Update - Thursday April 19, 2007

elfmoogle

Pre-Searing Cadet

Join Date: Apr 2007

Minnesota, US

Kabal of the Righteous [Seed]

E/A

Several people I know are thinking of quitting guild wars over this update. I don't entirely blame them. Changing the game to make things more challenging in hard mode is fine, but leave things alone in normal mode. One of my guildies was halfway to the 1st level of the skillhunter track, and now he will have a long way to go because it's been split up. Many of us enjoy playing alone, not being forced to team up with others, and it's not exactly fair to lower the loot in even normal mode for those of us who PREFER to play alone. Yes, this is a game for people to play together, but that doesn't mean that we should be forced to go into all areas in a large group in order to get drops. I understand that it's supposed to be scaled or whatever, but maybe some of us are working toward goals when we farm. Sometimes I farm simply so I can buy the max armor for my other characters, not even 15k armor. Not to get tons of money or anything like that.

And for those who say that we are complaining when they gave us a new mode, well some of us don't have access to that mode. There are people who just started the game, or people who haven't even gotten the game yet. This is not the same game that I bought two years ago. Hard mode is fine and dandy, but for those of us who don't even have access to it, all these changes seem to turn this into a very different game.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

So..Anet spends 6 months balancing an area (which right now i'm getting owned in, but i think its a good difficulty)..however, until I start seeing people with better drops, what is the point? The first , and only chest I've seen was a grape...and the drops are horrific.

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

Quote:
Originally Posted by Sk8tborderx
Many people enjoy soloing, it is the equivalent of ANET adding HB, but taking away HA. They implemented it in a really bad way, they should have given better rewards for those in groups, not hurt those who like to play alone.

Here is an example of why it is so bad:
that is a sad sad picture. there used to be about 50-60 items in that run.

good thing i been in this game for almost two years and have alot of money saved up. i feel sorry for the newer players.

Blackest Rose

Lion's Arch Merchant

Join Date: Feb 2006

In an interview a few months back Anet reported that they had someone testing out farming builds on a fairly permanent basis as it was recognized as being part of the game ..... guess that person was just fired.... there's no point in going into an area any more with a team size of 8 or less.

Woot - hard mode rocks!
WTF - loot got nerfed!

Why is it that every major positive update Anet makes they slide something in to detract from it - it's going to be the thing everyone focus's on you know!

At NF release it was the AI crapastic kiting for miles problems and now this...
Let the solo farmers solo farm I say.... even though I've only dabbled in it every now and again it was challenging - now there's no chance of a reward so why bother.

There was no mention to this prior to the update - Anet knows this will cause uproar... why did you do it!!?!

bam23

Lion's Arch Merchant

Join Date: Feb 2006

58 thumbs down for loot scaling.

LoKi Foxfire

LoKi Foxfire

Krytan Explorer

Join Date: Apr 2005

Florida

One Corgi Army {OCA}

R/Rt

I'm glad I've been farming Torment gems.. too bad my stupid butt didn't get more Titan gemstones. They're gonna skyrocket in price! (I hope )

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Well. It looks like I was right about that loot being scaled down.

&*$%!

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by ensoriki
There complaining because once you've reached your goals and you DO NOT LIKE pvping Farming was all they had, now they can't do it.
And my point that I already stated was that they introduce a N E W mode with a bunch of new goals and all people are worried about is solo farming?

No one at this point can complain about there being nothing to do besides farming.

Also dont forget that the average drop rate for rares has increased for Hard Mode:

Quote:
Hard Mode Loot

* The average number of uncommon and rare items has been increased in Hard mode.
* While in Hard mode, the number of gemstones that players receive from chests after defeating each region of the Domain of Anguish has been doubled.

While normal mode is even easier to farm now:


Quote:
Changes to Normal Mode

The following monster AI modifications have been made to Normal mode only. Monsters in Hard mode continue to use the most challenging AI available.

* Monsters in Normal mode now respond more slowly to AoE damage.
* Monsters in Normal mode are now less likely to kite for long periods of time.
* Melee monsters in Normal mode will once again focus all of their attacks on a single target.

Sirus Dibley

Sirus Dibley

Frost Gate Guardian

Join Date: Jan 2006

England

Me/N

Anet giveth , Anet take away - this is going to be a sensastional few days in the forums....

Mad King Corn

Banned

Join Date: Dec 2006

I hope they lose a vast majority of their customers over this stupid crap! They have ruined our fun big time over the last few weeks and they deserve to go out of business. Any company that is hell bent on ruining their customers enjoyment of the game deserves exactly that. Sorry Anet, this is the last nickle you will EVER get from me, you can stick the expansion and GW2 up your ass!

