Killcount In Ha: "Looking Into Further Changes"? I Think Not

Gimme Money Plzkthx

Jungle Guide

Join Date: Jul 2006

I somehow managed to get two no opposing parties last night, and that is with the double reward weekend. WTS killcount, s/b anet listening b/o anet understanding HA mechanics.

Death_From_Above

Death_From_Above

Lion's Arch Merchant

Join Date: Dec 2006

W/E

You nailed it in the foot guy before gimmie moneys post. Thats summed it up perfectly and exactly how i and many of the other betrayed HAers feel. It sometimes makes me wonder making this ideas. Only someone brain dead can see that anets tests on halls were clearly messed up. Anet said before when testing 6v6 oh we must test one variable at a time so why wasnt this done for 8v8. Someone clearly has messed up along the way and deserves a butt kicking. Then to add insult to injury, Galie says we have spent a long time on HA.

Its like hellllllllo. Do builders spend 12 months on a 1 month job. And then get away with putting it further down there 2 do list because they say we have spent so much time on it. Anet clearly need some sence slapped into because at the moment they really appear to not be engading their brains. Simple, fix HA by just reverting it back to alter map days. You may say but why make such a rash decison like that, firstly because it worked and secondly because anythings better than this trash we have been currently handed.