Update - Thursday April 19, 2007

Indian

Indian

Wilds Pathfinder

Join Date: Oct 2005

[SWIM]/[HooD]/[RFE]

Me/

Hard Mode

Hard mode has been introduced for the Prophecies, Factions, and Nightfall campaigns. Players who have completed a campaign can now try playing it again in Hard mode for the ultimate challenge. By playing the game in Hard mode, players can find new treasures and earn new titles and rewards.
Now that players can choose their difficulty level, we've adjusted monster AI in Normal mode to present a more moderate challenge. The most advanced and difficult monster behaviors are now reserved for Hard mode. (Note: Certain elite missions may be extremely difficult to complete in Hard mode. We will examine these missions and make any necessary changes at a later date.)


Changes to Normal Mode

The following monster AI modifications have been made to Normal mode only. Monsters in Hard mode continue to use the most challenging AI available.

* Monsters in Normal mode now respond more slowly to AoE damage.
* Monsters in Normal mode are now less likely to kite for long periods of time.
* Melee monsters in Normal mode will once again focus all of their attacks on a single target.

Accessing Hard Mode

* To gain access to a campaign's Hard mode, you must win the final mission for that campaign in Normal mode.
* Once you win a campaign with any character on your account, every level 20 character on that same account will have access to Hard mode for that campaign.
* All Hard mode content is intended for level 20 characters. All monsters are at least level 20, and all henchmen who are below level 20 are automatically promoted to level 20 when taken into Hard mode.

Hard Mode Loot

* The average number of uncommon and rare items has been increased in Hard mode.
* While in Hard mode, the number of gemstones that players receive from chests after defeating each region of the Domain of Anguish has been doubled.

* Elite and non-elite Skill Tomes have been introduced into the game. You can acquire these new items by defeating creatures while in Hard mode.
o There is a non-elite Skill Tome that corresponds with each of the ten professions. You may use a Skill Tome to learn any non-elite skill associated with that Tome's correlated profession if that skill is unlocked on your account. Non-elite Skill Tomes may be obtained from any normal creature in Hard mode.
o There is an Elite Skill Tome that corresponds with each of the ten professions. You may use a Skill Tome to learn any elite skill associated with that Tome's correlated profession if that skill is unlocked on your account. Elite Skill Tomes may be obtained from any boss creature in Hard mode.

Hard Mode Rewards

* Players will receive the following gold, experience, and skill point rewards while in Hard mode:
o Prophecies Mission Completion: 500 gold + 2,000 xp + 1 skill point.
o Prophecies Bonus Completion: 500 gold + 2,000 xp + 1 skill point.
o Faction and Nightfall Master’s Reward: 500 gold + 3,000 xp + 1 skill point.
o Faction and Nightfall Expert’s Reward: 300 gold + 2,000 xp + 1 skill point.
o Faction and Nightfall Standard Reward: 200 gold + 1,000 xp + 1 skill point.

Hard Mode Titles

Vanquisher Title

* A new Vanquisher title track has been added for Tyria, Cantha, and Elona. These titles will keep track of which explorable areas have been vanquished in a given campaign's Hard mode.
* A new Legendary Vanquisher title track has been added. This title keeps track of the number of campaigns a player has successfully vanquished.
* Once an explorable area has been vanquished in Hard mode, players will receive gold equal to three times the number of creatures defeated, and experience equal to five times the number of creatures defeated.
* Some explorable areas have regions that are blocked off to players until the associated mission has been completed. It is recommended that players complete the mission before trying to vanquish the explorable area of the same name.
* In Hard Mode, if all party members of a group are dead and at 60% Death Penalty, they will be returned to the outpost instead of being resurrected.

Guardian Title

* A Guardian title track has been added for Tyria, Cantha, and Elona. These titles are the Hard mode version of the existing mission completion titles.
* A Legendary Guardian title track has been added. This title keeps track of how many Protector and Guardian titles a player has accumulated throughout Tyria, Cantha, and Elona.

Lockpicks

* Your characters can now acquire lockpicks. These new, special items can be found in Hard mode and may also be purchased from any merchant (with the exception of those found in Pre-Searing Ascalon).
o The chance to retain a lockpick upon opening a chest is determined by the following formula: (Character level / 2) + (3 * Treasure Hunter ranks) + (2 * Lucky ranks)(%).
o In Normal mode, chests have built-in bonuses that make them easier to open than chests in Hard mode.
* Lockpicks may be used to open any locked chest in Normal mode, but they are a requirement for opening any chests in Hard mode.