P.M. Grey

Pre-Searing Cadet

Join Date: Jun 2006

Central Ohio

The Wandering Shadows

N/R

Quote:
Originally Posted by The Ernada
No one at this point can complain about there being nothing to do besides farming.
Actually, that's not true. It doesn't matter that there's stuff to do besides farming if you don't -enjoy- doing any of it other than farming. It's a game, it's designed to let people have fun, and for me and about 7/8th of my guild so far, a majority of that fun has been altered or removed.

There's more than just farming that people don't like about this update, too. Hard mode is actually quite dull, and is pretty much the same in every place. Not only that, but it makes normal mode more or less pointless. Why go normal mode now that Hard Mode is in effect? Especially considering that normal mode has been made easier/too easy. Where's the fun? Supposedly it's in hard mode, but I fail to see the appeal.

I payed for Guild wars. But now the whole game is different, like some sort of Guild Wars 1.5 or something. If I wanted to play a new and different version of Guild Wars, I'd buy Guild Wars 2 when it comes out. Put this new stuff in there instead of changing the way the original works. That's my suggestion.

Tyren Wolfclan

Pre-Searing Cadet

Join Date: Jan 2007

X Knock Out X [KO]

N/Me

The loot scaling means that to get any decent chance of ectos you'll need to get a group of 8 then hope you are the lucky one out of 8... I mean honestly, invisible henchman stealing your ectos?

Ninja henchmen

Amadeo

Amadeo

Ascalonian Squire

Join Date: Jan 2007

Belgium

Mystic Spiral

Mo/

Okay so how am I now going to get money as an Assasin? I can't Solo Farm anymore, and nobody wants Sins in their UW/FOW/DOA etc. groups...

I really just wish they'd leave the Normal Mode alone..

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

I find it frustrating in that I farmed to pay for skills, and from what I've done in hard mode so far, it doesn't seem that it'll make up the difference. It also reinforces the divide between players with piles of platinum and ectos and players without. Previously, if I really wanted to, I could put in enough time to catch up to them. Now, the difference in wealth is permanent and insurmountable.

This won't stop botting, either. The change introduces more tedium into farming (because you have to run 5-10x more to get the same amount of loot), and botting is immune to tedium.

They won't be bringing as much loot into the game, but they'll potentially have that much more effect on the economy.

Edit: This isn't doom as such. I'm sure that the money will be obtainable. It's possible that the boost in drops in hard mode might make things less painful.

Blue Psyche 2

Pre-Searing Cadet

Join Date: Apr 2007

W/

The thing about "invisible henchmen" clearly can't be true. I've spent the last two hours testing farming spots, first solo and then with a full group of henchmen, and I definitely make a lot more profit farming solo. Two or three times more. But not eight times more like it used to be.

Anyway, I'm guessing that the real money is now going to be made by farming elite skill tomes in hard mode and selling them to other players, so I'm off to try that.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Tyren Wolfclan
I mean honestly, invisible henchman stealing your ectos?
Don't take that too literally, it was merely the easiest way of explaining the change.

Quote:
Originally Posted by Blue Psyche 2
The thing about "invisible henchmen" clearly can't be true. I've spent the last two hours testing farming spots, first solo and then with a full group of henchmen, and I definitely make a lot more profit farming solo.
Two hours is really not an impressive sample size for any kind of conclusive test.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Anyone consider it a glitch?

Maybe it was supposed to be scaled in that people in parties got better chances not Solo Farmers get screwed.

May of been a bad coding.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Alternate Elite Mission Access

* Bosses in Hard mode now drop Underworld and Fissure of Woe Passage Scrolls. These scrolls allow a party to enter these realms even if their territory does not have the favor of the gods.
* The Kurzick Bureaucrat [Faction Rewards] in House zu Heltzer now offers Passage Scrolls into Urgoz's Warren. Players may exchange 1,000 Kurzick faction to obtain one of these scrolls, which will transport one person to the outpost.
* The Luxon Scavenger [Faction Rewards] in Cavalon now offers Passage Scrolls into the Deep. Players may exchange 1,000 Luxon faction to obtain one of these scrolls, which will transport one person to the outpost.
It only took over one year to impliment....

Better late then never I guess.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Amadeo
Okay so how am I now going to get money as an Assasin? I can't Solo Farm anymore, and nobody wants Sins in their UW/FOW/DOA etc. groups...

