bigger drawback than we'd originally thought, so we gave this skill a slight damage boost and a significant duration increase."


And then:
"Brutal Weapon: decreased damage to 5..15, increased duration to 15..45 seconds."


The Lord giveth, and the Lord taketh away.

I know it doesn't "stack" with enchantments, but it doesn't even function with enchantments. Some monk goes and casts Aegis, so much for that weapon spell.

PS, I don't recall the damage on BW before the buff, but if it was only a slight increase to 25dmg, isn't cutting it down by 10pts (40%) a bit of a pendulum swing? Just wondering.

Nickless_man

Nickless_man

Pre-Searing Cadet

Join Date: Apr 2007

Mo/Me

So they simply didnt expected that much reaction from SR nerf?

And now they buff necro skills. Yeah, lets talk about balance...

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Quote:
Originally Posted by Kuldebar Valiturus
Update - Tuesday April 10
Skill updates

Necromancer
  • Animate Flesh Golem: decreased Energy cost to 10.
  • Dark Fury: fixed a bug in the skill's description that caused it to report its range incorrectly.
  • Icy Veins: increased Energy cost to 10.
  • Order of the Vampire: decreased Energy cost to 5.
  • Spiteful Spirit: decreased Energy cost to 10.
  • Well of Blood: decreased Energy cost to 10.
  • Well of Power: decreased Energy cost to 10, decreased casting time to 2 seconds.
Well spells are a step in the right direction.. though i still don't see the efficiency in reducing the cost of a whole pile of skills (there are more to come, right?) when a simple and functional alternative is standing up and screaming "look at me".

The only build I ever used Icy Veins in (and I did actually have an Icy Veins build) used the skill because it was cheap and spammable. And more effective against LOW level mobs - fairly week on higher mobs (who don't stand close enough at the END of a fight for it to be useful). So much for that one.

Decreasing the cost of animate flesh golum does no one any good. The spell is rarely recast 1) due to the long recharge and 2) A level 26 Flesh golum just doesn't die off that fast. This particular attempt to passify a largly dissappointed player base just smacks of a token effort on A-Net's part. Sorry, but I'm really starting to lose faith in the franchise. If the follow up series is going to be rife with the same pigheaded attitude, and tight lipped customer relations policy, you can pretty much count me out.

Y.T.

Y.T.

Jungle Guide

Join Date: Sep 2005

Mo/

so sad, i liked playing my necro... oh well

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

..Why did they nerf mirror of disenchantment?

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by Zinger314
I don't agree with the Soul Reaping nerf in the sense that it didn't accomplish its intended goal. (i.e. N/Rts in PvP)
Exactly. It was a pointless nerf and Anet doesn't have the common courtesy to admit their error.

Oh and about your times... nice bragging But a skilled team of 8 mesmers could take the mission on with just as good time. Or any profession, really.