Mission Adjustments

The mission completion times for the purposes of Standard, Expert's, and Master's rewards have been increased in the following Hard mode missions:
Grand Court of Sebelkeh

* Hard Mode Master's Reward: completed in under 12 minutes.
* Hard Mode Expert's Reward: completed in 12-16 minutes.
* Hard Mode Standard Reward: completed in over 16 minutes.

Ruins of Morah

* Hard Mode Master's Reward: completed in under 10 minutes.
* Hard Mode Expert's Reward: completed in 10-14 minutes.
* Hard Mode Standard Reward: completed in over 14 minutes.

Vizunah Square

* Hard Mode Master's Reward: completed in under 35 minutes.
* Hard Mode Expert's Reward: completed in 35-40 minutes.
* Hard Mode Standard Reward: completed in over 40 minutes.

Nahpui Quarter

* Hard Mode Master's Reward: completed in under 40 minutes.
* Hard Mode Expert's Reward: completed in 40-45 minutes.
* Hard Mode Standard Reward: completed in over 45 minutes.

Tahnnakai Temple

* Hard Mode Master's Reward: completed in under 30 minutes.
* Hard Mode Expert's Reward: completed in 30-35 minutes.
* Hard Mode Standard Reward: completed in over 35 minutes.

Sunjiang District

* Hard Mode Master's Reward: completed in under 25 minutes.
* Hard Mode Expert's Reward: completed in 25-30 minutes.
* Hard Mode Standard Reward: completed in over 30 minutes.

Raisu Palace

* Hard Mode Master's Reward: completed in under 26 minutes.
* Hard Mode Expert's Reward: completed in 26-28 minutes.
* Hard Mode Standard Reward: completed in over 28 minutes.

Imperial Sanctum

* Hard Mode Master's Reward: completed in under 3 minutes.
* Hard Mode Expert's Reward: completed in 3-6 minutes.
* Hard Mode Standard Reward: completed in over 6 minutes.

Alternate Elite Mission Access

* Bosses in Hard mode now drop Underworld and Fissure of Woe Passage Scrolls. These scrolls allow a party to enter these realms even if their territory does not have the favor of the gods.

* The Kurzick Bureaucrat [Faction Rewards] in House zu Heltzer now offers Passage Scrolls into Urgoz's Warren. Players may exchange 1,000 Kurzick faction to obtain one of these scrolls, which will transport one person to the outpost.

* The Luxon Scavenger [Faction Rewards] in Cavalon now offers Passage Scrolls into the Deep. Players may exchange 1,000 Luxon faction to obtain one of these scrolls, which will transport one person to the outpost.

Existing Title Changes

* The Skill Hunter title track has been divided into individual title tracks for each campaign.
* You can now obtain the title Legendary Skill Hunter. This title track can be earned by gaining the Skill Hunter title across all campaigns.
* You can now obtain the title Legendary Cartographer. This title can be earned by full exploring all of Tyria, Cantha, and Elona.
* The final rank of the Sunspear title track now requires 50,000 Sunspear promotion points.

Realm of Torment Rebalancing

* Decreased the number of Torment Demons that cluster together in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
* Decreased the overall number of enemy groups in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
* Adjusted the enemy patrol routes in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
* Adjusted the size and makeup of the Torment groups in the Domain of Fear.
* Adjusted the monster spawns in the Depths of Madness. The changes include (but are not limited to) the movement of patrols, the size and makeup of groups, and the location of boss encounters.

Audio Updates

* Combat sounds have been improved.

UI Updates

* Added a Rename button to the Manage Templates panel so that players can rename their saved skills and equipment templates.
* Added a Template Code panel to simplify template sharing. This panel can be accessed by clicking the disc-shaped icon in the Skills and Attributes panel.