I really just wish they'd leave the Normal Mode alone..
Lol what is this the New rant

Instead of Stop with Pve and PVP screwing each other its not

Dont let Normal and hardmode but rape the other.

Watch when A-net makes sure Hard Mode stays balanced so they nerf skills to keep pve balanced but it bootlegs pvp ^.^.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by ensoriki
Anyone consider it a glitch?

Maybe it was supposed to be scaled in that people in parties got better chances not Solo Farmers get screwed.

May of been a bad coding.
No.

Twelve characters.

The Ernada

Jungle Guide

Join Date: Nov 2006

I have no clue if this has already been explained but the loot scaling was done for these reasons:

-Distribution of wealth. The majority of people who don't farm will now get more loot and wealth simply by playing.

-Discouraging farm bots. 'Nuff said.

-Encourage more PUGs and human teams in general. People have been complaining about lack of people to team up with. Now there's an incentive.

So who cares if solo farming has been nerfed. It has always been the lowest form of gameplay anyway.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by The Ernada
I have no clue if this has already been explained but the loot scaling was done for these reasons:

-Distribution of wealth. The majority of people who don't farm will now get more loot and wealth simply by playing.

-Discouraging farm bots. 'Nuff said.

-Encourage more PUGs and human teams in general. People have been complaining about lack of people to team up with. Now there's an incentive.

So who cares if solo farming has been nerfed. It has always been the lowest form of gameplay anyway.
Customers do, and if Customers arent happen Gw:EN wont sell , Gw2 Wont sell

And GW1 will fall apart from lack of money.


So what you should be saying is
Calm down, not Who cares.

Tyren Wolfclan

Pre-Searing Cadet

Join Date: Jan 2007

X Knock Out X [KO]

N/Me

Well said Ensoriki.

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by ensoriki
Customers do, and if Customers arent happen Gw:EN wont sell , Gw2 Wont sell

And GW1 will fall apart from lack of money.


So what you should be saying is
Calm down, not Who cares.
Haha. Yes, to your doom and gloom prediction, I'll say calm down.

I'm seriously laughing at the thought of people deciding not to buy GW2 because of lack of farming...

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by The Ernada
So who cares if solo farming has been nerfed.
Holy wow, a lot of people?

zerulus

Jungle Guide

Join Date: Oct 2005

Quote:
Originally Posted by elfmoogle

And for those who say that we are complaining when they gave us a new mode, well some of us don't have access to that mode. There are people who just started the game, or people who haven't even gotten the game yet. This is not the same game that I bought two years ago. Hard mode is fine and dandy, but for those of us who don't even have access to it, all these changes seem to turn this into a very different game.
You've had this game for two years and havn't beaten the campaign once on a character?

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by The Ernada
Haha. Yes, to your doom and gloom prediction, I'll say calm down.

I'm seriously laughing at the thought of people deciding not to buy GW2 because of lack of farming...
The term is Customer Service.

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

Quote:
Originally Posted by The Ernada
I have no clue if this has already been explained but the loot scaling was done for these reasons:

-Distribution of wealth. The majority of people who don't farm will now get more loot and wealth simply by playing.
They'll get more by playing than they could by farming. They're not going to get more than they used to get by farming.

Quote:
-Discouraging farm bots. 'Nuff said.
It won't, since the major obstacle to hardcore farming (boredom) doesn't exist for botting.

Quote:
-Encourage more PUGs and human teams in general. People have been complaining about lack of people to team up with. Now there's an incentive.
I don't know. I don't feel inclined to team more with people because I can't farm. If anything, I'll end up playing less because one activity that I spent time doing is no longer worthwhile.

Quote:
So who cares if solo farming has been nerfed. It has always been the lowest form of gameplay anyway.
Obviously, quite a few people care.

Kotetsu Rain

Kotetsu Rain

Lion's Arch Merchant

Join Date: Jun 2006

Utopia

D/

You mean that I'm stuck with no money making ways besides running? That's not cool...and I just wanted to try solo farming the UW with my sin. I was gonna go ahead and sell all my stuff run Droks a couple of times...

Now the next thing that I actually was excited about doing is now gone...

GG Anet

*goes off to see if he can sell overpriced greens*

*also goes of to think of a new PvE build for Lightbringer Point farming in Hard Mode*

chichory

chichory

Frost Gate Guardian

Join Date: Jan 2006

R/W

Anyone else wish they would of given monsters eight skills, secondary profession and a more balanced group instead of just throwing an elite on there bar and giving them super abilities?
Or do you like things been harder by making the odds against you?