Miscellaneous

* The price of keys that previously cost 1,500 gold have been reduced to 1,250 gold.
* The first-person camera has been adjusted to allow players to more easily play in first-person mode. Scrolling with the mouse wheel still allows you to leave first-person mode, however, you must now scroll a little more than before.
* Loot now scales according to party size.
---- This is unofficial and purely GWG interpretation but there seems to be confusion over this particular line and for clarification purposes:
Quote:
The game will now currently always treat your party as if it is max size. If you enter an 8 man zone with two people, then the remaining 6 slots in your party will be taken up by 'invisible henchmen'. These invisible henchmen will take their share of any loot drops, in the same way that normal henchmen do - so you just wont see the drops ever happen. You will only ever get 1/8 of the drop.

* Repeated map entry no longer reduces loot.
* Made preparations for the Double Sunspear Points and Double Lightbringer Points weekend event.
* Removed the Wintersday 2006 Championship Trophy.
* Added the Celestial Tournament 2007 Championship Trophy.
* The Xunlai Tournament House NPC has returned to the Great Temple of Balthazar, Lion’s Arch, Kaineng Center, and Kamadan to reward players with their Celestial Tournament prizes.

Bug fixes

* Fixed a bug that made it possible for Heroes on a flag to be pulled too far from their ordered positions.
* Fixed a bug that could cause a Hero to stop responding when players set their skill priorities.
* Improved target locking for pets.
* Fixed a bug that prevented various team and boss auras from displaying properly.
* Fixed a bug that caused Kournan peasants to appear as if they were glowing.

http://wiki.guildwars.com/wiki/Game_updates

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Yeah we know Indian, we're discussing it in the other thread right now. So we all know lol.

And yep, thats the update, pretty cool eh? EH?

kumarshah

Krytan Explorer

Join Date: Jan 2007

W/Mo

sweet
Can't wait for update

ThunderStruck

Krytan Explorer

Join Date: Feb 2006

The Arctic Marauders [TAM]

Best.Update.Ever!

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
* Loot now scales according to party size.
I see potential scam.

Blackest Rose

Lion's Arch Merchant

Join Date: Feb 2006

* Loot now scales according to party size.
WTF!?!

no solo farms - or the opposite.....

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
* Repeated map entry no longer reduces loot.
Go bots go!!!!!

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by lightblade
Go bots go!!!!!
Quote:
* Loot now scales according to party size.
???????????????????????????????????????

Orbberius

Krytan Explorer

Join Date: Sep 2005

Yeessssss Loot Scales To Party Size!!

Blackest Rose

Lion's Arch Merchant

Join Date: Feb 2006

Quote:
Originally Posted by lightblade
Go bots go!!!!!
So so so true..... loot scales with party size is not clear though.

Does that mean solo gets more or less???

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Blackest Rose
Does that mean solo gets more or less???
A solo farmer will now get 1/8th of the loot they used to.

I think that is clearly enough.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by Blackest Rose
So so so true..... loot scales with party size is not clear though.

Does that mean solo gets more or less???
Yeah that's gonna be the real nut-cracker. Just imagine getting more loot with a bigger party^^!

Orbberius

Krytan Explorer

Join Date: Sep 2005

I'm so happy Anet finally made loot scale to party size. Of course, we don't know the exact numbers yet, but this has been a pretty highly requested feature (here's my thread on it), so it's nice to see it.

No more boring soloing! (Except for those who still want to...)

coleslawdressin

Krytan Explorer

Join Date: May 2005

Victory on Demand [VoD]

Me/Mo

Quote:
Originally Posted by Blackest Rose
Does that mean solo gets more or less???
Does solo have more or less people getting items than 8 people? Hmmmmmmm

As a PVP player that has hated PVE, this change might actually get me playing some.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Ok, fine...allow me to explain...

The Scam: Me, the 55 solo monk, travel to Temple of Ages. I invite random people to join my group. People: "Look a monk invites us, lets join the group and do some god realm stuff." People join group, and before they're rdy, I pay 1k and get into underworld. Gets everyone killed and continue on my way to smite hunt.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

So does this mean that pugging with 7 previously unnecessary newbies is now a much more effective way to get ectos than soloing the UW?

And/Or using 1 previously unnecessary partner and 6 previously unnecessary heroes is now a much more effective way to get ectos than soloing the UW?

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Perhaps the loot will scale from current. More crappy whites!

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

This should be fun, I can't wait.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

wha wha wait...