Just generally interested as I've been reading the forum for the last month or so in wait of hard mode and in relation to that, i saw most people post how they didn't want another DoA type thing.

Don't get me wrong I am very happy Anet added this I just feel it could of been so much more.

It is probably too early for me to comment on this as I have only been playing for half an hour, I just thought I would throw it out there

elfmoogle

Pre-Searing Cadet

Join Date: Apr 2007

Minnesota, US

Kabal of the Righteous [Seed]

E/A

Quote:
Originally Posted by zerulus
You've had this game for two years and havn't beaten the campaign once on a character?
Oddly enough, I haven't played it those whole two years. I played it when I first got it, got bored after about a month, set it aside, other issues came up (because life happens) then started playing again when I bought factions a couple of months ago. So no, to your question, I haven't. And there are other people who haven't beaten the game. There are some people who do have lives, and play this just for a diversion. Aren't hardcore gamers or anything like that. Other people start a character and beat it quickly. We don't all play at the same level and speed.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Kotetsu Rain
You mean that I'm stuck with no money making ways besides running? That's not cool...and I just wanted to try solo farming the UW with my sin. I was gonna go ahead and sell all my stuff run Droks a couple of times...

Now the next thing that I actually was excited about doing is now gone...

GG Anet

*goes off to see if he can sell overpriced greens*

*also goes of to think of a new PvE build for Lightbringer Point farming in Hard Mode*
Won't be able to run for very long either, some people get the money to Give runners From farming, if they no longer have that money the only way Runners can get money is from New characters which with a runner taking 3-4 chars there like 80-200 new chars a day

your profit is cut drastically than from the 200-400 new chars made by rich folks.

Kotetsu Rain

Kotetsu Rain

Lion's Arch Merchant

Join Date: Jun 2006

Utopia

D/

You mean that I'm stuck with no money making ways besides running?

GG Anet

*goes off to see if he can sell overpriced greens*

*also goes of to think of a new PvE build for Lightbringer Point farming in Hard Mode*

Noz Crow

Noz Crow

Academy Page

Join Date: Apr 2006

R/Mo

This will indeed affect how people look at GW2. Example: Lets say you buy GW2 and it is the coolest game ever, then in 6 months they totally change and nerf it. Now it no longer looks like the same game but has the same name. Bingo No more farming, no more solo farming. Even though the DEVs and Gaile said they have nothing against farming.

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Kali Magdalene
They'll get more by playing than they could by farming. They're not going to get more than they used to get by farming.
People who DONT farm arent going to miss anything now will they? The average player doesnt farm a whole lot. They just play the game. Remember the statistics that most people in the game only have 20k on average?



Quote:
Originally Posted by Kali Magdalene
It won't, since the major obstacle to hardcore farming (boredom) doesn't exist for botting.
Time is the major obstacle not boredom. This will cut down their profits per hour.



Quote:
Originally Posted by Kali Magdalene
I don't know. I don't feel inclined to team more with people because I can't farm. If anything, I'll end up playing less because one activity that I spent time doing is no longer worthwhile.
Mileage may vary from person to person.

Quote:
Originally Posted by KaliMagdalene
Obviously, quite a few people care.
Yes, I guess there is a lot of eyerolling and caring.

Abarra

Academy Page

Join Date: Mar 2006

Australia

Order of the immortal

N/Mo

well with the price of vabbian armor and the price of fow armor and even just the straight 15k armor... no farming. You don't get that sort of cash playing the game. People will play it through once or twice, then what's left - 'Oh I can't make cash for good armor so what's the point'

prices will go up but people can't afford stuff. This just sucks, I'm back to Wow. Thanks Anet I had been enjoying guildwars again - a bit of playing, a bit of farming to get my weapons and armor was fun.

This is one nerf too far for me and I'm not even a serious farmer, just like being able to make money for the highly priced armor. even max armor costs 15k in some cases with mats - oh yes and mats will rise in price with decreased drops too so make that 20 or 25k in a few weeks or month.

bye

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Abarra
bye
There's a box of tissues by the door, help yourself.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Is hard mode just a money sink for people trying to get a chest title? 1.5k for a key, mandatory if you want to open a chest in HM, the % that you will retain it is pretty low, and the CHEST DROPS ARE NO BETTER THAN NORMAL MODE.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

A-net could.....Reset Merchants *Puts up flame shield*

The Ernada

Jungle Guide

Join Date: Nov 2006

Is there not one day where you people don't overreact and jump to conclusions? It's hardly been a few hours and people are already proclaiming how it's impossible to get gold for their armor already. Can we get some sense back into this place?