So I can bring a bunch of heroes with me now

And let them all get killed... and then farm -_-

Well this sets the economy back to the stone ages -_-.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

LOOT SCALES

when that hits there will be a blowup that will make the AOE nerf plus the SR nerf combined look tiny.

waits with anticipation

since a solo farmer no longer gets 8 times their fair share they are now free to do it endlessly without worry about the dreaded *farming code*

Indian

Indian

Wilds Pathfinder

Join Date: Oct 2005

[SWIM]/[HooD]/[RFE]

Me/

Update is OUT!
Restart NoW!!!

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Retribution X
Perhaps the loot will scale from current. More crappy whites!
No, loot drops correlate to the number of people in your party. When you have a party of 8 the loot drops stay the same, for every person less the visible loot drops decrease a little.

Though whether or not dead party members are a way to circumvent this is interesting... I shall investigate.

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

Idk if I like this "loot scales to party size" thing... if you can do a solo build you should still be rewarded with being able to pull it off. GW is all about letting you play how you want... but it looks like now you get the same loot no matter what so there is no point in soloing anything.

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Oh boy, the update wooohooohoo!

(starts to download, mouth watering)

Not really, It's not that exciting.

ericdanie

Frost Gate Guardian

Join Date: Jan 2006

Rio de Janeiro - Brazil

Tribo dos Reis [TdR]

R/

Oh sweet, finnaly grouping with players and henchman instead of going for 1, 2, or the fewest man possible team which obviously leave some professions out of the possibilities, might become viable economically speaking.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Time for some real PvE fun.

Hopefully.

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

*Brings henchmen and heroes* *Flags them away* *Hopefully this will work*

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

With the loot scaling, couldn't you just take a full team of heros/henchies and flag them away from you?

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

yeah the loot scales to party size is very vague and can be interpreted a few ways, I'd like a precise description of how it works, as this has a huge effect on farming and what people like to do while playing (read: please don't unfun this game)

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Quote:
Originally Posted by Sk8tborderx
With the loot scaling, couldn't you just take a full team of heros/henchies and flag them away from you?
Yeah, that is what I said. But indeed, the description is said is very vague, and I am not 100% sure what it is supposed to mean.

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

I would guess that the # of drops (pretend it is 1 per team member) would equal the # of people in the group. So if you are with 7 others there are 8 drops and you get one, if you are by yourself you get one drop so either way drops are same. Not sure if they have a way to make it so you can't just flag hench out of range and then get 8 drops or not..I hope not, I wasnt here before all the solo nerfing so I never got in on it when it was good.

GraceAlone

GraceAlone

Krytan Explorer

Join Date: May 2005

Phoenix, AZ

Semper Reformanda [SeRe]

My thinking is that it will simply be that you will always get a drop (when something drops) which would be nice. Henchies not stealing drops FTW!!!! lol

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Getting Masters on Chahbek Village is still extremely easy in hard mode. Hope it gets harder.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

From all those notes about the Realm of Torment, I hope they finally moved those Shadow mobs out from right in front of the portal in Domain of Pain...

nugzta

Krytan Explorer

Join Date: Nov 2005

Got some extra free titles, jump from 8 maxed titles to 13 lol. People Know Me

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

...sell Monk Runes Sell Monk Runes Sell Monk Runes

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Quoted from the gw site:

Repeated map entry no longer reduces loot

all repeat after me: WEWT!!!!

chichory

chichory

Frost Gate Guardian

Join Date: Jan 2006

R/W

Can someone please give me an example of a skill bar?
Do they have secondary's?
Are the groups balanced?
Do they kite properly?

Can't play at the moment so if anyone could answer these questions i would be very thankful

Sounds very fun though, thanks Anet!

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by VitisVinifera
yeah the loot scales to party size is very vague and can be interpreted a few ways, I'd like a precise description of how it works, as this has a huge effect on farming and what people like to do while playing (read: please don't unfun this game)
The best way to describe it is this:

The game will now currently always treat your party as if it is max size. If you enter an 8 man zone with two people, then the remaining 6 slots in your party will be taken up by 'invisible henchmen'. These invisible henchmen will take their share of any loot drops, in the same way that normal henchmen do - so you just wont see the drops ever happen.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

I got to PKM as well. Level 22 Gargoyles! level 26 Flesh Golems!